Acceleration of Suguri 2/Star Breaker: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(Created page with "frame|right == Introduction == OMFG I HAVE SUCH RETARDED MOVE NAMES WHO CAN TAKE ME SERIOUSLY? == Normal Moves == === WA === '''Burning Red Fla...")
 
mNo edit summary
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[image:AoS2StarBreaker.png|frame|right]]
[[File:AoS2StarBreaker.png|frame|right]]


== Introduction ==
==Introduction==
Witness this planet's end!


OMFG I HAVE SUCH RETARDED MOVE NAMES WHO CAN TAKE ME SERIOUSLY?
==Overview==
Star Breaker is the 2nd of aos2's 3 boss characters, her gimmick is once again having red and blue attacks, though in her case they apply different kind of debuffs, with her red attacks allowing her to raise her opponents heat and prevent cooling down while her blue attacks drain them of meter.


== Normal Moves ==
In game, Star Breaker is a melee heavy zoner type character that heavily relies on constant zoning with her bombs to keep applying debuffs to her opponent, having to set up constant bomb fields to not only apply pressure but also hide behind.


=== WA ===
Due to her low speed and somewhat poor cover options outside of bombs Star Breaker is one of the less good characters of this game, though is still one of the more viable low tiers.


'''Burning Red Flame'''
'''Difficulty: Hard'''


* Press WA [Melee]
Having a bunch of bad matchups really doesn't help, Star Breaker relies on constant micromanaging of her bombs to seek cover in order to not heat up and get exploded by her opponent, this mixed with her requiring a level of player fundamentals makes her not a very simply character to get behind.
** Damage: 64x5
** Star Breaker charges at the enemy with fire coming out of her palms. Attack will come out but not do any damage if there is not enough Energy. Upon the third hit, the enemy is set ablaze. While ablaze, any attack that the enemy is hit with increases their heat.


'''Frightening Incoming Sparks'''
==Move List==


* Dash + WA [Ballistic]
please note: energy usage is estimated
** Damage: 200xn
===Regular Weapons===
** Shoots 6 fireballs that spread outwards before curving back inwards. Generates heat wells upon impact for a very short time.
{{MoveData-AOS2
| name            = Burn in Crimson Flames
| image            =
| icon            = a
<!------------------>
| type            = Direct
| energy          = Primary: 25%, 10%, 15% (50% total)
| shots            = -
<!------------------>
| damage          = 180, 120, 140 (440 total)
| metergain        = ?
| grazedgain      = ?
<!------------------>
| startup          = 1st hit: 17, 2nd hit: 16, 3rd hit 16
| canceledrecovery = 9 (after 1st attack)
| fullrecovery    = 34 (after 1st attack)
<!------------------>
| description      =Close-range melee attack. After the first hit connects mash the button for two follow-up hits. The third hit sets the opponent on fire. When the opponent is on fire any damage they take will increase thier heat and thier heat will decrease at a slower rate than usual. If you attempt to use this attack without enough energy, it still comes out but will not hit.
}}
{{MoveData-AOS2
| name            = Fear the Approaching Sparks
| image            =
| icon            = d
| icon2            = a
<!------------------>
| type            = Ballistic
| energy          = Primary: 5-95%
| shots            = 1-6
<!------------------>
| damage          = 200x
| metergain        = ?
| grazedgain      = ?
<!------------------>
| startup          = 21
| canceledrecovery = 0
| fullrecovery    = 4
<!------------------>
| description      =Throws out multiple fireballs, amount depends on remaining energy (maximum of 6). On contact they explode into flames. When the opponent is inside the flames thier heat increases over time.
}}
{{MoveData-AOS2
| name            = Count Your Last Moments
| image            =
| icon            = b
<!------------------>
| type            = Ballistic
| energy          = Sub: 45%
| shots            = 2
<!------------------>
| damage          = 300x
| metergain        = ?
| grazedgain      = ?
<!------------------>
| startup          = 15
| canceledrecovery = 6
| fullrecovery    = 21
<!------------------>
| description      =Shoots 2 bombs that home in on the opponent. They can stick onto the opponent or just about anything else solid, then explode shortly after. The opponent can shield while they're stuck on, which will destroy them.
}}
{{MoveData-AOS2
| name            = Shiver in the Invisible Murderous Intent
| image            =
| icon            = hold
| icon2            = b
<!------------------>
| type            = Ballistic
| energy          = Sub: 10-95%
| shots            = 1-6
<!------------------>
| damage          =
| metergain        = ?
| grazedgain      = ?
<!------------------>
| startup          = 13-43 (depending on bomb count)
| canceledrecovery = 13-37 (depending on bomb count)
| fullrecovery    = 23-47 (depending on bomb count)
<!------------------>
| description      =Throws out a bomb. Button can be held down longer to throw multiple bombs. Bombs explode shortly after being placed or if the opponent gets too close to them. Explosions can hit multiple times. While placing the bombs, their position can be adjusted slightly by holding the joystick in any direction.
}}


=== WB ===
=== Special Weapons ===  
{{MoveData-AOS2
| name            = Melt in the Azure Flame
| image            =
| icon            = s
| icon2            = a
<!------------------>
| type            = Direct
| energy          = Primary: 25%, 10%, 15% (50% total)
| shots            = -
<!------------------>
| damage          = 180, 120, 140 (440 total)
| metergain        = ?
| grazedgain      = ?
<!------------------>
| startup          = 1st hit: 17, 2nd hit: 16, 3rd hit 16
| canceledrecovery = 9 (after 1st attack)
| fullrecovery    = 34 (after 1st attack)
<!------------------>
| description      =Mostly the same as regular A, but when the opponent is on fire they lose hyper gauge over time instead of gaining heat from damage.
}}
{{MoveData-AOS2
| name            = Be Charred in the Burning Death Crisis
| image            =
| icon            = s
| icon2            = b
<!------------------>
| type            = Beam
| energy          = Sub: 40%
| shots            = 2
<!------------------>
| damage          = 60x
| metergain        = ?
| grazedgain      = ?
<!------------------>
| startup          = 11
| canceledrecovery = 15
| fullrecovery    = 30
<!------------------>
| description      =Places two turrets that fire a full screen laser that slowly aims inward. The turrets are techinally considered ballistics and can be destoryed.
}}


'''Countdown to the Time of Death'''
=== Hyper Attacks ===
{{MoveData-AOS2
| name            = Let the Sea of Flame Embrace You
| image            =
| icon            = h
<!------------------>
| type            = Direct
| energy          = -
| shots            = -
<!------------------>
| damage          = 400-1500 (depending on distance travelled)
| metergain        = ?
| grazedgain      = ?
<!------------------>
| startup          = 21-76 (depending on distance travelled)
| canceledrecovery = 30
| fullrecovery    = 50
<!------------------>
| description      =Charging melee attack that travels across the entire stage. If it hits the opponent they get dragged along. Doesn't deal damage until it reaches the wall. Damage depends on the distance the attack travelled and is not affected by heat.
}}
{{MoveData-AOS2
| name            = Suffer from the Inevitable Death Crisis
| image            =
| icon            = d
| icon2            = h
<!------------------>
| type            = Beam
| energy          = -
| shots            = 8
<!------------------>
| damage          = 60x
| metergain        = ?
| grazedgain      = ?
<!------------------>
| startup          = 6
| canceledrecovery = 35
| fullrecovery    = 55
<!------------------>
| description      =Places 8 turrets that fire a full screen laser. The turrets slowly move around in a circle formation.
}}
{{MoveData-AOS2
| name            = Take Your Dying Breath
| image            =
| icon            = b
| icon2            = h
<!------------------>
| type            = Ballistic
| energy          = -
| shots            = 11
<!------------------>
| damage          = 300x
| metergain        = ?
| grazedgain      = ?
<!------------------>
| startup          = 41
| canceledrecovery = 11
| fullrecovery    = 35
<!------------------>
| description      =Fires 11 regular B bombs.
}}
{{MoveData-AOS2
| name            = Accept Your Doom
| image            =
| icon            = s
| icon2            = h
<!------------------>
| type            = Direct
| energy          = -
| shots            = -
<!------------------>
| damage          = 840
| metergain        = ?
| grazedgain      = ?
<!------------------>
| startup          = 31
| canceledrecovery = 10
| fullrecovery    = 30
<!------------------>
| description      =Command grab. If it connects the opponent gets hit by a bunch of bomb explosions.
}}


* Press WB [Ballistic]
=== Accel Hyper ===
** Damage: 300x2
{{MoveData-AOS2
** 2 mines are sent out and, after a moment, quickly home in on the enemy. They can stick to the enemy, the stage boundary, and certain other things like Nanako's bits.  Damage is unaffected by heat.
| name            = Witness the Final Moment of This Planet
 
| image            =
'''Shivering Hidden Killing Intent'''
| icon            = s
 
| icon2            = b
* Hold WB [Ballistic]
| icon3            = h
** Damage: 150xn
<!------------------>
** Up to 6 mines are sent out close to the enemy's position. Each mine can do up to 3 hits. Explodes more quickly when the mine is closer to the enemy.
| type            = Direct
 
| energy          = -
=== SP ===
| shots            = 1
 
<!------------------>
'''Melting Blue Flame'''
| damage          = 110x
 
| metergain        = ?
* Press SP + WA [Melee]
| grazedgain      = ?
** Damage: 64x5
<!------------------>
** Star Breaker charges at the enemy with blue fire coming out of her palms. Attack will come out but not do any damage if there is not enough Energy. Upon the third hit, the enemy is set ablaze in blue fire. While ablaze, the enemy's meter will steadily decrease.
  | startup          = 79
 
| canceledrecovery = 5
'''Burning Hot Edge of Death'''
  | fullrecovery    = 45
 
<!------------------>
* Press SP + WB [Beam]
  | description      =A very wide full screen laser. Can be slightly aimed by pushing the joystick.
** Damage: 60xn
}}
** 2 ball-shaped turrets come out and fire beams that sweep from out to in. Does a maximum of 6 hits when around half a stage away.
 
== Hyper Attacks ==
 
=== Hyper A: Embrace the Sea of Flames ===
 
* Execution: WA + Hyper
** Damage: 400-1500 [Melee]
** Star Breaker engulfs herself in fire and charges at the enemy. Damage depends on the distance she travels before impact. Damage is unaffected by heat.
 
=== Hyper B: Suffer from this Inescapable Purgatory ===  
 
* Execution: Dash + Hyper
** Damage: 60xn [Beam]
** 8 turrets come out and fire beams that sweep almost all around Star Breaker's position.
 
=== Hyper C: Approaching Time of Death ===
 
* Execution: WB + Hyper
** Damage: 300xn [Ballistic]
** 11 sticky mines are sent out in a spread. The mines' direction can be changed a bit by dashing in front of them. Damage is unaffected by heat.
 
=== Hyper D: Accept Your Fate of Destruction ===
 
* Execution: SP + Hyper
** Damage: 120x7 [Melee]
** Star Breaker dashes toward the enemy for a short distance. If it lands, she will grab the enemy and explode 7 mines in the enemy's face. Grabbing a burning target causes them to gain about 40% heat before the mines detonate.
 
=== Accel Hyper: Witness This Star's End ===
 
* Execution: SP + WB + Hyper
** Damage:110x11 [Direct]
** Star Breaker shoots a very wide beam. The direction of the beam can be rotated slightly while firing.
 
== Strategies ==


{{AOS2}}
{{AOS2}}


[[Category:Acceleration of Suguri X 2]]
[[Category:Acceleration of Suguri 2]]

Latest revision as of 12:07, 4 August 2023

AoS2StarBreaker.png

Introduction

Witness this planet's end!

Overview

Star Breaker is the 2nd of aos2's 3 boss characters, her gimmick is once again having red and blue attacks, though in her case they apply different kind of debuffs, with her red attacks allowing her to raise her opponents heat and prevent cooling down while her blue attacks drain them of meter.

In game, Star Breaker is a melee heavy zoner type character that heavily relies on constant zoning with her bombs to keep applying debuffs to her opponent, having to set up constant bomb fields to not only apply pressure but also hide behind.

Due to her low speed and somewhat poor cover options outside of bombs Star Breaker is one of the less good characters of this game, though is still one of the more viable low tiers.

Difficulty: Hard

Having a bunch of bad matchups really doesn't help, Star Breaker relies on constant micromanaging of her bombs to seek cover in order to not heat up and get exploded by her opponent, this mixed with her requiring a level of player fundamentals makes her not a very simply character to get behind.

Move List

please note: energy usage is estimated

Regular Weapons

Burn in Crimson Flames
Weapon A
[[File: | 400x400px]]
Type Energy Shots
Direct Primary: 25%, 10%, 15% (50% total) -
Damage Meter Gain Grazed Meter Gain
180, 120, 140 (440 total) ? ?
Startup Canceled Recovery Full Recovery
1st hit: 17, 2nd hit: 16, 3rd hit 16 9 (after 1st attack) 34 (after 1st attack)
Close-range melee attack. After the first hit connects mash the button for two follow-up hits. The third hit sets the opponent on fire. When the opponent is on fire any damage they take will increase thier heat and thier heat will decrease at a slower rate than usual. If you attempt to use this attack without enough energy, it still comes out but will not hit.
Fear the Approaching Sparks
DashWeapon A
[[File: | 400x400px]]
Type Energy Shots
Ballistic Primary: 5-95% 1-6
Damage Meter Gain Grazed Meter Gain
200x ? ?
Startup Canceled Recovery Full Recovery
21 0 4
Throws out multiple fireballs, amount depends on remaining energy (maximum of 6). On contact they explode into flames. When the opponent is inside the flames thier heat increases over time.
Count Your Last Moments
Weapon B
[[File: | 400x400px]]
Type Energy Shots
Ballistic Sub: 45% 2
Damage Meter Gain Grazed Meter Gain
300x ? ?
Startup Canceled Recovery Full Recovery
15 6 21
Shoots 2 bombs that home in on the opponent. They can stick onto the opponent or just about anything else solid, then explode shortly after. The opponent can shield while they're stuck on, which will destroy them.
Shiver in the Invisible Murderous Intent
HoldWeapon B
[[File: | 400x400px]]
Type Energy Shots
Ballistic Sub: 10-95% 1-6
Damage Meter Gain Grazed Meter Gain
? ?
Startup Canceled Recovery Full Recovery
13-43 (depending on bomb count) 13-37 (depending on bomb count) 23-47 (depending on bomb count)
Throws out a bomb. Button can be held down longer to throw multiple bombs. Bombs explode shortly after being placed or if the opponent gets too close to them. Explosions can hit multiple times. While placing the bombs, their position can be adjusted slightly by holding the joystick in any direction.

Special Weapons

Melt in the Azure Flame
SubWeapon A
[[File: | 400x400px]]
Type Energy Shots
Direct Primary: 25%, 10%, 15% (50% total) -
Damage Meter Gain Grazed Meter Gain
180, 120, 140 (440 total) ? ?
Startup Canceled Recovery Full Recovery
1st hit: 17, 2nd hit: 16, 3rd hit 16 9 (after 1st attack) 34 (after 1st attack)
Mostly the same as regular A, but when the opponent is on fire they lose hyper gauge over time instead of gaining heat from damage.
Be Charred in the Burning Death Crisis
SubWeapon B
[[File: | 400x400px]]
Type Energy Shots
Beam Sub: 40% 2
Damage Meter Gain Grazed Meter Gain
60x ? ?
Startup Canceled Recovery Full Recovery
11 15 30
Places two turrets that fire a full screen laser that slowly aims inward. The turrets are techinally considered ballistics and can be destoryed.

Hyper Attacks

Let the Sea of Flame Embrace You
Hyper
[[File: | 400x400px]]
Type Energy Shots
Direct - -
Damage Meter Gain Grazed Meter Gain
400-1500 (depending on distance travelled) ? ?
Startup Canceled Recovery Full Recovery
21-76 (depending on distance travelled) 30 50
Charging melee attack that travels across the entire stage. If it hits the opponent they get dragged along. Doesn't deal damage until it reaches the wall. Damage depends on the distance the attack travelled and is not affected by heat.
Suffer from the Inevitable Death Crisis
DashHyper
[[File: | 400x400px]]
Type Energy Shots
Beam - 8
Damage Meter Gain Grazed Meter Gain
60x ? ?
Startup Canceled Recovery Full Recovery
6 35 55
Places 8 turrets that fire a full screen laser. The turrets slowly move around in a circle formation.
Take Your Dying Breath
Weapon BHyper
[[File: | 400x400px]]
Type Energy Shots
Ballistic - 11
Damage Meter Gain Grazed Meter Gain
300x ? ?
Startup Canceled Recovery Full Recovery
41 11 35
Fires 11 regular B bombs.
Accept Your Doom
SubHyper
[[File: | 400x400px]]
Type Energy Shots
Direct - -
Damage Meter Gain Grazed Meter Gain
840 ? ?
Startup Canceled Recovery Full Recovery
31 10 30
Command grab. If it connects the opponent gets hit by a bunch of bomb explosions.

Accel Hyper

Witness the Final Moment of This Planet
SubWeapon BHyper
[[File: | 400x400px]]
Type Energy Shots
Direct - 1
Damage Meter Gain Grazed Meter Gain
110x ? ?
Startup Canceled Recovery Full Recovery
79 5 45
A very wide full screen laser. Can be slightly aimed by pushing the joystick.


General
Basics
Changelog
Controls
FAQ
HUD
Characters
Alte
Hime
Iru
Kae
Kyoko
Mira
Nanako
Nath
Saki
Sham
Sora
Star Breaker
Suguri
Sumika
Tsih