Fate Unlimited Codes/Lancer: Difference between revisions
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===<span class="invisible-header">Overview</span>=== | |||
| | {{2 Column Flex|flex1=90|flex2=10|minwidth2=400px | ||
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| | {{Content Box|header=<center>'''Lancer'''</center>|content= | ||
| | [[File:FUC Lancer Profile.png|center|frameless|300px]] | ||
---- | |||
*'''Health''' = 9,500 | |||
*'''Prejump''' = 4F | |||
*'''Backdash''' = 20F (Invulnerable 1~10F) | |||
*'''Backdash Distance''' = 1.3269 | |||
*'''Sidestep Type''' = Neutral Inward Spiral | |||
*'''Weight''' = Medium | |||
}} | |||
|} | <div style="display:flex;flex-direction: column; margin: 0 20px; width:50%"> | ||
{{TOC limit|2}} | |||
</div> | |||
|content1= | |||
{{Content Box|content= | |||
<big><big><center>'''Overview'''</center></big></big> | |||
---- | |||
Lancer abuses his long range to safely open up opponents. Has an upper body invincible command dash (214X) that allows him to get around and get big punishes on characters attempting to zone. He has consistent high damage and is a potent threat vs the entire cast thanks to the versatility his tools give him. | |||
{{ProConTable|width=100 | |||
|pros= | |||
* An outstanding set of long range normals that allows him to outspace opponents and get conversions further than most of the cast. | |||
* Strong mixup options from long range including a high/low 50/50 (j.236B/2C). | |||
* Great defensive options including an EX DP (623C), Very fast and safe abare option (5A), and a low-profiling slide (2A). | |||
* Fantastic anti-zoning with 214X low profile dash that can lead to a punish on certain projectiles. | |||
|cons= | |||
* Lancer's pressure is quite weak leaving him negative off of stance cancels (5C, 214X~D) and his mix-ups being massively unsafe. | |||
* Lancer's optimal routes are quite hard and if are dropped will always leave you open for a massive punish. | |||
* Does not have any projectile of any sort to perform unscale supers. | |||
}} | |||
}} | |||
}} | |||
== | ==Notes== | ||
Lancer | * '''Full Mana Activation Ability:''' For the duration, Lancer only needs 100% mana to use Magic Burst while in hitstun. | ||
<br clear=all> | |||
== Normals== | == Normals== | ||
Line 227: | Line 248: | ||
|input=236X | |input=236X | ||
|image=FUC Lancer 236X.png | |image=FUC Lancer 236X.png | ||
|image2=FUC Lancer 236C.png | |||
|caption=236A / 236B | |||
|caption2=236C | |||
|data= | |data= | ||
Line 279: | Line 303: | ||
|input=Red Branch・Thurisaz → XXX | |input=Red Branch・Thurisaz → XXX | ||
|image=FUC Lancer 236X.png | |image=FUC Lancer 236X.png | ||
|image2=FUC Lancer 236C.png | |||
|data= | |data= | ||
Line 305: | Line 330: | ||
|name=Red Branch・Algiz | |name=Red Branch・Algiz | ||
|input=Red Branch・Thurisaz Follow Up → X | |input=Red Branch・Thurisaz Follow Up → X | ||
|image=FUC Lancer | |image=FUC Lancer 236X3.png | ||
|data= | |data= | ||
Line 328: | Line 353: | ||
|name=Red Branch・Sowilo | |name=Red Branch・Sowilo | ||
|input=Red Branch・Algiz → X | |input=Red Branch・Algiz → X | ||
|image=FUC Lancer | |image=FUC Lancer 236X4.png | ||
|data= | |data= | ||
Line 403: | Line 428: | ||
|input=214X | |input=214X | ||
|image=FUC Lancer 214X.png | |image=FUC Lancer 214X.png | ||
|data= | |data= | ||
Line 446: | Line 468: | ||
}} | }} | ||
}} | |||
{{MoveData | {{MoveData | ||
|name=Red Branch・Isa | |name=Red Branch・Isa | ||
|input=Red Branch・Ehwaz → RC | |input=Red Branch・Ehwaz → RC | ||
|image=FUC Lancer | |image=FUC Lancer 214XD.png | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| damage =0 | |||
| guard = | |||
| damage = | | cancel =A | ||
| guard = | |||
| cancel = | |||
| startup =21 | | startup =21 | ||
| total length =45 | | total length =45 | ||
Line 463: | Line 484: | ||
| advblock =-10 | | advblock =-10 | ||
| description =Lancer stops dashing. | | description =Lancer stops dashing. | ||
*This attack launches the opponent | |||
*Proration: 10% | |||
}} | }} | ||
}} | }} | ||
Line 472: | Line 494: | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| damage =400 | | damage =400 | ||
| guard =All | | guard =All | ||
Line 482: | Line 502: | ||
| advblock =-10 | | advblock =-10 | ||
| description =Lancer performs an upward back kick. | | description =Lancer performs an upward back kick. | ||
*This attack launches the opponent up very high and offers a lot of Histun, allowing for strong combo | |||
*Proration: 10% | *Proration: 10% | ||
}} | }} | ||
Line 491: | Line 512: | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| damage =650 | | damage =650 | ||
| guard =All | | guard =All | ||
Line 501: | Line 520: | ||
| advblock =-12 | | advblock =-12 | ||
| description =Lancer uses his spear as launching pole, sends himself flying forward and performs a powerful somersault kick. | | description =Lancer uses his spear as launching pole, sends himself flying forward and performs a powerful somersault kick. | ||
*This attack crumples on Counter Hit - a very powerful condition for Lancer's combo. | |||
*Proration: 10% | *Proration: 10% | ||
}} | }} | ||
Line 511: | Line 531: | ||
|data= | |data= | ||
{{AttackData-FUC | {{AttackData-FUC | ||
| damage =750 | | damage =750 | ||
| guard =All | | guard =All | ||
Line 639: | Line 657: | ||
===Midscreen=== | ===Midscreen=== | ||
''Starter Combo | 1861DMG'' | ''Starter Combo | 1861DMG - ([https://youtu.be/_xuMYFF2XpM Video Demonstration])'' | ||
* 5B > 2C > 6C > jump(9)> j.B > j.C > j.236C | * 5B > 2C > 6C > jump(9)> j.B > j.C > j.236C | ||
:: A very basic combo. This is just to get your feet wet but move away from this combo when you can. Works in the corner. | :: A very basic combo. This is just to get your feet wet but move away from this combo when you can. Works in the corner. | ||
''Standard Combo | 3138DMG'' | ''Standard Combo | 3138DMG - ([https://youtu.be/L2liY-zxU08 Video Demonstration])'' | ||
* 5B > 2C > 6C > jump(9) > ff j.B > land 2C > 6C > jump (9) > ff j.B > land 2C > 6C > super jump (9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C | * 5B > 2C > 6C > jump(9) > ff j.B > land 2C > 6C > jump (9) > ff j.B > land 2C > 6C > super jump (9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C | ||
:: Standard combo and one to strive for before really optimizing. Works in the corner. | :: Standard combo and one to strive for before really optimizing. Works in the corner. | ||
''Combo From Grounded 5C | 3262DMG'' | ''Combo From Grounded 5C | 3262DMG - ([https://youtu.be/S08JRv8jN6k Video Demonstration])'' | ||
* 5B > 5C > 214A~A > jump(9) > j.236C => delay j.B > land 2B > 6C > jump(9) > ff j.B > land 2C > 6C > super jump(9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C | * 5B > 5C > 214A~A > jump(9) > j.236C => delay j.B > land 2B > 6C > jump(9) > ff j.B > land 2C > 6C > super jump(9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C | ||
:: A combo from a string into grounded 5C. When doing pressure you don't want to go into 2C so this confirm is good if you want to apply safe pressure with 5C > 214A~D. If you confirm the hit, go into 21A~A. Works in the corner. | :: A combo from a string into grounded 5C. When doing pressure you don't want to go into 2C so this confirm is good if you want to apply safe pressure with 5C > 214A~D. If you confirm the hit, go into 21A~A. Works in the corner. | ||
''Advanced Combo from Grounded 5C | 3754DMG (or 4884 with RC) - ([https://youtu.be/iPnpuisSYqU Video Demonstration])'' | ''Advanced Combo from Grounded 5C | 3754DMG (or 4884 with RC) - ([https://youtu.be/iPnpuisSYqU Video Demonstration])'' | ||
* 5B → 5C → 214A~A → 2147C~A → jump back(7) → j.C → j.236C → j.B → 2C → 6C → 214A~B → 6C → [214X~Ax]x4 → 62369A → 62369B → RC → 6C → 214C~B → 6C → [214X~ | * 5B → 5C → 214A~A → 2147C~A → jump back(7) → j.C → j.236C → j.B → 2C → 6C → 214A~B → 6C → [214X~Ax]x4 → 62369A → 62369B → RC → 6C → 214C~B → 6C → [214X~A]x4 → 62369A → 62369B | ||
:: A transition from 5C into the kick loop | :: A transition from 5C into the kick loop | ||
''Advanced Combo from Grounded 6C | ~4070 DMG (or ~5200 with RC) - ([https://youtu.be/NBJ2j4KNt_0 Video Demonstration])'' | |||
* 5B → 2C → 6C → tkc 214C~B → 2C → 6C → tkc 214C~B → 6C → tkc 214A~B → 6C → tkc 214C~A → tkc 214C~A → tkc 214A~A → tkc 214C~A → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214C~A → tkc 214C~A → tkc 623A → tkc 623C | |||
* 5B → 6C → tkc 214C~B → 2C → 6C → tkc 214C~B → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214C~A → tkc 214A~A → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214A~A → tkc 214C~A → tkc 623A → tkc 623C | |||
:: Both openers can be punishable on block. Use with care. | |||
'''RC Extension After 623C''' | '''RC Extension After 623C''' | ||
''Standard RC extension'' | ''Standard RC extension - ([https://youtu.be/47f4__Jlxgs Video Demonstration])'' | ||
* RC > 2C > 6C > super jump(9) > ff j.A > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C | * RC > 2C > 6C > super jump(9) > ff j.A > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C | ||
:: Standard RC extension. Works on everyone except on Berserker. Against him, omit the first 2C. Works in the corner | :: Standard RC extension. Works on everyone except on Berserker. Against him, omit the first 2C. Works in the corner | ||
''Advanced Optimal 214X~C Counter Hit Combo | ~8402 DMG- ([https://youtu.be/53AmcEYiny0 Video Demonstration])'' | |||
* 214X~C (CH) → 214A~B → [6C → tkc 214X~B]x3 → 2C → [6C → tkc 214X~A]x3 → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 2C → [6C → tkc 214X~A]x3 → tkc 623A → tkc 623C → AC → tk 2362368B (jump straight up) → 623C → 236236A | |||
{{Navbox-FUC}} | {{Navbox-FUC}} |
Latest revision as of 14:25, 2 June 2024
Overview
Lancer abuses his long range to safely open up opponents. Has an upper body invincible command dash (214X) that allows him to get around and get big punishes on characters attempting to zone. He has consistent high damage and is a potent threat vs the entire cast thanks to the versatility his tools give him.
Strengths | Weaknesses |
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|
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Notes
- Full Mana Activation Ability: For the duration, Lancer only needs 100% mana to use Magic Burst while in hitstun.
Normals
5A
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2A
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5B
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2B
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5C
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2C
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6C
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j.A
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j.B
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j.C
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6A+B
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Specials
Red Branch・Thurisaz
236X |
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Red Branch・Thurisaz Follow Up
Red Branch・Thurisaz → XXX |
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Red Branch・Algiz
Red Branch・Thurisaz Follow Up → X |
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Red Branch・Sowilo
Red Branch・Algiz → X |
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Red Branch・Eihwaz
623X |
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Red Branch・Ehwaz
214X |
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Red Branch・Isa
Red Branch・Ehwaz → RC |
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Red Branch・Kano
Red Branch・Ehwaz → A |
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Red Branch・Tyr
Red Branch・Ehwaz → B |
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Red Branch・Hagal
Red Branch・Ehwaz → C |
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Red Branch・Uruz
j.236X |
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Supers (WIP)
236236A
|
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236236B
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j.236236B
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236236C (Grail Super)
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Combos (WIP)
Midscreen
Starter Combo | 1861DMG - (Video Demonstration)
- 5B > 2C > 6C > jump(9)> j.B > j.C > j.236C
- A very basic combo. This is just to get your feet wet but move away from this combo when you can. Works in the corner.
Standard Combo | 3138DMG - (Video Demonstration)
- 5B > 2C > 6C > jump(9) > ff j.B > land 2C > 6C > jump (9) > ff j.B > land 2C > 6C > super jump (9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- Standard combo and one to strive for before really optimizing. Works in the corner.
Combo From Grounded 5C | 3262DMG - (Video Demonstration)
- 5B > 5C > 214A~A > jump(9) > j.236C => delay j.B > land 2B > 6C > jump(9) > ff j.B > land 2C > 6C > super jump(9) > ff j.B > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- A combo from a string into grounded 5C. When doing pressure you don't want to go into 2C so this confirm is good if you want to apply safe pressure with 5C > 214A~D. If you confirm the hit, go into 21A~A. Works in the corner.
Advanced Combo from Grounded 5C | 3754DMG (or 4884 with RC) - (Video Demonstration)
- 5B → 5C → 214A~A → 2147C~A → jump back(7) → j.C → j.236C → j.B → 2C → 6C → 214A~B → 6C → [214X~Ax]x4 → 62369A → 62369B → RC → 6C → 214C~B → 6C → [214X~A]x4 → 62369A → 62369B
- A transition from 5C into the kick loop
Advanced Combo from Grounded 6C | ~4070 DMG (or ~5200 with RC) - (Video Demonstration)
- 5B → 2C → 6C → tkc 214C~B → 2C → 6C → tkc 214C~B → 6C → tkc 214A~B → 6C → tkc 214C~A → tkc 214C~A → tkc 214A~A → tkc 214C~A → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214C~A → tkc 214C~A → tkc 623A → tkc 623C
- 5B → 6C → tkc 214C~B → 2C → 6C → tkc 214C~B → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214C~A → tkc 214A~A → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 6C → tkc 214A~A → tkc 214C~A → tkc 214A~A → tkc 214C~A → tkc 623A → tkc 623C
- Both openers can be punishable on block. Use with care.
RC Extension After 623C
Standard RC extension - (Video Demonstration)
- RC > 2C > 6C > super jump(9) > ff j.A > land 5A > 2B > 2C > 6C > tkc 623A > tkc 623C
- Standard RC extension. Works on everyone except on Berserker. Against him, omit the first 2C. Works in the corner
Advanced Optimal 214X~C Counter Hit Combo | ~8402 DMG- (Video Demonstration)
- 214X~C (CH) → 214A~B → [6C → tkc 214X~B]x3 → 2C → [6C → tkc 214X~A]x3 → tkc 623A → tkc 623C → RC → 6C → tkc 214C~B → 2C → [6C → tkc 214X~A]x3 → tkc 623A → tkc 623C → AC → tk 2362368B (jump straight up) → 623C → 236236A