JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci: Difference between revisions
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{{ASBR Character Intro|char=Prosciutto|short=pro|content= | {{ASBR Character Intro|char=Prosciutto|short=pro|content= | ||
==Introduction== | ==Introduction== | ||
Two minor villains from ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure'', Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in ''All-Star Battle R'' | Two minor villains from ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure'', Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in ''All-Star Battle R''. With almost every tool in the game, along with strong normals and special moves, Prosciutto has an answer to almost everything. | ||
In Stand Off, Prosciutto has Pesci by his side, giving him access to a highly powerful trap with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#214X|Hook, line and sinker! You took the bait!]]" that makes approaching Prosciutto a very difficult task, as well as a strong ranged Low special with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#22X|Nice try!]]" that leads into Prosciutto's highly damaging OTG combos using his [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#3H|3H]]. Combining all of these tools together can make Prosciutto one of the hardest-to-approach characters in the game. | |||
While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his gameplan started | While in Stand On, Prosciutto gains some of the hardest-to-escape pressure in the game with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 236X|You're soft!]]", granting him strong frame advantage, and when combined with his quick standing Overhead [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 3H|s.3H]] and instant Overhead with dash-jump [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand JH|s.jH]], makes blocking against him a tough task. Prosciutto also carries some of the highest meterless damage in the game, making him a monster if he ever gets close and someone who absolutely must be kept out or be ready to block against. Adding onto this, every time Prosciutto gets in, he ends his combos with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 22X|We're in it to the end!]]", which increases his unique Aging Gauge and disables certain universal mechanics, depriving his opponent out of key answers to escaping him. | ||
While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his gameplan started. | |||
*'''Bro and Mammoni''': Prosciutto can switch between having Pesci by his side or send him away to call his Stand, altering his abilities. | *'''Bro and Mammoni''': Prosciutto can switch between having Pesci by his side or send him away to call his Stand, altering his abilities. | ||
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</gallery> | </gallery> | ||
</center> | </center> | ||
The '''Aging Gauge''' is located above Prosciutto's meter; manifesting as a three-level gauge, it tracks his unique Aging mechanic. It increases by one level every time he lands "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 63214X|Direct contact is fastest.]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 22X|We're in it to the end!]]", and goes all the way to LVMAX if Prosciutto successfully counters his opponent with his [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Heart Heat Attack|HHA]]. Each level disables a specific universal system mechanic: | The '''Aging Gauge''' is located above Prosciutto's meter; manifesting as a three-level gauge, it tracks his unique Aging mechanic. It increases by one level every time he lands "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 63214X|Direct contact is fastest.]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 22X|We're in it to the end!]]", and goes all the way to LVMAX if Prosciutto successfully counters his opponent with his [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Heart Heat Attack|HHA]]. Each level disables a specific universal system mechanic: | ||
*{{NotationIcon- | *{{NotationIcon-ASBR|LockSG}} '''LV1:''' The opponent loses the ability to Stylish Dodge and Stylish Guard. | ||
*{{NotationIcon- | *{{NotationIcon-ASBR|LockJump}} '''LV2:''' The opponent loses the ability to jump (and Super Jump for applicable characters). | ||
*{{NotationIcon- | *{{NotationIcon-ASBR|LockRun}} '''LVMAX:''' The opponent loses the ability to backdash, forward dash, run, and airdash (if applicable). | ||
If the opponent attempts to use something they've been sealed out of, they | If the opponent attempts to use something they've been sealed out of, they will get staggered temporarily, even while airborne. | ||
The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands a move that inflicts Aging. One level is removed every time Prosciutto is knocked down, and the gauge is reset to 0 instantly if Prosciutto is hit by a GHA. | The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands a move that inflicts Aging. One level is removed every time Prosciutto is knocked down, and the gauge is reset to 0 instantly if Prosciutto is hit by a GHA. | ||
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*Double-hitting sweep. | *Double-hitting sweep. | ||
*The second hit causes hard knockdown. | *The second hit causes hard knockdown. | ||
* | *Both hits are special-cancelable. | ||
*Occasionally useful for catching people off guard due to it being a double-hitting Low. | *Occasionally useful for catching people off guard due to it being a double-hitting Low. | ||
}} | }} | ||
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*Cannot be used as long as the trap from [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#214X|214L/M/H]] remains active. | *Cannot be used as long as the trap from [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#214X|214L/M/H]] remains active. | ||
*Can be followed up with [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#236X|236H]]. | *Can be followed up with [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#236X|236H]]. | ||
*Can be | *Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#5S|Bro & Mammoni]]" on hit, block or whiff for the cost of 0.5 HH Gauge. | ||
}} | }} | ||
}} | }} | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-2 | ||
|hitadv=-46 | |hitadv=-46 | ||
|description= | |description= | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-2 | ||
|hitadv=-46 | |hitadv=-46 | ||
|description= | |description= | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-2 | ||
|hitadv=-46 | |hitadv=-46 | ||
|description= | |description= | ||
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*Opponent is left standing if no follow-up is used. | *Opponent is left standing if no follow-up is used. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
*On block, will automatically follow up with another hit to pull the opponent in with no gap. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|image=JJASBR_Prosciutto_Stand_5L.png | |image=JJASBR_Prosciutto_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Prosciutto_Stand_5M.png | |image=JJASBR_Prosciutto_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image2=JJASBR_Prosciutto_Stand_5H_(2).png | |image2=JJASBR_Prosciutto_Stand_5H_(2).png | ||
|caption2= | |caption2= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Prosciutto_Stand_2L.png | |image=JJASBR_Prosciutto_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image2=JJASBR_Prosciutto_Stand_2M_(2).png | |image2=JJASBR_Prosciutto_Stand_2M_(2).png | ||
|caption2= | |caption2= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Prosciutto_Stand_2H.png | |image=JJASBR_Prosciutto_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Prosciutto_Stand_3H.png | |image=JJASBR_Prosciutto_Stand_3H.png | ||
|caption= | |caption= | ||
|name=3H | |name=s.3H | ||
|subtitle=How's this? | |subtitle=How's this? | ||
|data= | |data= | ||
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The Grateful Dead delivers an overhand punch that strikes the ground. | The Grateful Dead delivers an overhand punch that strikes the ground. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*Can be | *Can be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#5S|Bro & Mammoni]]" on hit, block or whiff for the cost of 0.5 HH Gauge. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Prosciutto_Stand_Jump_L.png | |image=JJASBR_Prosciutto_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Prosciutto_Stand_Jump_M.png | |image=JJASBR_Prosciutto_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Prosciutto_Stand_Jump_H.png | |image=JJASBR_Prosciutto_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|caption2=Attack | |caption2=Attack | ||
|name=You're soft! | |name=You're soft! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|caption2= | |caption2= | ||
|name=Direct contact is the fastest. | |name=Direct contact is the fastest. | ||
|input=63214L/M/H | |input=s.63214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|caption= | |caption= | ||
|name=We're in it to the end! | |name=We're in it to the end! | ||
|input=22L/M/H | |input=s.22L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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The Grateful Dead emits its aging mist in a radial burst across the ground. | The Grateful Dead emits its aging mist in a radial burst across the ground. | ||
*The version used determines how far the mist reaches. | *The version used determines how far the mist reaches. | ||
*Raises the Aging Gauge by 1 level. | *Raises the Aging Gauge by 1 level ({{NotationIcon-ASBR|LockSG}}, {{NotationIcon-ASBR|LockJump}} or {{NotationIcon-ASBR|LockRun}}). | ||
*Can hit OTG, but only once. | *Can hit OTG, but only once. | ||
---- | ---- | ||
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|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=I'll rip you apart!<br>{{NotationIcon- | |subtitle=I'll rip you apart!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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*Pesci will be dismissed for as long as The Grateful Dead is active. | *Pesci will be dismissed for as long as The Grateful Dead is active. | ||
*Cannot be used as long as the trap from "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#214X|Hook, line and sinker! You took the bait!]]" remains active. | *Cannot be used as long as the trap from "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#214X|Hook, line and sinker! You took the bait!]]" remains active. | ||
*Can be canceled | *Can be canceled from [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#3H|3H]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 3H|s.3H]] on hit, block or whiff for 0.5 HH Gauge. | ||
}} | }} | ||
}} | }} | ||
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Prosciutto goads his opponent towards himself by sticking his arm out. If struck by his opponent, he'll parry their attack and summon The Grateful Dead, who grabs them by the face, lifts them up, and focuses its aging power directly into their body. | Prosciutto goads his opponent towards himself by sticking his arm out. If struck by his opponent, he'll parry their attack and summon The Grateful Dead, who grabs them by the face, lifts them up, and focuses its aging power directly into their body. | ||
*Counter. | *Counter. | ||
*Does not work against projectiles or | *Does not work against projectiles, Throws, GHAs, or Assists. | ||
*Causes a groundbounce | *Causes a groundbounce and raises the Aging Gauge up to LVMAX ({{NotationIcon-ASBR|LockSG}}, {{NotationIcon-ASBR|LockJump}} & {{NotationIcon-ASBR|LockRun}}) on a successful activation. | ||
*Can be followed up with [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#3H|3H]] into a full combo if near the wall. | |||
*Can be followed up with 3H into a full combo if near the wall. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Prosciutto gives Pesci the cue to attack in full force, prompting him to lunge forward and cast Beach Boy's line with all of his might. If it connects, Pesci begins a relentless assault with | Prosciutto gives Pesci the cue to attack in full force, prompting him to lunge forward and cast Beach Boy's line with all of his might. If it connects, Pesci begins a relentless assault with The Grateful Dead, and with one forceful yank, reels the opponent in and launches them flying at high speed towards Prosciutto. The latter summons his Stand to intercept with a punch before pulling out a revolver, and finishes the attack by discharging three gunshots directly into the opponent's head. | ||
*Dismisses The Grateful Dead if summoned, even on whiff. | *Dismisses The Grateful Dead if summoned, even on whiff. | ||
*SLOW startup; not advised to be used as a reversal. | *SLOW startup; not advised to be used as a reversal. | ||
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==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Prosciutto_Color_ | imageFileTypes=png| imageWidths= | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Prosciutto_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | {{ColorGallery/Color|3| text=Normal (Color 3) }} | ||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | {{ColorGallery/Color|4| text=Normal (Color 4) }} | ||
}} | |||
===Pesci / Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Prosciutto_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Pesci 1| text={{Tooltip|color=purple|text=Pesci & Beach Boy (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Pesci 2| text={{Tooltip|color=purple|text=Pesci & Beach Boy (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=The Grateful Dead (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=The Grateful Dead (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 19:55, 6 June 2024
Introduction
Two minor villains from Vento Aureo, the fifth part of JoJo's Bizarre Adventure, Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in All-Star Battle R. With almost every tool in the game, along with strong normals and special moves, Prosciutto has an answer to almost everything.
In Stand Off, Prosciutto has Pesci by his side, giving him access to a highly powerful trap with "Hook, line and sinker! You took the bait!" that makes approaching Prosciutto a very difficult task, as well as a strong ranged Low special with "Nice try!" that leads into Prosciutto's highly damaging OTG combos using his 3H. Combining all of these tools together can make Prosciutto one of the hardest-to-approach characters in the game.
While in Stand On, Prosciutto gains some of the hardest-to-escape pressure in the game with "You're soft!", granting him strong frame advantage, and when combined with his quick standing Overhead s.3H and instant Overhead with dash-jump s.jH, makes blocking against him a tough task. Prosciutto also carries some of the highest meterless damage in the game, making him a monster if he ever gets close and someone who absolutely must be kept out or be ready to block against. Adding onto this, every time Prosciutto gets in, he ends his combos with "We're in it to the end!", which increases his unique Aging Gauge and disables certain universal mechanics, depriving his opponent out of key answers to escaping him.
While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his gameplan started.
- Bro and Mammoni: Prosciutto can switch between having Pesci by his side or send him away to call his Stand, altering his abilities.
![]() |
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Pros | Cons |
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Bro and Mammoni
Prosciutto possesses his own unique Style in the form of Bro and Mammoni. By pressing the Style button, Prosciutto can switch between having Pesci by his side to perform special moves, or send him away to call his Stand, The Grateful Dead, to use like any typical Stand character; all rounds start with Pesci. Additionally, Prosciutto can use 0.5 HH Gauge to swap between the two in a combo with each version of 3H.
As he acts separately from Prosciutto, attacks performed by Pesci will not trigger counters. Pesci will also continue performing his attacks even if Prosciutto is attacked; inversely, Pesci himself can be struck by the opponent directly to interrupt his moves, even if Prosciutto himself isn't hit. As an additional rule, any move involving Pesci would not be possible if he's a set distance away from Prosciutto, needing to move to his back in order to be used again.
Aging Gauge
The Aging Gauge is located above Prosciutto's meter; manifesting as a three-level gauge, it tracks his unique Aging mechanic. It increases by one level every time he lands "Direct contact is fastest." and "We're in it to the end!", and goes all the way to LVMAX if Prosciutto successfully counters his opponent with his HHA. Each level disables a specific universal system mechanic:
LV1: The opponent loses the ability to Stylish Dodge and Stylish Guard.
LV2: The opponent loses the ability to jump (and Super Jump for applicable characters).
LVMAX: The opponent loses the ability to backdash, forward dash, run, and airdash (if applicable).
If the opponent attempts to use something they've been sealed out of, they will get staggered temporarily, even while airborne.
The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands a move that inflicts Aging. One level is removed every time Prosciutto is knocked down, and the gauge is reset to 0 instantly if Prosciutto is hit by a GHA.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Bro and Mammoni | 950 | Resolve | #ASBR_PRO |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
You gutless rat! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
---|
Special Moves
236X
Beach Boy!
236L/M/H |
---|
236X-X
You can feel shocks through the line!
236L/M/H > L/M/H |
---|
236X-4
Now I'll reel you in!
236L/M/H > 4 |
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623X
I'll rip you apart!
623L/M/H |
---|
214X
Hook, line and sinker! You took the bait!
214L/M/H |
---|
22X
Nice try!
22L/M/H |
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Stand On
Normal Moves
Stand 5L
s.5L
|
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Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
---|
Stand 2H
s.2H
|
---|
Stand 3H
s.3H
How's this? |
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Stand JL
s.jL
|
---|
Stand JM
s.jM
|
---|
Stand JH
s.jH
|
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Special Moves
Stand 236X
You're soft! s.236L/M/H Start Start Attack Attack
|
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Stand 63214X
Direct contact is the fastest.
s.63214L/M/H |
---|
Stand 22X
We're in it to the end!
s.22L/M/H |
---|
System Mechanics
Throw
Throw
You still don't get it! You little mammoni! 5/4 + Any Two Attack Buttons |
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Assist
Assist
I'll rip you apart! ![]() ![]() ![]() ![]() |
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5S
Bro & Mammoni 5S Dismissing Pesci Dismissing Pesci Recalling Pesci Recalling Pesci
|
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Heart Heat Attack
I can see your movements! You're wide open! 236 + Any Two Attack Buttons That won't do you any good! That won't do you any good! I see you! I see you! Wide open! Wide open!
|
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Great Heat Attack
Once we decide that we're gonna kill someone, the deed's already been done!
236L+M+H |
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