JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_DIO_Small_Icon.png|50px]] '''DIO''' is a Stand character whose high damage, massive attacks, and | | intro = [[file:JJASBR_DIO_Small_Icon.png|50px]] '''DIO''' is a Stand character whose high damage, massive attacks, and mix-ups pummel his opponents into submission. | ||
| pros = | | pros = | ||
* '''Devastating Damage:''' DIO has some of the highest damage in the game, being able to get more reward for spending meter or Assists than most other characters. When utilizing his true | * '''Devastating Damage:''' DIO has some of the highest damage in the game, being able to get more reward for spending meter or Assists than most other characters. When utilizing his true Time Stop resets, he also has multiple ToDs that will kill even the tankiest characters. | ||
* '''Great Normals:''' DIO's normals are great, both in Stand On and Stand Off. Stand On 2M and 2H are massive, Stand Off 5M has good range and speed, and Stand Off j.L and j.M are very active and good for cross-ups. | * '''Great Normals:''' DIO's normals are great, both in Stand On and Stand Off. Stand On 2M and 2H are massive, Stand Off 5M has good range and speed, and Stand Off j.L and j.M are very active and good for cross-ups. | ||
* ''' | * '''Mix-ups:''' When used as an instant air special while in Stand On, "[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|My Stand's full power!]]" is an unreactable instant overhead that can be combo'd off of for over 500 damage without spending much meter. When combined with the threat of a Low 2L, this grants DIO access to a 50/50 on every wakeup. | ||
|cons = | |cons = | ||
* '''Poor Endurance:''' DIO's damage lets him kill most characters after 2 clean combos easily, but due to his rather low HP, the opponent is often able to do the same. DIO is able to recover some of the damage he takes thanks to his Stone Mask attributes, but it usually doesn't make much of a difference. | * '''Poor Endurance:''' DIO's damage lets him kill most characters after 2 clean combos easily, but due to his rather low HP, the opponent is often able to do the same. DIO is able to recover some of the damage he takes thanks to his Stone Mask attributes, but it usually doesn't make much of a difference. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
DIO | DIO attacks with a high kick. | ||
*Moves DIO forward. | *Moves DIO forward. | ||
*Good range for pokes. | *Good range for pokes. | ||
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*Works against projectiles, but not against Throws, HHAs or GHAs. | *Works against projectiles, but not against Throws, HHAs or GHAs. | ||
*Does not lock the opponent in place on a successful activation, allowing them to block, Stylish Guard, Dodge, or just hit DIO out of the follow-up attack. | *Does not lock the opponent in place on a successful activation, allowing them to block, Stylish Guard, Dodge, or just hit DIO out of the follow-up attack. | ||
*The retaliation launches on hit, and can be canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#3H|3H]], special moves (including the counter itself), or [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Heart Heat | *The retaliation launches on hit, and can be canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#3H|3H]], special moves (including the counter itself), or [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Heart Heat Attacks|HHA]]. During its startup, DIO can block, as well as cancel into Stylish Guard. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*The World | *DIO and The World attack in place. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*The World | *DIO and The World attack further ahead. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*The World | *DIO and The World attack the furthest away. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
The World grabs the opponent and, while time is stopped, punches through them before resuming time. | The World grabs the opponent and, while time is stopped, punches through them before resuming time. | ||
*Causes knockback on hit and | *Causes knockback on hit and triggers a wallbounce. | ||
*Leaves the opponent very far away. | *Leaves the opponent very far away. | ||
*Both Throws are identical aside from direction. | *Both Throws are identical aside from direction. | ||
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After a lenghty startup, DIO stops time, freezing the stage effects, the battle timer, and the opponent. | After a lenghty startup, DIO stops time, freezing the stage effects, the battle timer, and the opponent. | ||
*Requires 1.5 HH Gauges to be used; startup accelerates if 3 HH Gauges have been accumulated before use. It's not practical to use this without 3 bars. | *Requires 1.5 HH Gauges to be used; startup accelerates if 3 HH Gauges have been accumulated before use. It's not practical to use this without 3 bars. | ||
*Starting a cutscene with a | *Starting a cutscene with a Throw or a GHA will instantly end the Time Stop and take away the rest of DIO's meter. | ||
**DIO's HHA changes if used while the Time Stop is active, becoming a different move altogether and thus no longer triggering a cutscene. | |||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post Time Stop, although normal IPS rules will still apply. | *All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post Time Stop, although normal IPS rules will still apply. | ||
*The best way to confirm into a Time Stop reset is after using a 2L/5L in a juggle (after launching with a 2H) while in Stand On. | *The best way to confirm into a Time Stop reset is after using a 2L/5L in a juggle (after launching with a 2H) while in Stand On. | ||
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}} | }} | ||
==Heart Heat | ==Heart Heat Attacks== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_DIO_HHA_(1).png | |image=JJASBR_DIO_HHA_(1).png | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
The World punches the opponent before stopping time, allowing DIO to fly | The World punches the opponent before stopping time, allowing DIO to fly off-screen and return with a steamroller, which he attacks with his elbows until it explodes once time is resumed. | ||
*Can be combo'd into from a 5H or 3H while in Stand Off, or a 5H while in Stand On. | *Can be combo'd into from a 5H or 3H while in Stand Off, or a 5H while in Stand On. | ||
*Has a special animation if used against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro (Part 3)]]. | *Has a special animation if used against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro (Part 3)]]. |
Revision as of 10:38, 7 September 2023
Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as "DIO". For information about his Phantom Blood incarnation, see Dio Brando.
Making his grand return as the main antagonist of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, DIO is the vampiric eternal enemy to the Joestar bloodline. Armed with his invincible Stand, The World, he's ready to tear down anyone that stands in his way.
- Stone Mask: DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Stop, time!: DIO is one of four characters in the game (along with both incarnations of Jotaro Kujo and AW Diego) with the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Playstyle
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 840 | Rumble | #ASBR_DIO |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
An absolute end |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
46X
And one more just in case!
46L/M/H |
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236X
Right in front of me!? 236L/M/H Startup Startup Light Light Medium Medium Heavy Heavy
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22X
I'll give you one chance. 22L/M/H Counter Counter Catch Catch
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63214X
Oh, this suits me well! 63214L/M/H Whiff Whiff Hit Hit The Greatest High The Greatest High
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Guard 46H
So close!
46H while taking damage or Guarding |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Useless, useless, useless, useless!
236L/M/H |
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Stand 214X
This is... The World!
214L/M/H |
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Stand J236X
My Stand's full power! j.236L/M/H TK Mudas my beloved TK Mudas my beloved
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System Mechanics
Throw
Throw
What just happened? 5/4 + Any Two Attack Buttons |
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Assist
Assist
This is... The World! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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22S
Stop, time!
22S |
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Heart Heat Attacks
Scared, are you?
236 + Any Two Attack Buttons |
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Scared, are you? (Time Stop) 236 + Any Two Attack Buttons during Stop, time! Only use this move to style on the opponent Only use this move to style on the opponent
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Great Heat Attack
It's a steamroller! 236L+M+H Jotaro's escape Jotaro's escape
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Costumes
Normal
Special
Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)