Fate Unlimited Codes/Berserker: Difference between revisions
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He might also need it to help build up his meter in some cases | He might also need it to help build up his meter in some cases | ||
*descale: 15% | |||
}} | }} | ||
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it has poor reach and very bad combo potential. Other than to get through high guard, it can only be used to stall for the meter exhaustion period with 22C > Reflect Guard in a combo | it has poor reach and very bad combo potential. Other than to get through high guard, it can only be used to stall for the meter exhaustion period with 22C > Reflect Guard in a combo | ||
*descale: 17% | |||
}} | }} | ||
}} | }} | ||
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| advblock =-10 | | advblock =-10 | ||
| description =Berserker swings his club over his head and smashes it down straight forward. Very long range and important button. Especially when pairing with pushblock to punish a whiff | | description =Berserker swings his club over his head and smashes it down straight forward. Very long range and important button. Especially when pairing with pushblock to punish a whiff | ||
*descale: 15% | |||
}} | }} | ||
}} | }} | ||
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| advblock =-14 | | advblock =-14 | ||
| description =Berserker sweeps his opponent with a wide arcing slash. Very long range and very important combo starter + extender | | description =Berserker sweeps his opponent with a wide arcing slash. Very long range and very important combo starter + extender | ||
*descale: 15% | |||
}} | }} | ||
}} | }} | ||
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| advblock =-6 | | advblock =-6 | ||
| description =Berserker steps-in and attempts to knock the opponent into the air. | | description =Berserker steps-in and attempts to knock the opponent into the air. | ||
*descale: 15% | |||
}} | }} | ||
}} | }} | ||
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| advblock =-12 | | advblock =-12 | ||
| description = | | description = | ||
*descale: 15% | |||
}} | }} | ||
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| advblock = | | advblock = | ||
| description =Berserker gets into a charging position before unleashing a powerful attack. If charged it is unblockable. This button is bad. | | description =Berserker gets into a charging position before unleashing a powerful attack. If charged it is unblockable. This button is bad. | ||
*descale: 15% | |||
}} | }} | ||
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*You can crouch cancel this move over and over during activation, as long as the gravity allows it | *You can crouch cancel this move over and over during activation, as long as the gravity allows it | ||
*descale: 15% | |||
}} | }} | ||
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6C has armor during its startup. | 6C has armor during its startup. | ||
*descale: 15% | |||
}} | }} | ||
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| advblock = | | advblock = | ||
| description = | | description = | ||
*descale: 15% | |||
}} | }} | ||
}} | }} | ||
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| advblock = | | advblock = | ||
| description = | | description = | ||
*descale: 15% | |||
}} | }} | ||
}} | }} | ||
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| advblock = | | advblock = | ||
| description = | | description = | ||
*descale: 15% | |||
}} | }} | ||
}} | }} |
Revision as of 08:13, 7 June 2023
Berserker | |
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Health | 11,500 |
Prejump | 9 |
Backdash | 30F (Invulnerable 1-21) |
Weight | Very Heavy |
Introduction
Berserker is a grappler with great reach and "armor". While he is able to do decent damage from his combo, he is unable to open up his opponent's defenses with just his attacks. On top of that, he requires at least 2 interactions to win a round because he has low combo potential. But this also somewhat makes him beginner friendly.
He is relatively slow, but still considered fast for a grappler. He is able to poke and get in on his opponents from nearly any range and he is much harder to zone against than most other heavy grapplers. 214A lets him get in on his opponent (while being negative) which lets him threaten grab/command grab. He has high jump startup and no double jump, so conversely, he can often be grabbed, since he rarely wants to jump.
Pros
- Good reach
- Beginner friendly (which also makes him pretty consistent in performance in competitive scenes)
- doesn't get punished easily by Advance Guard
- command grabs do good damage
- Strong meter damage combo
- Strong presence
- Not very easy to zone against
- Relatively good at pushing the opponent to corner
- Very heavy, rendering some of the opponent's juggle combo less effective
Cons
- Predictable. Most of his moves are telegraphic and he has very little combo potential
- His meter damage combo isn't exactly an asset. it's rather a compensation for his lack of options and combo potential, that he needs to limit his opponent's options too
- His meter damage combo become less effective against characters who can quickly generate meter from 0
- He doesn't have a 1 meter ToD (except Grail combo)
- He doesn't have many options to open a guard without grab
- The opponent can easily hold low guard once he starts to pressure and wait it out to potentially punish him once he's done if he get careless. He has to be very careful and end his pressure with a -4 so he wouldn't get punished, but even then, the opponent can still pressure him back.
- His grabs cannot be combo'd off of
- He lacks reliable zoning tools
- His armored moves are mostly niche and many character can overcome this quite comfortably
- Multi-hit projectiles can negate his advance
- He cannot double jump
- He is large. enabling some stronger ground combo against himself
- He doesn't have many good matchups
Strategy
Berserker wants to keep each round as simple as possible. Abuse his long reach to stay at a safe distance or get close to grab, keep in mind most opponents will see this coming and prepare countermeasures.
His 623C has good combo potential and does meter damage (as well as one of his strongest HP damage moves), he can use it multiple times in a combo to deplete the opponent's meter and limit their options (because Berserker himself doesn't have many options either)
He can get in with 214A. This move is slightly negative if guarded and allows for counterattack if the opponent is fast enough. But he can mitigate that by using command grab with 360B or C. However, this is telegraphic so be sure not to use it excessively
Take note that command grabs don't hit jumping opponent. You can bait the opponent into a false sense of security of jumping and 6C to punish them
His armor is quite niche and isn't as reliable as it should be. Don't rely on it too much
Normals
5A
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2A
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5B
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2B
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6B
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5C
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2C
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6C
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j.A
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j.B
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j.C
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6A+B
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Specials
236X
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623X
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214X
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360X
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22C
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Supers (WIP)
720A
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236236B
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236236C (Grail Super)
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Combos (WIP)
- Estimated Result Format: (HP Damage|Berserker's Meter|Opponent's Meter)
- Every combo does less damage when you start with 5A, unless first 5A is a Counter hit/Reflect Counter
- for every combo, omit the 5A just before 214C against another Berserker
Basic BnB (4133~4282 HP Damage|-0.6396|-1.1)
Start with 5A - [show video example]
Start with 2B - [show video example]
(5A) > 2B > 6C > 2C(delay) > [623A > 62369C]x3 > 5A > [623A > 62369C] > 5A > 214A
Advanced BnB - triple 623C variant (5004 Damage|-0.0828|-0.5522)
5B > 623A > 62369C > [623A > hj(fast fall) > j.B > landing jump cancel]x3 > 623A > 62369C > 5A > 623A > 62369C > 5A > 214A
Advanced BnB - RC variant (6371 HP damage|-0.3846|-0.26)
5B > [623A > hj(fast fall) > j.B > landing jump cancel]x2 > 623A > 62369C > 2B > 623A > 62369C > 5A > 2B > 623A > 62369C > 22C > Reflect Cancel > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] > 623A > 62369B > 5A > 2B > 623A > 62369C > 5A > 214A
Activation combo (Video Demonstration) ~9183 Damage
Ideally you don't want to do this with more than 1 meter
5B > 623A > 62369C > 2B > [623A > hj(fast fall) > j.B > landing jump cancel]x2 > 623A > 62369B > 5A > 2B > 623A > 62369C > 22C > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] > 623A > 62369B > 5A > 2B > 623A > 62369C > activate > sidestep > 623C > 5A > 2B > 623A > (82)623A > (82)236C > 236236B
Activation combo v.2
~9286 Damage
Ideally you don't want to do this with more than 1 meter
5B > 623A > 62369C > [623A > hj(fast fall) > j.B > landing jump cancel]x4 > 623A > 62369C > 22C > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] 623A > 62369B > 5A > 2B > 623A > 62369C > activate > sidestep > 623C > 5A > 2B > 623A > (82)623A > (82)623A > 2369C > 236236B