JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U: Difference between revisions
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**LV1 version summons a bunch of leaves, which do not possess noteworthy properties. | **LV1 version summons a bunch of leaves, which do not possess noteworthy properties. | ||
**LV2 version summons a larger bunch of leaves, which has a larger hitbox and hits multiple times. | **LV2 version summons a larger bunch of leaves, which has a larger hitbox and hits multiple times. | ||
** | **LV3 version summons a girder, which has an even larger hitbox and causes a groundbounce on hit. | ||
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'''L version:''' | '''L version:''' |
Revision as of 12:42, 10 December 2023
Introduction
Insert character introduction here.
- Force of Calamity: Wonder of U is protected from Normal Throws, and some of its moves are enhanced the lower its Health becomes.
- Step Dash: In place of a run, Wonder of U possesses a step dash that cannot be cancelled.
Wonder of U is a Stand character who manipulates the calamity to keep the opponent away. | |
Pros | Cons |
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Force of Calamity
- JJASBR Calamity Level (1).png
- JJASBR Calamity Level (2).png
- JJASBR Calamity Level (3).png
When Wonder of U's Health falls below certain thresholds, a bell will be heard, signifying the Calamity Level (visible above the HH Gauge) has increased. As the Calamity Level increases, Wonder of U's Special Moves, HHA, and GHA gain increased damage, with the former also gaining additional properties. Wonder of U starts every round with Calamity Level 1, becomes stronger upon reaching Calamity Level 2 (achieved upon losing 30% of its total Health), and exhibits its maximum effectiveness at Calamity Level 3 (achieved upon losing 60% of its total Health).
As a passive effect from this ability, Wonder of U will automatically escape universal Throws under any circumstance, at the cost of taking the Throw's damage as White Damage.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 850 | Rumble | #ASBR_WOU |
Move List
Normal Moves
5L
5L
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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JL
j.L
|
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JM
j.M
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JH
j.H
|
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Special Moves
236X
The flow of calamity is coming for you.
236L/M/H |
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214X
Something's coming in!
214L/M/H |
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421X
You... attacked me? Me... How...
421L/M/H |
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22X
That's strange... wh-when did...
22L/M/H (Air OK) |
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System Mechanics
Throw
Throw
The law of calamity! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Something's coming in! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Ob-La-Di, Ob-La-Da
5S (Air OK) |
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2S
Do Do Do, De Da Da Da
2S (Air OK) |
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Heart Heat Attack
The rain! It's coming down hard!
236 + Any Two Attack Buttons |
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Great Heat Attack
Calamity is coming.
236L+M+H |
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