JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U: Difference between revisions
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| intro = [[file:JJASBR_Wonder_of_U_Small_Icon.png|50px]] '''Wonder of U''' is a Stand character who manipulates the calamity to keep the opponent away. | | intro = [[file:JJASBR_Wonder_of_U_Small_Icon.png|50px]] '''Wonder of U''' is a Stand character who manipulates the calamity to keep the opponent away. | ||
| pros = | | pros = | ||
* ''' | * '''Good Defense:''' Alongside having a counter, Wonder of U has the passive ability to tech any throws attempted by the opponent at the cost of White Damage. | ||
* ''' | * '''Comeback Factor:''' With Calamity Levels increasing WoU's damage and properties for its specials, they'll naturally become stronger the closer it is to losing the game. | ||
|cons = | |cons = | ||
* ''' | * '''Low Health:''' Wonder of U has amongst the lowest health in the game, making it more susceptible to high damaging combos. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} |
Revision as of 13:21, 25 January 2024
Introduction
Insert character introduction here.
- Force of Calamity: Wonder of U is protected from Normal Throws, and some of its moves are enhanced the lower its Health becomes.
- Step Dash: In place of a run, Wonder of U possesses a step dash that cannot be cancelled.
Force of Calamity
- JJASBR Calamity Level (1).png
- JJASBR Calamity Level (2).png
- JJASBR Calamity Level (3).png
When Wonder of U's Health falls below certain thresholds, a bell will be heard, signifying the Calamity Level (visible above the HH Gauge) has increased. As the Calamity Level increases, Wonder of U's Special Moves, HHA, and GHA gain increased damage, with the former also gaining additional properties. Wonder of U starts every round with Calamity Level 1, becomes stronger upon reaching Calamity Level 2 (achieved upon losing 30% of its total Health), and exhibits its maximum effectiveness at Calamity Level 3 (achieved upon losing 60% of its total Health).
As a passive effect from this ability, Wonder of U will automatically escape universal Throws under any circumstance, at the cost of taking the Throw's damage as White Damage.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 850 | Rumble | #ASBR_WOU |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
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5H
5H
|
---|
2L
2L
|
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2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
The flow of calamity is coming for you.
236L/M/H |
---|
214X
Something's coming in!
214L/M/H |
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421X
You... attacked me? Me... How...
421L/M/H |
---|
22X
That's strange... wh-when did...
22L/M/H (Air OK) |
---|
System Mechanics
Throw
Throw
The law of calamity! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Something's coming in! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Ob-La-Di, Ob-La-Da
5S (Air OK) |
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2S
Do Do Do, De Da Da Da
2S (Air OK) |
---|
Heart Heat Attack
The rain! It's coming down hard!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Calamity is coming.
236L+M+H |
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