JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando/Strategy: Difference between revisions

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236L is a useful close-range scramble tool, being a 5-hit move with an 18f startup. Furthermore, Diego is considered to be airborne for a part of [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|236X]], allowing him to avoid command grabs and consistently high-profile moves like {{NotationIcon-ASBR|JonathanMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|236X]], {{NotationIcon-ASBR|Kars}}' [[JoJo's Bizarre Adventure: All-Star Battle R/Kars#ULF 214X|ULF 214H]], and {{NotationIcon-ASBR|JolyneMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#63214X|63214X]]. [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|623X]] sends Diego much higher in the air, and possesses lower-body invincibility. With 2 Corpse parts, [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|236X]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|623X]] gain full-body invincibility, giving them extremely useful applications in defense and pressure.
236L is a useful close-range scramble tool, being a 5-hit move with an 18f startup. Furthermore, Diego is considered to be airborne for a part of [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|236X]], allowing him to avoid command grabs and consistently high-profile moves like {{NotationIcon-ASBR|JonathanMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|236X]], {{NotationIcon-ASBR|Kars}}' [[JoJo's Bizarre Adventure: All-Star Battle R/Kars#ULF 214X|ULF 214H]], and {{NotationIcon-ASBR|JolyneMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#63214X|63214X]]. [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|623X]] sends Diego much higher in the air, and possesses lower-body invincibility. With 2 Corpse parts, [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|236X]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|623X]] gain full-body invincibility, giving them extremely useful applications in defense and pressure.


Diego's HHA allows him to bypass all counters in the game (including supers) and grants him a special version of Super Armor that prevents the successful activation of Throws (taking the Throw's damage as White Damage), command grabs, and all attacks with hitgrab properties. This makes it a viable option for closing rounds, as it forces the opponent to play defensively. Additionally, this unlimited Super Armor gives Diego a perfect counter to {{NotationIcon-ASBR|RisottoMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22X|22X]] resets, and the Time Stop resets {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|DIO}}, {{NotationIcon-ASBR|Jotaro4Mini}}, and {{NotationIcon-ASBR|AWDiegoMini}} are endowed with.
Diego's HHA allows him to bypass all counters in the game (including supers) and grants him a special version of Super Armor that prevents the successful activation of Throws (taking the Throw's damage as White Damage), command grabs, and hitgrabs. This makes it a viable option for closing rounds, as it forces the opponent to play defensively. Additionally, this unlimited Super Armor gives Diego a perfect counter to {{NotationIcon-ASBR|RisottoMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22X|22X]] resets, and the Time Stop resets {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|DIO}}, {{NotationIcon-ASBR|Jotaro4Mini}}, and {{NotationIcon-ASBR|AWDiegoMini}} are endowed with.
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Revision as of 19:06, 5 May 2024

Neutral

Offense

Diego's multi-hit 5M and 2M can often be good knowledge checks, as they typically need to be Stylish Guarded twice. Their multi-hit nature makes them ideal for meaty strikes and allows you to win Clashes against most characters with ease. However, all of Diego's normals are somewhat stubby, with the exception of 6M and 6H: the former, with a 14f startup and 28f recovery, is Diego's longest-reaching safe option, and while the latter, with a 22f startup and 54f recovery, is not safe at all (meaning it should only be used with at least one bar to Flash Cancel in case you whiff), it boasts a massive hitbox that plows through most buttons and can be confirmed from meterlessly (while 6M requires at least a bar to confirm from).

For block pressure, you can either do standard strike/Throw or cross the opponent up with dash-jump j.M, and use j.623L afterward if it hits. j.L/M into Aerial Chain Beat in particular can catch opponents expecting a low/Throw on landing, granting you a strong, three-way mix when the opponent blocks your jumping normals. Also, there are specific characters that dash-jump j.M essentially works as an instant Overhead against, even when they're crouching.

Instant Overhead Chart

JJASBR Diego Dash Jump M Chart.png
Frame Kills
Notations Notes Video Examples
Throw > w.5L > 29 > w.jM > 5L/2L/2M/Throw Strike/Throw mix-up
669 j.M > j.623L > w.5M > w.6M > 2L/5M/2M/Throw

Defense

236L is a useful close-range scramble tool, being a 5-hit move with an 18f startup. Furthermore, Diego is considered to be airborne for a part of 236X, allowing him to avoid command grabs and consistently high-profile moves like JJASBR Jonathan Small Icon.png Jonathan's 236X, JJASBR Kars Small Icon.png Kars' ULF 214H, and JJASBR Jolyne Small Icon.png Jolyne's 63214X. 623X sends Diego much higher in the air, and possesses lower-body invincibility. With 2 Corpse parts, 236X and 623X gain full-body invincibility, giving them extremely useful applications in defense and pressure.

Diego's HHA allows him to bypass all counters in the game (including supers) and grants him a special version of Super Armor that prevents the successful activation of Throws (taking the Throw's damage as White Damage), command grabs, and hitgrabs. This makes it a viable option for closing rounds, as it forces the opponent to play defensively. Additionally, this unlimited Super Armor gives Diego a perfect counter to JJASBR Risotto Small Icon.png Risotto's 22X resets, and the Time Stop resets JJASBR Jotaro Part 3 Small Icon.png Jotaro (Part 3), JJASBR DIO Small Icon.png DIO, JJASBR Jotaro Part 4 Small Icon.png Jotaro (Part 4), and JJASBR AW Diego Small Icon.png AW Diego are endowed with.

Assist Usage

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