JoJo's Bizarre Adventure: All-Star Battle R/Mariah: Difference between revisions
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|hitadv=+4 | |hitadv=+4 | ||
|description= | |description= | ||
Mariah performs a quick stab | Mariah performs a quick stab. | ||
*Standard jab. | *Standard jab. | ||
*Reaches downwards, making it not as good at stopping dash jumps. | *Reaches downwards, making it not as good at stopping dash-jumps. | ||
}} | }} | ||
}} | }} | ||
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|hitadv=+2 | |hitadv=+2 | ||
|description= | |description= | ||
Mariah | Mariah slashes upwards. | ||
*Multi-hit normal. | *Multi-hit normal. | ||
*Reaches high, good for anti-airs. | *Reaches high, good for anti-airs. | ||
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|hitadv=-2 | |hitadv=-2 | ||
|description= | |description= | ||
Mariah performs | Mariah performs an outwards slash. | ||
*Good range for pokes. | *Good range for pokes. | ||
*Mostly combo filler. | *Mostly combo filler. | ||
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|hitadv=+4 | |hitadv=+4 | ||
|description= | |description= | ||
Mariah | Mariah attacks with a crouching stab. | ||
*Standard jab. | *Standard jab. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Mariah_2M.png | |image=JJASBR_Mariah_2M.png | ||
|caption= | |caption=Mariah's best button | ||
|name=2M | |name=2M | ||
|subtitle= | |subtitle= | ||
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|hitadv=-2 | |hitadv=-2 | ||
|description= | |description= | ||
Mariah | Mariah slashes at the opponent's knees. | ||
*Moves Mariah forward. | *Moves Mariah forward. | ||
*Low profiles. | *Low profiles. | ||
*Good range for pokes and counter-pokes. | *Good range for pokes and counter-pokes. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Mariah | Mariah slashes the opponent's feet. | ||
*Provides hard knockdown on both ground and air hits. | *Provides hard knockdown on both ground and air hits. | ||
*Good range for pokes, counter-pokes, and combo enders. | *Good range for pokes, counter-pokes, and combo enders. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Mariah performs a short stab outwards | Mariah performs a short stab outwards. | ||
*Very active, good for air-to-airs. | *Very active, good for air-to-airs. | ||
*Great for tick throws and high/low | *Great for tick throws and high/low mix-ups with wire oki. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Mariah performs an aerial slash upwards | Mariah performs an aerial slash upwards. | ||
*Launches on hit. | *Launches on hit. | ||
*Can cross up deceptively well. | *Can cross up deceptively well. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Mariah | Mariah attacks with an aerial horizontal slash. | ||
*Mariah's main jump-in. | *Mariah's main jump-in. | ||
*Does not reach far behind her | *Does not reach far behind her, though it can hit as a cross-up. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=LV1: 30 (10*3)<br>LV2: 36 (12*3)<br>LVMAX: 42 (14*3) | ||
|guard=Mid | |guard=Mid | ||
|startup=21 | |startup=21 | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=LV1: 36 (12*3)<br>LV2: 42 (14*3)<br>LVMAX: 48 (16*3) | ||
|guard=Mid | |guard=Mid | ||
|startup=23 | |startup=23 | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=LV1: 42 (14*3)<br>LV2: 48 (16*3)<br>LVMAX: 54 (18*3) | ||
|guard=Mid | |guard=Mid | ||
|startup=25 | |startup=25 | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=Knife: 20 (10*2)<br>Wire ( | |damage=Knife: 20 (10*2)<br>Wire (LV1): 36 (6*6)<br>Wire (LV2): 48 (6*8)<br>Wire (LVMAX): 66 (6*11) | ||
|version=Light | |version=Light | ||
|guard=Mid | |guard=Mid | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=Knife: 20 (10*2)<br>Wire ( | |damage=Knife: 20 (10*2)<br>Wire (LV1): 36 (6*6)<br>Wire (LV2): 48 (6*8)<br>Wire (LVMAX): 66 (6*11) | ||
|guard=Mid | |guard=Mid | ||
|startup=21 | |startup=21 | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=Knife: 20 (10*2)<br>Wire ( | |damage=Knife: 20 (10*2)<br>Wire (LV1): 36 (6*6)<br>Wire (LV2): 48 (6*8)<br>Wire (LVMAX): 66 (6*11) | ||
|guard=Mid | |guard=Mid | ||
|startup=27 | |startup=27 | ||
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Mariah throws a knife at a electrical line, cutting it and causing one end to fall to the ground and attack the opponent. | Mariah throws a knife at a electrical line, cutting it and causing one end to fall to the ground and attack the opponent. | ||
*Mariah throws the knife at different angles for each version. | *Mariah throws the knife at different angles for each version. | ||
* | *The knife launches on hit. | ||
*Only one line can be on the screen at a time; cannot be used again until the previous line disappears. | |||
*Tracks the opponent even without Magnetization Gauge, but gets stronger tracking with higher levels. | *Tracks the opponent even without Magnetization Gauge, but gets stronger tracking with higher levels. | ||
---- | ---- | ||
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Mariah sends wires towards the opponent, ensnaring them on contact. | Mariah sends wires towards the opponent, ensnaring them on contact. | ||
*The version used affects the move's startup and recovery. | *The version used affects the move's startup and recovery. | ||
*Binds the opponent, but does not cause a crumple unless Mariah is at LVMAX. | *Binds the opponent, but does not cause a crumple against grounded opponents unless Mariah is at LVMAX. | ||
*Damage is unaffected by the Magnetization Gauge, but binding time is. | *Damage is unaffected by the Magnetization Gauge, but binding time is. | ||
*Can be used as a frametrap at close range. | *Can be used as a frametrap at close range. | ||
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---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Least amount of recovery, | *Least amount of recovery, at the cost of having the slowest startup. | ||
*By far the best version of the move. | |||
}} | }} | ||
}} | }} | ||
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|caption="This is the stance" | |caption="This is the stance" | ||
|image2=JJASBR_Mariah_421X_(2).png | |image2=JJASBR_Mariah_421X_(2).png | ||
|caption2= | |caption2=LV1 | ||
|image3=JJASBR_Mariah_421X_(3).png | |image3=JJASBR_Mariah_421X_(3).png | ||
|caption3= | |caption3=LV2 | ||
|image4=JJASBR_Mariah_421X_(4).png | |image4=JJASBR_Mariah_421X_(4).png | ||
|caption4= | |caption4=LVMAX | ||
|name=You can't follow me anymore. | |name=You can't follow me anymore. | ||
|input=421L/M/H | |input=421L/M/H | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=LV1: 20<br>LV2: 35<br>LVMAX: 45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=LV1/2: 31<br>LVMAX: 29 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=LV1: 20<br>LV2: 35<br>LVMAX: 45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery=54 | |recovery=Total 54 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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**LV1 version summons a cluster of cans, hitting multiple times. | **LV1 version summons a cluster of cans, hitting multiple times. | ||
**LV2 version summons a bike; while normally hitting once, it can randomly cause a second, electric hit. | **LV2 version summons a bike; while normally hitting once, it can randomly cause a second, electric hit. | ||
**LVMAX version summons a cluster of objects, including both the cans and the bike, launching on hit. | **LVMAX version summons a cluster of objects, including both the cans and the bike, launching on hit and causing hard knockdown. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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'''H version:''' | '''H version:''' | ||
*Mariah feints the summon, only doing the first part of the animation. | *Mariah feints the summon, only doing the first part of the animation. | ||
* | *Mariah can interrupt the animation with normals, jump, or HHA from '''frame 20''' onwards. | ||
*Can keep some pokes safe from being punished if opponent uses a Stylish Guard, making it a fantastic SG | *Can keep some pokes safe from being punished if the opponent uses a Stylish Guard, making it a fantastic SE/SG bait and pressure reset. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Mariah grabs the opponent and holds them in place with her Stand before a barrel flies in and hits the opponent. | Mariah grabs the opponent and holds them in place with her Stand, Bastet, before a barrel flies in and hits the opponent. | ||
*Unaffected by the Magnetization Gauge. | |||
*Forward Throw leaves the opponent too far to OTG. | *Forward Throw leaves the opponent too far to OTG. | ||
*Back Throw leaves the opponent closer, allowing Mariah to OTG and run her setplay. | *Back Throw leaves the opponent closer, allowing Mariah to OTG and run her setplay. | ||
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*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#623X|623M (LV2 Version)]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#623X|623M (LV2 Version)]] | ||
*The knife launches on hit. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Mariah summons | Mariah summons Bastet on the ground in front of her, commanding it to generate an electric current around itself. | ||
*Fills ~25% of Mariah's Magnetization Gauge and Magnetizes the opponent. | *Fills ~25% of Mariah's Magnetization Gauge and Magnetizes the opponent. | ||
**The move itself is unaffected by the Magnetization Gauge. | |||
*Can hit OTG. | *Can hit OTG. | ||
*Special-cancelable. | *Special-cancelable. | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=LV1: 136 [(6, 4)*9, 6, 40]<br>LV2: 204 [(9, 6)*8, 9, 15, 60]<br>LVMAX: 272 [(12, 8)*8, 12, 20, 80] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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*Tracks the opponent's location. | *Tracks the opponent's location. | ||
*Unaffected by the Magnetization Gauge, but refills it to LVMAX on a successful hit. | *Unaffected by the Magnetization Gauge, but refills it to LVMAX on a successful hit. | ||
*Despite the similar animation, it does not hit OTG | *Despite the similar animation to 5S, it does not hit OTG. | ||
*Mariah can confirm into GHA off any HKD at any Magnetization Gauge level with 214H > Taunt > GHA. | *Mariah can confirm into GHA off any HKD at any Magnetization Gauge level with <code>214H > Taunt > GHA</code>. | ||
}} | }} | ||
}} | }} |
Revision as of 23:00, 6 September 2023
Introduction
One of the Nine Egyptian Gods featured in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Mariah is a versatile setplay character focused on okizeme and risk/reward pressure sequences to keep her opponent guessing. She is a bit tricky to use, but has great potential when mastered.
On offense, Mariah can be pretty overwhelming; with "Heh heh heh... Enjoy...", "Sorry, but you’ll have to die now." and "You can't follow me anymore.", she can freely choose between ending her pressure safely or taking risks to crumple the opponent, summon objects or feint to steal turns and keep her pressure going. "The electricity will char you to a crisp!" and "You can't follow me anymore." set up for particularly strong high/low, left/right mixups; even on block, these special moves can lock the opponent down for a considerable time, allowing Mariah to set up another chance to mix up her opponents.
On defense, Mariah struggles due to her lack of meterless reversal options and her metered options having very few invulnerability frames. Mariah also has the fourth lowest health tier of the cast, making her risk/reward nature much riskier. Due to this, making use of universal defensive mechanics is a must for Mariah.
- Magnetization Gauge: Mariah is governed by a special gauge that affects all of her special moves, increasing their damage and Guard Damage, as well changing certain properties.
- Setplay: Due to Mariah’s low damage output, she heavily relies on loopable setplay off knockdowns, with her special moves setting up for particularly strong mixups.
Mariah is a Stand character who utilizes her Magnetization and multiple projectiles in order to gain momentum and overwhelm the opponent. | |
Pros | Cons |
|
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The magnetic force will just keep on increasing...
Despite being a Stand User, Mariah does not change movesets by pressing the Style button. Instead, she uses this button to interact with her Stand, Bastet.
If Mariah's "If you're not allowed to touch something, it makes you want to touch it more..." connects on either hit or block, Mariah's Magnetization Gauge is partially filled. Once this happens, the opponent will become Magnetized, creating an aura below Mariah. If the opponent is within in the range of this aura, the Magnetization Gauge will refill passively on its own. The gauge begins at "LV1", then progresses to "LV2" and finally "LVMAX".
Higher Magnetization levels enhance Mariah's special moves, increasing their range, damage, and Guard Damage; certain special moves also receive extra properties such as improved tracking. The bar will slowly deplete if the opponent is outside of the aura (unless the bar is at "LVMAX", where it will linger for a few seconds before beginning to deplete) and will be set to LV1 immediately if the opponent's GHA hits her. Staying at "LVMAX" is an integral part of Mariah's gameplan, as it allows her to convert into more damage, mix-ups, and long blockstrings that shred the opponent's Guard Gauge.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_MRH #ASBR_MAR |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
Sorry, but you'll have to die now.
236L/M/H (Air OK) |
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623X
The electricity will char you to a crisp!
623L/M/H |
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214X
Heh heh heh... Enjoy...
214L/M/H |
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421X
You can't follow me anymore.
421L/M/H |
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System Mechanics
Throw
Throw
You were one fine specimen. 5/4 + Any Two Attack Buttons |
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Assist
Assist
The electricity will char you to a crisp! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
If you're not allowed to touch something, it makes you want to touch it more...
5S |
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Heart Heat Attack
What are you drooling over?
236 + Any Two Attack Buttons |
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Great Heat Attack
You little turds!
236L+M+H |
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