JoJo's Bizarre Adventure: All-Star Battle R/Gyro Zeppeli: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 1,243: | Line 1,243: | ||
Gyro, galloping forward on horseback, launches a singularly powerful Steel Ball imbued and cloaked with Complete Golden Spin Energy. If it lands, the Steel Ball will shred into the opponent's torso, before Ball Breaker appears in front of them and funnels itself into the Steel Ball, dramatically increasing its power and rotation speed. | Gyro, galloping forward on horseback, launches a singularly powerful Steel Ball imbued and cloaked with Complete Golden Spin Energy. If it lands, the Steel Ball will shred into the opponent's torso, before Ball Breaker appears in front of them and funnels itself into the Steel Ball, dramatically increasing its power and rotation speed. | ||
*Can only be used while Mounted. Will force Gyro into Mount Mode if Dismounted when activated, increasing startup. | *Can only be used while Mounted. Will force Gyro into Mount Mode if Dismounted when activated, increasing startup. | ||
* | *Automatically triggers Golden Spin Mode upon use. | ||
*Valkyrie, while running forward after Gyro mounts it, features a non-damaging hitbox that confirms into the GHA. | *Activation is a projectile that reaches fullscreen and has slight tracking upon being thrown. | ||
**Valkyrie, while running forward after Gyro mounts it, features a non-damaging hitbox that confirms into the GHA. | |||
*Has a special animation if used against [[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine|Valentine]]. | *Has a special animation if used against [[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine|Valentine]]. | ||
**This special animation has the side effect of affecting the amount of hits, generally resulting in Valentine taking more damage from this move at high damage scaling. | **This special animation has the side effect of affecting the amount of hits, generally resulting in Valentine taking more damage from this move at high damage scaling. |
Revision as of 15:08, 15 August 2023
Introduction
The deuteragonist from Steel Ball Run, the seventh part of JoJo's Bizarre Adventure, Gyro Zeppeli is focused around resource management that rewards the player with higher damage and improved special moves. Gyro's moveset allows him to play footsies and perform strike/throw mixups. As a Mount character, Gyro also has access to Mounted Mode, which gives him access to a separate moveset along with altered movement (in a similar way to characters with the Stand style). He also uses his unique Spin Gauge and Steel Ball mechanics to pressure and mix up opponents from up close. He has good moves and buttons for footsies, as some moves will reach fairly far out and the normals that do so can be made safe via "Spin" (both Mounted and Dismounted).
- Mounted: While on his horse, Gyro cannot be downed by a sweep, be thrown, or be crumpled, but also loses access to Stylish Evade, Stylish Guard, and Throw.
- Holy Corpse Parts: Gyro can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
- Spin Gauge: Gyro is the only character with the Spin Gauge, which alters the damage his Steel Balls do; if fully filled, Gyro will enter a special install that enhances his Steel Balls even further.
Gyro Zeppeli is a Mounted character who utilizes his Steel Balls and Spin Gauge to attack from a comfortable range. | |
Pros | Cons |
|
|
Spin Gauge & Steel Balls
The Spin Gauge functions as a unique mechanic that controls Gyro's Steel Balls.
Lying above the Heart Heat Gauge, the Spin Gauge features two Steel Ball icons that notify when Steel Balls are available. If sent out, the icons will become greyed out, showing that they're unable to be used.
The Spin Gauge itself drains over time and with Steel Ball use, and can be refilled by using "Spin" (whether Mounted or Dismounted) or GHA. The higher the gauge is filled, the more damage Gyro's Steel Ball special moves will do. Moreover, once it is completely filled, Gyro enters Golden Spin Mode: while active, Gyro's Spin Gauge becomes a timer for an install where all of his special moves are enhanced.
Holy Corpse
Owing to his status as a Steel Ball Run character, whenever Gyro is one of the combatants, three parts of the Holy Corpse will spawn over time across the stage. Gyro can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Gyro with a buff that lasts until said part is lost via being knocked down, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two Steel Ball Run characters (Johnny, another Gyro, Diego, AW Diego, or Valentine) happen to face each other, they'll be forced to fight for them.
For Gyro, the buffs applied are the following:
- Template:NotationIcon-JJASBR One: Gyro gains access to "Scan" (both Mounted and Dismounted) as well as its follow-up.
- Template:NotationIcon-JJASBR Two: Gyro's Steel Ball special moves gain Super Armor.
- Template:NotationIcon-JJASBR Three: Gyro enters Golden Spin Mode, which lasts until the Holy Corpse part is dropped.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mounted | 900 | Rumble | #ASBR_GYR |
Move List
Dismounted
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
- Data listed in [] is for Golden Spin Mode.
236X
Spin, spin!
236L/M/H |
---|
236X-X
Spin, spin! (Follow-up)
236L/M/H > L/M/H |
---|
623X
I'm gonna throw it away!
623L/M/H |
---|
214X
Raaaaugh!
214L/M/H |
---|
22M
Spin
22M |
---|
236S
Scan
236S |
---|
236S-236S
Scan (Follow-up)
236S > 236S |
---|
Mounted
Normal Moves
Mounted 5L
5L
|
---|
Mounted 5M
5M
|
---|
Mounted 5H
5H
|
---|
Mounted 2L
2L
|
---|
Mounted 2M
2M
|
---|
Mounted 2H
2H
|
---|
Mounted JL
j.L
|
---|
Mounted JM
j.M
|
---|
Mounted JH
j.H
|
---|
Special Moves
- Data listed in [] is for Golden Spin Mode.
Mounted 236X
Spin, spin!
236L/M/H |
---|
Mounted 236X-X
Spin, spin! (Follow-up)
236L/M/H > L/M/H |
---|
Mounted 623X
Run wild, run free!
623L/M/H |
---|
Mounted 214X
Winds from Mexico
214L/M/H |
---|
Mounted 22M
Spin
22M |
---|
Mounted 236S
Scan
236S |
---|
Mounted 236S-236S
Scan (Follow-up)
236S > 236S |
---|
System Mechanics
Throw
Throw
Can only spin for a bit! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Raaaaugh! |
---|
5S
Mounting
5S |
---|
4S
I toughened my skin.
4S |
---|
Heart Heat Attack
One moooore shot!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Ball Breaker
236L+M+H |
---|