JoJo's Bizarre Adventure: All-Star Battle R/Esidisi: Difference between revisions
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|caption= | |caption= | ||
|name=Simmer like a stew! (Ground) | |name=Simmer like a stew! (Ground) | ||
|input=236L/M/H | |input=236L/M/H > 6S during Mode | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|name=Simmer like a stew! (Anti-Air) | |name=Simmer like a stew! (Anti-Air) | ||
|input=623L/M/H | |input=623L/M/H > 6S during Mode | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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*Moves further to cross up the opponent. | *Moves further to cross up the opponent. | ||
*Launches on hit. | *Launches on hit. | ||
*Outside | *Outside of Modes, the first hitbox does not connect on most crouchers, effectively increasing startup to 44 frames. | ||
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*Can only be used if Modes are active. | *Can only be used if Modes are active. | ||
*Esidisi's only projectile. | *Esidisi's only projectile. | ||
*Has | *Has Super Armor until the projectiles have been launched. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Mode On | |version=Mode On | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|version=Mode Off | |version=Mode Off | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
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*Esidisi moves forward while performing the initial kick. | *Esidisi moves forward while performing the initial kick. | ||
*Esidisi recovers some health on a successful hit. | *Esidisi recovers some health on a successful hit. | ||
*A very important tool in Esidisi's kit as it is both an invincible reversal, as well as a hard knockdown combo ender that deactivates Modes and turns Esidisi back to Normal Mode. This is crucial as Esidisi's combo routes vary between Modes and his jump arcs change depending on if he's in Normal | *A very important tool in Esidisi's kit as it is both an invincible reversal, as well as a hard knockdown combo ender that deactivates Modes and turns Esidisi back to Normal Mode. This is crucial as Esidisi's combo routes vary between Modes and his jump arcs change depending on if he's in Normal Mode, Heat Control, or The Burning King. | ||
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Esidisi impales the opponent with his veins from afar before filling with his boiling blood. | Esidisi impales the opponent with his veins from afar before filling with his boiling blood. | ||
*Long startup in exchange for long reach. | *Long startup in exchange for long reach. | ||
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Revision as of 11:02, 19 March 2023
Introduction
Insert character introduction here.
- Stone Mask: Esidisi incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Modes: Esidisi has two different installs, both of which change the properties of his special moves.
- Burn: Esidisi has access to Burn damage during "Heat Control" and "The Burning King", allowing him to deal damage over time.
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Pros | Cons |
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Modes
Esidisi has access to two installs in order to enhance his abilities.
- Heat Control (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Esidisi's special moves and shortens the arc of his jump.
- The Burning King (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter.
While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage, causing them to have their health converted into White Damage.
The following moves are affected by both Modes:
In addition, Esidisi gains access to "Blood like lava" (a rain of projectiles) and "Simmer like a stew!" (a followup to "The Burning King" and "To hell with you!" that can only be used on hit).
The tradeoff for using Mode is that while in either install, Esidisi is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA, hits with GHA, or is forcefully knocked out of the install by taking a hard knockdown.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Mode | 800 | Rumble | #ASBR_ESI #ASBR_ACDC |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6H
6H
Outta the way! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
The Burning King 236L/M/H Not to be confused with the Mode Not to be confused with the Mode
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Mode 236X
The Burning King (Mode) 236L/M/H during Mode Not to be confused with the Mode (again) Not to be confused with the Mode (again)
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Mode 236X-6S
Simmer like a stew! (Ground)
236L/M/H > 6S during Mode |
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623X
To hell with you!
623L/M/H |
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Mode 623X
To hell with you! (Mode)
623L/M/H during Mode |
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Mode 623X-6S
Simmer like a stew! (Anti-Air)
623L/M/H > 6S during Mode |
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22X
I can read you like a book!
22L/M/H |
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63214X
The Burning King: Wheel of Pain 63214L/M/H Light Light Medium Medium Heavy Heavy
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214S
Blood like lava
214S |
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63214S
How could youuuuuu! 63214S a.k.a. "I can't take it anymore!" a.k.a. "I can't take it anymore!"
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System Mechanics
Throw
Throw
How's this! 5/4 + Any Two Attack Buttons |
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Assist
Assist
The Burning King: Wheel of Pain |
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5S
Heat Control 5S Animation Animation Mode On Mode On DOT Effect DOT Effect
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22S
The Burning King 22S Animation Animation Mode On Mode On DOT Effect DOT Effect Not to be confused with the special move Not to be confused with the special move
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Heart Heat Attack
Think fast!
236 + Any Two Attack Buttons |
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Great Heat Attack
Burned to a crisp!
236L+M+H |
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