JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8): Difference between revisions

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==Introduction==
==Introduction==
:''This article is about the character from Part 8, ''JoJolion'', primarily known as "Josuke 8". For information about the character from Part 4, ''Diamond is Unbreakable'', see [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke Higashikata (Part 4)]].''
:''This article is about the character from Part 8, ''JoJolion'', primarily known as "Josuke 8". For information about the character from Part 4, ''Diamond is Unbreakable'', see [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke Higashikata (Part 4)]].''
The primary protagonist of "JoJolion", the eighth part of "JoJo's Bizarre Adventure", Josuke Higashikata 8 is a character who gains momentum by utilizing a variety of powerful okizeme setups. Josuke specializes in strong strike-throw pressure and uses deceptive mobility to start high damage combos that lead to dangerous hard knockdown situations. His playstyle in Stand Off revolves around closing the gap in mid-range and starting his oki setups. "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Part 8#236X|So slippery!]]" hits low and travels far, making it very effective at catching opponents off guard. Also, while not as good a neutral tool, "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Part 8#623X|Don't mess with me.]]" has invincibility frames allowing Josuke to dash through even multi-hitting projectiles (i.e. Emerald Splash, Narancia's bullets, Risotto's scalpels, etc.). "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Part 8#22X|How to use the bubbles...]]" is his primary okizeme tool, creating a wall of bubbles that surround Josuke. Using this move after grab or on knockdown greatly limits the opponent's options on wake-up. In Stand-On, his gameplan is focused on applying strong pressure using his long-range normals. [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Part 8#Stand 5H|s.5H]] in particular is plus on block, allowing for easy stagger pressure.  
The primary protagonist of ''JoJolion'', the eighth part of ''JoJo's Bizarre Adventure'', Josuke Higashikata is a character who gains momentum by utilizing a variety of powerful okizeme setups. Josuke specializes in strong strike-throw pressure, and uses deceptive mobility to start high damage combos that lead to dangerous hard knockdown situations.


*'''Link Combos''': Josuke 8 is able to link from special into normals much more easily than other characters, being able to juggle at both midscreen and in the corner. This leads to him having high damage potential on many hits.  
His playstyle in Stand Off revolves around closing the gap in mid-range and starting his oki setups. "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#236X|So slippery!]]" hits Low and travels far, making it very effective at catching opponents off guard. Also, while not as good a neutral tool, "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#623X|Don't mess with me.]]" has upper-body invincibility frames, allowing Josuke to dash through even multi-hitting projectiles (i.e. [[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Kakyoin]]'s Emerald Splash, [[JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga|Narancia]]'s bullets, [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero|Risotto]]'s scalpels, etc.). "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#22X|How to use the bubbles...]]" is his primary okizeme tool, creating a wall of bubbles that surround Josuke; using this move after a knockdown (such as his [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#Throw|Throw]]) greatly limits the opponent's options on wake-up.


*'''HHA Combos''': Unlinke most characters in the game, Josuke 8 is able to combo after landing HHA, which leads to high damage, impressive meter gain, and an oki setup.
In Stand On, his gameplan is focused on applying strong pressure using his long-range normals. [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#Stand 5H|s.5H]] in particular is plus on block, allowing for easy stagger pressure.
 
*'''Link Combos''': Josuke is able to link from special moves into normals much more easily than other characters, being able to juggle at both midscreen and in the corner.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
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| pros =
| pros =
* '''Self Sufficient:''' Josuke's meter gain is above average (especially in the corner) thanks to most of his moves being multi-hitting.
* '''Self Sufficient:''' Josuke's meter gain is above average (especially in the corner) thanks to most of his moves being multi-hitting.
* '''Good Oki:''' Josuke's 22X can provide a sort of wall of safety after hard knockdown>3H OTG, giving him the chance to attack and start pressure. He also has a great variety of meaty setups.
* '''Good Oki:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#22X|How to use the bubbles...]]" can provide a sort of wall of safety after a hard knockdown > 3H OTG, giving Josuke the chance to attack and start pressure. He also has a great variety of meaty setups.
* '''HHA:''' Josuke's HHA activation has invincible frames so defensive assists can't always interrupt it. It can also lead to a combo after a grounded hit.
* '''HHA Combos''': Unlike most characters in the game, Josuke is able to combo after landing his [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#Heart Heat Attack|HHA]], which leads to high damage, impressive meter gain, and an oki setup.
 
