JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira: Difference between revisions
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In Stand On, Kira loses access to his coins and overhead, but gains his most powerful combo extender: "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 214X|The First Bomb]]", a move where Kira turns his opponent into a bomb [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 623X|which he can manually detonate]]; combos involving this move are very damaging without spending too much meter. In conjunction with Stand Rush, "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 236X|You bastard!]]" can allow Kira to set up blockstrings, or even confirm into a combo while the opponent is standing. With his toolset and/or certain Assists, Kira is also able to set up very deadly blockstrings into his Unblockable [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Great Heat Attack|GHA]], giving him the chance to swing the game to his favor with one momentum shift. | In Stand On, Kira loses access to his coins and overhead, but gains his most powerful combo extender: "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 214X|The First Bomb]]", a move where Kira turns his opponent into a bomb [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 623X|which he can manually detonate]]; combos involving this move are very damaging without spending too much meter. In conjunction with Stand Rush, "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 236X|You bastard!]]" can allow Kira to set up blockstrings, or even confirm into a combo while the opponent is standing. With his toolset and/or certain Assists, Kira is also able to set up very deadly blockstrings into his Unblockable [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Great Heat Attack|GHA]], giving him the chance to swing the game to his favor with one momentum shift. | ||
Kira's main flaw lies in his defense: he does not have any sort of meterless invincible reversals, and while he has access to a counter in "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 421X|Calm and cool]]", it can only be used in Stand On. | Kira's main flaw lies in his defense: he does not have any sort of meterless invincible reversals, and while he has access to a counter in "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 421X|Calm and cool]]", it can only be used while in Stand On. | ||
*'''Only one bomb at a time''': If bomb-related special moves are used in succession, the previous bomb will be nullified. | *'''Only one bomb at a time''': If bomb-related special moves are used in succession, the previous bomb will be nullified. | ||
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|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Kira summons Killer Queen, who stabs at the opponent's feet. | Kira summons Killer Queen, who stabs at the opponent's feet. | ||
* | *Causes hard knockdown. | ||
*Good range for pokes. | *Good range for pokes. | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Kira summons Killer Queen, who stomps the opponent. | Kira summons Killer Queen, who stomps the opponent. | ||
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|recovery= | |recovery= | ||
|blockadv=+4 | |blockadv=+4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=+4 | |blockadv=+4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=+4 | |blockadv=+4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Kira summons Killer Queen, who attacks with an advancing barrage of punches. | Kira summons Killer Queen, who attacks with an advancing barrage of punches. | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Kira summons Killer Queen to toss a coin that has been turned into a bomb. | Kira summons Killer Queen to toss a coin that has been turned into a bomb. | ||
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*Upon reaching the ground, the coin will remain on the field for 10 seconds. | *Upon reaching the ground, the coin will remain on the field for 10 seconds. | ||
*The coin explodes on contact and can hit OTG. It can also be detonated manually. | *The coin explodes on contact and can hit OTG. It can also be detonated manually. | ||
---- | |||
'''L version:''' | |||
*This variant throws the coin at a mostly vertical trajectory. | |||
---- | |||
'''M version:''' | |||
*This variant throws the coin at a diagonal trajectory. | |||
---- | |||
'''H version:''' | |||
*This variant moves throws the coin at a more horizontal trajectory. | |||
}} | }} | ||
}} | }} | ||
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|startup=7 | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv= | ||
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Killer Queen performs a crouching jab. | Killer Queen performs a crouching jab. | ||
*Standard jab. | *Standard jab. | ||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Killer Queen stabs at the opponent's feet. | Killer Queen stabs at the opponent's feet. | ||
*Nearly identical to the Stand Off variant, but reaches slightly | *Causes hard knockdown. | ||
*Nearly identical to the Stand Off variant, but reaches slightly further. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Killer Queen barrages the opponent with punches. | Killer Queen barrages the opponent with punches. | ||
*Different variants alter the distance Killer Queen covers. | |||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
---- | ---- | ||
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|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Killer Queen performs an overhead chop, turning the opponent into a bomb to detonate. | Killer Queen performs an overhead chop, turning the opponent into a bomb to detonate. | ||
*Different variants alter the distance Killer Queen covers. | |||
*Launches on hit. | *Launches on hit. | ||
*Stand Rush-compatible. | |||
*Can hit OTG. | *Can hit OTG. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
*Opponent is turned into a bomb for 9 seconds, but the bomb goes away if Kira is hit. | *Opponent is turned into a bomb for 9 seconds, but the bomb goes away if Kira is hit. | ||
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|startup=7 | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv= | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Killer Queen puts up its open palms, rapidly moving them | Killer Queen puts up its open palms, rapidly moving them. If hit, Killer Queen retaliates with a backfist. | ||
*Launches on | *The version used determines the startup and recovery. | ||
*On a successful activation, can be Flash Canceled to convert into a combo. | *Does not work against projectiles, Throws, HHAs, or GHAs. | ||
*Launches on a successful activation. | |||
*On a successful activation, the move can be Flash Canceled to convert into a combo. | |||
---- | |||
'''L version:''' | |||
*Fastest startup with the longest recovery. | |||
---- | |||
'''M version:''' | |||
*Balanced startup and recovery. | |||
---- | |||
'''H version:''' | |||
*Slowest startup with the shortest recovery. | |||
}} | }} | ||
}} | }} |
Revision as of 00:01, 12 September 2023
Introduction
Yoshikage Kira, the main antagonist of Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, is a rushdown character that focuses on scoring a hit into large damage, securing a knockdown, and then pressuring his opponent with powerful okizeme. While having Killer Queen just like Kosaku Kawajiri, Kira is a very different character despite the similarities; he operates as a relatively quick powerhouse, being able to score high damage without sacrificing too much speed.
In Stand Off, Kira can send Killer Queen to attack forward with "Ha!" as a way to control the neutral. He also has access to the crux of his okizeme: "Anything can be a bomb.", a move in which Kira lobs an explosive coin. The coin can serve as an esoteric anti-air, but its true power lies in its effect: on hit, the coin explodes, launching the opponent into the air and allowing Kira to convert into a combo. While the opponent has some options around it, they will have to make a hard read as to what Kira will do as the coin falls: he can either land a Throw, continue his pressure, or even chain into his 3H Overhead. Even if the coin doesn't hit the opponent, it will remain on the ground as an inconspicious trap that can be manually detonated with "Blown to pieces!".
In Stand On, Kira loses access to his coins and overhead, but gains his most powerful combo extender: "The First Bomb", a move where Kira turns his opponent into a bomb which he can manually detonate; combos involving this move are very damaging without spending too much meter. In conjunction with Stand Rush, "You bastard!" can allow Kira to set up blockstrings, or even confirm into a combo while the opponent is standing. With his toolset and/or certain Assists, Kira is also able to set up very deadly blockstrings into his Unblockable GHA, giving him the chance to swing the game to his favor with one momentum shift.
Kira's main flaw lies in his defense: he does not have any sort of meterless invincible reversals, and while he has access to a counter in "Calm and cool", it can only be used while in Stand On.
- Only one bomb at a time: If bomb-related special moves are used in succession, the previous bomb will be nullified.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 950 | Rumble | #ASBR_KIR |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
It's your fate to be defeated here... |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Ha!
236L/M/H |
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214X
Anything can be a bomb.
214L/M/H |
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623X
Blown to pieces!
623L/M/H while a bomb is active |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
You bastard!
236L/M/H |
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Stand 214X
The First Bomb
214L/M/H |
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Stand 623X
Blown to pieces!
623L/M/H while a bomb is active |
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Stand 421X
Calm and cool
421L/M/H |
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System Mechanics
Throw
Throw
Watch and learn 5/4 + Any Two Attack Buttons |
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Assist
Assist
Anything can be a bomb. Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
I'm going to blow you to smithereens!
236 + Any Two Attack Buttons |
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Great Heat Attack
Sheer Heart Attack 236L+M+H Sheer Heart Attack! Sheer Heart Attack! Look over here! Look over here! Sheer Heart Attack... has no weaknesses. Sheer Heart Attack... has no weaknesses.
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