JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions
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DIO performs a crouching chop. | DIO performs a crouching chop. | ||
*Stubby jab. | *Stubby jab. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
DIO summons The World, who performs a sweeping punch at the opponent's feet. | DIO summons The World, who performs a sweeping punch at the opponent's feet. | ||
* | *Causes hard knockdown. | ||
*Good range for pokes and counter-pokes. | *Good range for pokes and counter-pokes. | ||
}} | }} | ||
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|description= | |description= | ||
DIO slams a road sign down on the opponent. | DIO slams a road sign down on the opponent. | ||
*Launches on hit. | *Launches on hit and causes hard knockdown. | ||
*Can hit OTG. | *Can hit OTG. | ||
*3H > 236L > FC is a common launcher string for Stand Off combos, and 3H can also be used to combo directly into GHA. | *<code>3H > 236L > FC</code> is a common launcher string for Stand Off combos, and 3H can also be used to combo directly into GHA. | ||
*Cannot be cancelled with Flash Cancel or Stylish Guard, and leaves a large gap when used in a blockstring, leaving DIO extremely unsafe if the opponent SGs this. | *Cannot be cancelled with Flash Cancel or Stylish Guard, and leaves a large gap when used in a blockstring, leaving DIO extremely unsafe if the opponent SGs this. | ||
*Has such long recovery that it should be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#46X|46L]] after being used as an OTG just to let DIO move out of it quicker. | *Has such long recovery that it should be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#46X|46L]] after being used as an OTG just to let DIO move out of it quicker. | ||
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|description= | |description= | ||
DIO summons The World, who performs a sweeping chop that reaches behind. | DIO summons The World, who performs a sweeping chop that reaches behind. | ||
*Very good | *Very good cross-up, as it reaches far behind DIO and can hit late. | ||
*One of DIO's best jump-in normals. | *One of DIO's best jump-in normals. | ||
}} | }} | ||
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The World appears and performs an overhead punch that hits twice. | The World appears and performs an overhead punch that hits twice. | ||
* | *The first hit causes a groundbounce, while the second launches towards the ground. | ||
*Cannot be combo'd out of, even with Flash Cancels. | *Cannot be combo'd out of, even with Flash Cancels. Cannot confirm into HHA either. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
The World appears and punches at the opponent's feet. | The World appears and punches at the opponent's feet. | ||
* | *Launches on hit. | ||
*Can be combo'd off of with a Flash Cancel if close enough. | *Can be combo'd off of with a Flash Cancel if close enough. | ||
}} | }} | ||
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|description= | |description= | ||
DIO walks forward, granting the opponent one chance to hit him. If struck by the opponent, DIO will "teleport" behind them and perform an uppercut. | DIO walks forward, granting the opponent one chance to hit him. If struck by the opponent, DIO will "teleport" behind them and perform an uppercut. | ||
* | *The distance DIO walks changes depending on the version used. | ||
*Works against projectiles, but not against Throws, HHAs or GHAs. | *Works against projectiles, but not against Throws, HHAs or GHAs. | ||
*Does not lock the opponent in place on a successful activation, allowing them to block, Stylish Guard, Dodge, or just hit DIO out of the follow-up attack. | *Does not lock the opponent in place on a successful activation, allowing them to block, Stylish Guard, Dodge, or just hit DIO out of the follow-up attack. | ||
* | *The retaliation launches on hit, and can be canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#3H|3H]], special moves (including the counter itself), or [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Heart Heat Attack|HHA]]. During its startup, DIO can block, as well as cancel into Stylish Guard. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*DIO walks the furthest | *DIO walks the furthest. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*DIO walks less | *DIO walks less. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*DIO walks the least | *DIO walks the least. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
DIO grabs the opponent and sucks the blood out of their body. | DIO grabs the opponent and sucks the blood out of their body. | ||
* | *The different versions change the startup and range of the attack. | ||
*Can be extended by pressing attack buttons repeatedly. Data in [] is for the extended versions. | *Can be extended by pressing attack buttons repeatedly. Data in [] is for the extended versions. | ||
* | *This move recovers XX health, but the extended version recovers a total of XX health. | ||
* | *Does not cause hard knockdown, unlike most command grabs. | ||
---- | ---- | ||
'''Now THIS is the greatest high!''' | '''Now THIS is the greatest high!''' | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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DIO briefly stops time and "teleports" out of the way of an attack. | DIO briefly stops time and "teleports" out of the way of an attack. | ||
*Requires 2 HH Gauges. | *Requires 2 HH Gauges. | ||
*Can only be performed while DIO is grounded. | |||
*Leaves DIO in a position as if he just Dodged to the side, ending close enough to the opponent to punish them for their attack hitting. | *Leaves DIO in a position as if he just Dodged to the side, ending close enough to the opponent to punish them for their attack hitting. | ||
}} | }} | ||
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|description= | |description= | ||
The World performs a crouching hook. | The World performs a crouching hook. | ||
*Great normal with massive range. | *Great normal with massive range. | ||
}} | }} | ||
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|description= | |description= | ||
The World performs a sweeping punch at the opponent's feet. | The World performs a sweeping punch at the opponent's feet. | ||
*Launches on hit | *Launches on hit and causes hard knockdown. | ||
}} | }} | ||
}} | }} | ||
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*Different versions increase the amounts of hits and the distance covered. | *Different versions increase the amounts of hits and the distance covered. | ||
*Causes knockback on hit. | *Causes knockback on hit. | ||
* | *Causes hard knockdown. | ||
*All versions of this move are unsafe on block and are very risky in neutral. | *All versions of this move are unsafe on block and are very risky in neutral. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*The World starts right in front of DIO | *The World starts right in front of DIO. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*The World starts further ahead | *The World starts further ahead. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*The World starts the furthest away | *The World starts the furthest away. | ||
}} | }} | ||
}} | }} | ||
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*Causes knockback on hit. | *Causes knockback on hit. | ||
*An unblockable move that can only be canceled into HHA, or combo'd out of with specific Assist setups. | *An unblockable move that can only be canceled into HHA, or combo'd out of with specific Assist setups. | ||
---- | |||
'''L version:''' | |||
*The World starts right in front of DIO. | |||
---- | |||
'''M version:''' | |||
*The World starts further ahead. | |||
---- | |||
'''H version:''' | |||
*The World starts the furthest away. | |||
}} | }} | ||
}} | }} | ||
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The World performs a barrage of punches downwards, finishing with a roundhouse kick. | The World performs a barrage of punches downwards, finishing with a roundhouse kick. | ||
*Different versions increase the amounts of hits. | *Different versions increase the amounts of hits. | ||
*The final hit launches | *The final hit launches and causes hard knockdown. | ||
*Stand Rush-compatible, making all versions of this move an important part of DIO's combos. | *Stand Rush-compatible, making all versions of this move an important part of DIO's combos. | ||
*The first hit is an Overhead, making it very good for mix-ups. When used as an instant air special (via a 2369L/M/H input), this move grants DIO access to an unreactable Overhead which, combined with the threat of a Low 2L, gives DIO an easily accessible 50/50 that will give him massive damage off of either option. | |||
*The first hit is an Overhead, making it very good for | |||
*This move can also be used in conjunction with aerial normals: hitting the opponent's block with an aerial and then canceling into this move results in a double Overhead, which, combined with the threat of just landing and then going for a Low 2L, is another 50/50. | *This move can also be used in conjunction with aerial normals: hitting the opponent's block with an aerial and then canceling into this move results in a double Overhead, which, combined with the threat of just landing and then going for a Low 2L, is another 50/50. | ||
---- | |||
'''L version:''' | |||
*Fastest version. | |||
*Can be combo'd out of meterless (unless DIO is too high in the air). | |||
---- | |||
'''M version:''' | |||
*Slower than L, faster than H. | |||
*Can be combo'd out of meterless (unless DIO is too high in the air). | |||
---- | |||
'''H version:''' | |||
*Slowest version. | |||
*Sees use in Time Stop combos. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
The World grabs the opponent and, while time is stopped, punches through them before resuming time. | The World grabs the opponent and, while time is stopped, punches through them before resuming time. | ||
*Causes knockback on hit and can trigger a wallbounce. | |||
*Leaves the opponent very far away. | *Leaves the opponent very far away. | ||
*Both Throws are identical aside from direction. | *Both Throws are identical aside from direction. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=348 (120+ | |damage=348 (120+228) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= |
Revision as of 01:23, 7 September 2023
Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as "DIO". For information about his Phantom Blood incarnation, see Dio Brando.
Making his grand return as the main antagonist of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, DIO is the vampiric eternal enemy to the Joestar bloodline. Armed with his invincible Stand, The World, he's ready to tear down anyone that stands in his way.
- Stone Mask: DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Stop, time!: DIO is one of four characters in the game (along with both incarnations of Jotaro Kujo and AW Diego) with the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Playstyle
DIO is a Stand character whose high damage, massive attacks, and mixups pummel his opponents into submission. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 840 | Rumble | #ASBR_DIO |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
---|
2M
2M
|
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2H
2H
|
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3H
3H
An absolute end |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
46X
And one more just in case!
46L/M/H |
---|
236X
Right in front of me!?
236L/M/H |
---|
22X
I'll give you one chance.
22L/M/H |
---|
63214X
Oh, this suits me well!
63214L/M/H |
---|
Guard 46H
So close!
46H while taking damage or Guarding |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Useless, useless, useless, useless!
236L/M/H |
---|
Stand 214X
This is... The World!
214L/M/H |
---|
Stand J236X
My Stand's full power!
j.236L/M/H |
---|
System Mechanics
Throw
Throw
What just happened? 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
This is... The World! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
---|
5S
Stand On/Off
5S |
---|
22S
Stop, time!
22S |
---|
Heart Heat Attack
Scared, are you?
236 + Any Two Attack Buttons |
---|
Scared, are you? (Time Stop)
236 + Any Two Attack Buttons during Stop, time! |
---|
Great Heat Attack
It's a steamroller!
236L+M+H |
---|
Costumes
Normal
Special
Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)