JoJo's Bizarre Adventure: All-Star Battle R/Mariah: Difference between revisions
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Despite being a Stand User, Mariah does not change movesets by pressing the Style button. Instead, she uses this button to interact with her Stand, Bastet. | Despite being a Stand User, Mariah does not change movesets by pressing the Style button. Instead, she uses this button to interact with her Stand, Bastet. | ||
If Mariah's "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#5S|If you're not allowed to touch something, it makes you want to touch it more...]]" connects on either hit or block, Mariah's '''Magnetization Gauge''' is partially filled. Once this happens, the opponent will become '''Magnetized''', creating an aura below Mariah. If the opponent is within in the range of this aura, the Magnetization Gauge will refill passively on its own. The gauge begins at "LV1", then progresses to "LV2" and finally "LVMAX". | If Mariah successfully lands her [[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#Throw|Throw]] or "[[JoJo's Bizarre Adventure: All-Star Battle R/Mariah#5S|If you're not allowed to touch something, it makes you want to touch it more...]]" connects on either hit or block, Mariah's '''Magnetization Gauge''' is partially filled. Once this happens, the opponent will become '''Magnetized''', creating an aura below Mariah. If the opponent is within in the range of this aura, the Magnetization Gauge will refill passively on its own. The gauge begins at "LV1", then progresses to "LV2" and finally "LVMAX". | ||
Higher Magnetization levels enhance Mariah's special moves, increasing their range, damage, and Guard Damage; certain special moves also receive extra properties such as improved tracking. The bar will slowly deplete if the opponent is outside of the aura (unless the bar is at "LVMAX", where it will linger for a few seconds before beginning to deplete) and will be set to LV1 immediately if the opponent's GHA hits her. Staying at "LVMAX" is an integral part of Mariah's gameplan, as it allows her to convert into more damage, mix-ups, and long blockstrings that shred the opponent's Guard Gauge. | Higher Magnetization levels enhance Mariah's special moves, increasing their range, damage, and Guard Damage; certain special moves also receive extra properties such as improved tracking. The bar will slowly deplete if the opponent is outside of the aura (unless the bar is at "LVMAX", where it will linger for a few seconds before beginning to deplete) and will be set to LV1 immediately if the opponent's GHA hits her. Staying at "LVMAX" is an integral part of Mariah's gameplan, as it allows her to convert into more damage, mix-ups, and long blockstrings that shred the opponent's Guard Gauge. | ||
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|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Mariah slashes the opponent's feet. | Mariah slashes the opponent's feet. | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Mariah performs an aerial slash upwards. | Mariah performs an aerial slash upwards. | ||
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|description= | |description= | ||
Mariah grabs the opponent and holds them in place with her Stand, Bastet, before a barrel flies in and hits the opponent. | Mariah grabs the opponent and holds them in place with her Stand, Bastet, before a barrel flies in and hits the opponent. | ||
* | *Fills the Magnetization Gauge by ~50% and Magnetizes the opponent, but is otherwise unaffected by it. | ||
*Forward Throw leaves the opponent too far to OTG. | *Forward Throw leaves the opponent too far to OTG. | ||
*Back Throw leaves the opponent closer, allowing Mariah to OTG and run her setplay. | *Back Throw leaves the opponent closer, allowing Mariah to OTG and run her setplay. | ||
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|caption2=Possibly the worst assist in the game | |caption2=Possibly the worst assist in the game | ||
|name=Assist | |name=Assist | ||
|subtitle=The electricity will char you to a crisp!<br>{{NotationIcon- | |subtitle=The electricity will char you to a crisp!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|description= | |description= | ||
Mariah summons Bastet on the ground in front of her, commanding it to generate an electric current around itself. | Mariah summons Bastet on the ground in front of her, commanding it to generate an electric current around itself. | ||
*Fills ~25% of Mariah's Magnetization Gauge and Magnetizes the opponent | *Fills ~25% of Mariah's Magnetization Gauge and Magnetizes the opponent, but is otherwise unaffected by it. | ||
*Can hit OTG. | *Can hit OTG. | ||
*Special-cancelable. | *Special-cancelable. | ||
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|recovery= | |recovery= | ||
|blockadv=0 | |blockadv=0 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Mariah fires a barrage of nuts and bolts at the opponent. | Mariah fires a barrage of nuts and bolts at the opponent. | ||
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|damage=304 (30+1*70+16+1*11+15+50+112) | |damage=304 (30+1*70+16+1*11+15+50+112) | ||
|guard=Mid | |guard=Mid | ||
|startup=2+ | |startup=2+28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Mariah attacks the opponent with her Stand, Bastet, magnetizing the opponent before barraging them with attacks from different magnetized objects. | Mariah attacks the opponent with her Stand, Bastet, magnetizing the opponent before barraging them with attacks from different magnetized objects. | ||
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==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Mariah_Color_ | imageFileTypes=png| imageWidths= | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Mariah_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | {{ColorGallery/Color|3| text=Normal (Color 3) }} | ||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | {{ColorGallery/Color|4| text=Normal (Color 4) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Mariah_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Bastet (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Bastet (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Revision as of 11:45, 27 April 2024
Introduction
One of the Nine Egyptian Gods featured in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Mariah is a versatile setplay character focused on okizeme and risk/reward pressure sequences to keep her opponent guessing. She is a bit tricky to use, but has great potential when mastered.
On offense, Mariah can be pretty overwhelming; with "Heh heh heh... Enjoy...", "Sorry, but you’ll have to die now." and "You can't follow me anymore.", she can freely choose between ending her pressure safely or taking risks to crumple the opponent, summon objects or feint to steal turns and keep her pressure going. "The electricity will char you to a crisp!" and "You can't follow me anymore." set up for particularly strong high/low, left/right mixups; even on block, these special moves can lock the opponent down for a considerable time, allowing Mariah to set up another chance to mix up her opponents.
On defense, Mariah struggles due to her lack of meterless reversal options and her metered options having very few invulnerability frames. Mariah also has the fourth lowest health tier of the cast, making her risk/reward nature much riskier. Due to this, making use of universal defensive mechanics is a must for Mariah.
- Magnetization Gauge: Mariah is governed by a special gauge that affects all of her special moves, increasing their damage and Guard Damage, as well changing certain properties.
- Setplay: Due to Mariah’s low damage output, she heavily relies on loopable setplay off knockdowns, with her special moves setting up for particularly strong mixups.
Mariah is a Stand character who utilizes her Magnetization and multiple projectiles in order to gain momentum and overwhelm the opponent. | |
Pros | Cons |
|
|
The magnetic force will just keep on increasing...
Despite being a Stand User, Mariah does not change movesets by pressing the Style button. Instead, she uses this button to interact with her Stand, Bastet.
If Mariah successfully lands her Throw or "If you're not allowed to touch something, it makes you want to touch it more..." connects on either hit or block, Mariah's Magnetization Gauge is partially filled. Once this happens, the opponent will become Magnetized, creating an aura below Mariah. If the opponent is within in the range of this aura, the Magnetization Gauge will refill passively on its own. The gauge begins at "LV1", then progresses to "LV2" and finally "LVMAX".
Higher Magnetization levels enhance Mariah's special moves, increasing their range, damage, and Guard Damage; certain special moves also receive extra properties such as improved tracking. The bar will slowly deplete if the opponent is outside of the aura (unless the bar is at "LVMAX", where it will linger for a few seconds before beginning to deplete) and will be set to LV1 immediately if the opponent's GHA hits her. Staying at "LVMAX" is an integral part of Mariah's gameplan, as it allows her to convert into more damage, mix-ups, and long blockstrings that shred the opponent's Guard Gauge.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_MRH #ASBR_MAR |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Sorry, but you'll have to die now.
236L/M/H (Air OK) |
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623X
The electricity will char you to a crisp!
623L/M/H |
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214X
Heh heh heh... Enjoy...
214L/M/H |
---|
421X
You can't follow me anymore.
421L/M/H |
---|
System Mechanics
Throw
Throw
You were one fine specimen. 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
The electricity will char you to a crisp! |
---|
5S
If you're not allowed to touch something, it makes you want to touch it more...
5S |
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Heart Heat Attack
What are you drooling over?
236 + Any Two Attack Buttons |
---|
Great Heat Attack
You little turds!
236L+M+H |
---|