JoJo's Bizarre Adventure: All-Star Battle R/Okuyasu Nijimura: Difference between revisions
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*'''Unblockable Attacks''': Okuyasu has access to multiple attacks the opponent cannot block. | *'''Unblockable Attacks''': Okuyasu has access to multiple attacks the opponent cannot block. | ||
*'''Anti-Projectile''': Several of Okuyasu's special moves can destroy non-HHA/GHA projectiles. Furthermore, some of them either bring the opponent towards Okuyasu or the other way around. | *'''Anti-Projectile''': Several of Okuyasu's special moves can destroy non-HHA/GHA projectiles. Furthermore, some of them either bring the opponent towards Okuyasu or the other way around. | ||
*'''Feint | *'''Feint Attacks''': Okuyasu has access to feint attacks, adding an extra layer to his pressure. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Okuyasu_Small_Icon.png|50px]] '''Okuyasu Nijimura''' is a Stand character who manipulates space to bring the opponent to him and erase their Health. | | intro = [[file:JJASBR_Okuyasu_Small_Icon.png|50px]] '''Okuyasu Nijimura''' is a Stand character who manipulates space to bring the opponent to him and erase their Health. | ||
| pros = | | pros = | ||
* '''Beginner-Friendly:''' Okuyasu has one of the simplest gameplans | * '''Beginner-Friendly:''' Okuyasu has one of the simplest gameplans, with the intent to quickly close in on the opponent and force them into repeated strike/throw mixups until the round ends. His multitude of teleports and the simplicity of his combos make it easy for anyone to start learning him. | ||
* '''Void Defense:''' Okuyasu has access to multiple Unblockable attacks that, when paired with Stand Rush, Assists, and the ability to feint some of them, allow him to mix up between strikes, | * '''Void Defense:''' Okuyasu has access to multiple Unblockable attacks that, when paired with Stand Rush, Assists, and the ability to feint some of them, allow him to mix up between strikes, Throws, and Unblockables to open the opponent up easily. | ||
* '''Space Erasure:''' Okuyasu can destroy projectiles with many of his special moves, granting him a unique way to fight against zoning. Additionaly, some of these attacks manipulate his and the opponent's respective positions, allowing Okuyasu to either navigate neutral or keep the opponent close. | * '''Space Erasure:''' Okuyasu can destroy projectiles with many of his special moves, granting him a unique way to fight against zoning. Additionaly, some of these attacks manipulate his and the opponent's respective positions, allowing Okuyasu to either navigate neutral or keep the opponent close. | ||
* '''God of Anti-Airs:''' Okuyasu has a plethora of special moves and command normals that can snipe the opponent out of the air, | * '''God of Anti-Airs:''' Okuyasu has a plethora of special moves and command normals that can snipe the opponent out of the air. In particular, "[[JoJo's Bizarre Adventure: All-Star Battle R/Okuyasu Nijimura#214X|Chew on]] [[JoJo's Bizarre Adventure: All-Star Battle R/Okuyasu Nijimura#Stand 214X|this!]]" can lead into a full juggle combo on especially shallow jump arcs. This renders Okuyasu as one of the few characters that cannot be mindlessly jumped in against. | ||
* '''Great Metered Options:''' Between his Quick Stand | * '''Great Metered Options:''' Between his Quick Stand On pressure tools and highly damaging [[JoJo's Bizarre Adventure: All-Star Battle R/Okuyasu Nijimura#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Okuyasu Nijimura#Great Heat Attack|GHA]], Okuyasu always has a way to build meter and use it effectively, and is more than capable of ending the game shockingly early with one of the hardest hitting LV3 GHAs in the game. | ||
|cons = | |cons = | ||
* '''Unreliable Stand Off:''' In Stand Off, Okuyasu suffers due to his short range, in addition to significantly reduced damage output and the need of Flash Cancels to convert his Unblockable options into combos, ultimately making | * '''Unreliable Stand Off:''' In Stand Off, Okuyasu suffers due to his short range, in addition to significantly reduced damage output and the need of Flash Cancels to convert his Unblockable options into combos, ultimately making it less effective. | ||
* '''Bad Approach:''' Okuyasu struggles to approach the opponent due to his slow movement speed. While he is able to destroy enemy projectiles and end up closer to the opponent in the process, the abilities become much less useful against zoning characters who can bombard him with fast or multi-hitting projectiles. | * '''Bad Approach:''' Okuyasu struggles to approach the opponent due to his slow movement speed. While he is able to destroy enemy projectiles and end up closer to the opponent in the process, the abilities become much less useful against zoning characters who can bombard him with fast or multi-hitting projectiles. | ||
| tablewidth = 80 | | tablewidth = 80 |
Revision as of 22:39, 9 March 2023
Introduction
Insert character introduction here.
- Unblockable Attacks: Okuyasu has access to multiple attacks the opponent cannot block.
- Anti-Projectile: Several of Okuyasu's special moves can destroy non-HHA/GHA projectiles. Furthermore, some of them either bring the opponent towards Okuyasu or the other way around.
- Feint Attacks: Okuyasu has access to feint attacks, adding an extra layer to his pressure.
Playstyle
Okuyasu Nijimura is a Stand character who manipulates space to bring the opponent to him and erase their Health. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_OKU #ASBR_OKY |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
I'm eliminating space!
236L/M/H |
---|
214X
Chew on this!
214L/M/H |
---|
623X
Got ya, runt!
623L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
Graaaaah! |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Gaoohhhn
236L/M/H |
---|
Stand 214X
Chew on this!
214L/M/H |
---|
Stand 22X
I'll scrape you away!
22L/M/H |
---|
System Mechanics
Throw
Throw
Stupid freak! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
I'll scrape you away! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
Eat it for breakfast, jerk!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
All this thinking is hurting my brain!
236L+M+H |
---|