JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon: Difference between revisions
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{{ASBR Character Intro|char=Speedwagon|short=spw|content= | {{ASBR Character Intro|char=Speedwagon|short=spw|content= | ||
==Introduction== | ==Introduction== | ||
Robert E. O. Speedwagon, a major ally in ''Phantom Blood'', the first part of ''JoJo's Bizarre Adventure'', is a "stance change" type of character who can call between two companions in order to adapt to the situation at hand. When accompanied by Tattoo, Speedwagon's kit is focused on starting high-damage combos and applying pressure; when accompanied by the Kempo Fighter, Speedwagon's gameplan is centered around pestering the opponent in neutral. | Robert E. O. Speedwagon, a major ally in ''Phantom Blood'', the first part of ''JoJo's Bizarre Adventure'', is a "stance change" type of character who can call between two companions in order to adapt to the situation at hand. When accompanied by Tattoo, Speedwagon's kit is focused on starting high-damage combos and applying pressure; on the other hand, when accompanied by the Kempo Fighter, Speedwagon's gameplan is centered around pestering the opponent in neutral. | ||
On offense, Speedwagon can be quite formidable thanks to his wide array of pressure options, strong jump-in normals, and above-average damage output. "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#236X|Don't try to bluff, you rich little snot!]]" is his main offensive tool both on block and during combos. Thanks to it being a multi-hitting projectile, Speedwagon is able to Flash Cancel this move and mix | On offense, Speedwagon can be quite formidable thanks to his wide array of pressure options, strong jump-in normals, and above-average damage output. "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#236X|Don't try to bluff, you rich little snot!]]" is his main offensive tool both on block and during combos. Thanks to it being a multi-hitting projectile, Speedwagon is able to Flash Cancel this move and mix the opponent up during blockstrings. The move also does a good amount of Guard Damage, so pressure strings often leave the opponent's Guard Gauge low. When accompanied by Tattoo, Speedwagon gains access to the move "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#Tattoo 22X|That does it!]]", a fast overhead that can lead to high damage. | ||
Speedwagon has the option to swap Tattoo for his other companion, the Kempo Fighter, when battling at long range. While he does have access to his projectile in both stances, the Kempo Fighter offers another neutral tool in "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#Kempo 214X|Aren't you acting tough!]]", a disjointed aerial attack that causes a hard knockdown, also acting as a great anti-air due to its angle of descent. Alternating between this move and his projectile is an effective combination, making it hard for the opponent to close the gap. | Speedwagon has the option to swap Tattoo for his other companion, the Kempo Fighter, when battling at long range. While he does have access to his projectile in both stances, the Kempo Fighter offers another neutral tool in "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#Kempo 214X|Aren't you acting tough!]]", a disjointed aerial attack that causes a hard knockdown, also acting as a great anti-air due to its angle of descent. Alternating between this move and his projectile is an effective combination, making it hard for the opponent to close the gap. | ||
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Speedwagon skips forward while attacking with his arm. | Speedwagon skips forward while attacking with his arm. | ||
*Hits twice. | *Hits twice. | ||
*Average reach | *Average reach, but very active hitboxes - quite decent in neutral. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Speedwagon attacks with an uppercut. | Speedwagon attacks with an uppercut. | ||
* | *Moves Speedwagon forward, though it doesn't have much horizontal reach regardless. | ||
}} | }} | ||
}} | }} | ||
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Speedwagon attacks with a low kick. | Speedwagon attacks with a low kick. | ||
*Decent speed. | *Decent speed. | ||
*One of Speedwagon's best grounded pokes - similar to a Street Fighter normal. Excellent way to check | *One of Speedwagon's best grounded pokes - similar to a Street Fighter normal. Excellent way to check the opponent's toes. }} | ||
}} | }} | ||
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Speedwagon attacks with a dropkick. | Speedwagon attacks with a dropkick. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Good combo filler that | *Good combo filler that sees use in most of Speedwagon's juggles. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Speedwagon kicks downwards. | Speedwagon kicks downwards. | ||
*Fairly active | *Fairly active with a large hitbox. | ||
* | *Primary cross-up normal. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Speedwagon extends both legs beneath him. | Speedwagon extends both legs beneath him. | ||
* | *Speedwagon's primary jump-in normal. Hits extremely deep, being able to even as a cross-up on big characters. | ||
*Good combo filler. | *Good combo filler. | ||
}} | }} | ||
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</div> | </div> | ||
<div id="movelist-1" class="movelist"><!-- Tattoo Move List --> | <div id="movelist-1" class="movelist"><!-- Tattoo Move List --> | ||
====== <font style="visibility:hidden" size="0">Tattoo 6H</font> ====== | ====== <font style="visibility:hidden" size="0">Tattoo 6H</font> ====== | ||
{{MoveData | {{MoveData | ||
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Speedwagon punts in front of him. | Speedwagon punts in front of him. | ||
*Command normal that can only be used if Tattoo is the active companion. | *Command normal that can only be used if Tattoo is the active companion. | ||
* | *The second hit launches. | ||
*Can be chained into "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#5S|Ogre Street]]" on hit, block or whiff for the cost of 0.5 Gauge. | |||
*Can be chained into [[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#5S|Ogre Street]] on hit, block or whiff for the cost of 0.5 Gauge. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Speedwagon orders Tattoo to move in front of him and deliver a stab. | Speedwagon orders Tattoo to move in front of him and deliver a stab. | ||
* | *Tattoo's travel distance changes depending on the version used. | ||
*Launches on hit. | *Launches on hit. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
---- | |||
'''L version:''' | |||
*Tattoo attacks right in from of Speedwagon. | |||
---- | |||
'''M version:''' | |||
*Tattoo attacks about two characters away. | |||
---- | |||
'''H version:''' | |||
*Tattoo attacks close to halfscreen. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Speedwagon orders Tattoo to leap upwards and come down in a diving stab. | Speedwagon orders Tattoo to leap upwards and come down in a diving stab. | ||
* | *Tattoo's travel distance changes depending on the version used. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
---- | |||
'''L version:''' | |||
*Tattoo lands right in from of Speedwagon. | |||
---- | |||
'''M version:''' | |||
*Tattoo lands about a character away. | |||
---- | |||
'''H version:''' | |||
*Tattoo lands about two characters away. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Speedwagon pulls out his sledgehammer and smashes down with it in a downwards swing. | Speedwagon pulls out his sledgehammer and smashes down with it in a downwards swing. | ||
*Causes a launch that transitions into a groundbounce | *The move's startup, as well as the distance traveled, change depending on the version used. | ||
*Causes a launch that transitions into a groundbounce. | |||
*Can hit OTG. | *Can hit OTG. | ||
---- | |||
'''L version:''' | |||
*Speedwagon mostly remains in place. | |||
---- | |||
'''M version:''' | |||
*Speedwagon moves forward. | |||
---- | |||
'''H version:''' | |||
*Speedwagon moves forward more. | |||
}} | }} | ||
}} | }} | ||
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Speedwagon delivers a quick roundhouse kick. | Speedwagon delivers a quick roundhouse kick. | ||
*Command normal that can only be used if the Kempo Fighter is the active companion. | *Command normal that can only be used if the Kempo Fighter is the active companion. | ||
*Launches | *Launches on hit. | ||
*Reflects non-HHA/GHA projectiles. | *Reflects non-HHA/GHA projectiles. | ||
*Can be chained into [[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#5S|Ogre Street]] on hit, block or whiff for the cost of 0.5 Gauge. | *Can be chained into "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#5S|Ogre Street]]" on hit, block or whiff for the cost of 0.5 Gauge. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Speedwagon orders the Kempo Fighter to move in front of him and attack. | Speedwagon orders the Kempo Fighter to move in front of him and attack. | ||
* | *The amount of attacks performed on hit changes depending on the version used. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
---- | ---- | ||
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|description= | |description= | ||
Speedwagon orders the Kempo Fighter to leap upwards and come down in a diving kick. | Speedwagon orders the Kempo Fighter to leap upwards and come down in a diving kick. | ||
* | *The Kempo Fighter's travel distance changes depending on the version used. | ||
*The Kempo Fighter bounces backwards on contact with the opponent. | *The Kempo Fighter bounces backwards on contact with the opponent. | ||
*The second hit causes knockback and triggers a wallbounce. | *The second hit causes knockback and triggers a wallbounce. | ||
*Both hits can be Flash Canceled individually. | *Both hits can be Flash Canceled individually. | ||
---- | |||
'''L version:''' | |||
*The Kempo Fighter lands right in from of Speedwagon. | |||
---- | |||
'''M version:''' | |||
*The Kempo Fighter lands about two characters away. | |||
---- | |||
'''H version:''' | |||
*The Kempo Fighter lands close to halfscreen. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Speedwagon pulls out his sledgehammer and thrusts it forward before spinning it. | Speedwagon pulls out his sledgehammer and thrusts it forward before spinning it. | ||
* | *The number of hits, as well as the distance traveled, change depending on the version used. | ||
*Causes hard knockdown | *Causes hard knockdown. | ||
---- | |||
'''L version:''' | |||
*Speedwagon moves forward. | |||
---- | |||
'''M version:''' | |||
*Speedwagon moves forward more. | |||
---- | |||
'''H version:''' | |||
*Speedwagon moves forward the most. | |||
}} | }} | ||
}} | }} |
Revision as of 09:11, 26 June 2023
Introduction
Robert E. O. Speedwagon, a major ally in Phantom Blood, the first part of JoJo's Bizarre Adventure, is a "stance change" type of character who can call between two companions in order to adapt to the situation at hand. When accompanied by Tattoo, Speedwagon's kit is focused on starting high-damage combos and applying pressure; on the other hand, when accompanied by the Kempo Fighter, Speedwagon's gameplan is centered around pestering the opponent in neutral.
On offense, Speedwagon can be quite formidable thanks to his wide array of pressure options, strong jump-in normals, and above-average damage output. "Don't try to bluff, you rich little snot!" is his main offensive tool both on block and during combos. Thanks to it being a multi-hitting projectile, Speedwagon is able to Flash Cancel this move and mix the opponent up during blockstrings. The move also does a good amount of Guard Damage, so pressure strings often leave the opponent's Guard Gauge low. When accompanied by Tattoo, Speedwagon gains access to the move "That does it!", a fast overhead that can lead to high damage.
Speedwagon has the option to swap Tattoo for his other companion, the Kempo Fighter, when battling at long range. While he does have access to his projectile in both stances, the Kempo Fighter offers another neutral tool in "Aren't you acting tough!", a disjointed aerial attack that causes a hard knockdown, also acting as a great anti-air due to its angle of descent. Alternating between this move and his projectile is an effective combination, making it hard for the opponent to close the gap.
On defense, Speedwagon can struggle a bit due to the lack of any reversal options besides HHA and GHA, both of which are meter-dependent, slow, and unsafe.
- Ogre Street: Speedwagon can utilize his unique Style to switch between two different companions, altering some of his moves.
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Pros | Cons |
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Ogre Street
Speedwagon possesses his own unique Style in the form of "Ogre Street". By pressing the Style button, Speedwagon can switch his companion to either Tattoo or the Kempo Fighter (referred to as The Asian in-game); most of Speedwagon's special moves change depending on which companion is out (rounds start with Tattoo). Additionally, Speedwagon can use 0.5 HH Gauge to swap between the two in a combo with each version of 6H.
As they act separately from him, attacks performed by either Tattoo and the Kempo Fighter will not trigger counters. They will also continue performing their respective moves even if Speedwagon is attacked; inversely, they themselves can be struck by the opponent directly to interrupt their moves, even if Speedwagon himself isn't hit. As an additional rule, any move involving either of the two would not be possible if they're a set distance away from Speedwagon, needing to move to his back in order to be used again.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Ogre Street | 950 | Rumble | #ASBR_SPW |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
Don't try to bluff, you rich little snot!
236L/M/H |
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![Tattoo Tattoo](/images/thumb/4/47/JJASBR_Tattoo_Icon.png/80px-JJASBR_Tattoo_Icon.png)
![The Kempo Fighter The Kempo Fighter](/images/thumb/5/50/JJASBR_Kempo_Icon.png/80px-JJASBR_Kempo_Icon.png)
Tattoo 6H
This guy reeks!
6H |
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Tattoo 623X
Go nuts with those knives, boys!
623L/M/H |
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Tattoo 214X
GYAAAAAAAH!
214L/M/H |
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Tattoo 22X
That does it!
22L/M/H |
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Kempo 6H
He smells worse than vomit!
6H |
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Kempo 623X
Martial Arts, the Eastern mystery!
623L/M/H |
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Kempo 214X
Aren't you acting tough!
214L/M/H |
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Kempo 22X
You've got a lot to learn...
22L/M/H |
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System Mechanics
Throw
Throw
Bastard! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Don't try to bluff, you rich little snot! |
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5S
Ogre Street
5S |
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Heart Heat Attack
Hand over all you've got!
236 + Any Two Attack Buttons |
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Great Heat Attack
Ha ha! The blade went right to the bone!
236L+M+H |
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