JoJo's Bizarre Adventure: All-Star Battle R/Esidisi: Difference between revisions
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* '''Offense:''' Esidisi boasts great, safe pressure by being able to cancel normals into Mode, as well as having many safe-on-block special moves that allow him to chunk down the Guard Gauge easily. Furthermore, he has outstanding cross-up potential with his jumping normals and "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#63214x|The Burning King: Wheel of Pain]]". | * '''Offense:''' Esidisi boasts great, safe pressure by being able to cancel normals into Mode, as well as having many safe-on-block special moves that allow him to chunk down the Guard Gauge easily. Furthermore, he has outstanding cross-up potential with his jumping normals and "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#63214x|The Burning King: Wheel of Pain]]". | ||
|cons = | |cons = | ||
* '''Fragile:''' | * '''Fragile:''' Due to being tied for the lowest health in the game, and with only 1 mediocre-at-best reversal in his [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#Heart Heat Attack|HHA]], making mistakes as Esidisi is extremely punishing. | ||
* '''Meter Hungry:''' Esidisi eats through meter for his high damage combos, in addition to needing to activate Mode 1 (which disables meter gain). This means Esidisi has to make the right call between meter gain or damage. | * '''Meter Hungry:''' Esidisi eats through meter for his high damage combos, in addition to needing to activate Mode 1 (which disables meter gain). This means Esidisi has to make the right call between meter gain or damage. | ||
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Revision as of 14:59, 7 June 2023
Introduction
As Kars' right hand Pillar Man from Battle Tendency, the second part of JoJo's Bizarre Adventure, Esidisi is a monster defined by 3 things: high movement, high damage, no defense. Esidisi's gameplan revolves around keeping the pace of neutral under control with his stellar pokes and ranged special moves, biding his time until he finds an opening. The moment Esidisi finds it, he can smother his opponent with opressive left/right mixups with his j.M, a very unusual jump arc in each of his Modes, and his previously mentioned high damage, meaning Esidisi can end rounds incredibly fast.
On the other hand, if Esidisi is ever to get hit or locked down in pressure, the round is essentially over thanks to Esidisi having a terrible combination of low health, bad framedata, and horrible reversals, and all of these flaws become more potent when facing Hamon Users due to his status as a Stone Mask character. These factors combine together to make Esidisi probably the single most momentum-heavy character in the roster. Esidisi is for players who enjoy living every moment as their last, and turning the opponent's moments into their last along the way.
- Stone Mask: Esidisi incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Modes: Esidisi has two different installs, both of which change the properties of his special moves.
- Burn: Esidisi has access to Burn damage during "Heat Control" and "The Burning King", allowing him to deal damage over time.
Esidisi is a Mode character who lives and dies by momentum, using his flames to outdamage the competition. | |
Pros | Cons |
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Modes
Esidisi has access to two installs in order to enhance his abilities.
- Heat Control (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Esidisi's special moves and shortens the arc of his jump.
- The Burning King (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter.
While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage, causing them to have their health converted into White Damage.
The following moves are affected by both Modes:
In addition, Esidisi gains access to "Blood like lava" (a rain of projectiles) and "Simmer like a stew!" (a followup to "The Burning King" and "To hell with you!" that can only be used on hit).
The tradeoff for using Mode is that while in either install, Esidisi is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA, hits with GHA, or is forcefully knocked out of the install by taking a hard knockdown.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mode | 800 | Rumble | #ASBR_ESI #ASBR_ACDC |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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6H
6H
Outta the way! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
---|
Special Moves
236X
The Burning King
236L/M/H |
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Mode 236X
The Burning King (Mode)
236L/M/H during Mode |
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Mode 236X-6S
Simmer like a stew! (Ground)
236L/M/H > 6S during Mode |
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623X
To hell with you!
623L/M/H |
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Mode 623X
To hell with you! (Mode)
623L/M/H during Mode |
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Mode 623X-6S
Simmer like a stew! (Anti-Air)
623L/M/H > 6S during Mode |
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22X
I can read you like a book!
22L/M/H |
---|
63214X
The Burning King: Wheel of Pain
63214L/M/H |
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214S
Blood like lava
214S |
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63214S
How could youuuuuu!
63214S |
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System Mechanics
Throw
Throw
How's this! 5/4 + Any Two Attack Buttons |
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Assist
Assist
The Burning King: Wheel of Pain |
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5S
Heat Control
5S |
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22S
The Burning King
22S |
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Heart Heat Attack
Think fast!
236 + Any Two Attack Buttons |
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Great Heat Attack
Burned to a crisp!
236L+M+H |
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