JoJo's Bizarre Adventure: All-Star Battle R/Esidisi: Difference between revisions
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{{ASBR Character Intro|char=Esidisi|short=esi|content= | {{ASBR Character Intro|char=Esidisi|short=esi|content= | ||
==Introduction== | ==Introduction== | ||
As Kars' right hand Pillar Man from ''Battle Tendency'', the second part of ''JoJo's Bizarre Adventure'', Esidisi is high movement, high damage, no defense | As [[JoJo's Bizarre Adventure: All-Star Battle R/Kars|Kars]]' right hand Pillar Man from ''Battle Tendency'', the second part of ''JoJo's Bizarre Adventure'', Esidisi is a monster defined by 3 things: high movement, high damage, no defense. Esidisi's gameplan revolves around keeping the pace of neutral under control with his stellar pokes and ranged special moves, biding his time until he finds an opening. The moment Esidisi finds it, he can smother his opponent with opressive left/right mixups with his [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#JM|j.M]], a very unusual jump arc in each of his Modes, and his previously mentioned high damage, meaning Esidisi can end rounds incredibly fast. | ||
On the other hand if Esidisi is ever to get hit or locked down in pressure the round is essentially over thanks to Esidisi having a terrible combination of low health, bad framedata, horrible reversals, and | On the other hand, if Esidisi is ever to get hit or locked down in pressure, the round is essentially over thanks to Esidisi having a terrible combination of low health, bad framedata, and horrible reversals, and all of these flaws become more potent when facing Hamon Users due to his status as a Stone Mask character. These factors combine together to make Esidisi probably the single most momentum-heavy character in the roster. Esidisi is for players who enjoy living every moment as their last, and turning the opponent's moments into their last along the way. | ||
*'''Stone Mask''': Esidisi incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | *'''Stone Mask''': Esidisi incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | ||
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Esidisi_Small_Icon.png|50px]] '''Esidisi''' is a Mode character who | | intro = [[file:JJASBR_Esidisi_Small_Icon.png|50px]] '''Esidisi''' is a Mode character who lives and dies by momentum, using his flames to outdamage the competition. | ||
| pros = | | pros = | ||
* '''The Neutral King:''' Esidisi boasts great ground and air buttons for neutral. Additionally, "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#236X|The Burning King]]" makes an amazing poke and "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#623X|To hell with you!]]" is an incredible anti-air. | * '''The Neutral King:''' Esidisi boasts great ground and air buttons for neutral. Additionally, "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#236X|The Burning King]]" makes an amazing poke and "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#623X|To hell with you!]]" is an incredible anti-air. | ||
* '''Damage:''' Esidisi has solid meterless damage, which becomes some of the highest in the game with meter. On top of this, he can easily convert all of the previously mentioned pokes into good damage with the right Assist. | * '''Damage:''' Esidisi has solid meterless damage, which becomes some of the highest in the game with meter. On top of this, he can easily convert all of the previously mentioned pokes into good damage with the right Assist. | ||
* '''Movement:''' Esidisi's ground speed is solid and his jump arc is gigantic while outside of Mode, allowing him to easily jump over moves other characters would struggle to move around. | * '''Movement:''' Esidisi's ground speed is solid and his jump arc is gigantic while outside of Mode, allowing him to easily jump over moves other characters would struggle to move around. | ||
* '''Offense:''' Esidisi boasts great, safe pressure by being able to cancel normals into Mode, as well as having many safe-on-block special moves that allow him to chunk down the Guard Gauge easily. Furthermore, he has outstanding | * '''Offense:''' Esidisi boasts great, safe pressure by being able to cancel normals into Mode, as well as having many safe-on-block special moves that allow him to chunk down the Guard Gauge easily. Furthermore, he has outstanding cross-up potential with his jumping normals and "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#63214x|The Burning King: Wheel of Pain]]". | ||
|cons = | |cons = | ||
* '''Fragile:''' Tied for the lowest health in the game (800) and with only 1 mediocre-at-best reversal in his [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#Heart Heat Attack|HHA]], making mistakes as Esidisi is extremely punishing. | * '''Fragile:''' Tied for the lowest health in the game (800) and with only 1 mediocre-at-best reversal in his [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#Heart Heat Attack|HHA]], making mistakes as Esidisi is extremely punishing. | ||
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|description= | |description= | ||
Esidisi performs a jab with his fingers. | Esidisi performs a jab with his fingers. | ||
*Standard jab, good for stopping dash jumps. | *Standard jab, good for stopping dash-jumps. | ||
}} | }} | ||
}} | }} | ||
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Esidisi performs a crouching elbow attack behind his back. | Esidisi performs a crouching elbow attack behind his back. | ||
*Stubby jab. | *Stubby jab. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Esidisi attacks with veins from his fingers. | Esidisi attacks with veins from his fingers. | ||
*Different versions | *Different versions alter the range and amount of hits. | ||
*Does not knock down. | *Does not knock down. | ||
}} | }} | ||
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|description= | |description= | ||
Esidisi attacks with veins from all over his body. | Esidisi attacks with veins from all over his body. | ||
*Different versions | *Different versions alter the range and amount of hits. | ||
*Does not knock down. | *Does not knock down. | ||
*Can be followed up with "Simmer like a stew!". | *Can be followed up with "Simmer like a stew!". | ||
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|description= | |description= | ||
Esidisi attacks upwards with veins from his fingers. | Esidisi attacks upwards with veins from his fingers. | ||
* | *Different versions alter the damage and recovery. | ||
*Does not hit grounded opponents. | *Does not hit grounded opponents. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Esidisi_623X_(Mode).png | |image=JJASBR_Esidisi_623X_(Mode).png | ||
|caption= | |caption=Superb anti-air option | ||
|name=To hell with you! (Mode) | |name=To hell with you! (Mode) | ||
|input=623L/M/H during Mode | |input=623L/M/H during Mode | ||
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|description= | |description= | ||
Esidisi curves veins from all over his body upwards to attack the opponent. | Esidisi curves veins from all over his body upwards to attack the opponent. | ||
* | *Different versions alter the damage and recovery. | ||
*Launches on hit. | *Launches on hit. | ||
*Can be followed up with "Simmer like a stew!". | *Can be followed up with "Simmer like a stew!". | ||
}} | }} | ||
}} | }} | ||
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*Launches the opponent towards Esidisi and causes hard knockdown on the second hit. | *Launches the opponent towards Esidisi and causes hard knockdown on the second hit. | ||
*At most distances (except furthest), if the opponent blocks the first hit, they recover before the second hit becomes active. | *At most distances (except furthest), if the opponent blocks the first hit, they recover before the second hit becomes active. | ||
*Can only Flash Cancel after the first hit fully extends, and cannot Flash Cancel the second hit or recovery. | *Can only Flash Cancel after the first hit fully extends, and cannot Flash Cancel the second hit or during recovery. | ||
}} | }} | ||
}} | }} | ||
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Activates The Burning King Mode, increasing the performance of his attacks and heating the air around him even more. | Activates The Burning King Mode, increasing the performance of his attacks and heating the air around him even more. | ||
*Costs 1 bar of HH Gauge to activate. | *Costs 1 bar of HH Gauge to activate. | ||
*Using an HHA during | *Using an HHA during Mode 2 will remove its meter cost. | ||
}} | }} | ||
}} | }} | ||
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*Esidisi moves forward while performing the initial kick. | *Esidisi moves forward while performing the initial kick. | ||
*Esidisi recovers 90 health on a successful hit. | *Esidisi recovers 90 health on a successful hit. | ||
*A very important tool in Esidisi's kit as it is both an invincible reversal, as well as a hard knockdown combo ender that deactivates Modes and turns Esidisi back to Normal Mode. This is crucial as Esidisi's combo routes vary between Modes and his jump arcs change depending on | *A very important tool in Esidisi's kit as it is both an invincible reversal, as well as a hard knockdown combo ender that deactivates Modes and turns Esidisi back to Normal Mode. This is crucial as Esidisi's combo routes vary between Modes and his jump arcs change depending on the Mode he's in. | ||
}} | }} | ||
}} | }} |
Revision as of 21:26, 2 May 2023
Introduction
As Kars' right hand Pillar Man from Battle Tendency, the second part of JoJo's Bizarre Adventure, Esidisi is a monster defined by 3 things: high movement, high damage, no defense. Esidisi's gameplan revolves around keeping the pace of neutral under control with his stellar pokes and ranged special moves, biding his time until he finds an opening. The moment Esidisi finds it, he can smother his opponent with opressive left/right mixups with his j.M, a very unusual jump arc in each of his Modes, and his previously mentioned high damage, meaning Esidisi can end rounds incredibly fast.
On the other hand, if Esidisi is ever to get hit or locked down in pressure, the round is essentially over thanks to Esidisi having a terrible combination of low health, bad framedata, and horrible reversals, and all of these flaws become more potent when facing Hamon Users due to his status as a Stone Mask character. These factors combine together to make Esidisi probably the single most momentum-heavy character in the roster. Esidisi is for players who enjoy living every moment as their last, and turning the opponent's moments into their last along the way.
- Stone Mask: Esidisi incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Modes: Esidisi has two different installs, both of which change the properties of his special moves.
- Burn: Esidisi has access to Burn damage during "Heat Control" and "The Burning King", allowing him to deal damage over time.
Esidisi is a Mode character who lives and dies by momentum, using his flames to outdamage the competition. | |
Pros | Cons |
|
|
Modes
Esidisi has access to two installs in order to enhance his abilities.
- Heat Control (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Esidisi's special moves and shortens the arc of his jump.
- The Burning King (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter.
While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage, causing them to have their health converted into White Damage.
The following moves are affected by both Modes:
In addition, Esidisi gains access to "Blood like lava" (a rain of projectiles) and "Simmer like a stew!" (a followup to "The Burning King" and "To hell with you!" that can only be used on hit).
The tradeoff for using Mode is that while in either install, Esidisi is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA, hits with GHA, or is forcefully knocked out of the install by taking a hard knockdown.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mode | 800 | Rumble | #ASBR_ESI #ASBR_ACDC |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
Outta the way! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
The Burning King
236L/M/H |
---|
Mode 236X
The Burning King (Mode)
236L/M/H during Mode |
---|
Mode 236X-6S
Simmer like a stew! (Ground)
236L/M/H > 6S during Mode |
---|
623X
To hell with you!
623L/M/H |
---|
Mode 623X
To hell with you! (Mode)
623L/M/H during Mode |
---|
Mode 623X-6S
Simmer like a stew! (Anti-Air)
623L/M/H > 6S during Mode |
---|
22X
I can read you like a book!
22L/M/H |
---|
63214X
The Burning King: Wheel of Pain
63214L/M/H |
---|
214S
Blood like lava
214S |
---|
63214S
How could youuuuuu!
63214S |
---|
System Mechanics
Throw
Throw
How's this! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
The Burning King: Wheel of Pain |
---|
5S
Heat Control
5S |
---|
22S
The Burning King
22S |
---|
Heart Heat Attack
Think fast!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Burned to a crisp!
236L+M+H |
---|