JoJo's Bizarre Adventure: All-Star Battle R/Esidisi: Difference between revisions
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=29 (6, 8*3) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|description= | |description= | ||
Esidisi fills the opponent with his boiling blood. | Esidisi fills the opponent with his boiling blood. | ||
*Can only be used if Modes are active. | *Can only be used if Modes are active and "The Burning King (Mode)" hits. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
}} | }} | ||
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Esidisi attacks upwards with veins from his fingers. | Esidisi attacks upwards with veins from his fingers. | ||
*Different versions alter the damage and recovery. | *Different versions alter the damage and recovery. | ||
* | *Launches on hit. | ||
*Cannot hit grounded opponents. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Esidisi fills the opponent with his boiling blood. | Esidisi fills the opponent with his boiling blood. | ||
*Can only be used if Modes are active. | *Can only be used if Modes are active and "To hell with you! (Mode)" hits. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
}} | }} | ||
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|damage=Normal: 40 (20*2)<br>Mode 1: 47 (20, 27)<br>Mode 2: 51 (22, 29) | |damage=Normal: 40 (20*2)<br>Mode 1: 47 (20, 27)<br>Mode 2: 51 (22, 29) | ||
|guard=Low | |guard=Low | ||
|startup=Normal: 21(earliest)<br>Mode: 39 | |startup=Normal: 21 (earliest)<br>Mode: 39 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=Normal: 42 (20, 22)<br>Mode 1: 49 (20, 29)<br>Mode 2: 53 (22, 31) | |damage=Normal: 42 (20, 22)<br>Mode 1: 49 (20, 29)<br>Mode 2: 53 (22, 31) | ||
|guard=Low | |guard=Low | ||
|startup=Normal: 27(earliest)<br>Mode: 39 | |startup=Normal: 27 (earliest)<br>Mode: 39 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=Normal: 45 (20, 25)<br>Mode 1: 51 (20, 31)<br>Mode 2: 55 (22, 33) | |damage=Normal: 45 (20, 25)<br>Mode 1: 51 (20, 31)<br>Mode 2: 55 (22, 33) | ||
|guard=Low | |guard=Low | ||
|startup=Normal: 39(earliest)<br>Mode: 39 | |startup=Normal: 39 (earliest)<br>Mode: 39 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Esidisi attacks by sending his veins along the ground. | Esidisi attacks by sending his veins along the ground. | ||
*Different versions | *Different versions change the damage and launch distance. | ||
*Causes crumple on the first hit. | |||
*Launches the opponent towards Esidisi and causes hard knockdown on the second hit. | |||
*Affected by Modes. | *Affected by Modes. | ||
**Causes burn on hit. | **Causes burn on hit. | ||
*At most distances (except furthest), if the opponent blocks the first hit, they recover before the second hit becomes active. | *At most distances (except furthest), if the opponent blocks the first hit, they recover before the second hit becomes active. | ||
*Can only Flash Cancel after the first hit fully extends, and cannot Flash Cancel the second hit or during recovery. | *Can only Flash Cancel after the first hit fully extends, and cannot Flash Cancel the second hit or during recovery. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=Normal: 60 (10*3, 30)<br>Mode: 61 (10.<span style="text-decoration:overline;">3</span>*3, 30) | |damage=Normal: 60 (10*3, 30)<br>Mode 1: 61 (10.<span style="text-decoration:overline;">3</span>*3, 30)<br>Mode 2: 62 (10.<span style="text-decoration:overline;">6</span>*3, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup=Normal: 19<br>Mode: 17 | |startup=Normal: 19<br>Mode: 17 | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=Normal: 50 (10*3, 20)<br>Mode: 51 (10.<span style="text-decoration:overline;">3</span>, 20) | |damage=Normal: 50 (10*3, 20)<br>Mode 1: 51 (10.<span style="text-decoration:overline;">3</span>, 20)<br>Mode 2: 52 (10.<span style="text-decoration:overline;">6</span>, 20) | ||
|guard=Overhead | |guard=Overhead | ||
|startup=25 | |startup=25 | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=Normal: 60 (10*3, 30)<br>Mode: 61 (10.<span style="text-decoration:overline;">3</span>*3, 30) | |damage=Normal: 60 (10*3, 30)<br>Mode 1: 61 (10.<span style="text-decoration:overline;">3</span>*3, 30)<br>Mode 2: 62 (10.<span style="text-decoration:overline;">6</span>*3, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup=27 | |startup=27 | ||
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|description= | |description= | ||
Esidisi performs a flip forward as he attacks with his veins. | Esidisi performs a flip forward as he attacks with his veins. | ||
*The version used determines Esidisi's attack. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Esidisi attacks in front of him. | *Esidisi attacks in front of him. | ||
*Keeps Esidisi on the same side. | |||
*Affected by Modes. | *Affected by Modes. | ||
* | *Launches on the final hit. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Esidisi attacks downwards. | *Esidisi attacks downwards. | ||
*Binds the opponent on the final hit, which transitions into a crumple against grounded opponents. | |||
*Affected by Modes. | *Affected by Modes. | ||
*Can cross up. | *Can cross up. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Esidisi attacks behind him. | *Esidisi attacks behind him. | ||
*Launches on the final hit. | |||
*Affected by Modes. | *Affected by Modes. | ||
*Outside of Modes, the first hitbox does not connect on most crouchers, effectively increasing startup to 44 frames. | *Outside of Modes, the first hitbox does not connect on most crouchers, effectively increasing startup to 44 frames. | ||
*Esidisi's collision box is disabled during the move, allowing him to pass through the opponent. | |||
**Hits as a cross-up if Esidisi passes through the opponent, so it has to be blocked in the opposite direction. | |||
}} | }} | ||
}} | }} | ||
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Esidisi enters a counter stance. Upon activation, Esidisi cries out in pain, confusing the opponent. | Esidisi enters a counter stance. Upon activation, Esidisi cries out in pain, confusing the opponent. | ||
*Cannot be used if Modes are active. | *Cannot be used if Modes are active. | ||
*Steals the opponent's HH Gauge upon activation. | *Steals 25% of the opponent's HH Gauge upon activation. | ||
*Does not leave Esidisi at advantage. | *Does not leave Esidisi at advantage. | ||
}} | }} | ||
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*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#63214H|63214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#63214H|63214H]] | ||
*Launches on hit. | *Launches on the final hit. | ||
*Esidisi's collision box is disabled during the move, allowing him to pass through the opponent. | |||
**Hits as a cross-up if Esidisi passes through the opponent, so it has to be blocked in the opposite direction. | |||
}} | }} | ||
}} | }} |
Revision as of 19:36, 2 September 2023
Introduction
As Kars' right hand Pillar Man from Battle Tendency, the second part of JoJo's Bizarre Adventure, Esidisi is a monster defined by 3 things: high movement, high damage, no defense. Esidisi's gameplan revolves around keeping the pace of neutral under control with his stellar pokes and ranged special moves, biding his time until he finds an opening. The moment Esidisi finds it, he can smother his opponent with opressive left/right mixups with his j.M, a very unusual jump arc in each of his Modes, and his previously mentioned high damage, meaning Esidisi can end rounds incredibly fast.
On the other hand, if Esidisi is ever to get hit or locked down in pressure, the round is essentially over thanks to Esidisi having a terrible combination of low health, bad framedata, and horrible reversals, and all of these flaws become more potent when facing Hamon Users due to his status as a Stone Mask character. These factors combine together to make Esidisi probably the single most momentum-heavy character in the roster. Esidisi is for players who enjoy living every moment as their last, and turning the opponent's moments into their last along the way.
- Stone Mask: Esidisi incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Modes: Esidisi has two different installs, both of which change the properties of his special moves.
- Burn: Esidisi has access to Burn damage during "Heat Control" and "The Burning King", allowing him to deal damage over time.
Esidisi is a Mode character who lives and dies by momentum, using his flames to outdamage the competition. | |
Pros | Cons |
|
|
Modes
Esidisi has access to two installs in order to enhance his abilities.
- Heat Control (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Esidisi's special moves and shortens the arc of his jump.
- The Burning King (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter.
While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage, causing them to have their health converted into White Damage.
The following moves are affected by both Modes:
In addition, Esidisi gains access to "Blood like lava" (a rain of projectiles) and "Simmer like a stew!" (a followup to "The Burning King" and "To hell with you!" that can only be used on hit).
The tradeoff for using Mode is that while in either install, Esidisi is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA, hits with GHA, or is forcefully knocked out of the install by taking a hard knockdown.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mode | 800 | Rumble | #ASBR_ESI #ASBR_ACDC |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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6H
6H
Outta the way! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
---|
Special Moves
236X
The Burning King
236L/M/H |
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Mode 236X
The Burning King (Mode)
236L/M/H during Mode |
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Mode 236X-6S
Simmer like a stew! (Ground)
236L/M/H > 6S during Mode |
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623X
To hell with you!
623L/M/H |
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Mode 623X
To hell with you! (Mode)
623L/M/H during Mode |
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Mode 623X-6S
Simmer like a stew! (Anti-Air)
623L/M/H > 6S during Mode |
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22X
I can read you like a book!
22L/M/H |
---|
63214X
The Burning King: Wheel of Pain
63214L/M/H (Air OK) |
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214S
Blood like lava
214S |
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63214S
How could youuuuuu!
63214S |
---|
System Mechanics
Throw
Throw
How's this! 5/4 + Any Two Attack Buttons |
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Assist
Assist
The Burning King: Wheel of Pain Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
---|
5S
Heat Control
5S |
---|
22S
The Burning King
22S |
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Heart Heat Attack
Think fast!
236 + Any Two Attack Buttons |
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Great Heat Attack
Burned to a crisp!
236L+M+H |
---|