JoJo's Bizarre Adventure: All-Star Battle R/Kars: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 526: | Line 526: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 725: | Line 725: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 735: | Line 735: | ||
Kars dons the Stone Mask with the Red Stone of Aja inserted into it, going through a slow and entirely vulnerable animation of transforming. When the transformation is complete, Kars does a small cinematic cutscene before the install is finished. | Kars dons the Stone Mask with the Red Stone of Aja inserted into it, going through a slow and entirely vulnerable animation of transforming. When the transformation is complete, Kars does a small cinematic cutscene before the install is finished. | ||
*Permanently transforms Kars into the Ultimate Life Form, granting him a new moveset and making him immune to Hamon Damage. | *Permanently transforms Kars into the Ultimate Life Form, granting him a new moveset and making him immune to Hamon Damage. | ||
** | **Kars' idle and crouching animations change to reflect this. | ||
*Disables Light Mode and Brilliant Bone Blades (both the Mode and HHA) for the rest of the match. | *Disables "Light Mode" and "Brilliant Bone Blades" (both the Mode and HHA) for the rest of the match. | ||
}} | }} | ||
}} | }} | ||
Line 760: | Line 760: | ||
|description= | |description= | ||
Kars does a short jab with the tip of his elbow. | Kars does a short jab with the tip of his elbow. | ||
*Unchanged from base form | *Unchanged from base form. | ||
}} | }} | ||
}} | }} | ||
Line 781: | Line 781: | ||
|description= | |description= | ||
Kars stands on one foot and attacks with a leg strike from behind his back. | Kars stands on one foot and attacks with a leg strike from behind his back. | ||
*Unchanged from base form | *Unchanged from base form. | ||
}} | }} | ||
}} | }} | ||
Line 846: | Line 846: | ||
|description= | |description= | ||
Kars does a short roundhouse sweep with his leg. | Kars does a short roundhouse sweep with his leg. | ||
*Unchanged from base form | *Unchanged from base form. | ||
}} | }} | ||
}} | }} | ||
Line 958: | Line 958: | ||
|description= | |description= | ||
Kars attacks downwards with his wing. | Kars attacks downwards with his wing. | ||
*God button. Can be used for air-to-airs, jump-ins, crossups, juggles... | *God button. Can be used for air-to-airs, jump-ins, crossups, juggles... the sky's the limit. | ||
*Like base form with j.M, ULF dash-jump j.H is one of the most oppressive approach tools in the game. Between his great projectiles, this makes Kars' approach almost impossible to prevent. | *Like base form with j.M, ULF dash-jump j.H is one of the most oppressive approach tools in the game. Between his great projectiles, this makes Kars' approach almost impossible to prevent. | ||
}} | }} | ||
Line 985: | Line 985: | ||
Kars sprouts wings and jumps very high. | Kars sprouts wings and jumps very high. | ||
*Can be canceled into from normals on hit or block. | *Can be canceled into from most normals on hit or block. | ||
*Transitions into Flight. | *Transitions into Flight. | ||
---- | ---- | ||
Line 992: | Line 992: | ||
Using his wings, Kars takes flight. | Using his wings, Kars takes flight. | ||
*Drains HH Gauge while flying. | *Drains HH Gauge while flying. | ||
* | *Kard can perform Aerial Chain Beat while flying. | ||
*Can cancel Flight by: | *Can cancel Flight by: | ||
**Pressing 5S. | **Pressing 5S. | ||
Line 1,142: | Line 1,142: | ||
|description= | |description= | ||
Kars transforms his arm into a large octopus tentacle and swings it in a wide breadth. | Kars transforms his arm into a large octopus tentacle and swings it in a wide breadth. | ||
* | *Causes hard knockdown. | ||
*Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Kars#ULF 28|Predator Wings]]". | *Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Kars#ULF 28|Predator Wings]]" even on whiff. | ||
*Very useful anti-air, as well as primary combo ender. Performing a jump cancel into Flight Mode and immediately dashing to the opponent gives Kars a very advantageous oki situation. | *Very useful anti-air, as well as primary combo ender. Performing a jump cancel into Flight Mode and immediately dashing to the opponent gives Kars a very advantageous oki situation. | ||
---- | ---- | ||
Line 1,229: | Line 1,229: | ||
}} | }} | ||
=== | ===Throw=== | ||
====== <font style="visibility:hidden" size="0">ULF Throw</font> ====== | ====== <font style="visibility:hidden" size="0">ULF Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 1,250: | Line 1,250: | ||
|description= | |description= | ||
Kars grins as he grabs the opponent, smashing them between his elbow and knee before shoving them away. | Kars grins as he grabs the opponent, smashing them between his elbow and knee before shoving them away. | ||
*Notably short range. | |||
*Leaves the opponent far away from Kars. | *Leaves the opponent far away from Kars. | ||
*Both Throws are identical aside from direction | *Both Throws are identical aside from direction. | ||
}} | }} | ||
}} | }} |
Revision as of 10:59, 9 April 2023
Introduction
The central antagonist of Battle Tendency, the second part of JoJo's Bizarre Adventure, Kars is the leader of the Pillar Men, a group of ancient, super-human beings that seek to acquire the Red Stone of Aja so that Kars can be transformed into the most powerful being on the planet. As the leader of the Pillar Men, Kars is cunning and deceitful, always looking to gain an upper hand over his opponent at any cost.
Kars is a close-ranged rushdown character that can bully his way into his preferred range with his incredible aerial buttons, large and good-scaling grounded normals, and a variety of movement-based special moves that influence the different ways he can approach the opponent. His Modes add additional hits to his blade-related normals and special moves, increasing the pushback and hitconfirm potential on them as well as giving him an easy cancel option to continue his mixups. He has relatively high damage, being able to convert into 30-40% off of even the smallest stray hits, and his vortex potential after a hard knockdown makes him one of the most threatening characters in the game to defend against.
For the cost of two bars and a setup, however, Kars can shed his base form to become the Ultimate Life Form (ULF), an install super that dramatically changes his playstyle into a hybrid zoner-setplay monster who can pressure with a multitude of safe buttons and projectiles, as well as one of the best zoning tools in the game in "The power of supreme genes!". The drastic variations in gameplay between base form and ULF means that Kars can tweak his play depending on the matchup and his opponent, and choose to play in a variety of archetypes to find the one that irritates the other player the most.
Kars isn't all strengths, though; his wakeup is very weak in both forms, especially in ULF when he loses access to his HHA: a large and fast-starting hitbox that can be used as an anti-air callout at some ranges. Kars is extremely momentum focused, and understanding exactly how to keep his mixups going is the key to winning games with him.
- Stone Mask: Kars incurs White Damage whenever he is hit, is susceptible to Hamon Damage (does not apply in ULF), and can only be used in certain stages without completing certain in-game conditions.
- Modes: Kars has two main installs, both of which change the properties on his blade-related normals and special moves.
- Ultimate Life Form: For two bars, Kars can transform into the Ultimate Life Form, his third install. In this state, Kars has a multitude of changes to his moveset, with all of his original special moves being replaced with new tools.
Kars is a Mode character who utilizes his long-reaching normals and high damage to pressure the opponent into making bad decisions. | |
Pros | Cons |
|
|
Modes
Kars has access to two installs in order to enhance his abilities, both of which are accessible from his base form.
- Light Mode (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode adds an additional hit to each of Kars' blade-related moves and shortens the arc of his jump.
- Brilliant Bone Blades (Mode 2) is activated by pressing 22S, and costs one bar. This Mode adds a third hit to each of Kars' blade-related moves, as well as making his jump arc even shorter and making some of his blade moves start up and end much sooner.
The following moves are affected by both Modes:
- 5H
- 3H
- j.H
- Cruel and beautiful violence!
- Behold, frozen brilliance!
- Victory is everything! (Light and Medium only)
The tradeoff for using Mode is that while in either install, Kars is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA, successfully completes his GHA, or is forcefully knocked out of the install by taking a hard knockdown.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mode | 850 | Rumble | #ASBR_KAR #ASBR_KAS |
Move List
Normal Form
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Sabers from my feet! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Cruel and beautiful violence!
236L/M/H |
---|
623X
Behold, frozen brilliance!
623L/M/H |
---|
214X
Shatter against the wall!
214L/M/H (Air OK) |
---|
22X
Victory is everything!
22L/M/H |
---|
System Mechanics
Throw
Throw
I'll slice you in two! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Victory is everything! |
---|
5S
Light Mode
5S |
---|
22S
Brilliant Bone Blades
22S |
---|
Heart Heat Attack
Brilliant Bone Blades
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Kars, the Ultimate Thing, is born!
236L+M+H |
---|
Ultimate Life Form
Normal Moves
ULF 5L
5L
|
---|
ULF 5M
5M
|
---|
ULF 5H
5H
|
---|
ULF 2L
2L
|
---|
ULF 2M
2M
|
---|
ULF 2H
2H
|
---|
ULF 6H
6H
Brilliant Bone Blades |
---|
ULF JL
j.L
|
---|
ULF JM
j.M
|
---|
ULF JH
j.H
This is somebody at CC2's crowning achievement |
---|
Special Moves
ULF 28
Predator Wings
Any jump after 1/2/3 |
---|
J44-J66
Aerial Dash
j.44 / j.66 |
---|
ULF 236X
Feast your eyes on my Hamon!
236L/M/H |
---|
ULF 623X
This cannot be!
623L/M/H |
---|
ULF 214X
The power of supreme genes!
214L/M/H (Air OK) |
---|
Throw
ULF Throw
Throw
You IDIOT! 5/4 + Any Two Attack Buttons |
---|