JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4): Difference between revisions
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* '''Weak Air Conversions:''' Although Jotaro has huge buttons to hit the opponent out of the air with, he lacks a reliable way to be able to convert off of those hits. His most consistent anti-air, "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#623X|I'm going to break you into pieces.]]", requires Jotaro to use a resource of some kind to be able to convert off of it. | * '''Weak Air Conversions:''' Although Jotaro has huge buttons to hit the opponent out of the air with, he lacks a reliable way to be able to convert off of those hits. His most consistent anti-air, "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#623X|I'm going to break you into pieces.]]", requires Jotaro to use a resource of some kind to be able to convert off of it. | ||
* '''Midscreen Preference:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#214X|Star Finger]]" loops tends to fail by the wall, making them inconsistent and removing some of his strongest combo routes. While this can be mitigated by running under the opponent during the combo, it increases the chances for the combo to drop nonetheless. | * '''Midscreen Preference:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#214X|Star Finger]]" loops tends to fail by the wall, making them inconsistent and removing some of his strongest combo routes. While this can be mitigated by running under the opponent during the combo, it increases the chances for the combo to drop nonetheless. | ||
* ''' | * '''Poor Defense:''' Jotaro's best pokes tend to be lacking when used defensively, mostly due to their high recovery. Combined with his lack of an invincible reversal beyond [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Great Heat Attack|GHA]], he is left open to setups that other characters could potentially escape. | ||
* '''Poor Oki:''' Jotaro does not have many tools that force opponents to block after a knockdown. In addition, most of his meterless, Stand Off routes also send the opponent far away, further limiting his options. | * '''Poor Oki:''' Jotaro does not have many tools that force opponents to block after a knockdown. In addition, most of his meterless, Stand Off routes also send the opponent far away, further limiting his options. | ||
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Revision as of 17:10, 6 May 2023
Introduction
- This article is about Jotaro Kujo's Diamond is Unbreakable incarnation, primarily known as "Jotaro 4". For information about his Stardust Crusaders incarnation, see Jotaro Kujo (Part 3).
In his incarnation as a major character in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Jotaro Kujo mellows out and takes on the role of a mentor, though his ferocity still remains. These aspects are shown through his moveset in this form, being an all-rounder with one or two tricks under his sleeve.
The first thing to notice are his beefy normals. In Stand Off, 5H is a great move in general, acting as a decent anti-air, a good wall, and a solid poke all at once; 2H is amazing as well, being an incredibly quick normal that knocks down; 3H launches and can be combo'd out of with Quick Stand On; and j.H is a godly air-to-air, having a massive lingering hitbox that can catch people where it really shouldn't. Stand On normals further compliment this, since they have amazing range and easily set up combos: s.2H is even better, having more range yet similar framedata than its Stand Off counterpart; s.3H becomes a horizontal wall; and s.jM is a solid air-to-air.
As for special moves, Jotaro's kit has different purposes depending on his current state. In Stand Off, Jotaro's toolkit revolves around space control, with access to a projectile in "If I throw this bearing...", a powerful anti-air in "I'm going to break you into pieces.", and a potent combo extender in "Star Finger". Stand On's tools, on the other hand, have more offensive/mix-up purposes, with "ORA ORA!" being a persistent hitbox that features several follow-ups, the ability to teleport with "Where'd all that time go?", and a long-ranged command grab in "So I'm gonna bust you up!".
Jotaro's versatility is paid with a price, however: his ability to convert off of stray air hits in neutral is lacking without spending his resources. While there are ways to play around it, his biggest threat comes into play when close to the opponent, a deceptively hard task to achieve due to his telegraphed approach options; his teleport is a strong tool, but it is limited by requiring both meter and Stand On. This issue also extends to his attacks: while possessing rather large hitboxes, they are marred by their absence of air convertibility. He mainly suffers, however, due to a very weak okizeme game and a lack of meterless defensive tools, making it easy for the opponent to take his momentum away.
- Star Platinum, The World!: Jotaro is one of three characters in the game (along with his younger incarnation and DIO) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grabs, which automatically end the timestop.
Jotaro Kujo (Part 4) is a Stand character who controls space with strong normals and a balanced toolkit. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_4JO #ASBR_JTR4 |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Just shut up! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
If I throw this bearing...
236L/M/H |
---|
623X
I'm going to break you into pieces.
623L/M/H |
---|
214X
Star Finger
214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
ORAAAA! |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
ORA ORA!
236L/M/H |
---|
Stand 236X-6X
ORAAA!
236L/M/H > 6L/M/H |
---|
Stand 22X
Where'd all that time go?
22L/M/H or 236L/M/H > 4L/M/H |
---|
Stand 63214X
So I'm gonna bust you up!
63214L/M/H |
---|
System Mechanics
Throw
Throw
UUORA! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
If I throw this bearing... |
---|
5S
Stand On/Off
5S |
---|
22S
Star Platinum, The World!
22S |
---|
Heart Heat Attack
I'm going to break it... And by "it," I mean your face.
236 + Any Two Attack Buttons |
---|
Great Heat Attack
I hate things that are a pain in the ass...
236L+M+H |
---|