JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol: Difference between revisions
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Avdol summons Magician's Red, who attacks with a kick. | Avdol summons Magician's Red, who attacks with a kick. | ||
*Phenomenal air-to-air. | *Phenomenal air-to-air. | ||
*Shares the same properties as a light attack | *Shares the same properties as a light attack (such as Clash priority and hitstun), which unfortunately means the window to convert off it is very small. It's near impossible to convert off it with normals from mid to max range, although it is possible to connect an [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] if it hits the opponent very low from the ground. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Avdol_22X_(1).png | |image=JJASBR_Avdol_22X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Avdol_22X_(2).png | |image2=JJASBR_Avdol_22X_(2).png | ||
|caption2= | |caption2=The most defining tool in Avdol's entire kit | ||
|name=Crossfire Hurricane Variation | |name=Crossfire Hurricane Variation | ||
|input=22L/M/H | |input=22L/M/H | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=30 | ||
|guard= | |guard= | ||
|startup=19 | |startup=19 | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=30 | ||
|guard= | |guard= | ||
|startup=19 | |startup=19 | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=30 | ||
|guard= | |guard= | ||
|startup=19 | |startup=19 | ||
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|hitadv=-18 | |hitadv=-18 | ||
|description= | |description= | ||
Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground | }} | ||
{{AttackData-ASBR | |||
|version=Ankh | |||
|header=no | |||
|damage=65 | |||
|guard= | |||
|startup=3 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground. | |||
*The spot where the large Ankh manifests in depends on the version used. | *The spot where the large Ankh manifests in depends on the version used. | ||
*The large Ankh launches on hit. | *The large Ankh launches on hit. | ||
*Avdol can delay the large Ankh for up to 3 seconds by holding down the button. | *Avdol can delay the large Ankh for up to 3 seconds by holding down the button. | ||
*The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh unless it hits right before it touches the ground. | *The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh unless it hits right before it touches the ground. | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Avdol_Stand_5H.png | |image=JJASBR_Avdol_Stand_5H.png | ||
|caption= | |caption=Arguably the best normal in his kit | ||
|name=5H | |name=5H | ||
|subtitle= | |subtitle= | ||
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|description= | |description= | ||
Magician's Red shoots flames out of its mouth. | Magician's Red shoots flames out of its mouth. | ||
*Gargantuan, safe, slow Heavy normal with multiple hits, while also being disjointed. | *Gargantuan, safe, slow Heavy normal with multiple hits, while also being disjointed. | ||
*Cannot trigger counters. | |||
*Has enough hitstun to link into [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5L|s.5L]] if done from point-blank range. | *Has enough hitstun to link into [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5L|s.5L]] if done from point-blank range. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Magician's Red creates flames around its body to attack the opponent. | Magician's Red creates flames around its body to attack the opponent. | ||
*Launches on hit. | |||
*Avdol's main anti-air. | *Avdol's main anti-air. | ||
---- | ---- | ||
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Magician's Red swipes downwards. | Magician's Red swipes downwards. | ||
*Mainly used as a | *Mainly used as a gapless blockstring option after [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 2H|s.2H]]. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
Magician's Red swipes upwards after swiping downwards. | Magician's Red swipes upwards after swiping downwards. | ||
* | *The second portion of the move launches on hit. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
Magician's Red swipes twice and sends out flames from its mouth. | Magician's Red swipes twice and sends out flames from its mouth. | ||
* | *The second portion of the move launches on hit. | ||
*The third portion of the move causes knockback on hit and triggers a wallbounce, in addition to causing hard knockdown. | |||
*Avdol's main combo extender in Stand On. Can be combined with Stand Rush or Flash Cancels for conversions after. | *Avdol's main combo extender in Stand On. Can be combined with Stand Rush or Flash Cancels for conversions after. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=130 (10*2, 20, 90) | ||
|guard=Throw | |guard=Throw | ||
|startup=7 | |startup=7 | ||
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|description= | |description= | ||
Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground. | Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground. | ||
*Very fast GHA that hits | *Very fast GHA that hits all around Avdol, making it a potent reversal option. | ||
*If blocked, the hitbox will reset and become active again. | *If blocked, the hitbox will reset and become active again; this can happen up to 3 times. | ||
}} | }} | ||
}} | }} |
Revision as of 12:53, 5 September 2023
Introduction
The stern, Egyptian ally from the third part of JoJo's Bizarre Adventure, Stardust Crusaders, Muhammad Avdol is a powerful setplay character capable of melting health bars with relative ease.
- Setplay: "Crossfire Hurricane Variation" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.
- Tracking Projectile: "Flame Detector" is a slow moving projectile that homes in on the opponent regardless of their location.
Playstyle
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 1000 | Rumble | #ASBR_AVD |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Crossfire Hurricane
236L/M/H |
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214X
Must I do this the hard way?
214L/M/H |
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22X
Crossfire Hurricane Variation 22L/M/H The most defining tool in Avdol's entire kit The most defining tool in Avdol's entire kit
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H Arguably the best normal in his kit Arguably the best normal in his kit
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Flaming Detector
236L/M/H |
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Stand 623X
I'll burn you to cinders!
623L/M/H |
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Stand 214X
HELL 2 U! 214L/M/H Light Light Medium Medium Heavy Heavy
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Stand 421X
Now's my chance! 421L/M/H Start Start Attack Attack
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System Mechanics
Throw
Throw
Red Bind! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Now's my chance! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
Give me four wishes instead!
236 + Any Two Attack Buttons |
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Great Heat Attack
Crossfire Hurricane Special
236L+M+H |
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