JoJo's Bizarre Adventure: All-Star Battle R/Wamuu: Difference between revisions
No edit summary |
mNo edit summary |
||
(49 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ASBR Character Intro|char=Wamuu|short=wam|content= | {{ASBR Character Intro|char=Wamuu|short=wam|content= | ||
==Introduction== | ==Introduction== | ||
Wamuu, honored strategist and villain in ''Battle Tendency'', the second part of ''JoJo's Bizarre Adventure'', is a footsies-focused mix-up and guard-crushing monster. Thanks to his tall stature and long reach, he can access great normals such as [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5M|5M]], [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5H|5H]], [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#2H|2H]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#JH|j.H]]. He possesses a variety of | Wamuu, honored strategist and villain in ''Battle Tendency'', the second part of ''JoJo's Bizarre Adventure'', is a footsies-focused mix-up and guard-crushing monster. Thanks to his tall stature and long reach, he can access great normals such as [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5M|5M]], [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5H|5H]], [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#2H|2H]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#JH|j.H]]. He possesses a variety of mix-up tools: "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#421X|I, Wamuu, will now consider]] [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#J421X|you to be worthy prey!]]" gives him an overhead and decent left-right mix, while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X|He bent backwards!]]" can let him cancel his pressure to bait [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish Guard|Stylish Guard]] or catch the opponent's mashing. Another strength is Wamuu's ability to consistently anti-air, with variations of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#623X|Never stand in my shadow!]]" and great standing normals. This all works well with his qualities as a Stone Mask character, allowing him to gain health back as he puts the opponents in ruthless blockstrings. | ||
Like his fellow Pillar Men, Wamuu has access to Modes in order to enhance his abilites; uniquely, he is also the most complex user, possessing 3 different Modes that all affect his normals, special moves, combos, and pressure. Each one also increases the Guard Damage and chip damage of his various special moves, including "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#236S|Raging Tornado Aftermath!]]", which can both pull in opponents and destroy projectiles. With mastery of each Mode and the benefits they provide, Wamuu can be thoroughly equipped for any situation or match-up. | Like his fellow Pillar Men, Wamuu has access to Modes in order to enhance his abilites; uniquely, he is also the most complex user, possessing 3 different Modes that all affect his normals, special moves, combos, and pressure. Each one also increases the Guard Damage and chip damage of his various special moves, including "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#236S|Raging Tornado Aftermath!]]", which can both pull in opponents and destroy projectiles. With mastery of each Mode and the benefits they provide, Wamuu can be thoroughly equipped for any situation or match-up. | ||
That being said, the most honorable of the Pillar Men does have his drawbacks, the top being his | That being said, the most honorable of the Pillar Men does have his drawbacks, the top being his lack of normal movement options: as one of three characters who lack the ability to run (the others being [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar|Johnny]] while Dismounted and [[JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U|Wonder of U]]), he cannot dash-jump or dash-cancel buttons like other characters. Wamuu can also be resource-intensive, as entering either "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]" prevents him from gaining meter, which he desperately needs to [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]] for combos, invest in [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#Heart Heat Attack|HHA]] for damage, or make himself safe after a wrong read. Those who enjoy playing a strong, offensive/defensive mid-range game with the ability to augment their gameplan on the fly, would certainly enjoy the master of the winds. | ||
*'''Stone Mask''': Wamuu incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | *'''Stone Mask''': Wamuu incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | ||
Line 12: | Line 12: | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Wamuu_Small_Icon.png|50px]] '''Wamuu''' is a Mode character whose gameplan is centered around the neutral, blockstring pressure, and | | intro = [[file:JJASBR_Wamuu_Small_Icon.png|50px]] '''Wamuu''' is a Mode character whose gameplan is centered around the neutral, blockstring pressure, and mix-ups. | ||
| pros = | | pros = | ||
* '''Large Buttons:''' Wamuu possesses a variety of large buttons that can serve as either mid-range harassment tools or excellent anti-air options. | * '''Large Buttons:''' Wamuu possesses a variety of large buttons that can serve as either mid-range harassment tools or excellent anti-air options. | ||
Line 19: | Line 19: | ||
* '''Anti-Zoning:''' Wamuu also possesses many tools to get around zoning. This allows him to play defensively without having to worry about projectiles that normally control the mid-range. | * '''Anti-Zoning:''' Wamuu also possesses many tools to get around zoning. This allows him to play defensively without having to worry about projectiles that normally control the mid-range. | ||
|cons = | |cons = | ||
* '''Expensive:''' Between his various Modes, their meter gain prevention, and reliance on HHA and Flash Cancels for damage, Wamuu often needs to spend time outside of Mode to build enough bar to make his offense worthwhile. | * '''Expensive:''' Between his various Modes, their meter gain prevention, and reliance on HHA and Flash Cancels for damage, Wamuu often needs to spend time outside of Mode to build enough bar to make his offense worthwhile. | ||
* '''Low Meterless Damage:''' Wamuu can struggle to get very high damage without using | * '''Low Meterless Damage:''' Wamuu can struggle to get very high damage without using HH Gauge or Assists. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
Line 63: | Line 61: | ||
|damage=Normal: 15<br>Mode 1: 16<br>Mode 2/3: 17 | |damage=Normal: 15<br>Mode 1: 16<br>Mode 2/3: 17 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Wamuu jabs the opponent with his fingers. | Wamuu jabs the opponent with his fingers. | ||
*A tremendous defensive option against dash jumps and an excellent poke. | *A tremendous defensive option against dash jumps and an excellent poke. | ||
*Cancelling into 421M gives Wamuu access to a grounded | *Cancelling into 421M gives Wamuu access to a grounded cross-up. | ||
*Sets him up close for his Throw. | *Sets him up close for his Throw. | ||
}} | }} | ||
Line 86: | Line 84: | ||
|damage=Normal: 22<br>Mode 1: 23<br>Mode 2/3: 24 | |damage=Normal: 22<br>Mode 1: 23<br>Mode 2/3: 24 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv=- | |hitadv=-8 | ||
|description= | |description= | ||
Wamuu attacks with a wind-laced step kick. | Wamuu attacks with a wind-laced step kick. | ||
*A central core of his offensive gameplan due to its incredible reach, going as far as some Stand characters' normals and even special moves. | *A central core of his offensive gameplan due to its incredible reach, going as far as some Stand characters' normals and even special moves. | ||
*Can also serve as an active anti-air option. | *Can also serve as an active anti-air option. | ||
*At point blank range, can be canceled into 421M for a | *At point blank range, can be canceled into 421M for a cross-up. | ||
*At max range, can push the opponent out of 5H/2H range. | *At max range, can push the opponent out of 5H/2H range. | ||
}} | }} | ||
Line 108: | Line 106: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=Normal: 38<br>Mode 1: 39<br> | |damage=Normal: 38<br>Mode 1: 39<br>Mode 2/3: 40 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv=- | |hitadv=-4 | ||
|description= | |description= | ||
With his fingers extended, Wamuu swings his arm upwards. | With his fingers extended, Wamuu swings his arm upwards. | ||
*A high hitting anti-air option and combo filler. | *A high hitting anti-air option and combo filler. | ||
* | *Often cancelled into 623M > Flash Cancel for a combo. | ||
}} | }} | ||
}} | }} | ||
Line 132: | Line 130: | ||
|damage=Normal: 14<br>Mode 1: 15<br>Mode 2/3: 16 | |damage=Normal: 14<br>Mode 1: 15<br>Mode 2/3: 16 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Wamuu attacks with a low kick. | Wamuu attacks with a low kick. | ||
Line 152: | Line 150: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=Normal: 20 (10*2)<br>Mode 1: 22 (11*2)<br> | |damage=Normal: 20 (10*2)<br>Mode 1: 22 (11*2)<br>Mode 2/3: 24 (12*2) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=0 | |blockadv=0 | ||
|hitadv=+ | |hitadv=+4 | ||
|description= | |description= | ||
Wamuu creates a horn out of wind and swings it upwards. | Wamuu creates a horn out of wind and swings it upwards. | ||
Line 177: | Line 175: | ||
|damage=Normal: 36 (18*2)<br>Mode 1: 38 (19*2)<br>Mode 2/3: 40 (20*2) | |damage=Normal: 36 (18*2)<br>Mode 1: 38 (19*2)<br>Mode 2/3: 40 (20*2) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12(5)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Wamuu extends his arm while covering it with wind. | Wamuu extends his arm while covering it with wind. | ||
* | *The second hit causes hard knockdown. | ||
* | *Both hits are special-cancelable. This is mainly taken advantage of to cancel the first hit in order to continue combos. | ||
}} | }} | ||
}} | }} | ||
Line 199: | Line 197: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=Normal: | |damage=Normal: 34<br>Mode 3: 46 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-22 | |blockadv=-22 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Wamuu takes a step forward and attacks with a clothesline. | Wamuu takes a step forward and attacks with a clothesline. | ||
*Causes crumple | *Causes crumple against grounded opponents. | ||
* | *Causes hard knockdown against airborne opponents. | ||
** | **This hard knockdown is unique in that it does not override other hit effects. | ||
*Cannot be Flash Canceled. | |||
*Affected by Modes. | |||
**Guard Damage increases with each Mode. | |||
**Gains increased damage and Super Armor during startup while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active. | |||
}} | }} | ||
}} | }} | ||
Line 224: | Line 226: | ||
|damage=Normal: 18<br>Mode 1: 20<br>Mode 2: 22<br>Mode 3: 26 | |damage=Normal: 18<br>Mode 1: 20<br>Mode 2: 22<br>Mode 3: 26 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 231: | Line 233: | ||
|description= | |description= | ||
Wamuu puts his knees in front. | Wamuu puts his knees in front. | ||
*Can tick into his Throw. | *Can tick into his Throw, and has the ability to cross up. | ||
*Can use j.421X to mix up landing time. | *Can use j.421X to mix up Wamuu's landing time. | ||
}} | }} | ||
}} | }} | ||
Line 244: | Line 246: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=Normal: | |damage=Normal: 40 (4, 5, 6, 7, 18)<br>Mode 1: 43 (5, 5, 6, 7, 20)<br>Mode 2: 48 (5, 5, 7, 9, 22)<br>Mode 3: 52 (6*2, 7, 9, 24) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10(1)1(1)1(1)1(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 265: | Line 267: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=Normal: 40<br>Mode 1: | |damage=Normal: 40<br>Mode 1: 41<br>Mode 2: 42<br>Mode 3: 48 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 274: | Line 276: | ||
|description= | |description= | ||
Wamuu attacks with a gigantic axe kick. | Wamuu attacks with a gigantic axe kick. | ||
*Spikes airborne opponents downwards. | |||
*Largest jump-in in his kit, has the ability to cross up. | *Largest jump-in in his kit, has the ability to cross up. | ||
*Instant | *Instant j.H will hit unsuspecting opponents, allowing for combos. | ||
}} | }} | ||
}} | }} | ||
Line 292: | Line 294: | ||
|damage=Normal: 50<br>Mode 1: 55<br>Mode 2: 60<br>Mode 3: 65 (5, 60) | |damage=Normal: 50<br>Mode 1: 55<br>Mode 2: 60<br>Mode 3: 65 (5, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup=Normal, Mode 1/2: | |startup=Normal, Mode 1/2: 10<br>Mode 3: 10(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=Normal: - | |blockadv=Normal: -24<br>Mode 1/2: -28<br>Mode 3: -26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 304: | Line 306: | ||
|damage=Normal: 55 (5, 50)<br>Mode 1: 60 (5, 55)<br>Mode 2: 65 (5, 60)<br>Mode 3: 70 (5*2, 60) | |damage=Normal: 55 (5, 50)<br>Mode 1: 60 (5, 55)<br>Mode 2: 65 (5, 60)<br>Mode 3: 70 (5*2, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup=Normal, Mode 1/2: | |startup=Normal, Mode 1/2: 12(1)1<br>Mode 3: 12(1)1(5)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=Normal, Mode 1/2: - | |blockadv=Normal, Mode 1/2: -26<br>Mode 3: -20 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 316: | Line 318: | ||
|damage=Normal: 60 (5*2, 50)<br>Mode 1: 65 (5*2, 55)<br>Mode 2: 70 (5*2, 60)<br>Mode 3: 75 (5*3, 60) | |damage=Normal: 60 (5*2, 50)<br>Mode 1: 65 (5*2, 55)<br>Mode 2: 70 (5*2, 60)<br>Mode 3: 75 (5*3, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup=Normal: | |startup=Normal: 18(1)1(1)1<br>Mode 1/2: 22(1)1(1)1<br>Mode 3: 18(1)1(1)1(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=Normal, Mode 1/2: -28<br>Mode 3: -24 | |blockadv=Normal, Mode 1/2: -28<br>Mode 3: -24 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Wamuu performs an upwards reverse kick. | Wamuu performs an upwards reverse kick while summoning a current of wind. | ||
*Large vertical range, able to catch | *The damage, range and recovery frames are all determined by the version used. | ||
*All versions launch opponents on their final hit. | |||
*Large vertical range, able to catch Super Jumps. | |||
*Affected by Modes. | *Affected by Modes. | ||
**All versions become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active. | **All versions become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active. | ||
**All versions gain extra hits | **All versions gain extra hits with every Mode. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Wamuu slides very slightly, almost remaining in place. | ||
*Best version for anti | *Best version for anti-airs due to speed and range. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Wamuu slides a bit further. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Wamuu slides even further. | ||
*Cannot be Flash Canceled. | *Invincible until the end of its active frames, but pays with the longest startup. | ||
*Cannot be Flash Canceled, nor canceled into HHA. | |||
}} | }} | ||
}} | }} | ||
Line 351: | Line 355: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 363: | Line 367: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 375: | Line 379: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 384: | Line 388: | ||
|description= | |description= | ||
Wamuu performs a front flip. | Wamuu performs a front flip. | ||
* | *The version used determines the distance traveled. | ||
* | *Wamuu has lower-body invincibility during the move. | ||
*Recovery can be canceled into | *Recovery can be canceled into Throw and normals, but not into command normals or special moves. | ||
*Affected by Modes. | *Affected by Modes. | ||
**Wamuu becomes partially invisible during the flip's later portion while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active. | **Wamuu becomes partially invisible during the flip's later portion while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active. | ||
---- | |||
'''L version:''' | |||
*Wamuu covers the least distance. | |||
**Can be used as a substitute for a standard dash, allowing Wamuu a very low-tech version of other characters' dash-cancel pressure. | |||
---- | |||
'''M version:''' | |||
*Wamuu covers a slightly longer distance. | |||
**Can be used as a substitute for a standard dash, allowing Wamuu a very low-tech version of other characters' dash-cancel pressure. | |||
---- | |||
'''H version:''' | |||
*Wamuu covers the longest distance. | |||
}} | }} | ||
}} | }} | ||
Line 397: | Line 412: | ||
|caption= | |caption= | ||
|name=He bent backwards! (Follow-Up) | |name=He bent backwards! (Follow-Up) | ||
|input=214L/M/H | |input=214L/M/H > L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 406: | Line 421: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=Normal | |blockadv=Normal/Mode 3: -42<br>Mode 1/2: -40 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 418: | Line 433: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=Normal | |blockadv=Normal/Mode 3: -52<br>Mode 1/2: -50 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 430: | Line 445: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=Normal | |blockadv=Normal/Mode 3: -64<br>Mode 1/2: -62 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Wamuu follows up his front flip with a kick. | Wamuu follows up his front flip with a kick. | ||
*The move's recovery frames are determined by the version used. | |||
*The kick's range is influenced by the version of "He bent backwards!" used beforehand. | |||
*Causes knockback on hit. | *Causes knockback on hit. | ||
* | *Massively unsafe on block across all versions. Needs to be Flash Canceled for blockstrings or safety. | ||
*Affected by Modes. | *Affected by Modes. | ||
** | **In all Modes, causes even stronger knockback on hit and triggers a wallbounce, in addition to causing hard knockdown. | ||
***The wallbounce effect makes it an optimal way to land HHA. | |||
**Guard Damage only increases while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active. | **Guard Damage only increases while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active. | ||
---- | |||
'''L version:''' | |||
*Pushes opponents away the least on block. | |||
---- | |||
'''M version:''' | |||
*Pushes opponents away further on block. | |||
---- | |||
'''H version:''' | |||
*Pushes opponents away the most on block. | |||
}} | }} | ||
}} | }} | ||
Line 457: | Line 480: | ||
|damage=Normal: 55<br>Mode 1: 60<br>Mode 2: 65<br>Mode 3: 60 (5, 55) | |damage=Normal: 55<br>Mode 1: 60<br>Mode 2: 65<br>Mode 3: 60 (5, 55) | ||
|guard=Overhead | |guard=Overhead | ||
|startup=Normal | |startup=Normal/Modes 1/2: 24<br>Mode 3: 24(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 469: | Line 492: | ||
|damage=Normal: 60<br>Mode 1: 65<br>Mode 2: 70<br>Mode 3: 70 (10, 60) | |damage=Normal: 60<br>Mode 1: 65<br>Mode 2: 70<br>Mode 3: 70 (10, 60) | ||
|guard=Overhead | |guard=Overhead | ||
|startup=Normal | |startup=Normal/Modes 1/2: 28<br>Mode 3: 28(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 481: | Line 504: | ||
|damage=Normal: 65<br>Mode 1: 70<br>Mode 2: 75<br>Mode 3: 80 (15, 65) | |damage=Normal: 65<br>Mode 1: 70<br>Mode 2: 75<br>Mode 3: 80 (15, 65) | ||
|guard=Overhead | |guard=Overhead | ||
|startup=Normal | |startup=Normal/Modes 1/2: 32<br>Mode 3: 32(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=Normal: - | |blockadv=Normal/Mode 3: -12<br>Mode 1/2: -10 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Wamuu somersaults and unleashes a downward swipe. | Wamuu somersaults and unleashes a downward swipe. | ||
* | *The distance and trajectory Wammu covers is determined by the version used. | ||
*Causes a groundbounce on hit. | |||
*Affected by Modes. | *Affected by Modes. | ||
**All versions gain increased distance and become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active. | **All versions gain increased distance and become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active. | ||
Line 494: | Line 518: | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Moves forward the least | *Moves forward the least, but can cross up with specific setups. | ||
*Safe due to pushback in some matchups. | |||
**In Mode 1, it has a large, delayed hitbox that can catch punish attempts or opponents asleep at the wheel | *In Mode 1, it has a large, delayed hitbox that can catch punish attempts or opponents asleep at the wheel. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Moves forward more than the L version | *Moves forward more than the L version, allowing it to cross up more reliably. | ||
*In Mode 2, it has a large amount of pushback and can be used to make Wamuu completely safe. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
Line 508: | Line 530: | ||
*Also moves upwards at a slight angle, great for avoiding low strikes and projectiles. | *Also moves upwards at a slight angle, great for avoiding low strikes and projectiles. | ||
*Can often be low-profiled due to the height at Wamuu travels. Use for reads only. | *Can often be low-profiled due to the height at Wamuu travels. Use for reads only. | ||
}} | }} | ||
}} | }} | ||
Line 536: | Line 535: | ||
====== <font style="visibility:hidden" size="0">J421X</font> ====== | ====== <font style="visibility:hidden" size="0">J421X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Wamuu_421X.png | ||
|caption= | |caption= | ||
|name=I, Wamuu, will now consider you to be worthy prey! (Air) | |name=I, Wamuu, will now consider you to be worthy prey! (Air) | ||
Line 545: | Line 544: | ||
|damage=Normal: 50<br>Mode 1: 55<br>Mode 2: 60<br>Mode 3: 55 (5, 50) | |damage=Normal: 50<br>Mode 1: 55<br>Mode 2: 60<br>Mode 3: 55 (5, 50) | ||
|guard=Overhead | |guard=Overhead | ||
|startup=Normal | |startup=Normal/Modes 1/2: 20<br>Mode 3: 20(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 557: | Line 556: | ||
|damage=Normal: 55<br>Mode 1: 60<br>Mode 2: 65<br>Mode 3: 65 (10, 55) | |damage=Normal: 55<br>Mode 1: 60<br>Mode 2: 65<br>Mode 3: 65 (10, 55) | ||
|guard=Overhead | |guard=Overhead | ||
|startup=Normal | |startup=Normal/Modes 1/2: 24<br>Mode 3: 24(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 569: | Line 568: | ||
|damage=Normal: 60<br>Mode 1: 65<br>Mode 2: 70<br>Mode 3: 75 (15, 60) | |damage=Normal: 60<br>Mode 1: 65<br>Mode 2: 70<br>Mode 3: 75 (15, 60) | ||
|guard=Overhead | |guard=Overhead | ||
|startup=Normal | |startup=Normal/Modes 1/2: 28<br>Mode 3: 28(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
While in the air, Wamuu unleashes a downward swipe. | While in the air, Wamuu unleashes a downward swipe. | ||
* | *The momentum applied to Wammu is determined by the version used. | ||
*Causes a groundbounce on hit. | |||
*Can create ambiguous mix-ups when used during a jump directly over an opponent. | |||
*TK-able with practice, creating a low height overhead important to his mix-ups. | |||
*Affected by Modes. | *Affected by Modes. | ||
**All versions become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active. | **All versions become partially invisible while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" is active. | ||
**All versions gain an extra hit while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active. | **All versions gain an extra hit while "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]" is active. | ||
Line 591: | Line 591: | ||
'''H version:''' | '''H version:''' | ||
*Moves straight down at a fast speed. | *Moves straight down at a fast speed. | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">22H</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Wamuu_22H.png | |||
|caption= | |||
|name=Victim of your own delusion | |||
|input=22H | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=Normal: 35<br>Mode 1: 38<br>Mode 2: 41<br>Mode 3: 44 | |||
|guard=Overhead | |||
|startup=Normal/Mode 3: 46<br>Mode 1/2: 40 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Wamuu brings out a broken column and smashes the opponent with it. | |||
*Can only be used when the opponent is downed, but can be timed to attack while they stand up. | |||
**Causes a groundbounce on hit against standing opponents. | |||
*Cannot hit airborne opponents at all. | |||
*Cannot be Flash Canceled. | |||
*Affected by Modes. | |||
*Builds a good chunk of meter; key to Wamuu's meter building routes normally and in Mode 3. | |||
}} | }} | ||
}} | }} | ||
Line 604: | Line 630: | ||
|damage=Normal: 14 (0, 2*4, 6) [50 (0, 2*22, 6)]<br>Mode 1: 20 (0, 3*4, 8) [74 (0, 3*22, 8)]<br>Mode 2: 26 (0, 4*4, 10) [98 (0, 4*22, 10)]<br>Mode 3: 34 (0, 5*4, 14) [124 (0, 5*22, 14)] | |damage=Normal: 14 (0, 2*4, 6) [50 (0, 2*22, 6)]<br>Mode 1: 20 (0, 3*4, 8) [74 (0, 3*22, 8)]<br>Mode 2: 26 (0, 4*4, 10) [98 (0, 4*22, 10)]<br>Mode 3: 34 (0, 5*4, 14) [124 (0, 5*22, 14)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=40 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Wamuu leans forward and spins the wires on his headgear into a vortex. | Wamuu leans forward and spins the wires on his headgear into a vortex. | ||
* | *The final hit launches opponents. | ||
*Can be extended by pressing S repeatedly. [] is for the extended | *Can be extended by pressing S repeatedly. Data in [] is for the fully extended versions. | ||
*Pulls the opponent in from anywhere on the screen in front of Wamuu | *Pulls the opponent in from anywhere on the screen in front of Wamuu. | ||
*Destroys non-GHA projectiles. | *Destroys non-GHA projectiles. | ||
*Can be Flash Canceled for combo potential. | *Can be Flash Canceled for combo potential. | ||
*Has hitboxes on the left and right of the move, catching opponents who only SG once. | *Has hitboxes on the left and right sides of the move, catching opponents who only SG once. | ||
*Affected by Modes. | *Affected by Modes. | ||
** | **Each Mode increases damage, Guard Damage, chip damage, pull strength/distance, and duration. | ||
*'''IMPORTANT:''' While the initial | *'''IMPORTANT:''' While the initial hitbox present in the pull applies hitstun, at some ranges they can recover before reaching Wamuu, allowing for time to input SGs, HHAs, or GHAs to punish him. Be prepared to Flash Cancel or suffer damage on a wrong read. | ||
}} | }} | ||
}} | }} | ||
Line 648: | Line 674: | ||
*Leaves the opponent right next to Wamuu. | *Leaves the opponent right next to Wamuu. | ||
**Perfect distance to cancel into both 22H and his oki gameplay. | **Perfect distance to cancel into both 22H and his oki gameplay. | ||
**Both slightly rotate the axis. Small factor but it can be helpful to reposition Wamuu *along* the wall, where his combo game can shine. | **Both Throws slightly rotate the axis. Small factor but it can be helpful to reposition Wamuu *along* the wall, where his combo game can shine. | ||
*Aside from unique animations and direction, both Throws are identical. | *Aside from unique animations and direction, both Throws are identical. | ||
}} | }} | ||
Line 658: | Line 684: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=He bent backwards! | |subtitle=He bent backwards!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 670: | Line 696: | ||
|description= | |description= | ||
Wamuu performs a front flip, following up with a kick. | Wamuu performs a front flip, following up with a kick. | ||
*Assault Assist Stocks: | *Assault Assist Stocks: 3 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X|214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X|214H]] > [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#214X-X|H]] | ||
*Causes knockback on hit. | *Causes knockback on hit. | ||
}} | }} | ||
Line 688: | Line 714: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Mode On | |version=Mode On | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 700: | Line 726: | ||
|version=Mode Off | |version=Mode Off | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 709: | Line 735: | ||
|description= | |description= | ||
Turns Wind Mode on/off. | Turns Wind Mode on/off. | ||
* | *Has incredibly quick startup, allowing for mid-combo or blockstring uses similar to a Quick Stand On. | ||
*Conversely, it has large recovery on deactivation. Best done after 2H or Throw due to the recovery time. | *Conversely, it has large recovery on deactivation. Best done after 2H or Throw due to the recovery time. | ||
*Can go into "Vapor Barrier" from Wind Mode, but not into "I shall see with the wind". | *Can go into "Vapor Barrier" from Wind Mode, but not into "I shall see with the wind". | ||
Line 725: | Line 751: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 733: | Line 759: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Wamuu activates his Vapor Barrier by cloaking himself with wind, becoming invisible in the process. | |||
*Costs 1 HH Gauge. | *Costs 1 HH Gauge. | ||
*Using an HHA during | *Using an HHA during Mode 2 will remove its meter cost. | ||
*Has a decent amount of recovery frames, making it impossible to use as a call-out against zoning. | *Has a decent amount of recovery frames, making it impossible to use as a call-out against zoning. | ||
* | *Wamuu is granted a unique, automatic Guard Point while the Mode is active, making him immune to nearly every projectile and letting him trigger traps without taking any damage. | ||
**The sole exceptions are HHA/GHA-based projectiles, as well as {{NotationIcon-ASBR|CaesarMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M|Bubble Cutter]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236H|Gliding Bubble Cutter]]". | |||
}} | }} | ||
}} | }} | ||
Line 752: | Line 778: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 762: | Line 788: | ||
Wamuu blinds himself and extends his horn. | Wamuu blinds himself and extends his horn. | ||
*Requires 2 HH Gauges. | *Requires 2 HH Gauges. | ||
*Activation is permanent and lasts between rounds. | |||
*Causes Wamuu's normals to deal chip damage, and also increases the launching power of his normals for combo purposes (specifically his 5L, 5M, and 5H). | |||
*Enables the use of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#236X|Whooosh!]]" while also disabling "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]". | |||
*Wamuu is able to act immediately out of the animation, making it useful for combos. | *Wamuu is able to act immediately out of the animation, making it useful for combos. | ||
*Renders Wamuu immune to {{NotationIcon-ASBR|WeatherMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Heart Heat Attack|HHA]]. | |||
*Renders Wamuu immune to | |||
}} | }} | ||
}} | }} | ||
Line 783: | Line 807: | ||
|damage=75 (5*6, 45) | |damage=75 (5*6, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
Line 795: | Line 819: | ||
|damage=92 (7*6, 50) | |damage=92 (7*6, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
Line 807: | Line 831: | ||
|damage=109 (9*6, 54) | |damage=109 (9*6, 54) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=50 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Wamuu slides forward horn-first to attack the opponent. | Wamuu slides forward horn-first to attack the opponent. | ||
*The final hit causes crumple. | *The final hit causes crumple against grounded opponents, and hard knockdown against airborne opponents. | ||
**This hard knockdown is unique in that it does not override other hit effects. | |||
*All versions do little scaling in terms of Guard Damage. This makes them very threatening tools to cancel into on block. | *All versions do little scaling in terms of Guard Damage. This makes them very threatening tools to cancel into on block. | ||
---- | ---- | ||
Line 823: | Line 848: | ||
'''M version:''' | '''M version:''' | ||
*Covers average distance with average startup. | *Covers average distance with average startup. | ||
*Does about 50-55% Guard Damage on its own | *Does about 50-55% Guard Damage on its own. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
Line 836: | Line 861: | ||
|caption= | |caption= | ||
|image2=JJASBR_Wamuu_HHA_(2).png | |image2=JJASBR_Wamuu_HHA_(2).png | ||
|caption2= | |caption2=Like a sandstorm in space | ||
|name=Ultimate Technique! Divine Sandstorm! | |name=Ultimate Technique! Divine Sandstorm! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=199 (50, 8*8, 5*11, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 847: | Line 872: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Rapidly spinning his arms, Wamuu generates a huge, devastating sandstorm vortex, covering a massive range in front of him. | Rapidly spinning his arms, Wamuu generates a huge, devastating sandstorm vortex, covering a massive range in front of him. | ||
*Curves upwards after a certain point. | *Curves upwards after a certain point. | ||
*Only causes a hard knockdown if the final hit connects. | *Only causes a hard knockdown if the final hit connects. | ||
*Ends "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]" upon use. | *Ends "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#5S|Wind Mode]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]" upon use. | ||
}} | }} | ||
Line 877: | Line 901: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Wamuu turns his horn into a giant wind-based drill and swings the razor-sharp stream of air to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill, and finishes by focusing the drill into his opponent for a powerful attack that sends them flying. | Wamuu turns his horn into a giant wind-based drill and swings the razor-sharp stream of air to knock the opponent into the air above him. He then rapidly juggles them above his head with the drill, and finishes by focusing the drill into his opponent for a powerful attack that sends them flying. | ||
*The initial hit reaches past | *The initial hit reaches past midscreen. | ||
*Non-cinematic until the final 9 hits; can be blocked all the way. | *Non-cinematic until the final 9 hits; can be blocked all the way. | ||
}} | }} | ||
Line 887: | Line 911: | ||
==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Wamuu_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Wamuu_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 895: | Line 919: | ||
===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Wamuu_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Wamuu_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} |
Latest revision as of 15:06, 31 May 2024
Introduction
Wamuu, honored strategist and villain in Battle Tendency, the second part of JoJo's Bizarre Adventure, is a footsies-focused mix-up and guard-crushing monster. Thanks to his tall stature and long reach, he can access great normals such as 5M, 5H, 2H, and j.H. He possesses a variety of mix-up tools: "I, Wamuu, will now consider you to be worthy prey!" gives him an overhead and decent left-right mix, while "He bent backwards!" can let him cancel his pressure to bait Stylish Guard or catch the opponent's mashing. Another strength is Wamuu's ability to consistently anti-air, with variations of "Never stand in my shadow!" and great standing normals. This all works well with his qualities as a Stone Mask character, allowing him to gain health back as he puts the opponents in ruthless blockstrings.
Like his fellow Pillar Men, Wamuu has access to Modes in order to enhance his abilites; uniquely, he is also the most complex user, possessing 3 different Modes that all affect his normals, special moves, combos, and pressure. Each one also increases the Guard Damage and chip damage of his various special moves, including "Raging Tornado Aftermath!", which can both pull in opponents and destroy projectiles. With mastery of each Mode and the benefits they provide, Wamuu can be thoroughly equipped for any situation or match-up.
That being said, the most honorable of the Pillar Men does have his drawbacks, the top being his lack of normal movement options: as one of three characters who lack the ability to run (the others being Johnny while Dismounted and Wonder of U), he cannot dash-jump or dash-cancel buttons like other characters. Wamuu can also be resource-intensive, as entering either "Wind Mode" or "Vapor Barrier" prevents him from gaining meter, which he desperately needs to Flash Cancel for combos, invest in HHA for damage, or make himself safe after a wrong read. Those who enjoy playing a strong, offensive/defensive mid-range game with the ability to augment their gameplan on the fly, would certainly enjoy the master of the winds.
- Stone Mask: Wamuu incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Modes: Wamuu has three different installs, all of which change the properties on his normals and special moves.
- Step Dash: In place of a run, Wamuu possesses a step dash, which covers a longer distance than most dashes at the cost of not being cancelable.
Wamuu is a Mode character whose gameplan is centered around the neutral, blockstring pressure, and mix-ups. | |
Pros | Cons |
|
|
Modes
Wamuu has access to several installs in order to enhance his abilities.
- Wind Mode (Mode 1) is activated by pressing the Style button, and costs no meter. With the quick start up of this mode, it can be used to extend combos. This Mode enhances Wamuu's special moves by increasing their damage and adding other properties, such as brief invisibilty (which brings immunity against most projectiles). This Mode also shortens Wamuu's jump arc in addition to making said jump faster.
- Vapor Barrier (Mode 2) is activated by pressing 22S, and costs one HH Gauge. This Mode further enhances Wamuu's special moves, in addition to making Wamuu invisible and immune to most projectiles. Wamuu's jump is at its fastest (and his jump arc at its shortest) in this Mode.
- I shall see with the wind. (Mode 3) is Wamuu's final install, and is activated by pressing 63214+two attack buttons. For the cost of two HH Gauges, Wamuu enhances his special moves the most, gains access to "Whooosh!", and can deal chip damage with his normals. Unlike the previous Modes, Wamuu's jump is not altered in any way (but the damage on his aerial attacks does increase).
The following moves are affected by all Modes:
- Never stand in my shadow!
- He bent backwards!
- I, Wamuu, will now consider you to be worthy prey!
- Victim of your own delusion
- Raging Tornado Aftermath!
The tradeoff for using Mode is that while in "Wind Mode" and "Vapor Barrier", Wamuu is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA or GHA, or is forcefully knocked out of the install by taking a hard knockdown. Additionally, activating "I shall see with the wind." locks Wamuu out of his other two installs for the rest of the match, each of which have their own advantages.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mode | 950 | Rumble | #ASBR_WAM #ASBR_WMU |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
With the strength of a pillar! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
623X
Never stand in my shadow!
623L/M/H |
---|
214X
He bent backwards!
214L/M/H |
---|
214X-X
He bent backwards! (Follow-Up)
214L/M/H > L/M/H |
---|
421X
I, Wamuu, will now consider you to be worthy prey!
421L/M/H |
---|
J421X
I, Wamuu, will now consider you to be worthy prey! (Air)
j.421L/M/H |
---|
22H
Victim of your own delusion
22H |
---|
236S
Raging Tornado Aftermath!
236S |
---|
System Mechanics
Throw
Throw
Go for the throat and lungs! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
He bent backwards! |
---|
5S
Wind Mode
5S |
---|
22S
Vapor Barrier
22S |
---|
63214XX
I shall see with the wind.
63214 + Any Two Attack Buttons |
---|
236X
Whooosh!
236L/M/H during "I shall see with the wind." |
---|
Heart Heat Attack
Ultimate Technique! Divine Sandstorm!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Ultimate Technique! Atmospheric Rift
236L+M+H |
---|