JoJo's Bizarre Adventure: All-Star Battle R/Esidisi: Difference between revisions
mNo edit summary |
|||
(46 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{ASBR Character Intro|char=Esidisi|short=esi|content= | {{ASBR Character Intro|char=Esidisi|short=esi|content= | ||
==Introduction== | ==Introduction== | ||
As [[JoJo's Bizarre Adventure: All-Star Battle R/Kars|Kars]]' right hand Pillar Man from ''Battle Tendency'', the second part of ''JoJo's Bizarre Adventure'', Esidisi is a monster defined by 3 things: high movement, high damage, no defense. Esidisi's gameplan revolves around keeping the pace of neutral under control with his stellar pokes and ranged special moves, biding his time until he finds an opening. The moment Esidisi finds it, he can smother his opponent with opressive left/right mixups with his [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#JM|j.M]], a very unusual jump arc in each of his Modes, and his previously mentioned high damage, meaning Esidisi can end rounds incredibly fast. | |||
On the other hand, if Esidisi is ever to get hit or locked down in pressure, the round is essentially over thanks to Esidisi having a terrible combination of low health, bad framedata, and horrible reversals, and all of these flaws become more potent when facing Hamon Users due to his status as a Stone Mask character. These factors combine together to make Esidisi probably the single most momentum-heavy character in the roster. Esidisi is for players who enjoy living every moment as their last, and turning the opponent's moments into their last along the way. | |||
*'''Stone Mask''': Esidisi incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | *'''Stone Mask''': Esidisi incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | ||
Line 8: | Line 10: | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Esidisi_Small_Icon.png|50px]] '''Esidisi''' is a Mode character who | | intro = [[file:JJASBR_Esidisi_Small_Icon.png|50px]] '''Esidisi''' is a Mode character who lives and dies by momentum, using his flames to outdamage the competition. | ||
| pros = | | pros = | ||
* '''The Neutral King:''' Esidisi boasts great ground and air buttons for neutral. Additionally, "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#236X|The Burning King]]" makes an amazing poke and "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#623X|To hell with you!]]" is an incredible anti-air. | * '''The Neutral King:''' Esidisi boasts great ground and air buttons for neutral. Additionally, "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#236X|The Burning King]]" makes an amazing poke and "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#623X|To hell with you!]]" is an incredible anti-air. | ||
* '''Damage:''' Esidisi has solid meterless damage, which becomes some of the highest in the game with meter. On top of this, he can easily convert all of the previously mentioned pokes into good damage with the right Assist. | * '''Damage:''' Esidisi has solid meterless damage, which becomes some of the highest in the game with meter. On top of this, he can easily convert all of the previously mentioned pokes into good damage with the right Assist. | ||
* '''Movement:''' Esidisi's ground speed is solid and his jump arc is gigantic while outside of Mode, allowing him to easily jump over moves other characters would struggle to move around. | * '''Movement:''' Esidisi's ground speed is solid and his jump arc is gigantic while outside of Mode, allowing him to easily jump over moves other characters would struggle to move around. | ||
* '''Offense:''' Esidisi boasts great, safe pressure by being able to cancel normals into Mode, as well as having many safe-on-block special moves that allow him to chunk down the Guard Gauge easily. Furthermore, he has outstanding | * '''Offense:''' Esidisi boasts great, safe pressure by being able to cancel normals into Mode, as well as having many safe-on-block special moves that allow him to chunk down the Guard Gauge easily. Furthermore, he has outstanding cross-up potential with his jumping normals and "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#63214x|The Burning King: Wheel of Pain]]". | ||
|cons = | |cons = | ||
* '''Fragile:''' | * '''Fragile:''' Due to being tied for the lowest health in the game, and with only 1 mediocre-at-best reversal in his [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#Heart Heat Attack|HHA]], making mistakes as Esidisi is extremely punishing. | ||
* '''Meter Hungry:''' Esidisi eats through meter for his high damage combos, in addition to needing to activate Mode 1 (which disables meter gain). This means Esidisi has to make the right call between meter gain or damage. | * '''Meter Hungry:''' Esidisi eats through meter for his high damage combos, in addition to needing to activate Mode 1 (which disables meter gain). This means Esidisi has to make the right call between meter gain or damage. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
Line 26: | Line 28: | ||
*'''The Burning King''' (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter. | *'''The Burning King''' (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter. | ||
While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage, causing them to have their health converted into White Damage. | While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage (which becomes more and more powerful the closer the opponent is to Esidisi), causing them to have their health converted into White Damage. | ||
The following moves are affected by both Modes: | The following moves are affected by both Modes: | ||
Line 35: | Line 37: | ||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#22X|I can read you like a book!]] | *[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#22X|I can read you like a book!]] | ||
