JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira: Difference between revisions
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* '''Weak Air Conversions:''' While Kira is not lacking in anti-airs, only his coin can allow him to convert into a combo in such cases, with every other option leading into a reset. | * '''Weak Air Conversions:''' While Kira is not lacking in anti-airs, only his coin can allow him to convert into a combo in such cases, with every other option leading into a reset. | ||
* '''Self-Damage:''' Kira's explosions can damage and kill him, | * '''Self-Damage:''' Kira's explosions can damage and kill him, which makes using certain moves at specific ranges or performing certain routes very risky when Kira is at low health. | ||
* '''No Meterless Reversals:''' Kira's HHA is his only invincible option, and suffers from poor vertical range, making safejumps very effective against him. | * '''No Meterless Reversals:''' Kira's HHA is his only invincible option, and suffers from poor vertical range, making safejumps very effective against him. | ||
* '''Port-Specific Shenanigans:''' | * '''Port-Specific Shenanigans:''' As Player 2, Kira is incapable of hitting himself with certain explosions, causing Kira to lose access to certain blockstrings and combo routes. | ||
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*Move performance is identical across all versions. | *Move performance is identical across all versions. | ||
*Can hit OTG. | *Can hit OTG. | ||
*If used to detonate an application of "The First Bomb" within the same combo it was applied in, the move does not count as an input for the purposes of damage scaling. | |||
*Explosion is normally -4 on block. However, if it hits Kira, he will recover faster and be at +10. | *Explosion is normally -4 on block. However, if it hits Kira, he will recover faster and be at +10. | ||
**If triggered after "The First Bomb" while playing as Player 2, Kira is unable to hit himself with the explosion. | **If triggered after "The First Bomb" while playing as Player 2, Kira is unable to hit himself with the explosion. | ||
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*Move performance is identical across all versions. | *Move performance is identical across all versions. | ||
*Can hit OTG. | *Can hit OTG. | ||
*If used to detonate an application of "The First Bomb" within the same combo it was applied in, the move does not count as an input for the purposes of damage scaling. | |||
*Explosion is normally -4 on block. However, if it hits Kira, he will recover faster and be at +10. | *Explosion is normally -4 on block. However, if it hits Kira, he will recover faster and be at +10. | ||
**If triggered after "The First Bomb" while playing as Player 2, Kira is unable to hit himself with the explosion. | **If triggered after "The First Bomb" while playing as Player 2, Kira is unable to hit himself with the explosion. | ||
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Kira grabs the opponent and slams them to the ground, following up with a stomp. | Kira grabs the opponent and slams them to the ground, following up with a stomp. | ||
*Leaves the opponent directly in front of Kira | *Leaves the opponent directly in front of Kira, with Back Throw leaving the opponent slightly further away. | ||
*Regardless of the version used, Kira's Throws slightly rotate the axis. | *Regardless of the version used, Kira's Throws slightly rotate the axis. | ||
*Can be followed up with [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#3H|3H]]. | *Can be followed up with [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#3H|3H]]. |
Revision as of 18:45, 15 November 2023
Introduction
- This article is about the user of the Stand Killer Queen, primarily known as "Kira". For information about the man often mistaken for Kira, see Kosaku Kawajiri.
Yoshikage Kira, the main antagonist of Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, is a rushdown character that focuses on scoring a hit into large damage, securing a knockdown, and then pressuring his opponent with powerful okizeme. Kira operates as a relatively quick powerhouse, being able to score high damage without sacrificing too much speed.
In Stand Off, Kira can send Killer Queen to attack forward with "Ha!" as a way to control the neutral. He also has access to the crux of his okizeme: "Anything can be a bomb.", a move in which Kira lobs an explosive coin. The coin can serve as an esoteric anti-air, but its true power lies in its effect: on hit, the coin explodes, launching the opponent into the air and allowing Kira to convert into a combo. While the opponent has some options around it, they will have to make a hard read as to what Kira will do as the coin falls: he can either land a Throw, continue his pressure, or even chain into his 3H Overhead. Even if the coin doesn't hit the opponent, it will remain on the ground as an inconspicious trap that can be manually detonated with "Blown to pieces!".
In Stand On, Kira loses access to his coins and overhead, but gains his most powerful combo extender: "The First Bomb", a move where Kira turns his opponent into a bomb which he can manually detonate; combos involving this move are very damaging without spending too much meter. In conjunction with Stand Rush, "You bastard!" can allow Kira to set up blockstrings, or even confirm into a combo while the opponent is standing. With his toolset and/or certain Assists, Kira is also able to set up very deadly blockstrings into his Unblockable GHA, giving him the chance to swing the game to his favor with one momentum shift.
Kira's main flaw lies in his defense: he does not have any sort of meterless invincible reversals, and while he has access to a counter in "Calm and cool", it can only be used while in Stand On.
- Only one bomb at a time: The explosions generated by Kira's special moves can damage (and kill) him. In addition, if bomb-related special moves are used in succession, the previous bomb will be nullified.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 950 | Rumble | #ASBR_KIR |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
It's your fate to be defeated here... |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Ha!
236L/M/H |
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214X
Anything can be a bomb.
214L/M/H |
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623X
Blown to pieces!
623L/M/H while a bomb is active |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
You bastard!
236L/M/H |
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Stand 214X
The First Bomb
214L/M/H |
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Stand 623X
Blown to pieces!
623L/M/H while a bomb is active |
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Stand 421X
Calm and cool
421L/M/H |
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System Mechanics
Throw
Throw
Watch and learn 5/4 + Any Two Attack Buttons |
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Assist
Assist
Anything can be a bomb. Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
I'm going to blow you to smithereens!
236 + Any Two Attack Buttons |
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Great Heat Attack
Sheer Heart Attack 236L+M+H Sheer Heart Attack! Sheer Heart Attack! Look over here! Look over here! Sheer Heart Attack... has no weaknesses. Sheer Heart Attack... has no weaknesses.
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