JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U: Difference between revisions

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Revision as of 13:58, 6 December 2023

Introduction

Insert character introduction here.

  • Force of Calamity: Wonder of U's Special Moves, HHA and GHA are enhanced the lower its Health becomes.
  • Step Dash: In place of a run, Wonder of U possesses a step dash that cannot be cancelled.
Playstyle
JJASBR Wonder of U Small Icon.png Wonder of U is a Stand character who manipulates the calamity to keep the opponent away.
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Force of Calamity

When Wonder of U's Health falls below certain thresholds, a bell will be heard, signifying the Calamity Level (visible above the HH Gauge) has increased. As the Calamity Level increases, Wonder of U's Special Moves, HHA, and GHA gain increased damage, with the former also gaining additional properties. Wonder of U starts every round with Calamity Level 1, reaches Calamity Level 2 upon losing roughly 30% of its total Health, and exhibits its maximum effectiveness at Calamity Level 3 (achieved upon losing roughly 60% of its total Health).

As a passive effect from this ability, Wonder of U will automatically escape universal Throws under any circumstance, at the cost of taking the Throw's damage as White Damage.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 850 Rumble #ASBR_WOU

Move List

Normal Moves

5L
5L
JJASBR Wonder of U 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Mid 4 - - -4 0

Wonder of U elbows the opponent.

  • Notes 1
  • Notes 2
5M
5M
JJASBR Wonder of U 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 6 - - -6 -2

Wonder of U attacks with the handle of its cane.

  • Notes 1
  • Notes 2
5H
5H
JJASBR Wonder of U 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Mid 12 - - -18 -12

Wonder of U swings its cane downwards.

  • Notes 1
  • Notes 2
2L
2L
JJASBR Wonder of U 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Low 6 - - 0 +4

Wonder of U jabs in front.

  • Notes 1
  • Notes 2
2M
2M
JJASBR Wonder of U 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 6 - - -12 -8

Wonder of U attacks upwards with the handle of its cane.

  • Notes 1
  • Notes 2
2H
2H
JJASBR Wonder of U 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 Low 16 - - -10 HKD

Wonder of U swings its cane sideways.

  • Causes hard knockdown.
  • Notes 2
JL
j.L
JJASBR Wonder of U Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead 6 - - - -

Wonder of U attacks with its knee.

  • Notes 1
  • Notes 2
JM
j.M
JJASBR Wonder of U Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead 10 - - - -

Wonder of U extends its cane forward.

  • Notes 1
  • Notes 2
JH
j.H
JJASBR Wonder of U Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead 14 - - - -

Wonder of U attacks downwards with the handle of its cane.

  • Notes 1
  • Notes 2

Special Moves

236X
The flow of calamity is coming for you.
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light LV1: 70 (30, 40)
LV2: 80 (30, 50)
LV3: 90 (30, 60)
Mid 24 - - -6 -4
Medium LV1: 70 (30, 40)
LV2: 80 (30, 50)
LV3: 90 (30, 60)
Mid 24 - - -6 -4
Heavy LV1: 70 (30, 40)
LV2: 80 (30, 50)
LV3: 90 (30, 60)
Mid 24 - - -6 -4
Shards LV1: 40
LV2: 50
LV3: 60
Mid - - - - -

Wonder of U tosses a set of test tubes.

  • The version used determines how far Wonder of U will toss the test tubes.
  • The LV3 version causes crumple on the second hit.
  • Despite being considered a projectile, it cannot be reflected.
  • The test tubes will remain active even if Wonder of U is hit.
  • If the test tubes do not hit the opponent, their broken remains will stay on the ground for 5 seconds, acting as a trap. However, the shards will not manifest if the test tubes are destroyed off-screen.
    • For the LV3 version, the shards cause crumple on hit.

L version:

  • Tosses the test tubes about a character away.

M version:

  • Tosses the test tubes about two characters away.

H version:

  • Tosses the test tubes about 1/3 of the screen.
214X
Something's coming in!
214L/M/H
JJASBR Wonder of U 214X (1).png
Start
Start
JJASBR Wonder of U 214X (2).png
LV1
LV1
JJASBR Wonder of U 214X (3).png
LV2
LV2
JJASBR Wonder of U 214X (4).png
LV3
LV3
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light LV1: 60
LV2: 75 (15*5)
LV3: 90
Mid 44 - - - -
Medium LV1: 60
LV2: 75 (15*5)
LV3: 90
Mid 70 - - - -
Heavy - - - - Total XX - -

Wonder of U summons an object from the sky that falls onto the opponent.

  • The version used affects the object's time of descent.
  • The object's descent angle is decided at the end of the move's startup, ensuring the move reaches fullscreen.
  • Despite being considered a projectile, the object cannot be deflected.
  • The object dropped and its properties change with each Calamity Level:
    • LV1 version summons a bunch of leaves, which do not possess noteworthy properties.
    • LV2 version summons a larger bunch of leaves, which has a larger hitbox and hits multiple times.
    • LVMAX version summons a girder, which has an even larger hitbox and causes a groundbounce on hit.

L version:

  • Wonder of U summons the object immediately.

M version:

  • Wonder of U delays the summon.

H version:

  • Wonder of U feints the summon, only doing the first part of the animation.
  • Wonder of U can interrupt the animation with normals, jump, or HHA from frame 21 onwards.
421X
You... attacked me? Me... How...
421L/M/H
JJASBR Wonder of U 421X (1).png
JJASBR Wonder of U 421X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light LV1: 60
LV2: 70
LV3: 80
- - - - - -
Medium LV1: 60
LV2: 70
LV3: 80
- - - - - -
Heavy LV1: 60
LV2: 70
LV3: 80
- - - - - -

Wonder of U braces itself. If struck, it leaps backwards, with the handle of its cane coming off to hit the opponent.

  • The move's startup changes depending on the version used, inversely affecting recovery.
  • Properties on a successful activation depend on the current Calamity Level:
    • LV1 version launches the opponent away.
    • LV2 version launches and causes a hard knockdown.
    • LV3 version causes crumple.
  • Safer than most other Counters due to the Force of Calamity passive, but still loses to Assists, HHAs and GHAs.
  • Can be triggered by projectiles. If successfully activated by one, the retaliation acts as an unreflectable projectile (with very high priority), deals extreme Guard Damage, and is allowed to score a Counter Hit.

L version:

  • Fastest version with the most recovery.

M version:

  • Balanced speed and recovery.

H version:

  • Slowest version with the least recovery.
22X
That's strange... wh-when did...
22L/M/H (Air OK)
JJASBR Wonder of U 22X (1).png
Ground
Ground
JJASBR Wonder of U 22X (2).png
Air
Air
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - Total 30 - -
Medium - - - - Total 42 - -
Heavy - - - - Total 52 - -
Light (Air) - - - - Total 24 - -
Medium (Air) - - - - Total 28 - -
Heavy (Air) - - - - Total 32 - -

Wonder of U disappears for a brief moment before reappearing in a new location.

  • The direction Wonder of U teleports towards depends on the version used.

L version:

  • Teleports in front of the opponent.

M version:

  • Teleports backwards (about 2 characters away).

H version:

  • Teleports backwards (about 1/3 of the screen).

System Mechanics

Throw
Throw
The law of calamity!
5/4 + Any Two Attack Buttons
JJASBR Wonder of U Throw (1).png
JJASBR Wonder of U Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 (30*3, 40) Throw 6 3 - - -

Wonder of U teleports within the opponent, damaging them from the inside.

  • Regardless of the version used, Wonder of U's Throws rotate the axis slightly.
  • Leaves the opponent far away from Wonder of U.
  • Both Throws are identical aside from direction.
Assist
JJASBR Wonder of U Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
90 Mid - - - - -

Wonder of U summons a girder that falls on the opponent.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 214L (LV3 version)
  • Causes a groundbounce on hit.
  • Tracks the opponent's position.
5S
Ob-La-Di, Ob-La-Da
5S (Air OK)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Ground 70 (10*7) Mid 20 - - +6 KD
Air 70 (10*7) Mid 22 - - - KD

Wonder of U sics the Rock Insect Ob-La-Di, Ob-La-Da on the opponent.

  • Launches the opponent away on hit.
  • Considered a projectile.
  • Can be canceled into Special Moves from frame 21 onwards, even on whiff.
2S
Do Do Do, De Da Da Da
2S (Air OK)
JJASBR Wonder of U 2S (1).png
JJASBR Wonder of U 2S (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Ground 60 (0, 60) Low, Mid 18(17)1 - - -32 Crumple
Air 60 (0, 60) Low, Mid 24 - - - Crumple

Wonder of U unleashes the Rock Insect Do Do Do, De Da Da Da, who burrows on the ground and emerges to attack the opponent.

  • The second hit causes crumple.
  • Considered a projectile.
  • Tracks the opponent's location.
  • Can be canceled into Special Moves from frame 9 onwards, even on whiff.

Heart Heat Attack

The rain! It's coming down hard!
236 + Any Two Attack Buttons
JJASBR Wonder of U HHA (1).png
JJASBR Wonder of U HHA (2).png
"It's best to prioritize safety."
"It's best to prioritize safety."
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
LV1: 153 (10*14, 13)
LV2: 181 (12*14, 13)
LV3: 210 (14*15)
Mid - - - - -

Wonder of U walks away from the opponent as rain starts to pour.

  • Very long startup, but compensates by hitting the entire stage.
  • Deals a very large amount of Chip Damage and Guard Damage.
  • Can hit OTG, and is capable of relaunching downed opponents.

Great Heat Attack

Calamity is coming.
236L+M+H
JJASBR Wonder of U GHA (1).png
"You can't touch me."
"You can't touch me."
JJASBR Wonder of U GHA (2).png
"Calamity is not a force for good."
"Calamity is not a force for good."
JJASBR Wonder of U GHA (3).png
"Nor does it care about evil."
"Nor does it care about evil."
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
LV1: 440 (50, 50, 90, 10*11, 140)
LV2: 470 (50, 50, 90, 12*11, 148)
LV3: 500 (50, 50, 90, 14*11, 156)
- - - - - -

Wonder of U poses while stating that it cannot be touched. Should the opponent try to attack it, they will be subjected to various calamitous events, culminating with an airplane's door crashing upon them at full speed.

  • Counter, and the third most damaging GHA (and move in general) in the game.
  • Safer than other Counter GHAs due to the Force of Calamity passive, but still loses to projectiles and Assists.

Costumes

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh