JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice: Difference between revisions
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
| pros = | | pros = | ||
* '''Great Damage:''' Vanilla Ice boasts very simple yet damaging combos off nearly any hit, making him a very scary character to get hit by. | * '''Great Damage:''' Vanilla Ice boasts very simple yet damaging combos off nearly any hit, making him a very scary character to get hit by. | ||
* '''Fast Unblockables:''' Once Vanilla Ice is close to the opponent, his | * '''Fast Unblockables:''' Once Vanilla Ice is close to the opponent, his Unblockable special moves can be used to hit the opponent for a damaging combo that they cannot avoid. | ||
* '''OTGs Galore:''' Several of Vanilla Ice's attacks can hit OTG, allowing him to get more damage from a knockdown than most characters. | * '''OTGs Galore:''' Several of Vanilla Ice's attacks can hit OTG, allowing him to get more damage from a knockdown than most characters. | ||
|cons = | |cons = | ||
* '''Zoning Troubles:''' While Vanilla Ice can erase projectiles and become invincible, he is required to use his Stand Power Gauge to do so. Without this resource, Vanilla Ice does not have any other tools to get past said projectiles. | * '''Zoning Troubles:''' While Vanilla Ice can erase projectiles and become invincible, he is required to use his Stand Power Gauge to do so. Without this resource, Vanilla Ice does not have any other tools to get past said projectiles. | ||
* '''High Resource Management:''' Since Vanilla Ice's | * '''High Resource Management:''' Since Vanilla Ice's Unblockable attacks are tied to his Stand Power Gauge, he must decide when to go for his unblockables (the bulk of his damage) and how many to use in a combo in order to always have some Stand Power Gauge available, effectively locking Vanilla Ice from using his strongest options whenever he pleases. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
Line 22: | Line 22: | ||
Exclusive to Vanilla Ice is the Stand Power Gauge; lying on top of the Heart Heat Gauge, it shows how much Cream can be used. The gauge is consumed whenever Vanilla Ice uses his unblockable attacks, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#22X|Now I've taken your legs!]]"; each unblockable attack consumes a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full. | Exclusive to Vanilla Ice is the Stand Power Gauge; lying on top of the Heart Heat Gauge, it shows how much Cream can be used. The gauge is consumed whenever Vanilla Ice uses his unblockable attacks, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#22X|Now I've taken your legs!]]"; each unblockable attack consumes a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full. | ||
Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses all of his moves in exchange for access to | Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses all of his moves in exchange for access to Unblockable attacks in either version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|Once and]] [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand JLMH|for all!]]"; while using these moves, Vanilla Ice is completely invincible. However, the Stand Power Gauge, in addition to the amount consumed by his unblockable attacks, also depletes if Vanilla Ice gets hit or blocks while in this state. Furthermore, the Stand Power Gauge also acts as a limiter for how long Vanilla Ice can stay in Stand On: if the gauge runs out, he will be forced back into Stand Off, leaving him open to an attack from the opponent. | ||
===Stats=== | ===Stats=== | ||
Line 378: | Line 378: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Vanilla_Ice_63214X_(1).png | |image=JJASBR_Vanilla_Ice_63214X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Vanilla_Ice_63214X_(2).png | |image2=JJASBR_Vanilla_Ice_63214X_(2).png | ||
|caption2= | |caption2=Non-canon attack GO! | ||
|name=Lord DIO! | |name=Lord DIO! | ||
|input=63214L/M/H | |input=63214L/M/H | ||
Line 428: | Line 428: | ||
|caption=Startup | |caption=Startup | ||
|image2=JJASBR_Vanilla_Ice_22L.png | |image2=JJASBR_Vanilla_Ice_22L.png | ||
|caption2= | |caption2=Light | ||
|image3=JJASBR_Vanilla_Ice_22M.png | |image3=JJASBR_Vanilla_Ice_22M.png | ||
|caption3= | |caption3=Medium | ||
|image4=JJASBR_Vanilla_Ice_22H.png | |image4=JJASBR_Vanilla_Ice_22H.png | ||
|caption4= | |caption4=Heavy | ||
|name=Now I've taken your legs! | |name=Now I've taken your legs! | ||
|input=22L/M/H | |input=22L/M/H | ||
Line 535: | Line 535: | ||
Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | ||
*All versions are invul. | *All versions are invul. | ||
*All versions cause hard knockdown | *All versions launch on hit. | ||
*All versions cause hard knockdown. | |||
*All versions can hit OTG. | *All versions can hit OTG. | ||
*All versions consume Stand Power Gauge. | *All versions consume Stand Power Gauge. | ||
*Vanilla Ice can chain each version of this move into other versions, including into itself, so long as he has enough Stand Power Gauge remaining. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 597: | Line 599: | ||
While in the air, Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | While in the air, Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | ||
*All versions are invul. | *All versions are invul. | ||
*All versions cause hard knockdown | *All versions launch on hit. | ||
*All versions cause hard knockdown. | |||
*All versions can hit OTG. | *All versions can hit OTG. | ||
*All versions consume Stand Power Gauge. | *All versions consume Stand Power Gauge. | ||
Line 660: | Line 663: | ||
*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|s.5H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|s.5H]] | ||
*Launches on hit. | |||
*Causes hard knockdown. | *Causes hard knockdown. | ||
}} | }} | ||
Line 734: | Line 738: | ||
Vanilla Ice becomes completely engulfed by Cream and turns into a ball of void that erases everything in its path. On hit, Vanilla Ice will circle the opponent in order to not miss, finishing by passing through the opponent multiple times to completely erase them from existence. | Vanilla Ice becomes completely engulfed by Cream and turns into a ball of void that erases everything in its path. On hit, Vanilla Ice will circle the opponent in order to not miss, finishing by passing through the opponent multiple times to completely erase them from existence. | ||
*Cannot be combo'd into without a specific setup. | *Cannot be combo'd into without a specific setup. | ||
}} | }} | ||
}} | }} |
Revision as of 16:19, 28 February 2023
Introduction
Vanilla Ice, one of DIO's loyal followers in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, is an offensive character highly reminiscent of a grappler, mixing between strikes, throws, and unblockable options in order to open up the opponent and erase their health bar upon contact.
- Stone Mask: Vanilla Ice incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Unblockable Attacks: Vanilla Ice has access to multiple attacks the opponent cannot block, allowing him to mix up between strikes, throws, and unblockables to open them up easily.
- Stand Power Gauge: Vanilla Ice features a highly unusual Stand On mode, which is governed by a special gauge.
Stand Power Gauge
Exclusive to Vanilla Ice is the Stand Power Gauge; lying on top of the Heart Heat Gauge, it shows how much Cream can be used. The gauge is consumed whenever Vanilla Ice uses his unblockable attacks, such as "Now I've taken your legs!"; each unblockable attack consumes a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full.
Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses all of his moves in exchange for access to Unblockable attacks in either version of "Once and for all!"; while using these moves, Vanilla Ice is completely invincible. However, the Stand Power Gauge, in addition to the amount consumed by his unblockable attacks, also depletes if Vanilla Ice gets hit or blocks while in this state. Furthermore, the Stand Power Gauge also acts as a limiter for how long Vanilla Ice can stay in Stand On: if the gauge runs out, he will be forced back into Stand Off, leaving him open to an attack from the opponent.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_VAI |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
You foul creature! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
623X
How dare you!
623L/M/H |
---|
421X
This vicious arm!
421L/M/H |
---|
63214X
Lord DIO! 63214L/M/H Non-canon attack GO! Non-canon attack GO!
|
---|
22X
Now I've taken your legs! 22L/M/H Startup Startup Light Light Medium Medium Heavy Heavy
|
---|
Stand On
Special Moves
Stand LMH
Once and for all! L/M/H L and H versions L and H versions M version M version
|
---|
Stand JLMH
Once and for all! (Air) j.L/M/H L version L version M version M version H version H version
|
---|
System Mechanics
Throw
Throw
I swear I'll kill you! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Once and for all! |
---|
Stand On
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
---|
Heart Heat Attack
The great void rises!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Miasma of the Void
236L+M+H |
---|