* '''Not So Soft:''' Josuke can deal great damage with just a bar and build enough meter back to end in HHA.
|cons =
|cons =
* '''Execution:''' Josuke's combos are very long and somewhat precise (especially in the corner). Calling assist after HHA has strict timing.
* '''Execution:''' Josuke's combos are very long and somewhat precise (especially in the corner). In particular, calling an Assist after an HHA has strict timing.
* '''Needs Meter''' If not facing the corner, Josuke needs meter in order to start any decent damage combo's.
* '''Needs Meter:''' If not facing the corner, Josuke needs meter in order to start any decent damage combos.
| tablewidth = 80
| tablewidth = 80
}}
}}
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}}
}}
}}
}}
==Move List==
==Move List==
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
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  |damage=14
  |damage=14
  |guard=Mid
  |guard=Mid
  |startup= 5
  |startup=5
  |active=
  |active=
  |recovery=
  |recovery=
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  |description=
  |description=
Josuke raises his knee to do a quick attack.
Josuke raises his knee to do a quick attack.
*Good range for a light
*Good range for a light attack.
  }}
  }}
}}
}}
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke throws his leg forward.  
Josuke throws his leg forward.
*Decent range
*Decent range.
  }}
  }}
}}
}}
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke summons Soft and Wet to throw out a punch.
Josuke summons Soft & Wet to throw out a punch.
*Decent range
*Decent range.
  }}
  }}
}}
}}
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  |hitadv=
  |hitadv=
  |description=
  |description=
A crouching chop.
Josuke attacks with a crouching chop.
*Decent range
*Decent range.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=12, 15
  |damage=27 (12, 15)
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |description=
  |description=
Josuke gets on one hand and kicks the opponent twice as he twirls around.
Josuke gets on one hand and kicks the opponent twice as he twirls around.
*Good range
*Good range.
*Downs on hit, leads to oki
*Causes hard knockdown, leading into oki.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=15, 25
  |damage=40 (15, 25)
  |guard=Low
  |guard=Low
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Soft and Wet is summoned to do an uppercut.
Soft & Wet is summoned by Josuke to do an uppercut.
*Mostly combo filler
*Mostly combo filler.
  }}
  }}
}}
}}
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke leans forward and stomps on the grounded opponent.  
Josuke leans forward and stomps on the opponent.  
*OTGs
*Can hit OTG.
*Main starter for oki situations
*Can only be used once per combo.
*Main starter for oki situations.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">JL</font> ======
====== <font style="visibility:hidden" size="0">JL</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_jL.png
|image=JJASBR_Josuke_Part_8_Jump_L.png
|caption=
|caption=
|name=j.L
|name=j.L
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  |hitadv=
  |hitadv=
  |description=
  |description=
An arial knee strike.
Josuke attacks with an aerial knee strike.
*Can cross up
*Can cross up.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">JM</font> ======
====== <font style="visibility:hidden" size="0">JM</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_jM.png
|image=JJASBR_Josuke_Part_8_Jump_M.png
|caption=
|caption=
|name=j.M
|name=j.M
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke throws his body forward in the air to kick the opponent.  
Josuke throws his body forward in the air to kick the opponent.
*Decently active hitbox
*Decently active hitbox.
*Can cross up
*Can cross up.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">JH</font> ======
====== <font style="visibility:hidden" size="0">JH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_jH.png
|image=JJASBR_Josuke_Part_8_Jump_H.png
|caption=
|caption=
|name=j.H
|name=j.H
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  |hitadv=
  |hitadv=
  |description=
  |description=
Soft and Wet is summoned to kick the opponent midair.  
Josuke summons Soft & Wet to kick the opponent midair.
*Decently active hitbox
*Decently active hitbox.
*Crosses up
*Can cross up.
  }}
  }}
}}
}}
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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=2*9
  |damage=18 (2*9)
  |guard=Low
  |guard=Low, Mid
  |startup=
  |startup=
  |active=
  |active=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke spins around and hits his opponent in the process. Depending on L/M/H, the range changes.
*Has the shortest range.
*Safe on block
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=2*12
  |damage=24 (2*12)
  |guard=Low
  |guard=Low, Mid
  |startup=
  |startup=
  |active=
  |active=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Has average range.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=2*15
  |damage=30 (2*15)
  |guard=Low
  |guard=Low, Mid
  |startup=
  |startup=
  |active=
  |active=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke slides and spins around.
*Different versions increase the amount of damage and the distance covered.
*The first hit is a Low, susqequent hits hit Mid.
----
'''L version:'''
*Has the shortest range.
*Safe on block.
----
'''M version:'''
*Has average range.
----
'''H version:'''
*Has the most range out of every version.
*Has the most range out of every version.
  }}
  }}
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|caption=
|caption=
|name=Zero Friction
|name=Zero Friction
|input=236L/M/H>6L/M/H
|input=236L/M/H > 6L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Light
  |damage=40 (20*2)
|damage=20*2
|guard=Low
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
After spinning, Josuke kicks the opponent down. Depending on L/M/H, the distance the opponent is left at from you changes.
*Leaves the opponent close by you.
}}
{{AttackData-ASBR
|version=Medium
|header=no
  |damage=20*2
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 333: Line 331:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Leaves the opponent at an average range from you.
After spinning, Josuke kicks the opponent twice while sliding.
}}
*Move performance is identical across all versions.
{{AttackData-ASBR
*Launches on hit.
|version=Heavy
|header=no
|damage=20*2
|guard=Low
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*The opponent is knocked back the farthest in this version.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">214X</font> ======
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_214X_(1).png
|image=JJASBR_Josuke_Part_8_623X.png
|caption=Light
|caption=
|image2=JJASBR_Josuke_Part_8_214X_(2).png
|name=Don't mess with me.
|caption2=Medium
|input=623L/M/H
|image3=JJASBR_Josuke_Part_8_214X_(3).png
|caption3=Heavy
|name=Let me take that from you.
|input=214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=9*4
  |damage=38
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke throws bubbles at his opponent as a projectile. Depending on L/M/H, the amount of bubbles thrown changes.
*4 Bubbles are thrown.
*Allows you to combo after at specific ranges with 2L, 5M, 2M and 2H.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=9*8
  |damage=40
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 386: Line 366:
  |hitadv=
  |hitadv=
  |description=
  |description=
*8 Bubbles are thrown.
*Allows you to combo after at specific ranges with 2H
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=9*12
  |damage=42
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*11 Bubbles are thrown.
Josuke weaves forward to deliver a punch.
*Allows you to combo after at specific ranges with 2H
*Different versions increase the amount of damage and the distance covered.
*All versions are plus on block.
*Josuke has upper-body invulnerability during his weave.
*Causes crumple on hit.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">623X</font> ======
====== <font style="visibility:hidden" size="0">214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_623X.png
|image=JJASBR_Josuke_Part_8_214X_(1).png
|caption=
|caption=Light
|name=Don't mess with me.
|image2=JJASBR_Josuke_Part_8_214X_(2).png
|input=623L/M/H
|caption2=Medium
|image3=JJASBR_Josuke_Part_8_214X_(3).png
|caption3=Heavy
|name=Let me take that from you.
|input=214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=38
  |damage=36 (9*4)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 422: Line 407:
  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke weaves forward to deliver a punch that neutralizes the opponent. Depending on L/M/H, the range that Josuke travels changes. All versions are plus on block.
*Has the shortest range.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=40
  |damage=72 (9*8)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 436: Line 419:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Has average range.
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=42
  |damage=108 (9*12)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Has the furthest range.
Josuke throws bubbles at his opponent as a projectile.
*Different versions increase the amount of bubbles fired and the distance covered.
*None of the versions reach past midscreen.
----
:'''L version:'''
*Josuke sends 4 bubbles.
*Allows Josuke to combo after at specific ranges with 2L, 5M, 2M and 2H.
----
:'''M version:'''
*Josuke sends 8 bubbles.
*Notes 2
----
:'''H version:'''
*Josuke sends 12 bubbles.
*Notes 2
  }}
  }}
}}
}}
Line 464: Line 460:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=10*6
  |damage=60 (10*6)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 472: Line 468:
  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke covers himself with bubbles.
*Can be flash cancelled the fastest
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=10*6
  |damage=60 (10*6)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 486: Line 480:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Can be flash cancelled the second fastest
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=10*6
  |damage=60 (10*6)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 499: Line 492:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Least amount of recovery
Josuke covers himself with bubbles, which will start moving forward after a brief moment.
*Primary okizeme tool
*Different versions alter the velocity of the bubbles, although all of them are very slow regardless.
*Due to its slow startup, it's not a good projectile or combo filler. Instead, it plays the role of an oki tool.
----
'''L version:'''
 
*Has the most recovery, but can be Flash Cancelled the soonest.
----
'''M version:'''
 
*Balanced recovery.
----
'''H version:'''
 
*Has the least amount of recovery, but takes the longest to Flash Cancel.
*Primary okizeme tool.
  }}
  }}
}}
}}
</div>
</div>
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
===Stand On===
===Stand On===
====Normal Moves====
====Normal Moves====
Line 524: Line 530:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft and Wet throws out a jab.
Soft & Wet throws out a jab.
*Decent range
*Decent range.
  }}
  }}
}}
}}
Line 546: Line 552:
  |description=
  |description=
A low kick.
A low kick.
*Decent range
*Decent range.
*Poor hitbox
*Poor hitbox.
  }}
  }}
}}
}}
Line 561: Line 567:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=16, 25
  |damage=41 (16, 25)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 569: Line 575:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft and Wet throws out 2 punches.
Soft & Wet throws out 2 punches.
*Good range
*Good range.
*Plus on block
*Plus on block.
  }}
  }}
}}
}}
Line 591: Line 597:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Decent range
Soft & Wet attacks with a low kick.
*Decent range.
  }}
  }}
}}
}}
Line 611: Line 618:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Good range
Soft & Wet attacks with a crouching jab.
*Good range.
  }}
  }}
}}
}}
Line 631: Line 639:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Good range
Soft & Wet performs a sweeping kick.
*Causes hard knockdown.
*Good range.
  }}
  }}
}}
}}
Line 651: Line 661:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Average range
Soft & Wet punches with a hook.
*Average range.
  }}
  }}
}}
}}
Line 671: Line 682:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Decent range
Soft & Wet kicks forward.
*Decent range.
  }}
  }}
}}
}}
Line 685: Line 697:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=18, 20
  |damage=38 (18, 20)
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 693: Line 705:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Good range
Soft & Wet punches below itself twice.
*Hits twice
*Good range.
*Can cross up
*Can cross up.
  }}
  }}
}}
}}
Line 709: Line 721:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=5*7, 25
  |damage=60 (5*7, 25)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 717: Line 729:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Mainly combo filler
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=5*7, 25
  |damage=60 (5*7, 25)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 730: Line 741:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Can be used as a pseudo-reversal after being Stylish Guarded
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=5*7, 25
  |damage=60 (5*7, 25)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 743: Line 753:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Can be used as a pseudo-reversal after being Stylish Guarded
Jouske jumps backwards while Soft & Wet performs an advancing barrage of punches.
*Different versions alter the distance Josuke leaps backwards, as well as Soft & Wet's speed and distance covered.
*Stand Rush-compatible.
*The final hit launches.
----
'''L version:'''
 
*Mainly combo filler.
----
'''M version:'''
 
*Can be used as a pseudo-reversal after an opponent's successful Stylish Guard.
----
'''H version:'''
 
*Can be used as a pseudo-reversal after an opponent's successful Stylish Guard.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_Stand_214X.png
|image=JJASBR_Josuke_Part_8_Stand_623X_(1).png
|caption=
|caption=
|name=I gotta win this!
|image2=JJASBR_Josuke_Part_8_Stand_623X_(2).png
|input=214L/M/H
|caption2=
|name=Don't try anything funny!
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=55
  |damage=135 (5*7, 100)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 764: Line 791:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Has the shortest range
*Mainly combo filler
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=55
  |damage=135 (5*7, 100)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 778: Line 803:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Has average range
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=55
  |damage=135 (5*7, 100)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 791: Line 815:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Travels the farthest
Jouske and Soft & Wet perform an advancing barrage of punches, following up by reaching for the opponent and throwing them behind themselves.
*Different versions alter the distance covered.
*The final hit leads into a hitgrab that causes a hard knockdown and switches sides.
*Since Josuke is floating during the move, he can go over grounded traps.
----
'''L version:'''
 
*Has the shortest range.
*Mainly combo filler.
----
'''M version:'''
 
*Has average range.
----
'''H version:'''
 
*Travels the farthest.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_Stand_623X_(1).png
|image=JJASBR_Josuke_Part_8_Stand_214X.png
|caption=
|caption=
|image2=JJASBR_Josuke_Part_8_Stand_623X_(2).png
|name=I gotta win this!
|caption2=
|input=214L/M/H
|name=Don't try anything funny!
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=5*7, 100
  |damage=55
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 813: Line 851:
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description= Josuke and his stand float forward unleashing a barrage of punches ending in a hit-grab. Can float over grounded traps
  |description=
*Has the shortest range
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=5*7, 100
  |damage=55
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 827: Line 864:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Has average range
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=5*7, 100
  |damage=55
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 840: Line 876:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Travels the farthest
Soft & Wet attacks with a turning kick.
*Different versions alter the distance covered by Soft & Wet.
*Stand Rush-compatible.
*Launches on hit.
----
'''L version:'''
 
*Has the shortest range.
*Mainly combo filler.
----
'''M version:'''
 
*Has average range.
----
'''H version:'''
 
*Travels the farthest.
  }}
  }}
}}
}}
</div>
</div>
==System Mechanics==
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
Line 859: Line 910:
  |damage=130
  |damage=130
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=7
  |active=
  |active=
  |recovery=
  |recovery=
Line 865: Line 916:
  |hitadv=
  |hitadv=
  |description=
  |description=
Soft & Wet knocks the opponent off-balance with a bubble, with Josuke following up with a knee strike.
*Leaves the opponent directly in front of Josuke.
*Both Throws are identical aside from direction.
*Both Throws are identical aside from direction.
*Leaves the opponent directly in front of Josuke.
*Can be followed up by 3H OTG.
*Can be followed up by 3H OTG.
  }}
  }}
Line 879: Line 931:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=30 (2*15)
  |guard=Low, Mid
  |guard=Low, Mid
  |startup=
  |startup=
Line 887: Line 939:
  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke slides and spins around.
*Assault Assist Stocks: 2
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 1
*Reversal Assist Stocks: 1
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#236X|236H]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8)#236X|236H]]
*As the first hit is a low, this can be used to set up hard-to-blockable situations.
*As the first hit is a Low, this can be used to set up hard-to-blockable situations.
  }}
  }}
}}
}}
Line 904: Line 957:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=0
  |guard=
  |guard=
  |startup=
  |startup=
Line 912: Line 965:
  |hitadv=
  |hitadv=
  |description=
  |description=
(Un)Summons Soft and Wet, altering Josuke's moveset and abilities.
(Un)Summons Soft & Wet, altering Josuke's moveset and abilities.
  }}
  }}
}}
}}
Line 937: Line 990:
  |description=
  |description=
Josuke sends forth a bubble, stealing the opponent's vision on hit.
Josuke sends forth a bubble, stealing the opponent's vision on hit.
*Can be Flash Cancelled.
*Activation is a projectile that covers halfscreen.
*Crumples on hit during recovery.
*Invincible on startup, allowing it to plow through an opponent's Reversal Assist.
*Causes crumple on hit.
*Notably among HHAs, its recovery can be Flash Canceled on hit.
  }}
  }}
}}
}}
Line 945: Line 1,000:
{{MoveData
{{MoveData
|image=JJASBR_Josuke_Part_8_GHA_(1).png
|image=JJASBR_Josuke_Part_8_GHA_(1).png
|caption=
|caption=''Soft & Wet. Pop!''
|image2=JJASBR_Josuke_Part_8_GHA_(2).png
|image2=JJASBR_Josuke_Part_8_GHA_(2).png
|caption2=
|caption2=''I just stole the friction from your body.''
|image3=JJASBR_Josuke_Part_8_GHA_(3).png
|image3=JJASBR_Josuke_Part_8_GHA_(3).png
|caption3=
|caption3=''Just slide away.''
|name=Soft and Wet
|name=Soft & Wet
|input=236L+M+H
|input=236L+M+H
|data=
|data=
Line 962: Line 1,017:
  |hitadv=
  |hitadv=
  |description=
  |description=
Josuke throws a bubble at the opponent stealing their friction, ending with Soft and Wet throwing out a barrage of punches.  
Josuke throws a bubble at the opponent, stealing their friction. On a successful hit, Soft & Wet starts throwing out a barrage of punches that finishes with the opponent sliding away.
*Tracks somewhat
*Activation is a projectile that covers fullscreen.
*Can be combo'd from HHA
*Has slight tracking properties.
*Can be combo'd into from HHA.
*Among the lowest damaging GHAs in the game.
  }}
  }}
}}
}}

Revision as of 13:20, 24 February 2023

Introduction

This article is about the character from Part 8, JoJolion, primarily known as "Josuke 8". For information about the character from Part 4, Diamond is Unbreakable, see Josuke Higashikata (Part 4).

