JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice: Difference between revisions
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*'''Stone Mask''': Vanilla Ice incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | *'''Stone Mask''': Vanilla Ice incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | ||
*'''Unblockable Attacks''': Vanilla Ice has access to multiple attacks the opponent cannot block | *'''Unblockable Attacks''': Vanilla Ice has access to multiple attacks the opponent cannot block. Most of these attacks are also capable of bypassing Counter moves. | ||
*'''Stand Power Gauge''': Vanilla Ice features a highly unusual Stand On mode, which is governed by a special gauge. | *'''Stand Power Gauge''': Vanilla Ice features a highly unusual Stand On mode, which is governed by a special gauge. | ||
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* '''OTGs Galore:''' Several of Vanilla Ice's attacks can hit OTG, allowing him to get more damage from a knockdown than most characters. | * '''OTGs Galore:''' Several of Vanilla Ice's attacks can hit OTG, allowing him to get more damage from a knockdown than most characters. | ||
|cons = | |cons = | ||
* '''Zoning Troubles:''' While Vanilla Ice can erase projectiles and become invincible, he is required to use his Stand Power Gauge to do so. Without this resource, | * '''Zoning Troubles:''' While Vanilla Ice can erase projectiles and become invincible, he is required to use his Stand Power Gauge to do so. Without this resource, he does not have any other tools to get past said projectiles. | ||
* '''High Resource Management:''' Since Vanilla Ice's Unblockable attacks are tied to his Stand Power Gauge, he must decide when to go for his unblockables (the bulk of his damage) and how many to use in a combo in order to always have some | * '''High Resource Management:''' Since Vanilla Ice's Unblockable attacks are tied to his Stand Power Gauge, he must decide when to go for his unblockables (the bulk of his damage) and how many to use in a combo in order to always have some resources available, effectively locking Vanilla Ice from using his strongest options whenever he pleases. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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Exclusive to Vanilla Ice is the Stand Power Gauge; lying on top of the Heart Heat Gauge, it shows how much Cream can be used. The gauge is consumed whenever Vanilla Ice uses his Unblockable attacks, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#22X|Now I've taken your legs!]]"; each of these attacks consume a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full. | Exclusive to Vanilla Ice is the Stand Power Gauge; lying on top of the Heart Heat Gauge, it shows how much Cream can be used. The gauge is consumed whenever Vanilla Ice uses his Unblockable attacks, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#22X|Now I've taken your legs!]]"; each of these attacks consume a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full. | ||
Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses access to all of his moves in exchange for access to Unblockable attacks in either version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|Once and]] [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand JLMH|for all!]]"; while using these moves, Vanilla Ice | Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses access to all of his moves in exchange for access to Unblockable attacks in either version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|Once and]] [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand JLMH|for all!]]"; while using these moves, Vanilla Ice gains a number of positive properties, such as being completely invincible. However, the Stand Power Gauge, in addition to the amount consumed by his Unblockable attacks, also depletes if Vanilla Ice gets hit or blocks while in Stand On. Furthermore, should the Stand Power Gauge run out while in Stand On, Vanilla Ice will be forced back into Stand Off, leaving him wide open. | ||
===Stats=== | ===Stats=== | ||
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|description= | |description= | ||
Vanilla Ice performs a backhanded attack. | Vanilla Ice performs a backhanded attack. | ||
*Standard jab, good for stopping dash jumps. | *Standard jab, good for stopping dash-jumps. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Vanilla Ice performs a mid kick. | Vanilla Ice performs a mid-level kick. | ||
*Good range for pokes. | *Good range for pokes. | ||
*Moves Vanilla Ice forward. | *Moves Vanilla Ice forward. | ||
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|description= | |description= | ||
Vanilla Ice performs a crouching chop. | Vanilla Ice performs a crouching chop. | ||
*Standard jab | *Standard crouching jab. | ||
}} | }} | ||
}} | }} | ||
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*Can only be used when the opponent is downed, but can be timed to attack while they stand up. | *Can only be used when the opponent is downed, but can be timed to attack while they stand up. | ||
**If used in this manner, the first hit is guaranteed to miss. | **If used in this manner, the first hit is guaranteed to miss. | ||
**When hitting a standing opponent, the final hit launches them away and causes hard knockdown. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Vanilla Ice summons Cream, who | Vanilla Ice summons Cream, who attacks with a double-handed chop. | ||
*Good for jump-ins. | *Good for jump-ins. | ||
}} | }} | ||
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|description= | |description= | ||
Vanilla Ice performs a rising uppercut. | Vanilla Ice performs a rising uppercut. | ||
*The amount of hits, as well as the distance covered, change depending on the version used. | |||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*None of the versions can be Flash Canceled. | *None of the versions can be Flash Canceled. | ||
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---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Moves Vanilla Ice | *Moves Vanilla Ice less. | ||
*Has invul. | *Has invul. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Vanilla Ice does not move | *Vanilla Ice does not move at all. | ||
*Has invul. | *Has longer invul than the M version. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Vanilla Ice summons Cream, who performs | Vanilla Ice summons Cream, who performs a number of chops. | ||
*The amount of hits, as well as hit effects, change depending on the version used. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Cream attacks with one chop. | |||
*Does not cause knockdown. | *Does not cause knockdown. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Cream attacks with two chops. | ||
*The second hit causes a groundbounce. | *The second hit causes a groundbounce. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Cream attacks with three chops. | ||
*The third hit causes crumple. | *The third hit causes crumple. | ||
}} | }} | ||
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Vanilla Ice stabs the opponent and absorbs their blood. | Vanilla Ice stabs the opponent and absorbs their blood. | ||
*Heals Vanilla Ice. | *Heals Vanilla Ice. | ||
*Different versions | *Different versions change the amount of damage dealt and how much Vanilla Ice heals. | ||
}} | }} | ||
}} | }} | ||
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|version=Light | |version=Light | ||
|damage=155 (35, 40*3) | |damage=155 (35, 40*3) | ||
|guard=Unblockable | |guard=Mid, Unblockable | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|damage=155 (35, 40*3) | |damage=155 (35, 40*3) | ||
|guard=Unblockable | |guard=Mid, Unblockable | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|damage=155 (35, 40*3) | |damage=155 (35, 40*3) | ||
|guard=Unblockable | |guard=Mid, Unblockable | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|description= | |description= | ||
Vanilla Ice summons Cream, who takes on its void form and digs into the ground, protuding to attack the opponent. | Vanilla Ice summons Cream, who takes on its void form and digs into the ground, protuding to attack the opponent. | ||
* | *The trajectory Cream moves in changes depending on the version used. | ||
* | *Requires Stand Power Gauge. | ||
* | *None of these attacks can trigger Counters. | ||
* | *Cream has an initial hit when moving into the ground that can be blocked. | ||
*The first hit causes crumple, while subsequent hits launch and cause hard knockdown. | |||
*The entire move can hit OTG. | |||
*While active, Cream can destroy non-GHA projectiles. | |||
*The hits when Cream resurfaces can be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Great Heat Attack|GHA]]. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Cream | *Cream resurfaces in front of Vanilla Ice before travelling back towards him. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Cream | *Cream resurfaces further from Vanilla Ice and disappears. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Cream | *Cream resurfaces the furthest from Vanilla Ice and travels away from him. | ||
*If Vanilla Ice is within a certain distance from the wall, Cream will move alongside it. | |||
}} | }} | ||
}} | }} | ||
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|caption2=M version | |caption2=M version | ||
|name=Once and for all! | |name=Once and for all! | ||
|input=L/M/H | |input=4/5/6 + L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|description= | |description= | ||
Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | ||
* | *The version used decides the trajectory Vanilla Ice moves in. The horizontal direction pressed further alters his trajectory and speed. | ||
*All versions consume Stand Power Gauge. | *All versions consume Stand Power Gauge. | ||
*None of these attacks can trigger Counters. | |||
*Vanilla Ice is completely invulnerable until the active frames end. | |||
*All versions launch on hit, cause hard knockdown, and can hit OTG. | |||
*The move has limited homing capability during startup, varying depending on the version used. | |||
*Vanilla Ice can chain each version of this move into other versions, including into itself, so long as he has enough Stand Power Gauge remaining. | *Vanilla Ice can chain each version of this move into other versions, including into itself, so long as he has enough Stand Power Gauge remaining. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Cream travels straight ahead slowly. | |||
*Has the best tracking of all versions. | |||
*4L version moves even slower and covers less distance. | |||
*6L version moves a bit faster while covering more distance. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
Cream travels at a 45 degree angle upwards. | |||
*Tracking is more limited. | |||
*4M version moves more slowly at a 15 degree angle upwards. | |||
*6M version moves slightly faster, and travels forward slightly before curving upwards. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
Cream travels forward very quickly. | |||
*Has next to no tracking. | |||
*4H version moves a bit more slowly and covers less distance. | |||
*6H version moves even faster and covers even more distance. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
While in the air, Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | While in the air, Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | ||
* | *The version used decides the trajectory Vanilla Ice moves in. | ||
*All versions consume Stand Power Gauge. | *All versions consume Stand Power Gauge. | ||
*None of these attacks can trigger Counters. | |||
*Vanilla Ice is completely invulnerable until the active frames end. | |||
*All versions launch on hit, cause hard knockdown, and can hit OTG. | |||
*The move has limited tracking capability during startup, varying depending on the version used. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Cream travels at a steep angle downwards. | |||
*Has the best tracking. | |||
*4L version moves at an even steeper angle, in addition to being slightly slower. | |||
*6L version moves at a less steep angle while also moving slightly faster. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
Cream travels at a 45 degree angle downwards. | |||
*Tracking is more limited. | |||
*4M version moves more slowly and covers a much shorter distance. | |||
*6M version moves faster and covers a longer distance. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
Cream travels forward very quickly. | |||
*Has next to no tracking. | |||
*4H version moves more slowly and covers less distance. | |||
*6H version moves even faster and covers even more distance. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Vanilla Ice becomes completely engulfed by his Stand, Cream, | Vanilla Ice becomes completely engulfed by his Stand, Cream, and charges forward as a ball of void that erases anything in its path. | ||
*Assault Assist Stocks: 1 | *Assault Assist Stocks: 1 | ||
*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
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*Launches on hit. | *Launches on hit. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Can hit OTG. | |||
*Vanilla Ice is completely invulnerable until the active frames end. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Vanilla Ice becomes completely engulfed by Cream and turns into a ball of void that erases everything in its path. On hit, Vanilla Ice will circle the opponent in order to not miss, finishing by passing through the opponent multiple times to completely erase them from existence. | Vanilla Ice becomes completely engulfed by Cream and turns into a ball of void that erases everything in its path. On hit, Vanilla Ice will circle the opponent in order to not miss, finishing by passing through the opponent multiple times to completely erase them from existence. | ||
*Cannot trigger Counters. | |||
*Cannot be combo'd into without a specific setup. | *Cannot be combo'd into without a specific setup. | ||
}} | }} |
Revision as of 11:45, 26 May 2023
Introduction
Vanilla Ice, one of DIO's loyal followers in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, is an offensive character highly reminiscent of a grappler, mixing between strikes, throws, and unblockable options in order to open up the opponent and erase their health bar upon contact.
- Stone Mask: Vanilla Ice incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Unblockable Attacks: Vanilla Ice has access to multiple attacks the opponent cannot block. Most of these attacks are also capable of bypassing Counter moves.
- Stand Power Gauge: Vanilla Ice features a highly unusual Stand On mode, which is governed by a special gauge.
Stand Power Gauge
Exclusive to Vanilla Ice is the Stand Power Gauge; lying on top of the Heart Heat Gauge, it shows how much Cream can be used. The gauge is consumed whenever Vanilla Ice uses his Unblockable attacks, such as "Now I've taken your legs!"; each of these attacks consume a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and he always starts the match with the gauge half-full.
Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses access to all of his moves in exchange for access to Unblockable attacks in either version of "Once and for all!"; while using these moves, Vanilla Ice gains a number of positive properties, such as being completely invincible. However, the Stand Power Gauge, in addition to the amount consumed by his Unblockable attacks, also depletes if Vanilla Ice gets hit or blocks while in Stand On. Furthermore, should the Stand Power Gauge run out while in Stand On, Vanilla Ice will be forced back into Stand Off, leaving him wide open.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_VAI |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
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3H
3H
You foul creature! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
623X
How dare you!
623L/M/H |
---|
421X
This vicious arm!
421L/M/H |
---|
63214X
Lord DIO!
63214L/M/H |
---|
22X
Now I've taken your legs!
22L/M/H |
---|
Stand On
Special Moves
Stand LMH
Once and for all!
4/5/6 + L/M/H |
---|
Stand JLMH
Once and for all! (Air)
j.L/M/H |
---|
System Mechanics
Throw
Throw
I swear I'll kill you! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Once and for all! |
---|
Stand On
Stand On/Off
5S |
---|
Heart Heat Attack
The great void rises!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Miasma of the Void
236L+M+H |
---|