JoJo's Bizarre Adventure: All-Star Battle R/Esidisi/Combos: Difference between revisions

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{{ASBR Character Subnav|char=Esidisi|short=esi|sub=1}}
{{ASBR Character Subnav|char=Esidisi|short=esi|sub=1}}
<div>
<div style="float:left">
__NOTOC__
</div>
{{ComboLegend-ASBR|extrainfo=
<center>'''Movelist'''</center>
<tabber>
|-|Normal=
*'''The Burning King''' &#61; Veins (236L/M/H)
*'''To hell with you!''' &#61; Anti-Air (623L/M/H)
*'''I can read you like a book!''' &#61; Ground Veins (22L/M/H)
*'''The Burning King: Wheel of Pain''' &#61; Flips (63214L/M/H; Air OK)
*'''How could youuuuuu!''' &#61; Counter (63214S outside of Mode)
*'''Heat Control''' &#61; Mode 1 (5S)
*'''The Burning King''' &#61; Mode 2 (22S)
|-|Mode Only=
*'''The Burning King (Mode)''' &#61; Buffed Veins (236L/M/H during Mode)
*'''To hell with you! (Mode)''' &#61; Buffed Anti-Air (623L/M/H during Mode)
*'''Simmer like a stew! (Ground)''' &#61; Ground Follow-up (236L/M/H > 6S during Mode)
*'''Simmer like a stew! (Anti-Air)''' &#61; Anti-Air Follow-up (623L/M/H > 6S during Mode)
*'''Blood like lava''' &#61; Lava (214S during Mode)
</tabber>
}}
</div>
==Combo Info==
==Combo Info==
{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
{| class="wikitable sortable" border="1" style="text-align: center"
|+ Combos (Solo)
|+ Combos (Solo)
|-
|-
!! style="width: 35em;" | Combo !! Mode !! Damage !! Meter Cost !! Notes
!! style="width: 35em;" | Combo !! Mode !! Damage !! Meter Cost !! Notes
|-
|-
| 5LMH > 6H > 623H || Normal Mode || 145 || 0 bar || Very basic hit confirm, does not provide hard knockdown
| 5L > 5M > 5H > 6H > 623H || Normal Mode || 145 || 0 bar || <div style="text-align: left;">
* Very basic hit confirm.
* Does not provide hard knockdown.
</div>
|-
| 5L > 5M > 5H > 22L, 5L > 5M, 2M > 5H > 6H > 623H || Normal Mode || 226 || 0 bar || <div style="text-align: left;">
* Simple link extension from 5LMH.
</div>
|-
| 5L > 5M > 5H > 6H > S, 669 j.M, 2M > 6H > 22H, 5M > 5H > 623H~6S || Normal Mode || 281 || 0 bar || <div style="text-align: left;">
* Simple Heat Control Mode confirm into hard knockdown.
</div>
|-
| 5L > 5M > 2H > 6H > S, 669 j.H, 2M > 5H > 623L, 66 2M > 5H > 6H > 22H, 66 5L > 5M, 2L > 2H > 623H~6S || Normal Mode || 328 || 0 bar || <div style="text-align: left;">
* The 66 after 623L allows for the 2M > 5H > 6H to lead into 22H, as it will connect just before the opponent hits the ground.
</div>
|-
|-
| 5LMH > 22L > 5LM > 2M > 5H > 6H > 623H || Normal Mode || 226 || 0 bar || Simple link extension from 5LMH
| 2H > 6H > S, 669 j.H, 2M > 5H > 6H > 22H, 2M > 5H > 623L, 5M > 623H~6S || Normal Mode || 346 || 0 bar || <div style="text-align: left;">
* 2H poke confirm.
* Can confirm from any distance on hit.
</div>
|-
|-
| 5LMH > 6H > S > 669 > j.M > 2M > 6H > 22H > 5MH > 623H>6S || Normal Mode || 281 || 0 bar || Simple Heat Control Mode confirm into hard knockdown
| 63214H > FC, 66 2H > 6H > S, 669 j.H, 2M > 6H > 22H, 5H > 623L, 2M > 5H > 623H~6S || Normal Mode || 381 || 1 bar || <div style="text-align: left;">
* 63214H confirm.
* Be careful not to mix yourself up if the opponent ends up in the corner, as the camera may shift before the second 6H.
</div>
|-
|-
| 5LM > 2H > 6H > S > 669 > j.H > 2M > 5H > 623L > 66 > 2M > 5H > 6H > 22H > 66 > 5LM > 2LH > 623H>6S || Normal Mode || 328 || 0 bar || The 66 after 623L allows for the 2M > 5H > 6H to lead into 22H, as it will connect just before the opponent hits the ground.
| j.H, 5M > 2H > 6H > S, 669 j.H, 2M > 6H > 22H, 5H > 623L, 66 2M > 5H > 623L, 5M > 63214L > HHA || Normal Mode || 443 || 1 bar || <div style="text-align: left;">
* The HHA is performed as soon as the last hit of 63214L connects, as Esidesi is not considered airborne.
</div>
|-
|-
| 2H > S > 66 > 2M > 5H > 6H > 22H > 2M > 5H > 623L > 5M > 623H>6S || Normal Mode || 331 || 0 bar || 2H poke confirm. Can confirm from any distance on hit as long as Esidesi dashes before picking up the combo in Heat Control Mode, although the link gets tighter the further away Esidesi is
| 2L > 2L > 2H > 6H > 22M, 2H > 6H > S, 669 j.H, 5M > 5H > 623H, 2M > 5H > 623H, 5L > 5M > 236H~6S || Normal Mode || 338 || 0 Bar || <div style="text-align: left;">
* Midscreen combo from roundstart distance that carries to the wall, allowing for more damage and an easier route than the combo below.
</div>
|-
|-
| 63214H > PC > 66 > 2H > 6H > S > 669 > j.H > 2M > 6H > 22H > 5H > 623L > 2M > 5H > 623H>6S || Normal Mode || 381 || 1 bar || 63214H confirm. Be careful not to mix yourself up if the opponent ends up in the corner, as the camera may shift before the second 6H
| 2L > 2L > 2H > 6H > 22M, 2H > 6H > S, 669 j.H, 5M > 5H > 623L, 66 5L > 5M > 5H > 623L, 66 2M > 236M~6S || Normal Mode || 316 || 0 bar || <div style="text-align: left;">
* 2L hitconfirm that leads to Heat Control 623L Loops midscreen.  
* 6S followup to 236H can be omitted and instead use HHA if you want to spend the meter for the added damage and to go from Heat Mode back to Normal without the long recovery of using 5S during Heat Control.
</div>
|-
|-
| j.H > 5M > 2H > 6H > S > 669 > j.H > 2M > 6H > 22H > 5H > 623L > 66 > 2M > 5H > 623L > 5M > 63214L > HHA || Normal Mode || 443 || 1 bar || The HHA is performed as soon as the last hit of 63214L connects, as Esidesi is not considered airborne
| j.H, 2H > 6H > 22H, 6H > 623L, 66 2M > 5H > 623L, 66 2M > 5H > 236H~6S || Heat Control Mode || 364 || 0 bar || <div style="text-align: left;">
* Basic combo that works anywhere while you are already in Heat Control.
* Omit the 236H followup and do HHA instead to enter Normal Mode.
</div>
|}
|}


{| class="wikitable sortable" border="1" style="min-width: 1000px; text-align: center"
{| class="wikitable sortable" border="1" style="text-align: center"
|+ Combos (Assist)
|+ Combos (Assist)
|-
|-

Latest revision as of 19:58, 9 March 2024

Numpad Notation
JJASBR Up-Left.png JJASBR Up.png JJASBR Up-Right.png
JJASBR Left.png JJASBR Right.png
JJASBR Down-Left.png JJASBR Down.png JJASBR Down-Right.png
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
  • 236 = JJASBR 236 Motion.png
  • 214 = JJASBR 214 Motion.png
  • 623 = JJASBR 623 Motion.png
  • 421 = JJASBR 421 Motion.png
  • 41236 = JJASBR 41236 Motion.png
  • 63214 = JJASBR 63214 Motion.png
  • 46 = JJASBR Left.pngJJASBR Right.png
  • 28 = JJASBR Down.pngJJASBR Up.png
  • Light: JJASBR Light Attack Button.png
  • Medium: JJASBR Medium Attack Button.png
  • Heavy: JJASBR Heavy Attack Button.png
  • Style: JJASBR Style Button.png
  • Assist: JJASBR Assist Button.png
  • Dodge: JJASBR Dodge Button.png
  • Taunt: JJASBR Taunt Button.png
  • Micro Dash = 66 JJASBR Right.pngJJASBR Right.png
  • j. = Jump JJASBR Up-Left.png / JJASBR Up.png / JJASBR Up-Right.png
  • Dash Jump = 669 j.X JJASBR Right.pngJJASBR Right.pngJJASBR Up-Right.png
  • jc = Jump Cancel
  • dl. = Delay
  • X = Any Attack Button
  • [X] = Hold
  • ]X[ = Release
  • w. = Whiff
  • (m) = Button Mash
  • s. = Stand On Move
  • m. = Mounted Move
  • FC = Flash Cancel
  • QSOn = Quick Stand On
  • SR = Stand Rush
  • QM = Quick Mount
  • TK = Tiger Knee (doing an air move the moment a jump sends you airborne)
  • (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
  • OTG = On The Ground
  • AA = Assault Assist
  • SG = Stylish Guard
  • HHA = Heart Heat Attack
  • GHA = Great Heat Attack
Movelist
  • The Burning King = Veins (236L/M/H)
  • To hell with you! = Anti-Air (623L/M/H)
  • I can read you like a book! = Ground Veins (22L/M/H)
  • The Burning King: Wheel of Pain = Flips (63214L/M/H; Air OK)
  • How could youuuuuu! = Counter (63214S outside of Mode)
  • Heat Control = Mode 1 (5S)
  • The Burning King = Mode 2 (22S)

  • The Burning King (Mode) = Buffed Veins (236L/M/H during Mode)
  • To hell with you! (Mode) = Buffed Anti-Air (623L/M/H during Mode)
  • Simmer like a stew! (Ground) = Ground Follow-up (236L/M/H > 6S during Mode)
  • Simmer like a stew! (Anti-Air) = Anti-Air Follow-up (623L/M/H > 6S during Mode)
  • Blood like lava = Lava (214S during Mode)

Combo Info

Combos (Solo)
Combo Mode Damage Meter Cost Notes
5L > 5M > 5H > 6H > 623H Normal Mode 145 0 bar
  • Very basic hit confirm.
  • Does not provide hard knockdown.
5L > 5M > 5H > 22L, 5L > 5M, 2M > 5H > 6H > 623H Normal Mode 226 0 bar
  • Simple link extension from 5LMH.
5L > 5M > 5H > 6H > S, 669 j.M, 2M > 6H > 22H, 5M > 5H > 623H~6S Normal Mode 281 0 bar
  • Simple Heat Control Mode confirm into hard knockdown.
5L > 5M > 2H > 6H > S, 669 j.H, 2M > 5H > 623L, 66 2M > 5H > 6H > 22H, 66 5L > 5M, 2L > 2H > 623H~6S Normal Mode 328 0 bar
  • The 66 after 623L allows for the 2M > 5H > 6H to lead into 22H, as it will connect just before the opponent hits the ground.
2H > 6H > S, 669 j.H, 2M > 5H > 6H > 22H, 2M > 5H > 623L, 5M > 623H~6S Normal Mode 346 0 bar
  • 2H poke confirm.
  • Can confirm from any distance on hit.
63214H > FC, 66 2H > 6H > S, 669 j.H, 2M > 6H > 22H, 5H > 623L, 2M > 5H > 623H~6S Normal Mode 381 1 bar
  • 63214H confirm.
  • Be careful not to mix yourself up if the opponent ends up in the corner, as the camera may shift before the second 6H.
j.H, 5M > 2H > 6H > S, 669 j.H, 2M > 6H > 22H, 5H > 623L, 66 2M > 5H > 623L, 5M > 63214L > HHA Normal Mode 443 1 bar
  • The HHA is performed as soon as the last hit of 63214L connects, as Esidesi is not considered airborne.
2L > 2L > 2H > 6H > 22M, 2H > 6H > S, 669 j.H, 5M > 5H > 623H, 2M > 5H > 623H, 5L > 5M > 236H~6S Normal Mode 338 0 Bar
  • Midscreen combo from roundstart distance that carries to the wall, allowing for more damage and an easier route than the combo below.
2L > 2L > 2H > 6H > 22M, 2H > 6H > S, 669 j.H, 5M > 5H > 623L, 66 5L > 5M > 5H > 623L, 66 2M > 236M~6S Normal Mode 316 0 bar
  • 2L hitconfirm that leads to Heat Control 623L Loops midscreen.
  • 6S followup to 236H can be omitted and instead use HHA if you want to spend the meter for the added damage and to go from Heat Mode back to Normal without the long recovery of using 5S during Heat Control.
j.H, 2H > 6H > 22H, 6H > 623L, 66 2M > 5H > 623L, 66 2M > 5H > 236H~6S Heat Control Mode 364 0 bar
  • Basic combo that works anywhere while you are already in Heat Control.
  • Omit the 236H followup and do HHA instead to enter Normal Mode.
Combos (Assist)
Combo Mode Assist Damage Meter Cost Notes

Video examples

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh