JoJo's Bizarre Adventure: All-Star Battle R/Patch Notes/Ver. 1.41: Difference between revisions

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Official Patch Notes: https://media-center.bandainamcoent.eu/games/jojo/patch-notes/JARP-UpdatePatchVersion1.41.pdf
 
:''Italics denote undocumented changes.''


==General Changes==
==General Changes==
*The following characters had their jumpsquat animations and jump momentum standardized with other characters:
**Robert E. O. Speedwagon
**Iggy (Stand On)
**Yukako Yamagishi
**Risotto Nero
**Weather Report
**Diego Brando (Mounted)


===Jumping Movement===
==Character-specific Changes==
* Standardized animation lead-in to jumping: Robert E. O. Speedwagon
===[[File:JJASBR_Jonathan_Small_Icon.png|40px]] Jonathan Joestar===
:Iggy (Stand Mode)
*'''Scarlet Overdrive (623L/M/H/S):'''
:Yukako Yamagishi
**Reduced hurtbox during activation.
:Diego Brando (Mounted)
**Reduced startup.
:Weather Forecast
**'''S version:'''
:Risotto Nero
***Now triggers a camera effect when the first hit connects.
* Standardized with other characters to reduce imbalances as a result of
***Adjusted knockback effect.
jumping differences.
***Increased invincibility period.
 
***''Increased damage from 100 (20*2, 60) to 140 (20, 40, 80).''
==Character Specific Changes==
****''Deals 80 (20, 60) upon whiffing the first hit, like previously.''
 
===Jonathan Joestar===
 
====“Scarlet Overdrive” skill====
* Reduced hurtbox during activation.
: ➢ Reduces the possibility of being countered by attacks from above (e.g.
: jumping opponents), improves usability in neutral.
*Increased speed of attack startup.
: ➢ Improves usability in neutral.
 
====“Scarlet Overdrive” skill *Hamon version====
* Made the higher damage version activatable when the first hit of the triple hit connects.
* Balanced force of knockback effect.
* Increased invincibility period.
: ➢ Now an attack for dealing high burst damage when drawing the opponent into it or incorporating into combos. This improves usability in neutral and in combos. Note that the knockback force has also been rebalanced so that the extended invincibility period does not allow high-damage combos with invincible openings. The weak attack version of Scarlet Overdrive can now be used as part of an aerial combo.
 
===Dio Brando===
 
====Assist====
* Rebalanced assist use count.
: ➢ Reversal Assist count down from 2 to 1 to bring it more in line with other
options.
 
===Robert E. O. Speedwagon===
 
====With Tatoo as partner: "Go nuts with those knives, boys!" skill====
* Altered the 2 hit attack.
* Increased speed of attack start up.
: ➢ If the first rush hits, the move can now transition into the second knife part. Improves usability in neutral.
 
====With Tattoo as partner: "GYAAAAAAAH!"====
* Increased attack area.
* Shortened recovery period.
: ➢ Improves usability in neutral and in combos.
 
====With Tattoo as partner: "That does it!"====
* Increased speed of attack start up.
* Changed recoil animation .
: ➢ Improves usability in neutral and in combos.
 
====With The Asian as partner: "Martial Arts, the Eastern mystery!"====
* Shortened recovery period.
: ➢ Improves usability in neutral and in combos.
 
====With The Asian as partner: "You've got a lot to learn..."====
* Increased forward movement.
* Shortened recovery period.
:Improves usability in neutral and in combos.
 
===Joseph Joestar===
 
===="Clacker Volley" skill *Hamon version====
* Removed ability to Flash Cancel and HHA cancel.
:➢ The ability to cancel from the invincibility period into Flash Cancel or HHA
made it easy to gain an advantage.
 
====Action after stepping backward====
* Added ability to cancel into an attack.
: ➢ This was unintended and has been fixed.
 
===="I'm so outta here!" special====
* Removed ability to cancel animation into other actions.
: ➢ This was unintended and has been fixed.
 
===Caesar Anthonio Zeppeli===
 
===="Hamon Kick" skill *Hamon version====
* Extended recovery after missing or being guarded.
* Increased damage.
* Removed ability to Flash Cancel and HHA cancel.
: ➢ The ability to cancel from the invincibility period into Flash Cancel or HHA
made it easy to gain an advantage.
Increased both damage and recovery to make this more of a high-risk,
high-reward move.
 
===="Hamon Kick" skill====
* Extended recovery after missing or being guarded.
* Increased damage.
: ➢ Increased both damage and recovery to make this more of a high-risk,
high-reward move.
 
===Lisa Lisa (Elizabeth)===
 
===="Super Aja" HHA====
* Adjusted timing of the final animation. (No effect on damage or mechanics.)
: ➢ This was unintended and has been fixed.
 
===Wamuu===
 
===="I, Wamuu, will now consider you to be worthy prey!" skill (while "I shall see with the wind." is active)====
 
* Adjusted pushback on hit.
: ➢ Fix for the attack not landing multiple hits.
 
===Mariah===
 
===="What are you drooling over?" HHA====
* Increased additional damage from Magnetization Gauge level.
: ➢ Improves usability in neutral and in combos through building Magnetization
:Gauge.
 
===="Heh heh heh... Enjoy..." skill====
* Increased additional binding duration from Magnetization Gauge level.
: ➢ Improves usability in neutral and in combos through building Magnetization
Gauge.


====Assist====
===[[File:JJASBR_Speedwagon_Small_Icon.png|40px]] Robert E. O. Speedwagon===
* Rebalanced assist use count.
*'''Go nuts with those knives, boys! (623L/M/H with Tattoo):'''
: ➢ Reversal Assist count up from 1 to 2 to bring it more in line with :other options.
**Reworked into a 2-hit attack.
**Reduced startup.


===Muhammad Avdol===
*'''GYAAAAAAAH! (214L/M/H with Tattoo):'''
**Increased hitbox size.
**Reduced recovery.


====User Mode crouching medium normal attack====
*'''That does it! (22L/M/H with Tattoo):'''
* Increased forward motion.
**Reduced startup.
: ➢ Improves usability in neutral and in combos.
**Added a launch effect in addition to the existing groundbounce effect.
**''Increased recovery.''


====User Mode standing strong normal attack====
*'''Martial Arts, the Eastern mystery! (623L/M/H with the Kempo Fighter):'''
* Adjusted lifting force.
**Reduced recovery.
: ➢ When comboing this move into HHA against airborne opponents, the HHA
often failed to land multiple hits. This change improves usability.


====Stand Mode standing medium normal attack====
*'''You've got a lot to learn... (22L/M/H with the Kempo Fighter):'''
* Shortened pushback on hit
**Increased movement distance.
* Adjusted lifting force.
**Reduced recovery.
: ➢ The move often failed to combo into standing strong. This change improves
usability.


====Stand Mode standing strong normal attack====
===[[File:JJASBR_Dio_Brando_Small_Icon.png|40px]] Dio Brando===
* Expanded hitbox.
*'''Assist:'''
* Adjusted lifting force.
**Reduced Reversal Assist Stocks to 1 (down from 2).
: ➢ When comboing this move into HHA against airborne opponents, the HHA
:often failed to land multiple hits. This change improves usability.


===="Cross Fire Hurricane Variation" skill====
===[[File:JJASBR_Joseph_Small_Icon.png|40px]] Joseph Joestar===
* Made the projectile persist and deploy its object even if it hits the opponent.
*'''Backdash:'''
: ➢ Improves usability in neutral.
**Added the ability to cancel into an attack.


===="I'll burn you to cinders!" skill====
*'''I'm so outta here! (4[4]):'''
* Extended pushback on hit
**Removed the ability to cancel the animation into other actions.
* Increased speed of attack start up.
: ➢ Improves usability in neutral.


===="Flaming Life Detector" skill====
*'''j.H:'''
* Made the projectile vanish if user is hit by an attack.
**''Reduced hitbox size.''
: ➢ Both homing and continuing even if the user was hit on one move made it easy to gain an advantage.


===Jotaro Kujo===
*'''Clacker Volley (236L/M/H/S):'''
**'''S version:'''
***Removed the ability to Flash Cancel and HHA Cancel.


===="My STAND will be the judge!" skill====
===[[File:JJASBR_Caesar_Small_Icon.png|40px]] Caesar A. Zeppeli===
* Added protection from knockback from opponent's attacks to the period from animation start to the beginning of the attack.
*'''Hamon Kick (214L/M/H/S):'''
:➢ Improves usability in neutral.
**Increased recovery on block and whiff.
**Increased damage.
**'''S version:'''
***Removed the ability to Flash Cancel and HHA Cancel.


===Hol Horse===
===[[File:JJASBR_Lisa_Lisa_Small_Icon.png|40px]] Lisa Lisa===
*'''Super Aja (HHA):'''
**Adjusted the timing of the final animation.


===="You lose, loser!" skill====
===[[File:JJASBR_Wamuu_Small_Icon.png|40px]] Wamuu===
* Shortened time until attack beginning.
*'''I, Wamuu, will now consider you to be worthy prey! (421L/M/H):'''
: ➢ Improves usability in neutral.
**Adjusted pushback on hit when used while "I shall see with the wind." is active.


===="You lose, loser!" skill (enhanced)====
===[[File:JJASBR_Jotaro_Part_3_Small_Icon.png|40px]] Jotaro Kujo (Part 3)===
* Shortened time until attack beginning.
*'''My STAND will be the judge! (63214L/M/H while in Stand Off):'''
: ➢ Improves usability in neutral.
**Added Super Armor during startup.


===Old Joseph Joestar===
===[[File:JJASBR_Old Joseph_Small_Icon.png|40px]] Old Joseph Joestar===
*'''Assist:'''
**Increased Reversal Assist Stocks to 2 (up from 1).


====Assist====
===[[File:JJASBR_Avdol_Small_Icon.png|40px]] Muhammad Avdol===
* Rebalanced assist use count.
*'''2M (Stand Off):'''
: ➢ Reversal Assist count up from 1 to 2 to bring it more in line with other options.
**Increased movement distance.


===Vanilla Ice===
*'''5H (Stand Off):'''
**Adjusted float.


====Assist====
*'''5M (Stand On):'''
* Rebalanced assist use count.
**Reduced pushback on hit.
: ➢ Reversal Assist count up from 1 to 2 to bring it more in line with other options.
**Adjusted float.


===Iggy===
*'''5H (Stand On):'''
**Increased hitbox size.
**Adjusted float.


====Assist====
*'''Cross Fire Hurricane Variation (22L/M/H while in Stand Off):'''
* Rebalanced assist use count.
**The ground projectile now manifests even if the initial hit connects with the opponent.
: ➢ Reversal Assist count up from 1 to 2 to bring it more in line with other options.


===Kosaku Kawajiri===
*'''Flaming Detector (236L/M/H while in Stand On):'''
**The projectile now vanishes if Avdol is hit by an attack.


====Stand Mode jumping medium normal attack====
*'''I'll burn you to cinders! (623L/M/H while in Stand On):'''
* Increased effective attack length.
**Increased pushback on hit.
: ➢ Improves usability in neutral.
**Reduced startup.


====Stand Mode jumping strong normal attack====
===[[File:JJASBR_Iggy_Small_Icon.png|40px]] Iggy===
* Increased gap between first and second hit.
*'''Assist:'''
: ➢ Improves usability in neutral.
**Reduced Reversal Assist Stocks to 1 (down from 2).


====Stand Mode crouching medium normal attack====
===[[File:JJASBR_Hol Horse_Small_Icon.png|40px]] Hol Horse===
* Shortened pushback on hit
*'''You lose, loser! (236L/M/H; Air OK):'''
: ➢ The move often failed to combo into standing strong. This change improves usability.
**Reduced startup.
***Change also applies to the Enhanced versions.


====Stand Mode crouching strong normal attack====
===[[File:JJASBR_Mariah_Small_Icon.png|40px]] Mariah===
* Increased range.
*'''Heh heh heh... Enjoy... (214L/M/H):'''
: ➢ Improves usability in neutral.
**Higher Magnetization Gauge levels now increase the Bind effect duration.


====User Mode crouching strong normal attack====
*'''What are you drooling over? (HHA):'''
* User Mode crouching strong normal attack
**Higher Magnetization Gauge levels now increase the move's damage even further.
: ➢ Improves usability in neutral.


===="Air Bomb Cushion" skill====
*'''Assist:'''
* Extended pushback on hit
**Increased Reversal Assist Stocks to 2 (up from 1).
: ➢ "When Flash Canceling this move, it can no longer be used to combo from Guard Cancel. (Kosaku Kawajiri can move forward when using Flash Cancel, which opens up options to gain an advantage.)"


===="This stone is a bomb!" skill====
===[[File:JJASBR_Vanilla_Ice_Small_Icon.png|40px]] Vanilla Ice===
* Shortened recovery period.
*'''Assist:'''
: ➢ Improves usability in neutral.
**Increased Reversal Assist Stocks to 2 (up from 1).


===="Stray Cat's protecting me now!" HHA====
===[[File:JJASBR_Akira_Small_Icon.png|40px]] Akira Otoishi===
* Shortened recovery period.
*'''Assist:'''
: ➢ Improves usability in neutral.
**Increased Reversal Assist Stocks to 2 (up from 1).


===Yoshikage Kira===
===[[File:JJASBR_Kira_Small_Icon.png|40px]] Yoshikage Kira===
*'''3H (Stand Off):'''
**Now causes groundbounce.
**Can now be cancelled into Quick Stand On.


====Stand Mode standing strong normal attack====
*'''5H (Stand On):'''
* Altered the 2 hit attack.
**Reworked into a 2-hit attack.
: ➢ Improves usability in neutral and in combos.


===="It's your fate to be defeated here..." special====
*'''Anything can be a bomb. (214L/M/H while in Stand Off):'''
* Changed recoil animation.
**Total move duration has been significantly reduced.
* Allowed canceling into Quick Stand On.
: ➢ Improves usability in combos.


===="Calm and cool" skill====
*'''Calm and cool (421L/M/H while in Stand On):'''
* Allowed Flash Cancel from a successful counter.
**On a successful activation, Kira can now perform a Flash Cancel.
: ➢ Improves usability in combos.


===="Anything can be a bomb." skill====
*'''Assist:'''
* Sped up all animations.
**''Total move duration has been significantly reduced.''
: ➢ Improves usability in neutral.


===Akira Otoishi===
===[[File:JJASBR_Kosaku_Small_Icon.png|40px]] Kosaku Kawajiri===
*'''2H (Both versions):'''
**Increased range.


====Assist====
*'''2M (Stand On):'''
* Rebalanced assist use count.
**Reduced pushback on hit.
: ➢ Reversal Assist count up from 1 to 2 to bring it more in line with other options.


===Prosciutto and Pesci===
*'''j.M (Stand On):'''
**Increased active frames.


====Stand Mode "How's this?" special====
*'''j.H (Stand On):'''
* Allowed canceling into Quick Stand On.
**Increased the gap between both hits.
: ➢ Improves usability in neutral and in combos.


====User Mode "You gutless rat!" special====
*'''This stone is a bomb! (22L/M/H while in Stand Off):'''
* Allowed canceling into Quick Stand On.
**Reduced recovery.
: ➢ Improves usability in neutral and in combos.


===="You're soft!" skill====
*'''Air Bomb Cushion (6+Any Two Attack Buttons while Guarding in Stand On):'''
* Adjusted lifting force.
**Increased pushback on hit.
* Increased forward motion.
* Shortened recovery period.
: ➢ Improves usability in neutral and in combos.


===Risotto Nero===
*'''Stray Cat's protecting me now! (HHA):'''
**Reduced recovery.


====Crouching medium normal attack====
===[[File:JJASBR_Trish_Small_Icon.png|40px]] Trish Una===
* Decreased speed of attack beginning.
*'''Something soft is even more unbreakable than diamond! (214L/M/H while in Stand Off):'''
* Extended invincibility period.
**Increased pushback on hit when used as a Guard Cancel.
: ➢ It was easy to gain an advantage when hitting, missing, or being guarded.
* Shortened pushback on hit.
: ➢ Makes it less likely that it won't combo properly into standing strong :attack.


===="You can find iron anywhere in this world." skill====
===[[File:JJASBR_Prosciutto_Small_Icon.png|40px]] Prosciutto and Pesci===
* Shortened recovery on medium and strong versions.
*'''3H (Both versions):'''
* Increased lifting force against airborne opponents on medium and strong versions.
**Can now be cancelled into "Bro and Mammoni" (5S) at the cost of 0.5 HH Gauge.
: Improves usability in neutral and in combos.


