JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 8): Difference between revisions
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Josuke raises his knee to do a quick attack. | Josuke raises his knee to do a quick attack. | ||
*Good range for a light attack. | *Good range for a light attack. | ||
*Josuke's fastest S-Off option. | |||
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|description= | |description= | ||
Josuke throws his leg forward. | Josuke throws his leg forward. | ||
*Decent range. | *Decent range, slightly better than 2L. | ||
*Moves Josuke slightly forward. | |||
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|description= | |description= | ||
Josuke summons Soft & Wet to throw out a punch. | Josuke summons Soft & Wet to throw out a punch. | ||
*Decent range. | *Decent range, slightly worse than 2H. | ||
*Horrible recovery for a 5H, always cancel into something else. | |||
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|description= | |description= | ||
Josuke attacks with a crouching chop. | Josuke attacks with a crouching chop. | ||
* | *Can cancel into itself. | ||
*Better range than 5L. | |||
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|description= | |description= | ||
Josuke gets on one hand and kicks the opponent twice as he twirls around. | Josuke gets on one hand and kicks the opponent twice as he twirls around. | ||
* | *Amazing range, second hit reaches further than the first. | ||
**Most range out of all S-Off normals. | |||
*Causes hard knockdown, leading into oki. | *Causes hard knockdown, leading into oki. | ||
*Can be canceled after the first hit, avoiding hard knockdown. | |||
*Horrible recovery on block, always cancel into something else on block. | |||
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|description= | |description= | ||
Soft & Wet is summoned by Josuke to do an uppercut. | Soft & Wet is summoned by Josuke to do an uppercut. | ||
* | *Hits twice. | ||
**Double heavy hitstop, so good for hitconfirms. | |||
*Better range than 5H. | |||
*Can function as an inconsistent anti-air. | |||
*Horrible recovery, always cancel into something else. | |||
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*Can only be used once per combo. | *Can only be used once per combo. | ||
*Main starter for oki situations. | *Main starter for oki situations. | ||
*Horrible recovery, always cancel into something else if your opponent is standing. | |||
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Josuke attacks with an aerial knee strike. | Josuke attacks with an aerial knee strike. | ||
*Can cross up. | *Can cross up. | ||
*Lowest hitstun, so can tick throw fastest after. | |||
*Slower startup than j.M. | |||
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*Decently active hitbox. | *Decently active hitbox. | ||
*Can cross up. | *Can cross up. | ||
*Biggest horizontal range aerial S-Off. | |||
*Fastest aerial option S-Off. | |||
**Great air-to-air. | |||
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*Decently active hitbox. | *Decently active hitbox. | ||
*Can cross up. | *Can cross up. | ||
*Large vertical hitbox, can hit most standing opponents rising. | |||
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*Has the shortest range. | *Has the shortest range. | ||
*Safe on block. | *Safe on block. | ||
**Your go-to blockstring ender. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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*Has the most range out of every version. | *Has the most range out of every version. | ||
*Great against run-ins from far, or as a whiff punish. | |||
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*Move performance is identical across all versions. | *Move performance is identical across all versions. | ||
*Launches on hit. | *Launches on hit. | ||
**Great S-off juggle starter with Flash Cancel. | |||
}} | }} | ||
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|description= | |description= | ||
Soft & Wet throws out a jab. | Soft & Wet throws out a jab. | ||
*Decent range. | *Decent range, very slightly worse than s.2L. | ||
*Fastest S-On option. | |||
*Great at stopping dash-jumps. | |||
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|description= | |description= | ||
A low kick. | A low kick. | ||
* | *Good range, slightly more than s.2M. | ||
* | *Hits low even though it's a standing normal. | ||
*Great poke, hits low and fast. | |||
}} | }} | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-4 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
Soft & Wet throws out 2 punches. | Soft & Wet throws out 2 punches. | ||
* | *Amazing range. | ||
*Low recovery, safe on block and plus on hit. | |||
}} | }} | ||
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|description= | |description= | ||
Soft & Wet attacks with a low kick. | Soft & Wet attacks with a low kick. | ||
*Decent range. | *Decent range, very slightly more than s.5L. | ||
*Can cancel into itself. | |||
**Heavily suggest canceling into s.5H after stagger, other options can whiff at max range. | |||
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|description= | |description= | ||
Soft & Wet attacks with a crouching jab. | Soft & Wet attacks with a crouching jab. | ||
*Good range. | *Good range, slightly more than s.2L. | ||
*Incredibly similar to 5M in almost every aspect, very slightly less range and 1 less damage. | |||
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Soft & Wet performs a sweeping kick. | Soft & Wet performs a sweeping kick. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Good range. | *Good range, slightly more than s.5M. | ||
}} | }} | ||
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Soft & Wet punches with a hook. | Soft & Wet punches with a hook. | ||
*Average range. | *Average range. | ||
*Fastest S-On aerial. | |||
**Great air-to-air contest. | |||
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Soft & Wet kicks forward. | Soft & Wet kicks forward. | ||
*Launches on hit. | *Launches on hit. | ||
* | *Biggest vertical range S-On aerial, can combo even at max range. | ||
**Amazing air-to-air, can combo after. | |||
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*Good vertical range. | *Good vertical range. | ||
*Can cross up. | *Can cross up. | ||
*Resets vertical momentum if used while descending. | |||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Josuke jumps backwards while Soft & Wet performs an advancing barrage of punches. | |||
*Different versions alter the distance Josuke leaps backwards, as well as Soft & Wet's speed and distance covered. | *Different versions alter the distance Josuke leaps backwards, as well as Soft & Wet's speed and distance covered. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*The final hit launches. | *The final hit launches. | ||
*All versions are safe on block, great blockstring ender. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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*Can be used as a pseudo-reversal after an opponent's successful Stylish Guard. | *Can be used as a pseudo-reversal after an opponent's successful Stylish Guard. | ||
*Great anti-air tool as it first moves Josuke out of range and then whiff punishes with Soft & Wet. | |||
}} | }} | ||
}} | }} |
Revision as of 08:28, 23 July 2023
Introduction
- This article is about the character from Part 8, JoJolion, primarily known as "Josuke 8". For information about the character from Part 4, Diamond is Unbreakable, see Josuke Higashikata (Part 4).
The primary protagonist of JoJolion, the eighth part of JoJo's Bizarre Adventure, Josuke Higashikata is a character who gains momentum by utilizing a variety of powerful okizeme setups. Josuke specializes in strong strike-throw pressure, and uses deceptive mobility to start high damage combos that lead to dangerous hard knockdown situations.
His playstyle in Stand Off revolves around closing the gap in mid-range and starting his oki setups. "So slippery!" hits Low and travels far, making it very effective at catching opponents off guard. Also, while not as good a neutral tool, "Don't mess with me." has upper-body invincibility frames, allowing Josuke to dash through even multi-hitting projectiles (i.e. Kakyoin's Emerald Splash, Narancia's bullets, Risotto's scalpels, etc.). "How to use the bubbles..." is his primary okizeme tool, creating a wall of bubbles that surround Josuke; using this move after a knockdown (such as his Throw) greatly limits the opponent's options on wake-up.
In Stand On, his gameplan is focused on applying pressure and contending in air-to-air situations using his long-range normals. s.jM in particular causes a launch animation, allowing for effective punishes against errant jumpers.
- Link Combos: Josuke is able to link from special moves into normals much more easily than other characters, being able to juggle at both midscreen and in the corner.
Josuke Higashikata 8 is a Stand character who utilizes his strong pressure and various okizeme setups to keep the opponent guessing. | |
Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_GAP #ASBR_JSK8 |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
Don't screw with me! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
So slippery!
236L/M/H |
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236X-6X
Zero Friction
236L/M/H > 6L/M/H |
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623X
Don't mess with me.
623L/M/H |
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214X
Let me take that from you.
214L/M/H |
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22X
How to use the bubbles...
22L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
|
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Stand 5M
5M
|
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Stand 5H
5H
|
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Stand 2L
2L
|
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Stand 2M
2M
|
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Stand 2H
2H
|
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Stand JL
j.L
|
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Stand JM
j.M
|
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Stand JH
j.H
|
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Special Moves
Stand 236X
The hell is your problem?!
236L/M/H |
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Stand 623X
Don't try anything funny!
623L/M/H |
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Stand 214X
I gotta win this!
214L/M/H |
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System Mechanics
Throw
Throw
I've taken your friction. 5/4 + Any Two Attack Buttons |
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Assist
Assist
So slippery! |
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5S
Stand On/Off
5S |
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Heart Heat Attack
I can steal your vision.
236 + Any Two Attack Buttons |
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Great Heat Attack
Soft & Wet
236L+M+H |
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