JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista: Difference between revisions

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===Ammunition===
===Ammunition===
[[File:JJASBR_Ammunition-Sex_Pistols_Gauge.png|center|link=]]
[[File:JJASBR_Ammunition-Sex_Pistols_Gauge.png|center]]
Most of Mista's special moves fire his revolver; as such, they are dependent on '''Ammunition''' in order to work. Mista's current Ammunition count is represented by the '''Ammunition Icons''' (colloquially called simply "bullets") which can be seen above his HH Gauge. He can carry a total of six bullets at any time, with the bullets having different colors depending on their current state:
Most of Mista's special moves fire his revolver; as such, they are dependent on '''Ammunition''' in order to work. Mista's current Ammunition count is represented by the '''Ammunition Icons''' (colloquially called simply "bullets") which can be seen above his HH Gauge. He can carry a total of six bullets at any time, with the bullets having different colors depending on their current state:



Revision as of 10:54, 28 June 2023

Introduction

Guido Mista, a major ally in Vento Aureo, the fifth part of JoJo's Bizarre Adventure, is a hybrid zoner/rushdown character who uses his Stand, Sex Pistols, to change the properties of his bullets and the trajectory of his shots. Mista can extend his combos using the changed shots from Sex Pistols to add more hits and get followups off of moves he previously could not.

On offense, Mista is all about playing from a distance and making sure the opponent doesn't get in by using precise shots from his revolver. "Gonna light you up!" fires his revolver in the basic fashion, but this can be changed up a bit by using "Time to get to work!", loading a Sex Pistol into the next bullet he fires; this changes its trajectory a bit more to track and adds more hits per Sex Pistol loaded. Mista can also deploy Sex Pistols with "Places, everyone!", allowing him to use "Pass, pass, pass!" in order to shoot more precisely at the opponent by ricocheting off of the deployed Sex Pistols. Mista's HHA fires shrapnel across the entire screen, making it impossible to jump over, and his GHA fires all of his bullets with a Pistol riding each one, causing them to home in on the opponent. Both of his supers refill his bullets as well as resetting all of his Sex Pistols, making them great tools to either cash out on damage or keep the opponent at bay.

On defense, Mista really struggles: while he has access to an invincible meterless reversal in "I'll ask the damn questions!", its slow speed makes it unreliable. His best option for defense is his HHA, as he can easily stop an opponent who is jumping in front of him, but not so much if they end up directly above and behind him. Mista wants to play defensively by making sure the opponent plays his game and keeping them in a combo for a long time.

  • Sex Pistols: Mista can load his Sex Pistols into his next bullet to change its properties or deploy them on the screen in order to ricochet off of them and make sure he hits the opponent.
  • Unlucky Number 4: Whenever Mista is hit or blocks an attack while he has 4 bullets left in his revolver's chamber, he loses HH Gauge per hit taken.
  • Piercing Bullets: While in Resolve Mode, Mista's bullets will pierce through non-HHA/GHA projectiles, improving his own zoning.
Playstyle
JJASBR Mista Small Icon.png Guido Mista is a Stand character who utilizes his Sex Pistols to provide tricky zoning and extensive combos against the opponent.
Pros Cons
  • Tricky Zoning: By using Sex Pistols, Mista can make it much harder to beat or avoid his bullets, making him excellent at zoning.
  • Meter Battery: Mista does not use a lot of meter, as he is usually zoning, meaning he can save it for when he really needs it or to cash out on damage.
  • OTG Extender: "Gonna light you up!" can extend his OTGs to be very long in order to draw out the timer or installs.
  • High Execution Combos: Mista's Sex Pistols are central to extending combos, requiring dexterity to load more into a bullet as combos progress. When combined with the need of setting Pistols in specific formations, this leads to Mista having deceptively hard combo routing.
  • Unlucky Number 4: Although uncommon, Mista will lose meter under certain conditions, which can cause him to lose everything very quickly.
  • Walls: Walls are almost always a huge detriment to Mista's combos, causing them to drop often. This leads Mista to try to keep the opponent away from the wall when he goes into combos.

Ammunition

JJASBR Ammunition-Sex Pistols Gauge.png

Most of Mista's special moves fire his revolver; as such, they are dependent on Ammunition in order to work. Mista's current Ammunition count is represented by the Ammunition Icons (colloquially called simply "bullets") which can be seen above his HH Gauge. He can carry a total of six bullets at any time, with the bullets having different colors depending on their current state:

  • Loaded bullets are colored purple.
  • Fired bullets are colored black.
  • Bullets that have at least one Sex Pistol loaded will flash red.

Ammunition is reloaded automatically when Mista tries to fire an empty revolver, but it can also done manually with "Reload" or "Quick Reload".