====Control iron within 5-10 meters====
*'''You're soft! (236L/M/H while in Stand On):'''
* Fixed to apply the combo correction after the HIT.
**''Reduced startup.''
: ➢ Since this is a special unguardable attack and categorize to throwing move, adjustments have been made to suppress follow-up damage by using assists after using this command move.
**Reduced recovery.
**Adjusted float.
**Increased movement distance.


====Assist====
===[[File:JJASBR_Ghiaccio_Small_Icon.png|40px]] Ghiaccio===
* Rebalanced assist use count.
*'''Are you friggin' mocking me?! (4S while Guarding in Stand Off):'''
: ➢ Reversal Assist count up from 1 to 2 to bring it more in line with other options.
**Increased pushback on hit.


===Ghiaccio===
*'''Assist:'''
**Now based on the H version (previously based on the M version).
**Increased Reversal Assist Stocks to 2 (up from 1).


====Assist====
===[[File:JJASBR_Risotto_Small_Icon.png|40px]] Risotto Nero===
* Rebalanced assist use count.
*'''2M:'''
: ➢ Reversal Assist count up from 1 to 2 to bring it more in line with other options.
**Increased startup.
* Changed the attack used to the strong attack version.
**Increased recovery.
: ➢ This was not as designed and has been fixed.
**Reduced pushback on hit.


===="Are you friggin' mocking me?!" skill====
*'''You can find iron anywhere in this world. (236L/M/H):'''
* Extended pushback on hit
**Reduced recovery on the M and H versions.
: ➢ "When Flash Canceling this move, it can no longer be used to combo from Guard Cancel. (Ghiaccio can move forward when using Flash Cancel, which opens up options to gain an advantage.)"
**Increased float against airborne opponents on the M and H versions.


===Trish Una===
*'''Control iron within 5-10 meters (22L/M/H):'''
**Now applies harsher damage scaling on hit.


===="Something soft is even more unbreakable than diamond!" skill====
*'''Assist:'''
* Extended pushback on hit
**Increased Reversal Assist Stocks to 2 (up from 1).
: "When Flash Canceling this move, it can no longer be used to combo from Guard Cancel. (When using Flash Cancel, Trish Una will advance forward, opening up options to gain an advantage.)"


===F.F.===
===[[File:JJASBR_FF_Small_Icon.png|40px]] Foo Fighters===
*'''I am a being of superior intellect than you! (GHA):'''
**The initial projectile can no longer be erased by attacks that erase some projectiles.


===="I am a being of superior intellect than you!" GHA====
===[[File:JJASBR_Baoh_Small_Icon.png|40px]] Ikuro Hashizawa===
* Fix to make the projectiles no longer erased by attacks that erase some projectiles.
*'''Easy Beat:'''
: ➢ This was unintended and has been fixed.
**''Changed the finisher (Baoh Hardened Saber (H) > Baoh Hardened Saber (L))''.


===Ikuro Hashizawa===
*'''j.H:'''
**Reduced startup.
**Increased active frames.


====Jumping strong normal attack====
*'''Astonishing Leap (Any jump after 1/2/3):'''
* Increased speed of attack start up.
**Revised animation.
* Increased effective attack length.
**Adjusted forward and backward jump distance.
: ➢ Improves usability in neutral and in combos.


===="This is Baoh!" Style====
*'''Baoh Hardened Saber (214L/M/H):'''
* Increased action speed.
**'''L version:'''
: ➢ Improves usability in neutral.
***Increased movement distance.
**'''H version:'''
***Baoh no longer performs the final hit if the move whiffs or is blocked.
***Increased movement distance of the final hit.


===="Baoh Hardened Saber" skill====
*'''This is Baoh! (5S):'''
* Increased forward motion of weak attack version.
**Total move duration has been significantly reduced.
: ➢ Improves usability in neutral.
* Added "sends the opponent flying with the finishing blow" to strong attack version if it hits.
: ➢ Improves usability in neutral.


===="Astonishing Leap" special====
==Navigation==
* Revised the entire animation. Adjusted forward and backward move distance.
{{Navbox-ASBR}}
: ➢ Improves usability in neutral.
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]]

Latest revision as of 22:32, 20 November 2023

Official Patch Notes: https://media-center.bandainamcoent.eu/games/jojo/patch-notes/JARP-UpdatePatchVersion1.41.pdf

Italics denote undocumented changes.

General Changes

  • The following characters had their jumpsquat animations and jump momentum standardized with other characters:
    • Robert E. O. Speedwagon
    • Iggy (Stand On)
    • Yukako Yamagishi
    • Risotto Nero
    • Weather Report
    • Diego Brando (Mounted)

Character-specific Changes

JJASBR Jonathan Small Icon.png Jonathan Joestar

  • Scarlet Overdrive (623L/M/H/S):
    • Reduced hurtbox during activation.
    • Reduced startup.
    • S version:
      • Now triggers a camera effect when the first hit connects.
      • Adjusted knockback effect.
      • Increased invincibility period.
      • Increased damage from 100 (20*2, 60) to 140 (20, 40, 80).
        • Deals 80 (20, 60) upon whiffing the first hit, like previously.

JJASBR Speedwagon Small Icon.png Robert E. O. Speedwagon

  • Go nuts with those knives, boys! (623L/M/H with Tattoo):
    • Reworked into a 2-hit attack.
    • Reduced startup.
  • GYAAAAAAAH! (214L/M/H with Tattoo):
    • Increased hitbox size.
    • Reduced recovery.
  • That does it! (22L/M/H with Tattoo):
    • Reduced startup.
    • Added a launch effect in addition to the existing groundbounce effect.
    • Increased recovery.
  • Martial Arts, the Eastern mystery! (623L/M/H with the Kempo Fighter):
    • Reduced recovery.
  • You've got a lot to learn... (22L/M/H with the Kempo Fighter):
    • Increased movement distance.
    • Reduced recovery.

JJASBR Dio Brando Small Icon.png Dio Brando

  • Assist:
    • Reduced Reversal Assist Stocks to 1 (down from 2).

JJASBR Joseph Small Icon.png Joseph Joestar

  • Backdash:
    • Added the ability to cancel into an attack.
  • I'm so outta here! (4[4]):
    • Removed the ability to cancel the animation into other actions.
  • j.H:
    • Reduced hitbox size.
  • Clacker Volley (236L/M/H/S):
    • S version:
      • Removed the ability to Flash Cancel and HHA Cancel.

JJASBR Caesar Small Icon.png Caesar A. Zeppeli

  • Hamon Kick (214L/M/H/S):
    • Increased recovery on block and whiff.
    • Increased damage.
    • S version:
      • Removed the ability to Flash Cancel and HHA Cancel.

JJASBR Lisa Lisa Small Icon.png Lisa Lisa

  • Super Aja (HHA):
    • Adjusted the timing of the final animation.

JJASBR Wamuu Small Icon.png Wamuu

  • I, Wamuu, will now consider you to be worthy prey! (421L/M/H):
    • Adjusted pushback on hit when used while "I shall see with the wind." is active.

JJASBR Jotaro Part 3 Small Icon.png Jotaro Kujo (Part 3)

  • My STAND will be the judge! (63214L/M/H while in Stand Off):
    • Added Super Armor during startup.

JJASBR Old Joseph Small Icon.png Old Joseph Joestar

  • Assist:
    • Increased Reversal Assist Stocks to 2 (up from 1).

JJASBR Avdol Small Icon.png Muhammad Avdol

  • 2M (Stand Off):
    • Increased movement distance.
  • 5H (Stand Off):
    • Adjusted float.
  • 5M (Stand On):
    • Reduced pushback on hit.
    • Adjusted float.
  • 5H (Stand On):
    • Increased hitbox size.
    • Adjusted float.
  • Cross Fire Hurricane Variation (22L/M/H while in Stand Off):
    • The ground projectile now manifests even if the initial hit connects with the opponent.
  • Flaming Detector (236L/M/H while in Stand On):
    • The projectile now vanishes if Avdol is hit by an attack.
  • I'll burn you to cinders! (623L/M/H while in Stand On):
    • Increased pushback on hit.
    • Reduced startup.

JJASBR Iggy Small Icon.png Iggy

  • Assist:
    • Reduced Reversal Assist Stocks to 1 (down from 2).

JJASBR Hol Horse Small Icon.png Hol Horse

  • You lose, loser! (236L/M/H; Air OK):
    • Reduced startup.
      • Change also applies to the Enhanced versions.

JJASBR Mariah Small Icon.png Mariah

  • Heh heh heh... Enjoy... (214L/M/H):
    • Higher Magnetization Gauge levels now increase the Bind effect duration.
  • What are you drooling over? (HHA):
    • Higher Magnetization Gauge levels now increase the move's damage even further.
  • Assist:
    • Increased Reversal Assist Stocks to 2 (up from 1).

JJASBR Vanilla Ice Small Icon.png Vanilla Ice

  • Assist:
    • Increased Reversal Assist Stocks to 2 (up from 1).

JJASBR Akira Small Icon.png Akira Otoishi

  • Assist:
    • Increased Reversal Assist Stocks to 2 (up from 1).

JJASBR Kira Small Icon.png Yoshikage Kira

  • 3H (Stand Off):
    • Now causes groundbounce.
    • Can now be cancelled into Quick Stand On.
  • 5H (Stand On):
    • Reworked into a 2-hit attack.
  • Anything can be a bomb. (214L/M/H while in Stand Off):
    • Total move duration has been significantly reduced.
  • Calm and cool (421L/M/H while in Stand On):
    • On a successful activation, Kira can now perform a Flash Cancel.
  • Assist:
    • Total move duration has been significantly reduced.

JJASBR Kosaku Small Icon.png Kosaku Kawajiri

  • 2H (Both versions):
    • Increased range.
  • 2M (Stand On):
    • Reduced pushback on hit.
  • j.M (Stand On):
    • Increased active frames.
  • j.H (Stand On):
    • Increased the gap between both hits.
  • This stone is a bomb! (22L/M/H while in Stand Off):
    • Reduced recovery.
  • Air Bomb Cushion (6+Any Two Attack Buttons while Guarding in Stand On):
    • Increased pushback on hit.
  • Stray Cat's protecting me now! (HHA):
    • Reduced recovery.

JJASBR Trish Small Icon.png Trish Una

  • Something soft is even more unbreakable than diamond! (214L/M/H while in Stand Off):
    • Increased pushback on hit when used as a Guard Cancel.

JJASBR Prosciutto Small Icon.png Prosciutto and Pesci

  • 3H (Both versions):
    • Can now be cancelled into "Bro and Mammoni" (5S) at the cost of 0.5 HH Gauge.
  • You're soft! (236L/M/H while in Stand On):
    • Reduced startup.
    • Reduced recovery.
    • Adjusted float.
    • Increased movement distance.

JJASBR Ghiaccio Small Icon.png Ghiaccio

  • Are you friggin' mocking me?! (4S while Guarding in Stand Off):
    • Increased pushback on hit.
  • Assist:
    • Now based on the H version (previously based on the M version).
    • Increased Reversal Assist Stocks to 2 (up from 1).

JJASBR Risotto Small Icon.png Risotto Nero

  • 2M:
    • Increased startup.
    • Increased recovery.
    • Reduced pushback on hit.
  • You can find iron anywhere in this world. (236L/M/H):
    • Reduced recovery on the M and H versions.
    • Increased float against airborne opponents on the M and H versions.
  • Control iron within 5-10 meters (22L/M/H):
    • Now applies harsher damage scaling on hit.
  • Assist:
    • Increased Reversal Assist Stocks to 2 (up from 1).

JJASBR FF Small Icon.png Foo Fighters

  • I am a being of superior intellect than you! (GHA):
    • The initial projectile can no longer be erased by attacks that erase some projectiles.

JJASBR Baoh Small Icon.png Ikuro Hashizawa

  • Easy Beat:
    • Changed the finisher (Baoh Hardened Saber (H) > Baoh Hardened Saber (L)).
  • j.H:
    • Reduced startup.
    • Increased active frames.
  • Astonishing Leap (Any jump after 1/2/3):
    • Revised animation.
    • Adjusted forward and backward jump distance.
  • Baoh Hardened Saber (214L/M/H):
    • L version:
      • Increased movement distance.
    • H version:
      • Baoh no longer performs the final hit if the move whiffs or is blocked.
      • Increased movement distance of the final hit.
  • This is Baoh! (5S):
    • Total move duration has been significantly reduced.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh