JoJo's Bizarre Adventure: All-Star Battle R/Narancia Ghirga: Difference between revisions
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Narancia attacks with a backhanded, upwards slap. | Narancia attacks with a backhanded, upwards slap. | ||
*Fairly standard jab with | *Fairly standard jab with short range. | ||
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Narancia attacks with a kick. | Narancia attacks with a kick. | ||
* | *Moves Narancia forward, giving it very nice range. | ||
*Can combo into 3H to convert into a full combo. | *Can combo into 3H to convert into a full combo. | ||
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Narancia performs a backhanded slap. | Narancia performs a backhanded slap. | ||
*Nearly identical to 5L, except it hits | *Nearly identical to 5L, except it hits Low. | ||
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Narancia slashes with his knife. | Narancia slashes with his knife. | ||
*Similar to 5M with less range. | *Similar to 5M, but with less range. | ||
*Like 5M, it is useful for picking up airborne opponents during combos. | *Like 5M, it is useful for picking up airborne opponents during combos. | ||
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Narancia takes a step forward and punts upwards. | Narancia takes a step forward and punts upwards. | ||
* | *Launches on hit. | ||
*A bread and butter tool for starting and extending combos. | *A bread and butter tool for starting and extending combos. | ||
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Narancia kicks downwards. | Narancia kicks downwards. | ||
*A standard jump-in attack. | *A standard jump-in attack. | ||
*Best used during a dash jump from farther away. | *Best used during a dash-jump from farther away. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=Narancia: 40<br>32 (4*8) | |damage=Narancia: 40<br>Aerosmith: 32 (4*8) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=Narancia: 50<br>50 (5*10) | |damage=Narancia: 50<br>Aerosmith: 50 (5*10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=Narancia: 60<br>60 (6*10) | |damage=Narancia: 60<br>Aerosmith: 60 (6*10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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Narancia summons Aerosmith, who rams the opponent with its propeller before shooting at an upwards angle. | Narancia summons Aerosmith, who rams the opponent with its propeller before shooting at an upwards angle. | ||
*Narancia's DP and get-off-me tool. Invalidates most oki situations and even some blockstrings that have gaps. | *Narancia's DP and get-off-me tool. Invalidates most oki situations and even some blockstrings that have gaps. | ||
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits. [] is for the extended versions. | *Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the extended versions. | ||
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'''L version:''' | '''L version:''' | ||
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Narancia sends out Aerosmith to grab the opponent from a distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia takes the chance to run up to them and jump-kick them high into the air. | Narancia sends out Aerosmith to grab the opponent from a distance. If it connects with the opponent, Aerosmith shreds them with its propeller as Narancia takes the chance to run up to them and jump-kick them high into the air. | ||
*A command grab that has unnaturally long range. | *A command grab that has unnaturally long range. | ||
*The startup and distance Aerosmith travels is based on the | *The startup and distance Aerosmith travels is based on the version used. | ||
*Can be canceled from any of his normals for a quick tick throw. | *Can be canceled from any of his normals for a quick tick throw. | ||
*Can be Flash Cancelled at the end of the animation for a combo, but will be heavily scaled. | *Can be Flash Cancelled at the end of the animation for a combo, but will be heavily scaled. | ||
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Aerosmith shoots a barrage of bullets a short distance forward. | Aerosmith shoots a barrage of bullets a short distance forward. | ||
*A projectile normal with excellent range. | *A projectile normal with excellent range. | ||
*Has a lot of recovery if whiffed; | *Has a lot of recovery if whiffed; doing so is a death sentence. | ||
*A lot of characters can't deal with the range of this button other than jumping in. Expect the jump and punish them. | *A lot of characters can't deal with the range of this button other than jumping in. Expect the jump and punish them. | ||
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Aerosmith flies forward and rams the opponent while performing barrel rolls. | Aerosmith flies forward and rams the opponent while performing barrel rolls. | ||
*Not a projectile normal, but a good big button nonetheless. | *Not a projectile normal, but a good, big button nonetheless. | ||
*Can sometimes be used as an anti-air at the right distances. | *Can sometimes be used as an anti-air at the right distances. | ||
*Hit confirming this into "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 46X|I'll make you swiss cheese!]]" and then into Stand Rush is the main combo starter in Stand On. | *Hit confirming this into "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 46X|I'll make you swiss cheese!]]" and then into Stand Rush is the main combo starter in Stand On. | ||
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Aerosmith performs a loop and drops a bomb. | Aerosmith performs a loop and drops a bomb. | ||
*Can hit OTG. | |||
*Launches on hit. | *Launches on hit. | ||
*Causes a hard knockdown. | *Causes a hard knockdown. | ||
*Although visually identical and functionally similar to "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 623X|Blast off!]]", the bomb itself cannot hit the opponent. | *Although visually identical and functionally similar to "[[JoJo's_Bizarre_Adventure:_All-Star_Battle_R/Narancia_Ghirga#Stand 623X|Blast off!]]", the bomb itself cannot hit the opponent. | ||
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After a short delay, Aerosmith drops a bomb in front of Narancia. | After a short delay, Aerosmith drops a bomb in front of Narancia. | ||
*The distance the bomb travels is based on the | *The distance the bomb travels is based on the version used. | ||
*Can hit OTG. | *Can hit OTG. | ||
*Launches on hit. | *Launches on hit. | ||
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Narancia relentlessly kicks the opponent multiple times, with the final kick sending them flying. | Narancia relentlessly kicks the opponent multiple times, with the final kick sending them flying. | ||
*Forward Throw leaves the opponent close to Narancia | *Forward Throw leaves the opponent close to Narancia, while Back Throw leaves them further away. | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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*Causes groundbounce on hit. | *Causes groundbounce on hit. | ||
*Generally not worth using meter for; ending combos in HHA is generally preferable and more meter-efficient. | *Generally not worth using meter for; ending combos in HHA is generally preferable and more meter-efficient. | ||
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Revision as of 01:03, 14 April 2023
Introduction
Narancia Ghirga is a major character in Vento Aureo, the fifth part of JoJo's Bizarre Adventure. Narancia is a very strong and oppressive character that can bully the opponent with his superior range and tools.
Narancia can adapt his gameplan based on the state of the match, switching freely between zoning out the opponent with projectiles and getting in the opponent's face to pressure them up close. In Stand On, his playstyle primarily revolves around harassing the opponent with big, disjointed normals and capitalizing off of stray hits, using Stand Rush to convert into high damage combos. In Stand Off, Narancia has much less range but is scary nonetheless, thanks to gaining access to a fully invincible DP as well as a command grab, and can Quick Stand On back into Stand On mode whenever he feels like he needs the range.
- Aerosmith: Several of Narancia's attacks (mainly while in Stand On) are fully disjointed due to being projectiles.
- Attack!: Narancia has access to a rekka that has different chain follow-ups that he can use to control space and mix up opponents.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 845 | Rumble | #ASBR_NAR |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
You bastard! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
You're not going anywhere!
236L/M/H |
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623X
I'll shoot you through!
623L/M/H |
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63214X
I don't need bullets to kill you!
63214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L Very annoying Very annoying
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L Even more annoying Even more annoying
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L Like 5L, except in the air Like 5L, except in the air
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 46X
I'll make you swiss cheese!
46L/M/H |
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Stand 236X
Attack!
236L/M/H |
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Stand 236X-4
Gonna send you flying!
4 during 236X or 236X > 2/8 |
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Stand 236X-2
Now's my chance!
2 during 236X or 236X > 4/8 |
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Stand 236X-8
I'll shoot!
8 during 236X or 236X > 4/2 |
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Stand 214X
Shoot, shoot, shoot it up!
214L/M/H |
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Stand 214X-L
Perfect timing!
L during 236X or 214X or L after 236X > 4/2/8 |
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Stand 214X-M
I'm gonna kill you!
M during 236X or 214X or M after 236X > 4/2/8 |
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Stand 214X-H
I know how to waste you!
H during 236X or 214X or H after 236X > 4/2/8 |
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Stand 623X
Blast off!
623L/M/H |
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System Mechanics
Throw
Throw Take that! And that! 5/4 + Any Two Attack Buttons Forward Forward Back Back
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Assist
Assist
I'll shoot you through! |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
I'll make it even bigger!
236 + Any Two Attack Buttons |
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Great Heat Attack
Volare Via 236L+M+H Aerosmith! Aerosmith! VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA VOLA Volare Via Volare Via
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