JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol: Difference between revisions
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Avdol summons Magician's Red, who performs a sweeping kick. | Avdol summons Magician's Red, who performs a sweeping kick. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*The largest normal in his | *The largest normal in his Stand Off kit. | ||
}} | }} | ||
}} | }} | ||
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'''L version:''' | '''L version:''' | ||
*Magician's Red stays behind Avdol. | *Magician's Red stays behind Avdol. | ||
*Causes hard knockdown | *Causes hard knockdown against grounded opponents. | ||
*Launches airborne opponents | *Launches airborne opponents, doing so in different ways depending on the opponent's current state. | ||
**Causes hard knockdown if it hits a neutral airborne foe, but launches normally if they are in a juggle. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Magician's Red travels further, but with more startup. | ||
*Causes hard knockdown | *Causes hard knockdown against grounded opponents. | ||
*Launches airborne opponents | *Launches airborne opponents, doing so in different ways depending on the opponent's current state. | ||
**Causes hard knockdown if it hits a neutral airborne foe, but launches normally if they are in a juggle. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
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*The spot where the large Ankh manifests in depends on the version used. | *The spot where the large Ankh manifests in depends on the version used. | ||
*The large Ankh launches on hit. | *The large Ankh launches on hit. | ||
**The Ankh detonation hitbox is active on '''Frame 3'''. | |||
*Avdol can delay the large Ankh for up to 3 seconds by holding down the button. | *Avdol can delay the large Ankh for up to 3 seconds by holding down the button. | ||
*The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh unless it hits right before it touches the ground. | *The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh unless it hits right before it touches the ground. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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|description= | |description= | ||
Magician's Red shoots flames out of its mouth. | Magician's Red shoots flames out of its mouth. | ||
*Gargantuan, safe, slow | *Gargantuan, safe, slow Heavy normal with multiple hits, while also being disjointed. | ||
*Has enough hitstun to link into [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5L|s.5L]] if done from point-blank range. | *Has enough hitstun to link into [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5L|s.5L]] if done from point-blank range. | ||
*Arguably the best normal in his kit. | *Arguably the best normal in his kit. | ||
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|description= | |description= | ||
Magician's Red kicks downwards. | Magician's Red kicks downwards. | ||
*Big crouching | *Big crouching Light capable of chaining into itself. | ||
*Another one of his best buttons. | *Another one of his best buttons. | ||
}} | }} | ||
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Magician's Red performs a sweeping kick. | Magician's Red performs a sweeping kick. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Best used in blockstrings after | *Best used in blockstrings after Mediums. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Magician's Red swipes below. | Magician's Red swipes below. | ||
*Slow, but | *Slow, but deep enough to hit certain crouching characters from a dash-jump. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Stand 421X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 421X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_Stand_421X_(1).png | ||
|caption= | |caption=Start | ||
|image2=JJASBR_Avdol_Stand_421X_(2).png | |||
|caption2=Attack | |||
|name=Now's my chance! | |name=Now's my chance! | ||
|input=421L/M/H | |input=421L/M/H | ||
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---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Fastest version with the least amount of recovery. | *Fastest version, with the least amount of recovery but the shortest Guard Point duration. | ||
*Launches the least high out of all the versions. | *Launches the least high out of all the versions. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Moderate startup and | *Moderate startup, recovery and Guard Point duration. | ||
*Launches higher than the L version. | *Launches higher than the L version. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Has the most startup with the most recovery. | *Has the most startup, with the most recovery and the longest Guard Point duration. | ||
*Launches the highest out of all the versions. | *Launches the highest out of all the versions. | ||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
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Magician's Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand. | Magician's Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand. | ||
*Very fast HHA with moderate invulnerability on startup, making it a solid reversal tool. | *Very fast HHA with moderate invulnerability on startup, making it a solid reversal tool. | ||
*Has really good | *Has really good minimum damage after long combos, making it worth it to meter dump for extra damage. | ||
*Leads into a hard knockdown, which grants enough time to plant [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|22M]] or set up [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|s.236M]] for oki. | *Leads into a hard knockdown, which grants enough time to plant [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|22M]] or set up [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|s.236M]] for oki. | ||
}} | }} |
Revision as of 07:56, 8 July 2023
Introduction
The stern, Egyptian ally from the third part of JoJo's Bizarre Adventure, Stardust Crusaders, Muhammad Avdol is a powerful setplay character capable of melting health bars with relative ease.
- Setplay: "Crossfire Hurricane Variation" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.
- Tracking Projectile: "Flame Detector" is a slow moving projectile that homes in on the opponent regardless of their location.
Playstyle
Muhammad Avdol is a Stand character who utilizes his flames and setplay to scorch his opponents. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_AVD |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
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5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Crossfire Hurricane
236L/M/H |
---|
214X
Must I do this the hard way?
214L/M/H |
---|
22X
Crossfire Hurricane Variation
22L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Flaming Detector
236L/M/H |
---|
Stand 623X
I'll burn you to cinders!
623L/M/H |
---|
Stand 214X
HELL 2 U!
214L/M/H |
---|
Stand 421X
Now's my chance!
421L/M/H |
---|
System Mechanics
Throw
Throw
Throw Name 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Now's my chance! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
Give me four wishes instead!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Crossfire Hurricane Special
236L+M+H |
---|