JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
m (→‎Infantry Mode: Damage & Startups)
Line 45: Line 45:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=13
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 66: Line 66:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=25
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 87: Line 87:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=36()
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 108: Line 108:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=13
  |guard=
  |guard=Low
  |startup=
  |startup=
  |active=
  |active=
Line 129: Line 129:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=21
  |guard=
  |guard=Low
  |startup=
  |startup=
  |active=
  |active=
Line 150: Line 150:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=37
  |guard=
  |guard=Low
  |startup=
  |startup=
  |active=
  |active=
Line 171: Line 171:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=28
  |guard=
  |guard=Low
  |startup=
  |startup=
  |active=
  |active=
Line 179: Line 179:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
*Crumples on hit
*Notes 2
*OTGs
  }}
  }}
}}
}}
Line 192: Line 192:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=13
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 213: Line 213:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=25
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 234: Line 234:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=33
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 257: Line 257:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=45
  |guard=
  |guard=Low
  |startup=
  |startup=
  |active=
  |active=
Line 269: Line 269:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=56
  |guard=
  |guard=Low
  |startup=
  |startup=
  |active=
  |active=
Line 281: Line 281:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=67
  |guard=
  |guard=Low
  |startup=
  |startup=
  |active=
  |active=
Line 315: Line 315:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=24
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 327: Line 327:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=48
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 339: Line 339:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=72
  |guard=
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
Line 372: Line 372:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=110
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 384: Line 384:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=110
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 396: Line 396:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=110
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 430: Line 430:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=
  |damage=35
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 442: Line 442:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=
  |damage=45
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 454: Line 454:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=
  |damage=55
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 480: Line 480:
</div>
</div>
<div id="movelist-2" class="movelist">
<div id="movelist-2" class="movelist">
===Helicopter/Tank Mode===
===Helicopter/Tank Mode===
====Normal Moves====
====Normal Moves====

Revision as of 10:23, 24 March 2023

Introduction

Insert character introduction here.

  • Notable Trait: Explain Notable Trait.
Playstyle
JJASBR Keicho Small Icon.png Keicho Nijimura is a ABC character who utilizes their XYZ
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Unique Mechanic

Explain character-specific mechanic here, if applicable.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 850 Rumble #ASBR_KEI


Move List

Infantry Mode
Helicopter/Tank Mode

Infantry Mode

Normal Moves

5L
5L
JJASBR Keicho 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -
  • Notes 1
  • Notes 2
5M
5M
JJASBR Keicho 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Mid - - - - -
  • Notes 1
  • Notes 2
5H
5H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36() Mid - - - - -
  • Notes 1
  • Notes 2
2L
2L
JJASBR Keicho 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low - - - - -
  • Notes 1
  • Notes 2
2M
2M
JJASBR Keicho 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low - - - - -
  • Notes 1
  • Notes 2
2H
2H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
37 Low - - - - -
  • Notes 1
  • Notes 2
3H
3H
It pisses me off!
JJASBR Keicho 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 Low - - - - -
  • Crumples on hit
  • OTGs
JL
j.L
JJASBR Keicho Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Overhead - - - - -
  • Notes 1
  • Notes 2
JM
j.M
JJASBR Keicho Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead - - - - -
  • Notes 1
  • Notes 2
JH
j.H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Mid - - - - -
  • Notes 1
  • Notes 2

Special Moves

236X
All units, charge!
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Low - - - - -
Medium 56 Low - - - - -
Heavy 67 Low - - - - -

Move description.


L version:

  • Notes 1
  • Notes 2

M version:

  • Notes 1
  • Notes 2

H version:

  • Notes 1
  • Notes 2


214X
A bunch of guys are falling...
214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 24 Overhead - - - - -
Medium 48 Overhead - - - - -
Heavy 72 Overhead - - - - -

Move description.


L version:

  • Notes 1
  • Notes 2

M version:

  • Notes 1
  • Notes 2

H version:

  • Notes 1
  • Notes 2
22X
A l-landmine?!
22L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 110 Mid - - - - -
Medium 110 Mid - - - - -
Heavy 110 Mid - - - - -

Move description.


L version:

  • Notes 1
  • Notes 2

M version:

  • Notes 1
  • Notes 2

H version:

  • Notes 1
  • Notes 2


623X
Stop spacing out, you dumbass!
623L/M/H
JJASBR Keicho 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 Mid - - - - -
Medium 45 Mid - - - - -
Heavy 55 Mid - - - - -

Move description.


L version:

  • Notes 1
  • Notes 2

M version:

  • Notes 1
  • Notes 2

H version:

  • Notes 1
  • Notes 2

Helicopter/Tank Mode

Normal Moves

HT 5L
5L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
HT 5M
5M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
HT 5H
5H
JJASBR Keicho HT 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
HT 2L
2L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
HT 2M
2M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
HT 2H
2H
JJASBR Keicho HT 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
3H
3H
It pisses me off!
JJASBR Keicho 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
HT JL
j.L
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
HT JM
j.M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
HT JH
j.H
JJASBR Keicho HT Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Special Moves

HT 236X
Commence attack!
236L/M/H
JJASBR Keicho HT 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
Medium - - - - - - -
Heavy - - - - - - -

Move description.


L version:

  • Notes 1
  • Notes 2

M version:

  • Notes 1
  • Notes 2

H version:

  • Notes 1
  • Notes 2
HT 214X
Fire missiles!
214L/M/H
JJASBR Keicho HT 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
Medium - - - - - - -
Heavy - - - - - - -

Move description.


L version:

  • Notes 1
  • Notes 2

M version:

  • Notes 1
  • Notes 2

H version:

  • Notes 1
  • Notes 2
HT 22S
All units, halt!
22S
JJASBR Keicho HT 22S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Move description.

623X
Stop spacing out, you dumbass!
623L/M/H
JJASBR Keicho 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
Medium - - - - - - -
Heavy - - - - - - -

Move description.


L version:

  • Notes 1
  • Notes 2

M version:

  • Notes 1
  • Notes 2

H version:

  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
We'll just have to put you in that situation!
5/4 + Any Two Attack Buttons
JJASBR Keicho Throw (1).png
JJASBR Keicho Throw (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward - - - - - - -
Back - - - - - - -

Forward Throw

  • Notes 1
  • Notes 2

Back Throw

  • Notes 1
  • Notes 2
Assist
Assist
Assist Name
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Assault Assist Stocks: X
  • Reversal Assist Stocks: X
  • Based on X
5S
Worse Company
5S
Infantry Mode
Infantry Mode
Helicopter/Tank Mode
Helicopter/Tank Mode
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Switches between Infantry Mode and Helicopter/Tank Mode, altering Character name's moveset and abilities.

X-5S
Maintain Battle Formation
Certain Specials > 5S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Heart Heat Attack

My Worse Company has unbreakable defense.
236 + Any Two Attack Buttons
JJASBR Keicho HHA (1).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

Fire!
236L+M+H
JJASBR Keicho GHA (1).png
JJASBR Keicho GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Colors

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh