JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando/Strategy: Difference between revisions

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{{ASBR Character Subnav|char=Diego Brando|short=dgo|sub=1}}
{{ASBR Character Subnav|char=Diego Brando|short=dgo|sub=1}}
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== Neutral ==
== Neutral ==
Diego has a bevy of neutral tools, none of which orbit around the rest of his kit. But on a general note, with the virtue of Diego's quick movement speed, they allow him to effectively close the distance between him and the opponent.
Diego has a bevy of neutral tools, none of which orbit around the rest of his kit. But on a general note, with the virtue of Diego's quick movement speed, they allow him to effectively close the distance between him and the opponent.


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==Defense==
==Defense==
For defense, Diego has [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|236X]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|623X]]. The Light version of the former in particular is a safe blockstring ender and scramble tool, and Diego is briefly considered to be airborne during the former, allowing him to avoid command grabs and consistently high profile {{NotationIcon-ASBR|JonathanMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|236X]], {{NotationIcon-ASBR|Kars}}' [[JoJo's Bizarre Adventure: All-Star Battle R/Kars#ULF 214X|ULF 214H]], and {{NotationIcon-ASBR|JolyneMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#63214X|63214X]]. The latter possesses lower-body invincibility. With two Corpse Parts, these two moves gain full invincibility, and Diego is capable of confirming a combo from them on his own via Flash Cancel, which not many characters can do.
For defense, Diego has [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#236X|236X]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Diego Brando#623X|623X]]. The Light version of the former, in particular, is a safe blockstring ender and scramble tool; Diego is briefly considered to be airborne during it, allowing him to avoid command grabs and consistently high profile moves such as {{NotationIcon-ASBR|JonathanMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|236X]], {{NotationIcon-ASBR|Kars}}' [[JoJo's Bizarre Adventure: All-Star Battle R/Kars#ULF 214X|ULF 214H]], and {{NotationIcon-ASBR|JolyneMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#63214X|63214X]]. The latter, on the other hand, possesses lower-body invincibility. With two Corpse Parts, these two moves gain full invincibility, and Diego is capable of confirming a combo from them on his own via Flash Cancel, which not many characters can do.


Diego's HHA allows him to bypass counters and grants him unlimited Super Armor that prevents the successful activation of Throws (taking the Throw's damage as White Damage), command grabs, and hitgrabs. Being that this install only lasts 6 seconds and Diego is forced into a vulnerable animation when it ends, it mainly sees use for closing rounds when the opponent is low on health, as it forces them to play more defensively. But against {{NotationIcon-ASBR|RisottoMini}}, {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|DIO}}, {{NotationIcon-ASBR|Jotaro4Mini}}, and {{NotationIcon-ASBR|AWDiegoMini}}, HHA is a perfect counter to their resets.
Diego's HHA allows him to bypass counters and grants him unlimited Super Armor that prevents the successful activation of Throws (taking the Throw's damage as White Damage), command grabs, and hitgrabs. Being that this install only lasts 6 seconds and Diego is forced into a vulnerable animation when it ends, it mainly sees use for closing rounds when the opponent is low on health, as it forces them to play more defensively. But against {{NotationIcon-ASBR|RisottoMini}}, {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|DIO}}, {{NotationIcon-ASBR|Jotaro4Mini}}, and {{NotationIcon-ASBR|AWDiegoMini}}, HHA is a perfect counter to their resets.
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{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}
{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}


'''Keicho''' enables high damage (especially at midscreen), Scary Monsters extensions, and Taunt pickups. Additionally, Keicho’s mine protects Scary Monsters uninstall from punishment fairly well.
'''Keicho''' enables high damage (especially at midscreen), Scary Monsters extensions, and Taunt pickups. Additionally, while transforming back, Keicho's mine protects Diego from punishment fairly well.


===[[File:JJASBR_Risotto_Small_Icon.png|40px]] Risotto Nero===
===[[File:JJASBR_Risotto_Small_Icon.png|40px]] Risotto Nero===
{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}
{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}


'''Risotto''' covers a good distance and hits Low, making him well-rounded for mix-ups and approaches with dash-jump j.MH.
'''Risotto''' covers a good distance and hits Low, making him well-rounded for mix-ups and approaches with dash-jump j.M > j.H.


==Navigation==
==Navigation==

Revision as of 15:22, 31 May 2024

Neutral

Diego has a bevy of neutral tools, none of which orbit around the rest of his kit. But on a general note, with the virtue of Diego's quick movement speed, they allow him to effectively close the distance between him and the opponent.

In the air is where Diego really shines, possessing a deceptively active 8f air-to-air in j.L and an ideal jump-in with the ability to cross-up in j.M, both of which can be chained into Diego's groundbounce j.H via Aerial Chain Beat, confirming a combo. At longer distances, j.623X fullfills the same purpose and carries lower-body invul (full invul with two corpse parts), but requires a bar to combo from.

Diego's multi-hit 5M and 2M, although stubby, can prove to be good knowledge checks, as they typically need to be Stylish Guarded twice. Their multi-hit nature makes them easy to use as a meaty and allows Diego to win Clashes against most characters' normals.

For mid-range pokes, Diego has 6M and 6H. With a 14f startup and 28f recovery, the former covers a sizable distance, has high active frames (making it easy to use as a meaty), and minimal recovery. And while the latter, with a 22f startup and 54f recovery, has long recovery (meaning it should only be used with one bar to Flash Cancel in case you whiff), it boasts a massive hitbox that plows through most buttons and can confirm a combo meterlessly, while 6M requires a bar to do so. And although stubbier than the former options, 5H is also serviceable, being Diego's quickest low-risk poke with a 12f startup and 27f recovery.

Offense

Diego's main form of offense comes through strike/Throw, dash-jump j.M, and j.623X. j.M, as mentioned previously, is capable of crossing up. Upon successfully crossing the opponent up with j.M, employ j.623L to ensure oki and, with at least a bar, confirm a combo. If j.M successfully lands but doesn't cross up, employ j.H instead to confirm a combo meterlessly.

j.623X serves as a belligerent left/right mix-up tool, with j.623L hitting left and j.623M hitting right. It is imperative to note, however, that j.623X is unsafe on block and cannot be Flash Canceled if it is blocked, so apply it judiciously in pressure. Aerial Chain Beat is also a viable mix-up tool, as it can catch opponents expecting a low/Throw on landing after blocking j.L or j.M. Also, there are specific characters that dash-jump j.M essentially works as an instant Overhead against, even when they're crouching.

Instant Overhead Chart

JJASBR Diego Dash Jump M Chart.png
Frame Kills
Notations Notes Video Examples
2H w.6M 8 w.jM 2L/5M/2M/Throw
Throw > w.5L > 29 > w.jM > 5L/2L/2M/Throw Strike/Throw mix-up

Defense

For defense, Diego has 236X and 623X. The Light version of the former, in particular, is a safe blockstring ender and scramble tool; Diego is briefly considered to be airborne during it, allowing him to avoid command grabs and consistently high profile moves such as JJASBR Jonathan Small Icon.png Jonathan's 236X, JJASBR Kars Small Icon.png Kars' ULF 214H, and JJASBR Jolyne Small Icon.png Jolyne's 63214X. The latter, on the other hand, possesses lower-body invincibility. With two Corpse Parts, these two moves gain full invincibility, and Diego is capable of confirming a combo from them on his own via Flash Cancel, which not many characters can do.

Diego's HHA allows him to bypass counters and grants him unlimited Super Armor that prevents the successful activation of Throws (taking the Throw's damage as White Damage), command grabs, and hitgrabs. Being that this install only lasts 6 seconds and Diego is forced into a vulnerable animation when it ends, it mainly sees use for closing rounds when the opponent is low on health, as it forces them to play more defensively. But against JJASBR Risotto Small Icon.png Risotto, JJASBR Jotaro Part 3 Small Icon.png Jotaro (Part 3), JJASBR DIO Small Icon.png DIO, JJASBR Jotaro Part 4 Small Icon.png Jotaro (Part 4), and JJASBR AW Diego Small Icon.png AW Diego, HHA is a perfect counter to their resets.

Assist Usage

JJASBR Keicho Small Icon.png Keicho Nijimura

JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png

Keicho enables high damage (especially at midscreen), Scary Monsters extensions, and Taunt pickups. Additionally, while transforming back, Keicho's mine protects Diego from punishment fairly well.

JJASBR Risotto Small Icon.png Risotto Nero

JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png

Risotto covers a good distance and hits Low, making him well-rounded for mix-ups and approaches with dash-jump j.M > j.H.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh