JoJo's Bizarre Adventure: All-Star Battle R/Wamuu: Difference between revisions
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=Normal: 38<br>Mode 1: 39<br> | |damage=Normal: 38<br>Mode 1: 39<br>Mode 2/3: 40 | ||
|guard=Mid | |guard=Mid | ||
|startup=13 | |startup=13 | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=Normal: 20 (10*2)<br>Mode 1: 22 (11*2)<br> | |damage=Normal: 20 (10*2)<br>Mode 1: 22 (11*2)<br>Mode 2/3: 24 (12*2) | ||
|guard=Low | |guard=Low | ||
|startup=11(2)1 | |startup=11(2)1 | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=Normal: | |damage=Normal: 34<br>Mode 3: 46 | ||
|guard=Mid | |guard=Mid | ||
|startup=27 | |startup=27 | ||
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|description= | |description= | ||
Wamuu takes a step forward and attacks with a clothesline. | Wamuu takes a step forward and attacks with a clothesline. | ||
*Causes crumple on | *Causes crumple on hit. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
* | *Affected by Modes. | ||
** | **Guard Damage increases with each Mode. | ||
**Gains increased damage and Super Armor during startup while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=Normal: 40<br>Mode 1: | |damage=Normal: 40<br>Mode 1: 41<br>Mode 2: 42<br>Mode 3: 48 | ||
|guard=Overhead | |guard=Overhead | ||
|startup=15 | |startup=15 | ||
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|description= | |description= | ||
Wamuu performs an upwards reverse kick while summoning a current of wind. | Wamuu performs an upwards reverse kick while summoning a current of wind. | ||
*The damage, range and recovery frames is determined by the version used. | |||
*Large vertical range, able to catch super jumps. | *Large vertical range, able to catch super jumps. | ||
*All versions launch opponents on their final hit. | *All versions launch opponents on their final hit. | ||
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|description= | |description= | ||
Wamuu follows up his front flip with a kick. | Wamuu follows up his front flip with a kick. | ||
*Causes knockback on hit | *The range and recovery frames is determined by the version used. | ||
*Causes knockback on hit and triggers a wallbounce. | |||
*Can be Flash Canceled for blockstrings or safety. | *Can be Flash Canceled for blockstrings or safety. | ||
*Affected by Modes. | *Affected by Modes. | ||
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|description= | |description= | ||
Wamuu somersaults and unleashes a downward swipe. | Wamuu somersaults and unleashes a downward swipe. | ||
* | *The distance and trajectory Wammu covers is determined by the version used. | ||
*Causes a groundbounce on hit. | |||
*Affected by Modes. | *Affected by Modes. | ||
**All versions gain increased distance and become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active. | **All versions gain increased distance and become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active. | ||
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|description= | |description= | ||
Wamuu brings out a broken column and smashes the opponent with it. | Wamuu brings out a broken column and smashes the opponent with it. | ||
*Can only be used when the opponent is downed, but can be timed to attack while they stand up. | |||
**Causes a groundbounce on hit against grounded opponents. | |||
**Cannot hit airborne opponents at all. | |||
*Affected by Modes. | *Affected by Modes. | ||
*Builds a good chunk of meter; key to Wamuu's meter building routes normally and in Mode 3. | *Builds a good chunk of meter; key to Wamuu's meter building routes normally and in Mode 3. | ||
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While in the air, Wamuu unleashes a downward swipe. | While in the air, Wamuu unleashes a downward swipe. | ||
* | *The momentum applied to Wammu is determined by the version used. | ||
*Causes a groundbounce on hit. | |||
*Can create ambiguous mixups when used during a jump directly over an opponent | *Can create ambiguous mixups when used during a jump directly over an opponent | ||
*TK-able with practice, creating a low | *TK-able with practice, creating a low height overhead important to his mix-ups. | ||
*Affected by Modes. | *Affected by Modes. | ||
**All versions become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active. | **All versions become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active. | ||
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Wamuu leans forward and spins the wires on his headgear into a vortex. | Wamuu leans forward and spins the wires on his headgear into a vortex. | ||
*The final hit launches opponents. | *The final hit launches opponents. | ||
*Can be extended by pressing S repeatedly. Data [] is for the extended versions. | *Can be extended by pressing S repeatedly. Data in [] is for the fully extended versions. | ||
*Pulls the opponent in from anywhere on the screen in front of Wamuu | *Pulls the opponent in from anywhere on the screen in front of Wamuu. | ||
*Destroys non-GHA projectiles. | *Destroys non-GHA projectiles. | ||
*Can be Flash Canceled for combo potential. | *Can be Flash Canceled for combo potential. | ||
*Has hitboxes on the left and right of the move, catching opponents who only SG once. | *Has hitboxes on the left and right sides of the move, catching opponents who only SG once. | ||
*Affected by Modes. | *Affected by Modes. | ||
** | **Each Mode increases damage, Guard Damage, chip damage, pull strength/distance, and duration. | ||
*'''IMPORTANT:''' While the initial | *'''IMPORTANT:''' While the initial hitbox present in the pull applies hitstun, at some ranges they can recover before reaching Wamuu, allowing for time to input SGs, HHAs, or GHAs to punish him. Be prepared to Flash Cancel or suffer damage on a wrong read. | ||
}} | }} | ||
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*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X|214H]] > [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X-X|H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X|214H]] > [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X-X|H]] | ||
*Causes knockback on hit. | *Causes knockback on hit and triggers a wallbounce. | ||
}} | }} | ||
}} | }} | ||
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Activates Vapor Barrier. | Activates Vapor Barrier. | ||
*Costs 1 HH Gauge. | *Costs 1 HH Gauge. | ||
*Using an HHA during Vapor Barrier will remove its meter cost. | *Using an HHA during "Vapor Barrier" will remove its meter cost. | ||
*Has a decent amount of recovery frames, making it impossible to use as a call-out against zoning. | *Has a decent amount of recovery frames, making it impossible to use as a call-out against zoning. | ||
*Makes Wamuu invisible and immune to every projectile except for HHA/GHA-based ones. | *Makes Wamuu invisible and immune to every projectile except for HHA/GHA-based ones. |
Revision as of 17:17, 2 September 2023
Introduction
Wamuu, honored strategist and villain in Battle Tendency, the second part of JoJo's Bizarre Adventure, is a footsies-focused mix-up and guard-crushing monster. Thanks to his tall stature and long reach, he can access great normals such as 5M, 5H, 2H, and j.H. He possesses a variety of mixup tools: "I, Wamuu, will now consider you to be worthy prey!" gives him an overhead and decent left-right mix, while "He bent backwards!" can let him cancel his pressure to bait Stylish Guard or catch the opponent's mashing. Another strength is Wamuu's ability to consistently anti-air, with variations of "Never stand in my shadow!" and great standing normals. This all works well with his qualities as a Stone Mask character, allowing him to gain health back as he puts the opponents in ruthless blockstrings.
Like his fellow Pillar Men, Wamuu has access to Modes in order to enhance his abilites; uniquely, he is also the most complex user, possessing 3 different Modes that all affect his normals, special moves, combos, and pressure. Each one also increases the Guard Damage and chip damage of his various special moves, including "Raging Tornado Aftermath!", which can both pull in opponents and destroy projectiles. With mastery of each Mode and the benefits they provide, Wamuu can be thoroughly equipped for any situation or match-up.
That being said, the most honorable of the Pillar Men does have his drawbacks, the top being his lack of normal movement options: as one of two characters who lack the ability to run (the other being Johnny while Dismounted), he cannot dash-jump or dash-cancel buttons like other characters. Wamuu can also be resource-intensive, as entering either "Wind Mode" or "Vapor Barrier" prevents him from gaining meter, which he desperately needs to Flash Cancel for combos, invest in HHA for damage, or make himself safe after a wrong read. Those who enjoy playing a strong, offensive/defensive mid-range game with the ability to augment their gameplan on the fly, would certainly enjoy the master of the winds.
- Stone Mask: Wamuu incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Modes: Wamuu has three different installs, all of which change the properties on his normals and special moves.
- Step Dash: In place of a run, Wamuu possesses a step dash, which covers a longer distance than most dashes at the cost of not being cancelable.
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Pros | Cons |
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Modes
Wamuu has access to several installs in order to enhance his abilities.
- Wind Mode (Mode 1) is activated by pressing the Style button, and costs no meter. With the quick start up of this mode, it can be used to extend combos. This Mode enhances Wamuu's special moves by increasing their damage and adding other properties, such as brief invisibilty (which brings immunity against most projectiles). This Mode also shortens Wamuu's jump arc in addition to making said jump faster.
- Vapor Barrier (Mode 2) is activated by pressing 22S, and costs one HH Gauge. This Mode further enhances Wamuu's special moves, in addition to making Wamuu invisible and immune to most projectiles. Wamuu's jump is at its fastest (and his jump arc at its shortest) in this Mode.
- I shall see with the wind. (Mode 3) is Wamuu's final install, and is activated by pressing 63214+two attack buttons. For the cost of two HH Gauges, Wamuu enhances his special moves the most, gains access to "Whooosh!", and can deal chip damage with his normals. Unlike the previous Modes, Wamuu's jump is not altered in any way (but the damage on his aerial attacks does increase).
The following moves are affected by all Modes:
- Never stand in my shadow!
- He bent backwards!
- I, Wamuu, will now consider you to be worthy prey!
- Victim of your own delusion
- Raging Tornado Aftermath!
The tradeoff for using Mode is that while in "Wind Mode" and "Vapor Barrier", Wamuu is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA or GHA, or is forcefully knocked out of the install by taking a hard knockdown. Additionally, activating "I shall see with the wind." locks Wamuu out of his other two installs for the rest of the match, each of which have their own advantages.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Mode | 950 | Rumble | #ASBR_WAM #ASBR_WMU |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6H
6H
With the strength of a pillar! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
623X
Never stand in my shadow!
623L/M/H |
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214X
He bent backwards!
214L/M/H |
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214X-X
He bent backwards! (Follow-Up)
214L/M/H > L/M/H |
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421X
I, Wamuu, will now consider you to be worthy prey!
421L/M/H |
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22H
Victim of your own delusion
22H |
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J421X
I, Wamuu, will now consider you to be worthy prey! (Air)
j.421L/M/H |
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236S
Raging Tornado Aftermath!
236S |
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System Mechanics
Throw
Throw Go for the throat and lungs! 5/4 + Any Two Attack Buttons Forward Forward Back Back
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Assist
Assist
He bent backwards! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Wind Mode 5S Animation Animation Mode On Mode On
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22S
Vapor Barrier 22S Animation Animation Mode On Mode On
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63214XX
I shall see with the wind. 63214 + Any Two Attack Buttons Animation Animation Mode On Mode On
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236X
Whooosh!
236L/M/H during "I shall see with the wind." |
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Heart Heat Attack
Ultimate Technique! Divine Sandstorm! 236 + Any Two Attack Buttons Like a sandstorm in space Like a sandstorm in space
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Great Heat Attack
Ultimate Technique! Atmospheric Rift
236L+M+H |
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