However, if Mista only has 4 loaded bullets, Unlucky Number 4 will take effect. When active, Mista will lose a certain amount of HH Gauge if he is hit by (or blocks) an opponent's attack. The amount of HH Gauge drained depends on the attack used against Mista, being much greater if Mista is hit directly than if he were to block the attack; for multi-hit attacks, Mista will lose HH Gauge per hit, meaning that a long combo can cause Mista to lose a lot of meter.

Sex Pistols

Unlike other Stand characters, Mista's Stand, Sex Pistols, is always active. As a result of this, Mista's Stand interacts with his moveset in unique ways:

  • Sex Pistols help Mista to hit all of his shots, being used either to change the properties of the bullets he fires or to ricochet the bullets towards the opponent.
  • "Time to get to work!" will load a Pistol into the next bullet fired by "Gonna light you up!" or "Pass, pass, pass!", changing how many hits it does and how much damage it deals, in addition to adding a tracking effect whose potency increases the more Sex Pistols are loaded.
  • "Places, everyone!" sets up a Pistol on the screen to ricochet a shot off of and can be done with all of his Sex Pistols. With at least one Pistol set, Mista gains access to "Pass, pass, pass!", where he fires directly to the Sex Pistols and lets them handle all the aiming.
  • All of the Sex Pistols can be reset by using "Get back here!", allowing Mista to load the next bullet or set up for ricochets in more desirable ways.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Resolve #ASBR_MIS

Move List

Normal Moves

5L
5L
JJASBR Mista 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Mid 5 3 9 -2 +4

Mista performs a pistol whip.

  • Stubby jab, good for stopping dash-jumps.
5M
5M
JJASBR Mista 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Mid 7 4 14 -4 +2

Mista performs a kick straight outwards.

  • Good reach, good for counter-pokes.
  • Mista remains in place.
5H
5H
JJASBR Mista 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid 11 4 18 -4 +4

Mista performs a shoulder tackle.

  • Moves Mista forward.
  • Can whiff if spaced out.
  • Confirms into 623H on air hit.
2L
2L
JJASBR Mista 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
9 Low 7 2 10 -2 +4

Mista performs a crouching kick outwards.

  • Good range for a 2L, good for pokes.
2M
2M
JJASBR Mista 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
19 Low 7 4 14 -4 +2

Mista performs a slightly different crouching kick outwards.

  • Nearly identical to 2L.
  • Moves Mista forward.
2H
2H
JJASBR Mista 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Low 13 2 24 -8 HKD (+66)

Mista performs a sweeping kick.

  • Causes hard knockdown.
  • Moves Mista forward.
3H
3H
Smash!
JJASBR Mista 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Low 21 4 18 -4 +4

Mista performs a stomping kick downwards, aiming at the opponent's knees.

  • Used for combo filler.
  • Moves Mista forward.
  • Leads into a frame trap when chained from 5H/2H.
JL
j.L
JJASBR Mista Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Overhead 9 10 11 - -

Mista performs an aerial pistol whip.

  • Good for close air-to-airs.
  • Can cross up.
  • Rising j.L recovers in time to fall with any other jump normal.
JM
j.M
JJASBR Mista Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Overhead 11 8 Until L - -

Mista performs a jumping knee attack.

  • Stubby aerial, good for close air-to-airs.
  • Can cross up.
JH
j.H
JJASBR Mista Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Overhead 13 6 Until L - -

Mista performs an aerial kick outwards.

  • Mista's main jump-in normal and best cross-up button.
  • Does not hit until Mista is done swinging his leg.
  • Regardless of the height Mista is when this attack is blocked, Mista will always be plus (min. +2).

Special Moves

236X
Gonna light you up!
236L/M/H
JJASBR Mista 236L.png
Light
Light
JJASBR Mista 236M.png
Medium
Medium
JJASBR Mista 236H.png
Heavy
Heavy
JJASBR Mista 236X (Sex Pistols).png
Sex Pistols
Sex Pistols
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 12 Mid 13 - Total 26 - -4
Medium 12 Mid 17 - Total 26 -8 -4
Heavy 12 Mid 21 - Total 26 -8 -4

Mista fires his revolver.

  • Cancelable into other Special Moves after 3f.
  • Pressing the button repeatedly causes Mista to fire more bullets.
    • Mista can mix and match trajectories by pressing their respective button.
    • The 6th bullet that connects with the opponent will cause a knockdown.
  • If 4-5 Sex Pistols are loaded, the bullet launches on hit.
  • If all 6 Sex Pistols are loaded, the bullet launches and causes a hard knockdown.

L Version:

Mista shoots upwards at an angle.

  • Each version has its own IPS count.
  • Can be used for anti-airs.
  • Will curve downwards towards grounded opponents when loaded with Sex Pistols.

M Version:

Mista shoots straight forward.

  • Primary method of shooting for combos and zoning.
  • Can curve down to OTG with Sex Pistols.

H Version:

Mista shoots at the ground.

  • Can hit OTG (+60).

Sex Pistols Modifiers
Amount Loaded Damage Block Adv. (Point Blank) Hit Adv.
1 50 (25*2) +4 +10
2 60 (20*3) +10 +16
3 68 (17*4) +16 +22
4 80 (16*5) +14 -
5 90 (15*6) +18 -
6 98 (14*7) +22 -
J236X
Gonna light you up! (Air)
j.236L/M/H
JJASBR Mista Jump 236L.png
Light
Light
JJASBR Mista Jump 236M.png
Medium
Medium
JJASBR Mista Jump 236H.png
Heavy
Heavy
JJASBR Mista Jump 236X (Sex Pistols).png
Sex Pistols
Sex Pistols
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 12 Mid 21 - Until L - -
Medium 12 Mid 21 - Until L -8 (TK) -6 (TK)
Heavy 12 Mid 21 - Until L -8 (TK) -6 (TK)

While in the air, Mista fires his revolver.

  • Pressing the button repeatedly causes Mista to fire more bullets.
    • Each shot alters Mista's airborne momentum, slowing down his descent, which can be used to avoid certain HHAs.
    • Mista can mix and match trajectories by pressing their respective button.
    • The 6th bullet that connects with the opponent will cause a knockdown.
  • If 4-5 Sex Pistols are loaded, the bullet launches on hit.
  • If all 6 Sex Pistols are loaded, the bullet launches and causes a hard knockdown.

L Version

Mista shoots straight ahead.

  • Good for preventing the opponent from jumping over grounded shots.
  • Can be crouched under.

M Version

Mista shoots at a downwards angle.

  • Can hit OTG.
  • Reaches outwards a bit.

H Version

Mista shoots at a steeper angle downwards.

  • Can hit OTG.
  • Shoots almost directly beneath Mista.

Sex Pistols Modifiers
Amount Loaded Damage Block Adv. (TK Height) Hit Adv.
1 50 (25*2) +4 -
2 60 (20*3) +10 -
3 68 (17*4) +16 -
4 80 (16*5) +14 -
5 90 (15*6) +18 -
6 98 (14*7) +20 -
214X
Pass, pass, pass!
214L/M/H while Sex Pistols is deployed (Air OK)
JJASBR Mista 214X.png
Ground
Ground
JJASBR Mista Jump 214X.png
Air
Air
The powerhouse behind Mista cage setups
The powerhouse behind Mista cage setups
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 12 Mid 13 - Total 42 -20 -16
Medium 12 Mid 13 - Total 42 -20 -16
Heavy 12 Mid 13 - Total 42 -20 -16

Mista shoots towards the deployed Sex Pistols.

  • Different versions alternate between different routes.
  • Unless TKd, this move will cause Mista to float up, which can be used to stall in the air.
    • TK j.214X can be plus on block, even at point blank range.

L Version:

  • Shoots towards the nearest Pistol, then passes to the closest one to each Pistol.

M Version:

  • Shoots towards the first Pistol deployed, then fires in descending order.

H Version:

  • Shoots towards the last Pistol deployed, then passes in ascending order.
623X
I'll ask the damn questions!
623L/M/H
JJASBR Mista 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid 13 9 17 -6 -
Medium 40 Mid 19 10 22 -10 -
Heavy 50 Mid 27 11 46 -16 -8 (Horse)

Mista performs a flying knee attack.

  • Can be cancelled into from 236L/M/H.

L Version:

  • Does not have invul.
  • The easiest version to combo into.
  • Launches the opponent away on hit.
  • The only version that can be cancelled into HHA.

M Version:

  • Has invul between frames 1-15.
  • Cannot be Flash Canceled.
  • Launches the opponent further away on hit.

H Version:

  • Has invul between frames 1-28.
  • Cannot be Flash Canceled.
  • Causes crumple on ground hit.
  • Launches the opponent even further away on air hit, and leads into a hard knockdown.
  • Cannot be combo'd into from normals on grounded opponents; requires an enhanced 236L/M/H.
22M
Reload
22M
JJASBR Mista 22M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 20-40 - -

Mista reloads his revolver.

  • Manually reloads all bullets.
  • Can be canceled by any action once a single bullet is loaded.
    • Recovery is increased by 4 frames for every bullet loaded after the 1st one.
  • If cancelled into, the move's total duration is increased by 2 frames.
22H
Quick Reload
22H
JJASBR Mista 22H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 28 - -

Mista drops bullets from his hat into his revolver's chamber.

  • Costs 0.5 HH Gauge.
  • Instantly reloads all bullets.
  • Takes the same time as loading 3 bullets manually.

System Mechanics

Throw
Throw
Devastating Knee
5/4 + Any Two Attack Buttons
JJASBR Mista Throw (1).png
JJASBR Mista Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
100 (30, 70) Throw 7 2 24 - HKD (+81)

Mista grabs the opponent and knees them in the gut twice.

  • Enough time to "Reload"(5) > 66 > 236H OTG.
  • Leaves the opponent in range for TK j.236M OTG.
  • Both Throws are identical besides direction.
Assist
Assist
Gonna light you up!
JJASBR Mista Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 (12*3) Mid - - - - -

Mista fires 3 bullets from his revolver.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on 236M
5S
Time to get to work!
5S (Air OK)
JJASBR Mista 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 20 - -

Mista loads a Sex Pistol into his next bullet.

  • Loading a Sex Pistol into a bullet increases its number of hits and damage, and adds a bit of tracking, all of which increase when more Sex Pistols are loaded.
  • Can be canceled into from normals, "Reload" or "Quick Reload".
  • Uniquely, this move can also be used during these specific scenarios:
    • When Mista is moving, including while jumping and during a Dodge.
    • If Mista is in blockstun.
  • Conversely, it cannot be used on the following situations:
    • While Mista is in the middle of an attack that whiffs.
    • If Mista has no bullets available.
236S-214S
Places, everyone!
236S (Air OK) / 214S / 46S
JJASBR Mista 5S-S.png
Start
Start
JJASBR Mista 236S.png
236S Formation
236S Formation
JJASBR Mista 214S.png
214S Formation
214S Formation
JJASBR Mista 46S.png
46S Formation
46S Formation
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 32 - -

Mista places a Sex Pistol in position to ricochet bullets.

  • Can be cancelled into.
  • Only the 236S version can be used midair.
  • The 46S version will deploy 3 Pistols at a time, while the 214S and 236S versions both deploy 1 Pistol at a time.
  • Having a Pistol deployed on the field doesn't disable loading Pistols that aren't deployed into bullets.
  • If Sex Pistols are loaded into a bullet, pressing 5S while the bullet is travelling will cause all the loaded Sex Pistols to deploy at the bullet's current location.
22S
Get back here!
22S
JJASBR Mista 22S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total 40 - -

Mista recalls all Sex Pistols back to him.

  • Resets all Sex Pistols, whether deployed on the field or loaded into a bullet.
  • Can be cancelled into.

Heart Heat Attack

Aim! Aim, you idiots!
236 + Any Two Attack Buttons
JJASBR Mista HHA (1).png
JJASBR Mista HHA (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
190 (19*10) Mid 1(3)1 - Total 35 -18 -

Mista fires a shot which Sex Pistols splits into 10 pieces, covering the entire screen with shrapnel.

  • 5f punish tool.
  • Does not track Dodges.
  • Has a blindspot really close to Mista.
  • Resets all Sex Pistols and reloads all bullets.
  • Unaffected by previous Sex Pistols actions.

Great Heat Attack

My true resolve starts here!
236L+M+H
JJASBR Mista GHA (1).png
JJASBR Mista GHA (2).png
JJASBR Mista GHA (3).png
My bullets don't miss!
My bullets don't miss!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
374 (12*6+46*2+52*4+2) Mid 1(25)1 - - -64 -

Mista unloads his revolver with Sex Pistols riding a bullet each, causing them to home in on the opponent. On hit, Mista reloads his revolver and unloads again, this time with every bullet being passed between Sex Pistols to deal even more damage to the opponent as they are turned into swiss cheese.

  • Resets all Sex Pistols and reloads all bullets.
  • Unaffected by previous Sex Pistols actions.
  • Each bullet of the activator deals individual damage, meaning its damage can potentially be lowered at further ranges.
    • Damage listed assumes all bullets connect.
  • Frame advantage on hit leaves enough time to buffer 66 > TK j.236M > 66 > 236H OTG.
  • Frame disadvantage listed refers to point-blank use, which causes some bullets to miss.
    • Move is -51 on block if all 6 bullets are blocked a bit further away from point-blank.

Costumes

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
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Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
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Esidisi
Kars
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Stardust Crusaders
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Old Joseph
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Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
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Yuya
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Kira
Kosaku
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Vento Aureo
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Mista
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Steel Ball Run
Johnny
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AW Diego
Valentine
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JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh