JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista: Difference between revisions
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* '''OTG Extender:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]" can extend his OTGs to be very long in order to draw out the timer or installs. | * '''OTG Extender:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]" can extend his OTGs to be very long in order to draw out the timer or installs. | ||
|cons = | |cons = | ||
* '''High Execution Combos:''' Mista's Sex Pistols are central to extending combos, | * '''High Execution Combos:''' Mista's Sex Pistols are central to extending combos, requiring dexterity to load more into a bullet as combos progress. When combined with the need of setting Pistols in specific formations, this leads to Mista having deceptively hard combo routing. | ||
* '''Unlucky Number 4:''' Although uncommon, Mista will lose meter under certain conditions, which can cause him to lose everything very quickly. | * '''Unlucky Number 4:''' Although uncommon, Mista will lose meter under certain conditions, which can cause him to lose everything very quickly. | ||
* '''Walls:''' Walls are almost always a huge detriment to Mista's combos, causing them to drop often. This leads Mista to try to keep the opponent away from the wall when he goes into combos. | * '''Walls:''' Walls are almost always a huge detriment to Mista's combos, causing them to drop often. This leads Mista to try to keep the opponent away from the wall when he goes into combos. | ||
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}} | }} | ||
=== | ===Ammunition=== | ||
Mista's special moves | Most of Mista's special moves fire his revolver; as such, they are dependent on '''Ammunition''' in order to work. Mista's current Ammunition count is represented by the '''Ammunition Icons''' (colloquially called simply "bullets") which can be seen above his HH Gauge. He can carry a total of six bullets at any time, with the bullets having different colors depending on their current state: | ||
*Loaded bullets are colored purple. | |||
*Fired bullets are colored black. | |||
*Bullets that have at least one Sex Pistol loaded will flash red. | |||
Ammunition is reloaded automatically when Mista tries to fire an empty revolver, but it can also done manually with "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22M|Reload]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22H|Quick Reload]]". | |||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#5S|Time to get to work!]]" will load a Pistol into the next bullet fired by "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]", changing how many hits it does and how much damage it deals | |||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236S-214S|Places, everyone!]]" sets up a Pistol on the screen to ricochet a shot off of and can be done with all of his Sex Pistols. | However, if Mista only has 4 loaded bullets, '''Unlucky Number 4''' will take effect. When active, Mista will lose a certain amount of HH Gauge if he is hit by (or blocks) an opponent's attack. The amount of HH Gauge drained depends on the attack used against Mista, being much greater if Mista is hit directly than if he were to block the attack; for multi-hit attacks, Mista will lose HH Gauge ''per hit'', meaning that a long combo can cause Mista to lose a lot of meter. | ||
*All of the Sex Pistols can be reset by using "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22S|Get back here!]]", allowing | ===Sex Pistols=== | ||
Unlike other Stand characters, Mista's Stand, Sex Pistols, is always active. As a result of this, Mista's Stand interacts with his moveset in unique ways: | |||
*Sex Pistols help Mista to hit all of his shots, being used either to change the properties of the bullets he fires or to ricochet the bullets towards the opponent. | |||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#5S|Time to get to work!]]" will load a Pistol into the next bullet fired by "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236X|Gonna light you up!]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#214X|Pass, pass, pass!]]", changing how many hits it does and how much damage it deals, in addition to adding a tracking effect whose potency increases the more Sex Pistols are loaded. | |||
*"[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#236S-214S|Places, everyone!]]" sets up a Pistol on the screen to ricochet a shot off of and can be done with all of his Sex Pistols. With at least one Pistol set, Mista gains access to "Pass, pass, pass!", where he fires directly to the Sex Pistols and lets them handle all the aiming. | |||
*All of the Sex Pistols can be reset by using "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22S|Get back here!]]", allowing Mista to load the next bullet or set up for ricochets in more desirable ways. | |||
===Stats=== | ===Stats=== | ||
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|description= | |description= | ||
Mista performs an aerial kick outwards. | Mista performs an aerial kick outwards. | ||
*Mista's main jump-in normal | *Mista's main jump-in normal and best cross-up button. | ||
*Does not hit until Mista is done swinging his leg. | *Does not hit until Mista is done swinging his leg. | ||
*Regardless of the height Mista is when this attack is blocked, Mista will always be plus (min. +2). | *Regardless of the height Mista is when this attack is blocked, Mista will always be plus (min. +2). | ||
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|startup=13 | |startup=13 | ||
|active= | |active= | ||
|recovery=26 | |recovery=Total 26 | ||
|blockadv= | |blockadv= | ||
|hitadv=-4 | |hitadv=-4 | ||
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|startup=17 | |startup=17 | ||
|active= | |active= | ||
|recovery=26 | |recovery=Total 26 | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv=-4 | |hitadv=-4 | ||
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|startup=21 | |startup=21 | ||
|active= | |active= | ||
|recovery=26 | |recovery=Total 26 | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv=-4 | |hitadv=-4 | ||
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! colspan="4" {{!}} Sex Pistols Modifiers | ! colspan="4" {{!}} Sex Pistols Modifiers | ||
{{!}}- | {{!}}- | ||
! | !Amount Loaded | ||
!Damage | !Damage | ||
!Block Adv. (Point Blank) | !Block Adv. (Point Blank) | ||
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{{!}}<nowiki>+</nowiki>22 | {{!}}<nowiki>+</nowiki>22 | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}4 | ||
{{!}}80 (16*5) | {{!}}80 (16*5) | ||
{{!}}<nowiki>+</nowiki>14 | {{!}}<nowiki>+</nowiki>14 | ||
{{!}}<nowiki>-</nowiki> | {{!}}<nowiki>-</nowiki> | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}5 | ||
{{!}}90 (15*6) | {{!}}90 (15*6) | ||
{{!}}<nowiki>+</nowiki>18 | {{!}}<nowiki>+</nowiki>18 | ||
{{!}}<nowiki>-</nowiki> | {{!}}<nowiki>-</nowiki> | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}6 | ||
{{!}}98 (14*7) | {{!}}98 (14*7) | ||
{{!}}<nowiki>+</nowiki>22 | {{!}}<nowiki>+</nowiki>22 | ||
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! colspan="4" {{!}} Sex Pistols Modifiers | ! colspan="4" {{!}} Sex Pistols Modifiers | ||
{{!}}- | {{!}}- | ||
! | !Amount Loaded | ||
!Damage | !Damage | ||
!Block Adv. (TK Height) | !Block Adv. (TK Height) | ||
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{{!}}<nowiki>-</nowiki> | {{!}}<nowiki>-</nowiki> | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}4 | ||
{{!}}80 (16*5) | {{!}}80 (16*5) | ||
{{!}}<nowiki>+14</nowiki> | {{!}}<nowiki>+14</nowiki> | ||
{{!}}<nowiki>-</nowiki> | {{!}}<nowiki>-</nowiki> | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}5 | ||
{{!}}90 (15*6) | {{!}}90 (15*6) | ||
{{!}}<nowiki>+18</nowiki> | {{!}}<nowiki>+18</nowiki> | ||
{{!}}<nowiki>-</nowiki> | {{!}}<nowiki>-</nowiki> | ||
{{!}}- | {{!}}- | ||
{{!}} | {{!}}6 | ||
{{!}}98 (14*7) | {{!}}98 (14*7) | ||
{{!}}<nowiki>+20</nowiki> | {{!}}<nowiki>+20</nowiki> | ||
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|startup=13 | |startup=13 | ||
|active= | |active= | ||
|recovery=42 | |recovery=Total 42 | ||
|blockadv=-20 | |blockadv=-20 | ||
|hitadv=-16 | |hitadv=-16 | ||
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|startup=13 | |startup=13 | ||
|active= | |active= | ||
|recovery=42 | |recovery=Total 42 | ||
|blockadv=-20 | |blockadv=-20 | ||
|hitadv=-16 | |hitadv=-16 | ||
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|startup=13 | |startup=13 | ||
|active= | |active= | ||
|recovery=42 | |recovery=Total 42 | ||
|blockadv=-20 | |blockadv=-20 | ||
|hitadv=-16 | |hitadv=-16 | ||
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*Causes crumple on ground hit. | *Causes crumple on ground hit. | ||
*Launches the opponent even further away on air hit, and leads into a hard knockdown. | *Launches the opponent even further away on air hit, and leads into a hard knockdown. | ||
*Cannot be combo'd into | *Cannot be combo'd into from normals on grounded opponents; requires an enhanced 236L/M/H. | ||
}} | }} | ||
}} | }} | ||
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Mista reloads his revolver. | Mista reloads his revolver. | ||
*Manually reloads all bullets. | *Manually reloads all bullets. | ||
*Can be | *Can be canceled by any action once a single bullet is loaded. | ||
**Recovery is increased by 4 frames for every bullet loaded after the 1st one. | **Recovery is increased by 4 frames for every bullet loaded after the 1st one. | ||
*If cancelled into, the move's total duration is increased by 2 frames. | *If cancelled into, the move's total duration is increased by 2 frames. | ||
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|description= | |description= | ||
Mista loads a Sex Pistol into his next bullet. | Mista loads a Sex Pistol into his next bullet. | ||
*Loading a Sex Pistol into a bullet increases its number of hits and adds a bit of tracking, | *Loading a Sex Pistol into a bullet increases its number of hits and damage, and adds a bit of tracking, all of which increase when more Sex Pistols are loaded. | ||
*Can be | *Can be canceled into from normals, "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22M|Reload]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista#22H|Quick Reload]]". | ||
* | *Uniquely, this move can also be used during these specific scenarios: | ||
* | **When Mista is moving, including while jumping and during a Dodge. | ||
* | **If Mista is in blockstun. | ||
**During a Stylish Guard (regardless of whether it is successfully activated or not). | |||
*Conversely, it cannot be used on the following situations: | |||
**While Mista is in the middle of an attack that whiffs. | |||
**If Mista has no bullets available. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Mista places a Sex Pistol in position to ricochet bullets. | Mista places a Sex Pistol in position to ricochet bullets. | ||
*Can be cancelled into. | |||
*Only the 236S version can be used midair. | |||
*The 46S version will deploy 3 Pistols at a time, while the 214S and 236S versions both deploy 1 Pistol at a time. | *The 46S version will deploy 3 Pistols at a time, while the 214S and 236S versions both deploy 1 Pistol at a time. | ||
*Having a Pistol deployed on the field doesn't disable loading Pistols that aren't deployed into bullets. | |||
*Having a Pistol deployed on the field doesn't disable loading Pistols into bullets | |||
*If Sex Pistols are loaded into a bullet, pressing 5S while the bullet is travelling will cause all the loaded Sex Pistols to deploy at the bullet's current location. | *If Sex Pistols are loaded into a bullet, pressing 5S while the bullet is travelling will cause all the loaded Sex Pistols to deploy at the bullet's current location. | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Resets all Sex Pistols. | Mista recalls all Sex Pistols back to him. | ||
*Can be cancelled into | *Resets all Sex Pistols, whether deployed on the field or loaded into a bullet. | ||
*Can be cancelled into. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=374 (12*6+46*2+52*4+2) | ||
|guard=Mid | |guard=Mid | ||
|startup=1(25)1 | |startup=1(25)1 | ||
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*Unaffected by previous Sex Pistols actions. | *Unaffected by previous Sex Pistols actions. | ||
*Each bullet of the activator deals individual damage, meaning its damage can potentially be lowered at further ranges. | *Each bullet of the activator deals individual damage, meaning its damage can potentially be lowered at further ranges. | ||
**Damage listed assumes all bullets connect. | |||
*Frame advantage on hit leaves enough time to buffer 66 > TK j.236M > 66 > 236H OTG. | *Frame advantage on hit leaves enough time to buffer 66 > TK j.236M > 66 > 236H OTG. | ||
*Frame disadvantage listed refers to point-blank use, which causes some bullets to miss. | *Frame disadvantage listed refers to point-blank use, which causes some bullets to miss. |
Revision as of 00:53, 14 April 2023
Introduction
Guido Mista, a major ally in Vento Aureo, the fifth part of JoJo's Bizarre Adventure, is a hybrid zoner/rushdown character who uses his Stand, Sex Pistols, to change the properties of his bullets and the trajectory of his shots. Mista can extend his combos using the changed shots from Sex Pistols to add more hits and get followups off of moves he previously could not.
On offense, Mista is all about playing from a distance and making sure the opponent doesn't get in by using precise shots from his revolver. "Gonna light you up!" fires his revolver in the basic fashion, but this can be changed up a bit by using "Time to get to work!", loading a Sex Pistol into the next bullet he fires; this changes its trajectory a bit more to track and adds more hits per Sex Pistol loaded. Mista can also deploy Sex Pistols with "Places, everyone!", allowing him to use "Pass, pass, pass!" in order to shoot more precisely at the opponent by ricocheting off of the deployed Sex Pistols. Mista's HHA fires shrapnel across the entire screen, making it impossible to jump over, and his GHA fires all of his bullets with a Pistol riding each one, causing them to home in on the opponent. Both of his supers refill his bullets as well as resetting all of his Sex Pistols, making them great tools to either cash out on damage or keep the opponent at bay.
On defense, Mista really struggles: while he has access to an invincible meterless reversal in "I'll ask the damn questions!", its slow speed makes it unreliable. His best option for defense is his HHA, as he can easily stop an opponent who is jumping in front of him, but not so much if they end up directly above and behind him. Mista wants to play defensively by making sure the opponent plays his game and keeping them in a combo for a long time.
- Sex Pistols: Mista can load his Sex Pistols into his next bullet to change its properties or deploy them on the screen in order to ricochet off of them and make sure he hits the opponent.
- Unlucky Number 4: Whenever Mista is hit or blocks an attack while he has 4 bullets left in his revolver's chamber, he loses HH Gauge per hit taken.
- Piercing Bullets: While in Resolve Mode, Mista's bullets will pierce through non-HHA/GHA projectiles, improving his own zoning.
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Pros | Cons |
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Ammunition
Most of Mista's special moves fire his revolver; as such, they are dependent on Ammunition in order to work. Mista's current Ammunition count is represented by the Ammunition Icons (colloquially called simply "bullets") which can be seen above his HH Gauge. He can carry a total of six bullets at any time, with the bullets having different colors depending on their current state:
- Loaded bullets are colored purple.
- Fired bullets are colored black.
- Bullets that have at least one Sex Pistol loaded will flash red.
Ammunition is reloaded automatically when Mista tries to fire an empty revolver, but it can also done manually with "Reload" or "Quick Reload".
However, if Mista only has 4 loaded bullets, Unlucky Number 4 will take effect. When active, Mista will lose a certain amount of HH Gauge if he is hit by (or blocks) an opponent's attack. The amount of HH Gauge drained depends on the attack used against Mista, being much greater if Mista is hit directly than if he were to block the attack; for multi-hit attacks, Mista will lose HH Gauge per hit, meaning that a long combo can cause Mista to lose a lot of meter.
Sex Pistols
Unlike other Stand characters, Mista's Stand, Sex Pistols, is always active. As a result of this, Mista's Stand interacts with his moveset in unique ways:
- Sex Pistols help Mista to hit all of his shots, being used either to change the properties of the bullets he fires or to ricochet the bullets towards the opponent.
- "Time to get to work!" will load a Pistol into the next bullet fired by "Gonna light you up!" or "Pass, pass, pass!", changing how many hits it does and how much damage it deals, in addition to adding a tracking effect whose potency increases the more Sex Pistols are loaded.
- "Places, everyone!" sets up a Pistol on the screen to ricochet a shot off of and can be done with all of his Sex Pistols. With at least one Pistol set, Mista gains access to "Pass, pass, pass!", where he fires directly to the Sex Pistols and lets them handle all the aiming.
- All of the Sex Pistols can be reset by using "Get back here!", allowing Mista to load the next bullet or set up for ricochets in more desirable ways.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 950 | Resolve | #ASBR_MIS |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
Smash! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Gonna light you up! 236L/M/H Light Light Medium Medium Heavy Heavy Sex Pistols Sex Pistols
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J236X
Gonna light you up! (Air) j.236L/M/H Light Light Medium Medium Heavy Heavy Sex Pistols Sex Pistols
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214X
Pass, pass, pass! 214L/M/H while Sex Pistols is deployed (Air OK) Ground Ground Air Air The powerhouse behind Mista cage setups The powerhouse behind Mista cage setups
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623X
I'll ask the damn questions!
623L/M/H |
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22M
Reload
22M |
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22H
Quick Reload
22H |
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System Mechanics
Throw
Throw
Devastating Knee 5/4 + Any Two Attack Buttons |
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Assist
Assist
Gonna light you up! |
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5S
Time to get to work!
5S (Air OK) |
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236S-214S
Places, everyone! 236S (Air OK) / 214S / 46S Start Start 236S Formation 236S Formation 214S Formation 214S Formation 46S Formation 46S Formation
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22S
Get back here!
22S |
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Heart Heat Attack
Aim! Aim, you idiots!
236 + Any Two Attack Buttons |
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Great Heat Attack
My true resolve starts here! 236L+M+H My bullets don't miss! My bullets don't miss!
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