Fate Unlimited Codes/Lancer: Difference between revisions
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| version =623C | | version =623C | ||
| header = no | | header = no | ||
| damage = | | damage =1550 | ||
| guard =All | | guard =All | ||
| cancel =R, A | | cancel =R, A | ||
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| description =Lancer spins his spear over his head while stepping forward. This is an important combo tool. | | description =Lancer spins his spear over his head while stepping forward. This is an important combo tool. | ||
*This move has 7 hits, dealing 150 base damage for up to 6 times during the twirling and finish with 650 base damage with the slam. The slam also does 50% meter damage | |||
*This move has invincibility from frame 1 to 20 | |||
*Proration: 10% | |||
*Cost: 30% meter | |||
*Proration: | |||
}} | }} |
Revision as of 04:21, 31 August 2023
Lancer | |
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Health | 9,500 |
Prejump | 4 |
Backdash | 20F (Invulnerable 1-10) |
Weight | Medium |
Introduction
Lancer abuses his long range to safely open up opponents. Has an upper body invincible command dash (214X) that allows him to get around and get big punishes on characters attempting to zone. He has consistent high damage and is a potent threat vs the entire cast thanks to the versatility his tools give him.
Normals
5A
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2A
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5B
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2B
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5C
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2C
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6C
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j.A
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j.B
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j.C
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6A+B
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Specials
236X
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623X
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214X
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j.236X
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Supers (WIP)
236236A
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236236B
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j.236236B
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236236C (Grail Super)
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Combos (WIP)
Midscreen
Starter Combo | 1861DMG
- 5B > 2C > 6C > jump(9)> j.B > j.C > j.236C
- A very basic combo. This is just to get your feet wet but move away from this combo when you can. Works in the corner.
Standard Combo | 3138DMG
- 5B > 2C > 6C > jump(9) > ff j.B > land 2C > 6C > jump (9) > ff j.B > land 2C > 6C > super jump (9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- Standard combo and one to strive for before really optimizing. Works in the corner.
Combo From Grounded 5C | 3262DMG
- 5B > 5C > 214A~A > jump(9) > j.236C => delay j.B > land 2B > 6C > jump(9) > ff j.B > land 2C > 6C > super jump(9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- A combo from a string into grounded 5C. When doing pressure you don't want to go into 2C so this confirm is good if you want to apply safe pressure with 5C > 214A~D. If you confirm the hit, go into 21A~A. Works in the corner.
Advanced Combo from Grounded 5C | 3754DMG (or 4884 with RC) - (Video Demonstration)
- 5B → 5C → 214A~A → 2147C~A → jump back(7) → j.C → j.236C → j.B → 2C → 6C → 214A~B → 6C → [214X~Ax]x4 → 62369A → 62369B → RC → 6C → 214C~B → 6C → [214X~Ax]x4 → 62369A → 62369B
- A transition from 5C into the kick loop
RC Extension After 623C
Standard RC extension
- RC > 2C > 6C > super jump(9) > ff j.A > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- Standard RC extension. Works on everyone except on Berserker. Against him, omit the first 2C. Works in the corner