The primary protagonist of JoJolion, the eighth part of JoJo's Bizarre Adventure, Josuke Higashikata is a character who gains momentum by utilizing a variety of powerful okizeme setups. Josuke specializes in strong strike-throw pressure, and uses deceptive mobility to start high damage combos that lead to dangerous hard knockdown situations.

His playstyle in Stand Off revolves around closing the gap in mid-range and starting his oki setups. "So slippery!" hits Low and travels far, making it very effective at catching opponents off guard. Also, while not as good a neutral tool, "Don't mess with me." has upper-body invincibility frames, allowing Josuke to dash through even multi-hitting projectiles (i.e. Kakyoin's Emerald Splash, Narancia's bullets, Risotto's scalpels, etc.). "How to use the bubbles..." is his primary okizeme tool, creating a wall of bubbles that surround Josuke; using this move after a knockdown (such as his Throw) greatly limits the opponent's options on wake-up.

In Stand On, his gameplan is focused on applying strong pressure using his long-range normals. s.5H in particular is plus on block, allowing for easy stagger pressure.

  • Link Combos: Josuke is able to link from special moves into normals much more easily than other characters, being able to juggle at both midscreen and in the corner.
Playstyle
JJASBR Josuke Part 8 Small Icon.png Josuke Higashikata 8 is a Stand character who utilizes his strong pressure and various okizeme setups to keep the opponent guessing.
Pros Cons
  • Self Sufficient: Josuke's meter gain is above average (especially in the corner) thanks to most of his moves being multi-hitting.
  • Good Oki: "How to use the bubbles..." can provide a sort of wall of safety after a hard knockdown > 3H OTG, giving Josuke the chance to attack and start pressure. He also has a great variety of meaty setups.
  • HHA Combos: Unlike most characters in the game, Josuke is able to combo after landing his HHA, which leads to high damage, impressive meter gain, and an oki setup.
  • Not So Soft: Josuke can deal great damage with just a bar and build enough meter back to end in HHA.
  • Execution: Josuke's combos are very long and somewhat precise (especially in the corner). In particular, calling an Assist after an HHA has strict timing.
  • Needs Meter: If not facing the corner, Josuke needs meter in order to start any decent damage combos.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 1000 Rumble #ASBR_GAP
#ASBR_JSK8

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Josuke Part 8 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 5 - - - -

Josuke raises his knee to do a quick attack.

  • Good range for a light attack.
5M
5M
JJASBR Josuke Part 8 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid - - - - -

Josuke throws his leg forward.

  • Decent range.
5H
5H
JJASBR Josuke Part 8 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Mid - - - - -

Josuke summons Soft & Wet to throw out a punch.

  • Decent range.
2L
2L
JJASBR Josuke Part 8 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low - - - - -

Josuke attacks with a crouching chop.

  • Decent range.
2M
2M
JJASBR Josuke Part 8 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27 (12, 15) Low - - - - -

Josuke gets on one hand and kicks the opponent twice as he twirls around.

  • Good range.
  • Causes hard knockdown, leading into oki.
2H
2H
JJASBR Josuke Part 8 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (15, 25) Low - - - - -

Soft & Wet is summoned by Josuke to do an uppercut.

  • Mostly combo filler.
3H
3H
Don't screw with me!
JJASBR Josuke Part 8 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Low - - - - -

Josuke leans forward and stomps on the opponent.

  • Can hit OTG.
  • Can only be used once per combo.
  • Main starter for oki situations.
JL
j.L
JJASBR Josuke Part 8 Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead - - - - -

Josuke attacks with an aerial knee strike.

  • Can cross up.
JM
j.M
JJASBR Josuke Part 8 Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Josuke throws his body forward in the air to kick the opponent.

  • Decently active hitbox.
  • Can cross up.
JH
j.H
JJASBR Josuke Part 8 Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead - - - - -

Josuke summons Soft & Wet to kick the opponent midair.

  • Decently active hitbox.
  • Can cross up.

Special Moves

236X
So slippery!
236L/M/H
JJASBR Josuke Part 8 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 18 (2*9) Low, Mid - - - - -
Medium 24 (2*12) Low, Mid - - - - -
Heavy 30 (2*15) Low, Mid - - - - -

Josuke slides and spins around.

  • Different versions increase the amount of damage and the distance covered.
  • The first hit is a Low, susqequent hits hit Mid.

L version:

  • Has the shortest range.
  • Safe on block.

M version:

  • Has average range.

H version:

  • Has the most range out of every version.
236X-6X
Zero Friction
236L/M/H > 6L/M/H
JJASBR Josuke Part 8 236X-6X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (20*2) Low - - - - -

After spinning, Josuke kicks the opponent twice while sliding.

  • Move performance is identical across all versions.
  • Launches on hit.
623X
Don't mess with me.
623L/M/H
JJASBR Josuke Part 8 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 38 Mid - - - - -
Medium 40 Mid - - - - -
Heavy 42 Mid - - - - -

Josuke weaves forward to deliver a punch.

  • Different versions increase the amount of damage and the distance covered.
  • All versions are plus on block.
  • Josuke has upper-body invulnerability during his weave.
  • Causes crumple on hit.
214X
Let me take that from you.
214L/M/H
Light
Light
JJASBR Josuke Part 8 214X (2).png
Medium
Medium
JJASBR Josuke Part 8 214X (3).png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 36 (9*4) Mid - - - - -
Medium 72 (9*8) Mid - - - - -
Heavy 108 (9*12) Mid - - - - -

Josuke throws bubbles at his opponent as a projectile.

  • Different versions increase the amount of bubbles fired and the distance covered.
  • None of the versions reach past midscreen.

L version:
  • Josuke sends 4 bubbles.
  • Allows Josuke to combo after at specific ranges with 2L, 5M, 2M and 2H.

M version:
  • Josuke sends 8 bubbles.
  • Notes 2

H version:
  • Josuke sends 12 bubbles.
  • Notes 2
22X
How to use the bubbles...
22L/M/H
JJASBR Josuke Part 8 22X (1).png
JJASBR Josuke Part 8 22X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 (10*6) Mid - - - - -
Medium 60 (10*6) Mid - - - - -
Heavy 60 (10*6) Mid - - - - -

Josuke covers himself with bubbles, which will start moving forward after a brief moment.

  • Different versions alter the velocity of the bubbles, although all of them are very slow regardless.
  • Due to its slow startup, it's not a good projectile or combo filler. Instead, it plays the role of an oki tool.

L version:

  • Has the most recovery, but can be Flash Cancelled the soonest.

M version:

  • Balanced recovery.

H version:

  • Has the least amount of recovery, but takes the longest to Flash Cancel.
  • Primary okizeme tool.

Stand On

Normal Moves

Stand 5L
5L
JJASBR Josuke Part 8 Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Mid - - - - -

Soft & Wet throws out a jab.

  • Decent range.
Stand 5M
5M
JJASBR Josuke Part 8 Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Mid - - - - -

A low kick.

  • Decent range.
  • Poor hitbox.
Stand 5H
5H
JJASBR Josuke Part 8 Stand 5H (1).png
First Punch
First Punch
JJASBR Josuke Part 8 Stand 5H (2).png
Second Punch
Second Punch
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
41 (16, 25) Mid - - - - -

Soft & Wet throws out 2 punches.

  • Good range.
  • Plus on block.
Stand 2L
2L
JJASBR Josuke Part 8 Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Low - - - - -

Soft & Wet attacks with a low kick.

  • Decent range.
Stand 2M
2M
JJASBR Josuke Part 8 Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Low - - - - -

Soft & Wet attacks with a crouching jab.

  • Good range.
Stand 2H
2H
JJASBR Josuke Part 8 Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Low - - - - -

Soft & Wet performs a sweeping kick.

  • Causes hard knockdown.
  • Good range.
Stand JL
j.L
JJASBR Josuke Part 8 Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead - - - - -

Soft & Wet punches with a hook.

  • Average range.
Stand JM
j.M
JJASBR Josuke Part 8 Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead - - - - -

Soft & Wet kicks forward.

  • Decent range.
Stand JH
j.H
JJASBR Josuke Part 8 Stand Jump H (1).png
First Punch
First Punch
JJASBR Josuke Part 8 Stand Jump H (2).png
Second Punch
Second Punch
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 (18, 20) Overhead - - - - -

Soft & Wet punches below itself twice.

  • Good range.
  • Can cross up.

Special Moves

Stand 236X
The hell is your problem?!
236L/M/H
JJASBR Josuke Part 8 Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 (5*7, 25) Mid - - - - -
Medium 60 (5*7, 25) Mid - - - - -
Heavy 60 (5*7, 25) Mid - - - - -

Jouske jumps backwards while Soft & Wet performs an advancing barrage of punches.

  • Different versions alter the distance Josuke leaps backwards, as well as Soft & Wet's speed and distance covered.
  • Stand Rush-compatible.
  • The final hit launches.

L version:

  • Mainly combo filler.

M version:

  • Can be used as a pseudo-reversal after an opponent's successful Stylish Guard.

H version:

  • Can be used as a pseudo-reversal after an opponent's successful Stylish Guard.
Stand 623X
Don't try anything funny!
623L/M/H
JJASBR Josuke Part 8 Stand 623X (1).png
JJASBR Josuke Part 8 Stand 623X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 135 (5*7, 100) Mid - - - - -
Medium 135 (5*7, 100) Mid - - - - -
Heavy 135 (5*7, 100) Mid - - - - -

Jouske and Soft & Wet perform an advancing barrage of punches, following up by reaching for the opponent and throwing them behind themselves.

  • Different versions alter the distance covered.
  • The final hit leads into a hitgrab that causes a hard knockdown and switches sides.
  • Since Josuke is floating during the move, he can go over grounded traps.

L version:

  • Has the shortest range.
  • Mainly combo filler.

M version:

  • Has average range.

H version:

  • Travels the farthest.
Stand 214X
I gotta win this!
214L/M/H
JJASBR Josuke Part 8 Stand 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Mid - - - - -
Medium 55 Mid - - - - -
Heavy 55 Mid - - - - -

Soft & Wet attacks with a turning kick.

  • Different versions alter the distance covered by Soft & Wet.
  • Stand Rush-compatible.
  • Launches on hit.

L version:

  • Has the shortest range.
  • Mainly combo filler.

M version:

  • Has average range.

H version:

  • Travels the farthest.

System Mechanics

Throw
Throw
I've taken your friction.
5/4 + Any Two Attack Buttons
JJASBR Josuke Part 8 Throw (1).png
JJASBR Josuke Part 8 Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 Throw 7 - - - -

Soft & Wet knocks the opponent off-balance with a bubble, with Josuke following up with a knee strike.

  • Leaves the opponent directly in front of Josuke.
  • Both Throws are identical aside from direction.
  • Can be followed up by 3H OTG.
Assist
Assist
So slippery!
JJASBR Josuke Part 8 236X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 (2*15) Low, Mid - - - - -

Josuke slides and spins around.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 236H
  • As the first hit is a Low, this can be used to set up hard-to-blockable situations.
5S
Stand On/Off
5S
JJASBR Josuke Part 8 Stand On.png
Stand On
Stand On
JJASBR Josuke Part 8 Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

(Un)Summons Soft & Wet, altering Josuke's moveset and abilities.

Heart Heat Attack

I can steal your vision.
236 + Any Two Attack Buttons
JJASBR Josuke Part 8 HHA (1).png
JJASBR Josuke Part 8 HHA (2).png
JJASBR Josuke Part 8 HHA (3).png
Can't actually steal your vision.
Can't actually steal your vision.
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
190 (30+160) Mid - - 190 - -

Josuke sends forth a bubble, stealing the opponent's vision on hit.

  • Activation is a projectile that covers halfscreen.
  • Invincible on startup, allowing it to plow through an opponent's Reversal Assist.
  • Causes crumple on hit.
  • Notably among HHAs, its recovery can be Flash Canceled on hit.

Great Heat Attack

Soft & Wet
236L+M+H
JJASBR Josuke Part 8 GHA (1).png
Soft & Wet. Pop!
Soft & Wet. Pop!
JJASBR Josuke Part 8 GHA (2).png
I just stole the friction from your body.
I just stole the friction from your body.
JJASBR Josuke Part 8 GHA (3).png
Just slide away.
Just slide away.
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
297 (40+36+3*50+70+1) Mid - - - - -

Josuke throws a bubble at the opponent, stealing their friction. On a successful hit, Soft & Wet starts throwing out a barrage of punches that finishes with the opponent sliding away.

  • Activation is a projectile that covers fullscreen.
  • Has slight tracking properties.
  • Can be combo'd into from HHA.
  • Among the lowest damaging GHAs in the game.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
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Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
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Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
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Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
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Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
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JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh