JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol: Difference between revisions
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|hitadv=+2 | |hitadv=+2 | ||
|description= | |description= | ||
Avdol summons Magician's Red, who performs a slapping motion | Avdol summons Magician's Red, who performs a slapping motion from over his shoulder. | ||
*Slow startup for a | *Slow startup for a Heavy normal, but makes up for it by being safe on block. | ||
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Avdol summons Magician's Red, who attacks with a kick. | Avdol summons Magician's Red, who attacks with a kick. | ||
*Phenomenal air-to-air. | *Phenomenal air-to-air. | ||
*Shares the same properties as a | *Shares the same properties as a Light attack (such as Clash priority and hitstun), which unfortunately means the window to convert off it is very small. It's near impossible to convert off it with normals from mid to max range, although it is possible to connect an [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] if it hits the opponent very low from the ground. | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Avdol summons Magician's Red, who performs a backwards slap. | Avdol summons Magician's Red, who performs a backwards slap. | ||
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|description= | |description= | ||
Avdol summons Magician's Red, who flings out a flaming rope to attack the opponent. | Avdol summons Magician's Red, who flings out a flaming rope to attack the opponent. | ||
* | *The version used alters the range of the move, as well as its effect. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground. | Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground. | ||
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---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*The Ankh manifests close to Avdol. | *The large Ankh manifests close to Avdol. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*The Ankh manifests short of | *The large Ankh manifests short of midscreen. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*The Ankh manifests around | *The large Ankh manifests around midscreen. | ||
}} | }} | ||
}} | }} | ||
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Magician's Red performs a sweeping kick. | Magician's Red performs a sweeping kick. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Best used in blockstrings after | *Best used in blockstrings after Medium normals. | ||
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|description= | |description= | ||
Magician's Red sends out a cross-shaped flame. | Magician's Red sends out a cross-shaped flame. | ||
* | *The version used alters the projectile's travel speed, inversely affecting its tracking. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Only one Flame Detector can be out at a time. | *Only one Flame Detector can be out at a time. | ||
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|description= | |description= | ||
Magician's Red creates flames around its body to attack the opponent. | Magician's Red creates flames around its body to attack the opponent. | ||
*The amount of hits changes depending on the version used. | |||
*Launches on hit. | *Launches on hit. | ||
*Avdol's main anti-air. | *Avdol's main anti-air. | ||
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'''L version:''' | '''L version:''' | ||
*Does not have invul. | *Does not have invul. | ||
* | *The only version that can be cancelled into HHA. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | *Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | ||
**If the opponent | **If the opponent's attack triggers the Guard Point, the attack comes out sooner. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Fastest version, with the least amount of recovery but the shortest Guard Point duration. | *Fastest version, with the least amount of recovery but the shortest Guard Point duration. | ||
*Launches the least high | *Launches the least high. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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'''H version:''' | '''H version:''' | ||
*Has the most startup, with the most recovery and the longest Guard Point duration. | *Has the most startup, with the most recovery and the longest Guard Point duration. | ||
*Launches the highest | *Launches the highest. | ||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
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|description= | |description= | ||
Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion. | Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion. | ||
* | *Both Throws leave the opponent far away from Avdol, with Back Throw leaving them slightly closer. | ||
}} | }} | ||
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*Launches on hit. | *Launches on hit. | ||
*Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | *Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | ||
**If the opponent | **If the opponent's attack triggers the Guard Point, the attack comes out sooner. | ||
}} | }} | ||
}} | }} |
Revision as of 22:31, 24 October 2023
Introduction
The stern, Egyptian ally from the third part of JoJo's Bizarre Adventure, Stardust Crusaders, Muhammad Avdol is a powerful setplay character capable of melting health bars with relative ease.
- Setplay: "Crossfire Hurricane Variation" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.
- Tracking Projectile: "Flame Detector" is a slow moving projectile that homes in on the opponent regardless of their location.
Playstyle
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 1000 | Rumble | #ASBR_AVD |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Crossfire Hurricane
236L/M/H |
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214X
Must I do this the hard way?
214L/M/H |
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22X
Crossfire Hurricane Variation 22L/M/H The most defining tool in Avdol's entire kit The most defining tool in Avdol's entire kit
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H Arguably the best normal in his kit Arguably the best normal in his kit
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Flaming Detector
236L/M/H |
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Stand 623X
I'll burn you to cinders!
623L/M/H |
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Stand 214X
HELL 2 U! 214L/M/H Light Light Medium Medium Heavy Heavy
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Stand 421X
Now's my chance! 421L/M/H Start Start Attack Attack
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System Mechanics
Throw
Throw
Red Bind! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Now's my chance! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
Give me four wishes instead!
236 + Any Two Attack Buttons |
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Great Heat Attack
Crossfire Hurricane Special
236L+M+H |
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