JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira: Difference between revisions
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Yoshikage Kira, the main antagonist of ''Diamond is Unbreakable'', the fourth part of ''JoJo's Bizarre Adventure'', is a rushdown character that focuses on scoring a hit into large damage, securing a knockdown, and then pressuring his opponent with powerful okizeme. While having Killer Queen just like [[JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri|Kosaku Kawajiri]], Kira is a very different character despite the similarities; he operates as a relatively quick powerhouse, being able to score high damage without sacrificing too much speed. | Yoshikage Kira, the main antagonist of ''Diamond is Unbreakable'', the fourth part of ''JoJo's Bizarre Adventure'', is a rushdown character that focuses on scoring a hit into large damage, securing a knockdown, and then pressuring his opponent with powerful okizeme. While having Killer Queen just like [[JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri|Kosaku Kawajiri]], Kira is a very different character despite the similarities; he operates as a relatively quick powerhouse, being able to score high damage without sacrificing too much speed. | ||
In Stand Off, Kira can send Killer Queen to attack forward with "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#236X|Ha!]]" as a way to control the neutral. He also has access to the crux of his okizeme: "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#214X|Anything can be a bomb.]]", a move in which Kira lobs an explosive coin. The coin can serve as an esoteric anti-air, but its true power lies in its effect: on hit, the coin explodes, launching the opponent into the air and allowing Kira to convert into a combo. While the opponent has some options around it, they will have to make a hard read as to what Kira will do as the coin falls: he can either land a Throw, continue his pressure, or even chain into his [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#3H|3H]] | In Stand Off, Kira can send Killer Queen to attack forward with "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#236X|Ha!]]" as a way to control the neutral. He also has access to the crux of his okizeme: "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#214X|Anything can be a bomb.]]", a move in which Kira lobs an explosive coin. The coin can serve as an esoteric anti-air, but its true power lies in its effect: on hit, the coin explodes, launching the opponent into the air and allowing Kira to convert into a combo. While the opponent has some options around it, they will have to make a hard read as to what Kira will do as the coin falls: he can either land a Throw, continue his pressure, or even chain into his [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#3H|3H]] Overhead. Even if the coin doesn't hit the opponent, it will remain on the ground as an inconspicious trap that can be manually detonated with "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#623X|Blown to pieces!]]". | ||
In Stand On, Kira loses access to his coins and overhead, but gains his most powerful combo extender: "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 214X|The First Bomb]]", a move where Kira turns his opponent into a bomb [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 623X|which he can manually detonate]]; combos involving this move are very damaging without spending too much meter. In conjunction with Stand Rush, "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 236X|You bastard!]]" can allow Kira to set up blockstrings, or even confirm into a combo while the opponent is standing. With his toolset and/or certain Assists, Kira is also able to set up very deadly blockstrings into his Unblockable [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Great Heat Attack|GHA]], giving him the chance to swing the game to his favor with one momentum shift. | In Stand On, Kira loses access to his coins and overhead, but gains his most powerful combo extender: "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 214X|The First Bomb]]", a move where Kira turns his opponent into a bomb [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 623X|which he can manually detonate]]; combos involving this move are very damaging without spending too much meter. In conjunction with Stand Rush, "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 236X|You bastard!]]" can allow Kira to set up blockstrings, or even confirm into a combo while the opponent is standing. With his toolset and/or certain Assists, Kira is also able to set up very deadly blockstrings into his Unblockable [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Great Heat Attack|GHA]], giving him the chance to swing the game to his favor with one momentum shift. | ||
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|description= | |description= | ||
Kira summons Killer Queen, who stomps the opponent. | Kira summons Killer Queen, who stomps the opponent. | ||
*Causes groundbounce on hit. | *Causes a groundbounce on hit. | ||
*Can hit OTG. | *Can hit OTG. | ||
}} | }} | ||
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|description= | |description= | ||
Kira summons Killer Queen, who performs a downwards arm swipe. | Kira summons Killer Queen, who performs a downwards arm swipe. | ||
*Great | *Great cross-up normal. | ||
*Kira's best jump-in normal. | *Kira's best jump-in normal. | ||
}} | }} | ||
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|description= | |description= | ||
Kira summons Killer Queen, who attacks with an advancing barrage of punches. | Kira summons Killer Queen, who attacks with an advancing barrage of punches. | ||
*Different variants alter the distance Killer Queen covers. | |||
*Launches on the final hit. | *Launches on the final hit. | ||
*Due to its low recovery, it can be combo'd off of naturally in the corner or on air hit. | *Due to its low recovery, it can be combo'd off of naturally in the corner or on air hit. | ||
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|description= | |description= | ||
Killer Queen performs a jab downwards. | Killer Queen performs a jab downwards. | ||
*Stubby aerial, good for air-to-airs. | *Stubby aerial, though good for air-to-airs. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Killer Queen performs an overhead chop, turning the opponent into a bomb to detonate. | Killer Queen performs an overhead chop, turning the opponent into a bomb to detonate. | ||
*Launches | *Launches on hit. | ||
*Can hit OTG. | *Can hit OTG. | ||
*Stand Rush-compatible. | |||
*Opponent is turned into a bomb for 9 seconds. | *Opponent is turned into a bomb for 9 seconds. | ||
**Bomb goes away if Kira is hit. | **Bomb goes away if Kira is hit. | ||
*None of the versions can be Flash Canceled. | *None of the versions can be Flash Canceled. | ||
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Killer Queen chops the opponent, and then repeatedly detonates them. | Killer Queen chops the opponent, and then repeatedly detonates them. | ||
*This is a hitgrab, meaning Kira can avoid Reversal Assists with it in a combo. | *This is a hitgrab, meaning Kira can avoid Reversal Assists with it in a combo. | ||
*Particularly bad vertical range. | |||
}} | }} | ||
}} | }} |
Revision as of 14:05, 29 April 2023
Introduction
Yoshikage Kira, the main antagonist of Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, is a rushdown character that focuses on scoring a hit into large damage, securing a knockdown, and then pressuring his opponent with powerful okizeme. While having Killer Queen just like Kosaku Kawajiri, Kira is a very different character despite the similarities; he operates as a relatively quick powerhouse, being able to score high damage without sacrificing too much speed.
In Stand Off, Kira can send Killer Queen to attack forward with "Ha!" as a way to control the neutral. He also has access to the crux of his okizeme: "Anything can be a bomb.", a move in which Kira lobs an explosive coin. The coin can serve as an esoteric anti-air, but its true power lies in its effect: on hit, the coin explodes, launching the opponent into the air and allowing Kira to convert into a combo. While the opponent has some options around it, they will have to make a hard read as to what Kira will do as the coin falls: he can either land a Throw, continue his pressure, or even chain into his 3H Overhead. Even if the coin doesn't hit the opponent, it will remain on the ground as an inconspicious trap that can be manually detonated with "Blown to pieces!".
In Stand On, Kira loses access to his coins and overhead, but gains his most powerful combo extender: "The First Bomb", a move where Kira turns his opponent into a bomb which he can manually detonate; combos involving this move are very damaging without spending too much meter. In conjunction with Stand Rush, "You bastard!" can allow Kira to set up blockstrings, or even confirm into a combo while the opponent is standing. With his toolset and/or certain Assists, Kira is also able to set up very deadly blockstrings into his Unblockable GHA, giving him the chance to swing the game to his favor with one momentum shift.
Kira's main flaw lies in his defense: he does not have any sort of meterless invincible reversals, and while he has access to a counter in "Calm and cool", it can only be used in Stand On.
- Only one bomb at a time: If bomb-related special moves are used in succession, the previous bomb will be nullified, leaving Kira capable of having only one bomb out at any given time.
Yoshikage Kira is a Stand character who utilizes his bombs to impose his strong oki and decimate his opponents. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_KIR |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
It's your fate to be defeated here... |
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JL
j.L
|
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JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Ha!
236L/M/H |
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214X
Anything can be a bomb.
214L/M/H |
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623X
Blown to pieces!
623L/M/H while a bomb is active |
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Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
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Stand 2H
2H
|
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Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
You bastard!
236L/M/H |
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Stand 214X
The First Bomb
214L/M/H |
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Stand 623X
Blown to pieces!
623L/M/H while a bomb is active |
---|
Stand 421X
Calm and cool
421L/M/H |
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System Mechanics
Throw
Throw
Watch and learn 5/4 + Any Two Attack Buttons |
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Assist
Assist
Anything can be a bomb. |
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5S
Stand On/Off
5S |
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Heart Heat Attack
I'm going to blow you to smithereens!
236 + Any Two Attack Buttons |
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Great Heat Attack
Sheer Heart Attack
236L+M+H |
---|