JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista: Difference between revisions
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Mista performs a shoulder tackle. | Mista performs a shoulder tackle. | ||
*Moves Mista forward. | *Moves Mista forward. | ||
*Can whiff if spaced out. | |||
*Confirms into 623H on air hit. | *Confirms into 623H on air hit. | ||
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Mista performs a stomping kick downwards, aiming at the opponent's knees. | Mista performs a stomping kick downwards, aiming at the opponent's knees. | ||
*Used for combo filler. | *Used for combo filler. | ||
*Moves Mista forward | *Moves Mista forward. | ||
* | *Leads into a frame trap when chained from 5H/2H. | ||
}} | }} | ||
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*Best cross-up button. | *Best cross-up button. | ||
*Does not hit until Mista is done swinging his leg. | *Does not hit until Mista is done swinging his leg. | ||
*Regardless of height, plus (min. +2) | *Regardless of the height Mista is when this attack is blocked, Mista will always be plus (min. +2). | ||
}} | }} | ||
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|startup=13 | |startup=13 | ||
|active= | |active= | ||
|recovery= | |recovery=26 | ||
|blockadv= | |blockadv= | ||
|hitadv=-4 | |hitadv=-4 | ||
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|startup=17 | |startup=17 | ||
|active= | |active= | ||
|recovery= | |recovery=26 | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv=-4 | |hitadv=-4 | ||
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|startup=21 | |startup=21 | ||
|active= | |active= | ||
|recovery= | |recovery=26 | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv=-4 | |hitadv=-4 | ||
|description= | |description= | ||
Mista fires his revolver. | Mista fires his revolver. | ||
*Cancelable into | *Cancelable into other Special Moves after 3f. | ||
*Pressing the button repeatedly causes Mista to fire more bullets. | *Pressing the button repeatedly causes Mista to fire more bullets. | ||
**Mista can mix and match trajectories by pressing their respective button. | **Mista can mix and match trajectories by pressing their respective button. | ||
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|startup=21 | |startup=21 | ||
|active= | |active= | ||
|recovery= Until L | |recovery=Until L | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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|startup=21 | |startup=21 | ||
|active= | |active= | ||
|recovery= Until L | |recovery=Until L | ||
|blockadv=-8(TK) | |blockadv=-8 (TK) | ||
|hitadv=-6(TK) | |hitadv=-6 (TK) | ||
|description= | |description= | ||
}} | }} | ||
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|startup=21 | |startup=21 | ||
|active= | |active= | ||
|recovery= Until L | |recovery=Until L | ||
|blockadv=-8(TK) | |blockadv=-8 (TK) | ||
|hitadv=-6(TK) | |hitadv=-6 (TK) | ||
|description= | |description= | ||
While in the air, Mista fires his revolver. | While in the air, Mista fires his revolver. | ||
*Pressing the button repeatedly causes Mista to fire more bullets. | *Pressing the button repeatedly causes Mista to fire more bullets. | ||
** | **Each shot alters Mista's airborne momentum, slowing down his descent, which can be used to avoid certain HHAs. | ||
**Mista can mix and match trajectories by pressing their respective button. | **Mista can mix and match trajectories by pressing their respective button. | ||
**The 6th bullet that connects with the opponent will cause a knockdown. | **The 6th bullet that connects with the opponent will cause a knockdown. | ||
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|image2=JJASBR_Mista_Jump_214X.png | |image2=JJASBR_Mista_Jump_214X.png | ||
|caption2=Air | |caption2=Air | ||
|caption3=The powerhouse behind Mista cage setups | |||
|name=Pass, pass, pass! | |name=Pass, pass, pass! | ||
|input=214L/M/H while Sex Pistols is deployed (Air OK) | |input=214L/M/H while Sex Pistols is deployed (Air OK) | ||
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|description= | |description= | ||
Mista shoots towards the deployed Sex Pistols. | Mista shoots towards the deployed Sex Pistols. | ||
* | *Different versions alternate between the different routes. | ||
*Unless TKd, will float | *Unless TKd, this move will cause Mista to float up, which can be used to stall in the air. | ||
**TK j.214X can be plus on block, even at point blank range. | **TK j.214X can be plus on block, even at point blank range. | ||
---- | ---- | ||
'''L Version:''' | '''L Version:''' | ||
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|damage=40 | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup=19 | |startup=19 | ||
|active=10 | |active=10 | ||
|recovery=22 | |recovery=22 | ||
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|damage=50 | |damage=50 | ||
|guard=Mid | |guard=Mid | ||
|startup=27 | |startup=27 | ||
|active=11 | |active=11 | ||
|recovery=46 | |recovery=46 | ||
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Mista performs a flying knee attack. | Mista performs a flying knee attack. | ||
*Can be cancelled into from 236L/M/H. | *Can be cancelled into from 236L/M/H. | ||
---- | ---- | ||
'''L Version:''' | '''L Version:''' | ||
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*The easiest version to combo into. | *The easiest version to combo into. | ||
*Launches the opponent away on hit. | *Launches the opponent away on hit. | ||
*The only version that can be cancelled into HHA. | |||
---- | ---- | ||
'''M Version:''' | '''M Version:''' | ||
*Has invul | *Has invul between frames 1-15. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
*Launches the opponent further away on hit. | *Launches the opponent further away on hit. | ||
---- | ---- | ||
'''H Version:''' | '''H Version:''' | ||
*Has invul | *Has invul between frames 1-28. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
*Causes crumple on ground hit. | *Causes crumple on ground hit. | ||
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*Can be cancelled by any action once a single bullet is loaded. | *Can be cancelled by any action once a single bullet is loaded. | ||
**Recovery is increased by 4 frames for every bullet loaded after the 1st one. | **Recovery is increased by 4 frames for every bullet loaded after the 1st one. | ||
*If cancelled | *If cancelled into, the move's total duration is increased by 2 frames. | ||
}} | }} | ||
}} | }} | ||
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|caption4=46S Formation | |caption4=46S Formation | ||
|name=Places, everyone! | |name=Places, everyone! | ||
|input=236S (Air OK) | |input=236S (Air OK) / 214S / 46S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|description= | |description= | ||
Mista places a Sex Pistol in position to ricochet bullets. | Mista places a Sex Pistol in position to ricochet bullets. | ||
*The 46S version will deploy 3 Pistols at a time, while the 214S and 236S deploy | *The 46S version will deploy 3 Pistols at a time, while the 214S and 236S versions both deploy 1 Pistol at a time. | ||
*When deploying the first Sex Pistol, only the 236S version can be used midair. | *When deploying the first Sex Pistol, only the 236S version can be used midair. | ||
*Having a Pistol deployed on the field doesn't disable loading Pistols into bullets. | *Having a Pistol deployed on the field doesn't disable loading Pistols into bullets. | ||
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|startup=1(3)1 | |startup=1(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery=35 | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv= | |hitadv= | ||
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Mista fires a shot, and Sex Pistols splits it into 10 pieces, covering the entire screen with shrapnel. | Mista fires a shot, and Sex Pistols splits it into 10 pieces, covering the entire screen with shrapnel. | ||
*Does not track Dodges. | *Does not track Dodges. | ||
*Has a blindspot really close to Mista | *Has a blindspot really close to Mista. | ||
*Resets all Sex Pistols and reloads all bullets. | *Resets all Sex Pistols and reloads all bullets. | ||
*Unaffected by previous Sex Pistols actions. | *Unaffected by previous Sex Pistols actions. | ||
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*Each bullet of the activator deals individual damage, meaning its damage can potentially be lowered at further ranges. | *Each bullet of the activator deals individual damage, meaning its damage can potentially be lowered at further ranges. | ||
*Frame advantage on hit leaves enough time to buffer 66 > TK j.236M > 66 > 236H OTG. | *Frame advantage on hit leaves enough time to buffer 66 > TK j.236M > 66 > 236H OTG. | ||
*-51 | *Move is -51 on block if all 6 bullets are blocked (plus if blocked fullscreen). | ||
}} | }} | ||
}} | }} |
Revision as of 01:01, 27 March 2023
Introduction
Guido Mista, a major ally in Vento Aureo, the fifth part of JoJo's Bizarre Adventure, is a hybrid zoner/rushdown character who uses his Stand, Sex Pistols, to change the properties of his bullets and the trajectory of his shots. Mista can extend his combos using the changed shots from Sex Pistols to add more hits and get followups off of moves he previously could not.
On offense, Mista is all about playing from a distance and making sure the opponent doesn't get in by using precise shots from his revolver. "Gonna light you up!" fires his revolver in the basic fashion, but this can be changed up a bit by using "Time to get to work!", loading a Sex Pistol into the next bullet he fires; this changes its trajectory a bit more to track and adds more hits per Sex Pistol loaded. Mista can also deploy Sex Pistols with "Places, everyone!", allowing him to use "Pass, pass, pass!" in order to shoot more precisely at the opponent by ricocheting off of the deployed Sex Pistols. Mista's HHA fires shrapnel across the entire screen, making it impossible to jump over, and his GHA fires all of his bullets with a Pistol riding each one, causing them to home in on the opponent. Both of his supers refill his bullets as well as resetting all of his Sex Pistols, making them great tools to either cash out on damage or keep the opponent at bay.
On defense, Mista really struggles: while he has access to an invincible meterless reversal in "I'll ask the damn questions!", its slow speed makes it unreliable. His best option for defense is his HHA, as he can easily stop an opponent who is jumping in front of him, but not so much if they end up directly above and behind him. Mista wants to play defensively by making sure the opponent plays his game and keeping them in a combo for a long time.
- Sex Pistols: Mista can load his Sex Pistols into his next bullet to change its properties or deploy them on the screen in order to ricochet off of them and make sure he hits the opponent.
- Unlucky Number 4: Whenever Mista is hit or blocks an attack while he has 4 bullets left in his revolver's chamber, he loses HH Gauge per hit taken.
- Piercing Bullets: While in Resolve Mode, Mista's bullets will pierce through non-HHA/GHA projectiles, improving his own zoning.
Guido Mista is a Stand character who utilizes his Sex Pistols to provide tricky zoning and extensive combos against the opponent. | |
Pros | Cons |
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Bullets & Sex Pistols
Mista's special moves that fire his gun are limited by the number of bullets left in his chamber, which is represented by the bullet icons above his HH Gauge. The bullets are either reloaded automatically when Mista tries to fire an empty gun or done manually with "Reload" or "Quick Reload".
Unlike other Stand characters, Mista's Stand, Sex Pistols, is always active, repurposing his Style button to interacting with his Stand:
- Mista's Sex Pistols help him to hit all of his shots, being used either to change the properties of the bullets he fires or ricocheting the bullets towards the opponent.
- "Time to get to work!" will load a Pistol into the next bullet fired by "Gonna light you up!", changing how many hits it does and how much damage it deals as well as how much it tracks the opponent.
- "Places, everyone!" sets up a Pistol on the screen to ricochet a shot off of and can be done with all of his Sex Pistols.
- With at least one Pistol set, Mista gains access to "Pass, pass, pass!", where he fires directly to the Sex Pistols and lets them handle all the aiming.
- All of the Sex Pistols can be reset by using "Get back here!", allowing him to switch between loading the next shot or setting up for ricochets, as they cannot be used simultaneously.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_MIS |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
Smash! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
Gonna light you up!
236L/M/H |
|
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J236X
Gonna light you up! (Air)
j.236L/M/H |
|
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214X
Pass, pass, pass!
214L/M/H while Sex Pistols is deployed (Air OK) |
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623X
I'll ask the damn questions!
623L/M/H |
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22M
Reload
22M |
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22H
Quick Reload
22H |
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System Mechanics
Throw
Throw
Devastating Knee 5/4 + Any Two Attack Buttons |
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Assist
Assist
Gonna light you up! |
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5S
Time to get to work!
5S (Air OK) |
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236S-214S
Places, everyone!
236S (Air OK) / 214S / 46S |
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22S
Get back here!
22S |
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Heart Heat Attack
Aim! Aim, you idiots!
236 + Any Two Attack Buttons |
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Great Heat Attack
My true resolve starts here!
236L+M+H |
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