In addition, Esidisi gains access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#214S|Blood like lava]]" (a rain of projectiles) and "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#Mode 236X-6S|Simmer like]] [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#Mode 623X-6S|a stew!]]" (a | In addition, Esidisi gains access to "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#214S|Blood like lava]]" (a rain of projectiles) and "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#Mode 236X-6S|Simmer like]] [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#Mode 623X-6S|a stew!]]" (a follow-up to "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#Mode 236X|The Burning King]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#Mode 623X|To hell with you!]]" that can only be used on hit). | ||
The tradeoff for using Mode is that while in either install, Esidisi is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA, hits with GHA, or is forcefully knocked out of the install by taking a hard knockdown. | The tradeoff for using Mode is that while in either install, Esidisi is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA, hits with GHA, or is forcefully knocked out of the install by taking a hard knockdown. | ||
Line 59: | Line 61: | ||
|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Esidisi performs a jab with his fingers. | Esidisi performs a jab with his fingers. | ||
*Standard jab, good for stopping dash jumps. | *Standard jab, good for stopping dash-jumps. | ||
}} | }} | ||
}} | }} | ||
Line 80: | Line 82: | ||
|damage=23 | |damage=23 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Esidisi performs a spinning middle kick. | Esidisi performs a spinning middle kick. | ||
Line 102: | Line 104: | ||
|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Esidisi performs a backfist attack by contorting his body. | Esidisi performs a backfist attack by contorting his body. | ||
*Moves Esidisi forward | *Moves Esidisi forward significantly. | ||
*One of Esidisi's best pokes, as it can confirm into a full combo from anywhere. | *One of Esidisi's best pokes, as it can confirm into a full combo from anywhere. | ||
}} | }} | ||
Line 124: | Line 126: | ||
|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Esidisi performs a crouching elbow attack behind his back. | Esidisi performs a crouching elbow attack behind his back. | ||
*Stubby jab. | *Stubby jab. | ||
}} | }} | ||
}} | }} | ||
Line 146: | Line 147: | ||
|damage=22 | |damage=22 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Esidisi performs a stationary crouching kick. | Esidisi performs a stationary crouching kick. | ||
Line 167: | Line 168: | ||
|damage=35 | |damage=35 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Esidisi performs a spinning sweeping kick. | Esidisi performs a spinning sweeping kick. | ||
* | *Lightly launches on hit and causes hard knockdown. | ||
*One of Esidisi's best buttons, as it can confirm into a full combo from any distance on hit (unlike most sweeps). | |||
*One of Esidisi's best buttons, as it can confirm into a full combo from any distance on hit. | |||
}} | }} | ||
}} | }} | ||
Line 190: | Line 190: | ||
|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi performs a high kick. | Esidisi performs a high kick. | ||
Line 212: | Line 212: | ||
|damage=16 | |damage=16 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 234: | Line 234: | ||
|damage=25 | |damage=25 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 256: | Line 256: | ||
|damage=37 | |damage=37 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 281: | Line 281: | ||
|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
Line 293: | Line 293: | ||
|damage=35 (10, 25) | |damage=35 (10, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
}} | }} | ||
Line 305: | Line 305: | ||
|damage=45 (10*2, 25) | |damage=45 (10*2, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Esidisi attacks with veins from his fingers. | Esidisi attacks with veins from his fingers. | ||
* | *The version used alters the range and amount of hits. | ||
* | *Leaves grounded opponents standing. | ||
---- | |||
'''L version:''' | |||
*Fastest startup with the least range. | |||
---- | |||
'''M version:''' | |||
*Intermediate startup and range. | |||
---- | |||
'''H version:''' | |||
*Slowest startup with the most range. | |||
}} | }} | ||
}} | }} | ||
Line 329: | Line 338: | ||
|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
}} | }} | ||
Line 341: | Line 350: | ||
|damage=35 (10, 25) | |damage=35 (10, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
Line 353: | Line 362: | ||
|damage=45 (10*2, 25) | |damage=45 (10*2, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-30 | |blockadv=-30 | ||
|hitadv= | |hitadv=-24 | ||
|description= | |description= | ||
Esidisi attacks with veins from all over his body. | Esidisi attacks with veins from all over his body. | ||
* | *The version used alters the range and amount of hits. | ||
* | *Leaves grounded opponents standing. | ||
*Can be followed up with "Simmer like a stew!". | *Can be followed up with "Simmer like a stew!". | ||
---- | |||
'''L version:''' | |||
*Fastest startup with the least range. | |||
---- | |||
'''M version:''' | |||
*Intermediate startup and range. | |||
---- | |||
'''H version:''' | |||
*Slowest startup with the most range. | |||
}} | }} | ||
}} | }} | ||
Line 374: | Line 392: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=29 (6, 8*3) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 380: | Line 398: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Esidisi fills the opponent with his boiling blood. | Esidisi fills the opponent with his boiling blood. | ||
*Can only be used if Modes are active. | *Can only be used if Modes are active and "The Burning King (Mode)" hits. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
*Causes hard knockdown. | |||
}} | }} | ||
}} | }} | ||
Line 399: | Line 418: | ||
|damage=52 | |damage=52 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 411: | Line 430: | ||
|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 423: | Line 442: | ||
|damage=68 | |damage=68 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi attacks upwards with veins from his fingers. | Esidisi attacks upwards with veins from his fingers. | ||
* | *The move's damage and recovery change depending on the version used. | ||
* | *Launches on hit. | ||
*Cannot hit grounded opponents. | |||
---- | |||
'''L version:''' | |||
*Fastest startup with the most recovery. | |||
---- | |||
'''M version:''' | |||
*Intermediate startup and recovery. | |||
---- | |||
'''H version:''' | |||
*Slowest startup with the least recovery. | |||
}} | }} | ||
}} | }} | ||
Line 438: | Line 467: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Esidisi_623X_(Mode).png | |image=JJASBR_Esidisi_623X_(Mode).png | ||
|caption= | |caption=Superb anti-air option | ||
|name=To hell with you! (Mode) | |name=To hell with you! (Mode) | ||
|input=623L/M/H during Mode | |input=623L/M/H during Mode | ||
Line 446: | Line 475: | ||
|damage=Mode 1: 67 (14*<span style="text-decoration:overline;">3</span>, 24)<br>Mode 2: 85 (20.<span style="text-decoration:overline;">3</span>*3, 24) | |damage=Mode 1: 67 (14*<span style="text-decoration:overline;">3</span>, 24)<br>Mode 2: 85 (20.<span style="text-decoration:overline;">3</span>*3, 24) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 458: | Line 487: | ||
|damage=Mode 1: 75 (16*<span style="text-decoration:overline;">3</span>, 26)<br>Mode 2: 93 (22.<span style="text-decoration:overline;">3</span>*3, 26) | |damage=Mode 1: 75 (16*<span style="text-decoration:overline;">3</span>, 26)<br>Mode 2: 93 (22.<span style="text-decoration:overline;">3</span>*3, 26) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 468: | Line 497: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=Mode 1: 83 (18*<span style="text-decoration:overline;">3</span>, 28)<br>Mode 2: | |damage=Mode 1: 83 (18*<span style="text-decoration:overline;">3</span>, 28)<br>Mode 2: 101 (24.<span style="text-decoration:overline;">3</span>*3, 28) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi curves veins from all over his body upwards to attack the opponent. | Esidisi curves veins from all over his body upwards to attack the opponent. | ||
* | *Different versions alter the damage and recovery. | ||
* | *The final hit launches. | ||
*Can be followed up with "Simmer like a stew!". | *Can be followed up with "Simmer like a stew!". | ||
* | ---- | ||
'''L version:''' | |||
*Fastest startup with the most recovery. | |||
---- | |||
'''M version:''' | |||
*Intermediate startup and recovery. | |||
---- | |||
'''H version:''' | |||
*Slowest startup with the least recovery. | |||
}} | }} | ||
}} | }} | ||
Line 498: | Line 535: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Esidisi fills the opponent with his boiling blood. | Esidisi fills the opponent with his boiling blood. | ||
*Can only be used if Modes are active. | *Can only be used if Modes are active and "To hell with you! (Mode)" hits. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
*Causes hard knockdown. | |||
}} | }} | ||
}} | }} | ||
Line 517: | Line 555: | ||
|damage=Normal: 40 (20*2)<br>Mode 1: 47 (20, 27)<br>Mode 2: 51 (22, 29) | |damage=Normal: 40 (20*2)<br>Mode 1: 47 (20, 27)<br>Mode 2: 51 (22, 29) | ||
|guard=Low | |guard=Low | ||
|startup=Normal: | |startup=Normal: 20<br>Mode: 38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple/HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 529: | Line 567: | ||
|damage=Normal: 42 (20, 22)<br>Mode 1: 49 (20, 29)<br>Mode 2: 53 (22, 31) | |damage=Normal: 42 (20, 22)<br>Mode 1: 49 (20, 29)<br>Mode 2: 53 (22, 31) | ||
|guard=Low | |guard=Low | ||
|startup=Normal: | |startup=Normal: 26<br>Mode: 38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple/HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 541: | Line 579: | ||
|damage=Normal: 45 (20, 25)<br>Mode 1: 51 (20, 31)<br>Mode 2: 55 (22, 33) | |damage=Normal: 45 (20, 25)<br>Mode 1: 51 (20, 31)<br>Mode 2: 55 (22, 33) | ||
|guard=Low | |guard=Low | ||
|startup=Normal: | |startup=Normal: 38<br>Mode: 38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple/HKD | ||
|description= | |description= | ||
Esidisi attacks by sending his veins along the ground. | Esidisi attacks by sending his veins along the ground. | ||
* | *The version used changes the damage and launch distance. | ||
*Causes bind on the first hit, which transitions into a crumple if Flash Canceled. | |||
*The second hit launches the opponent and causes hard knockdown. | |||
*Affected by Modes. | *Affected by Modes. | ||
**Causes | **Causes Burn on hit. | ||
*At most distances (except furthest), if the opponent blocks the first hit, they recover before the second hit becomes active. | *At most distances (except furthest), if the opponent blocks the first hit, they recover before the second hit becomes active. | ||
*Can only Flash Cancel after the first hit fully extends, and cannot Flash Cancel the second hit or recovery. | *Can only Flash Cancel after the first hit fully extends, and cannot Flash Cancel the second hit or during recovery. | ||
---- | |||
'''L version:''' | |||
*The veins quickly reach their max range. | |||
*Leaves the opponent mostly in place. | |||
---- | |||
'''M version:''' | |||
*The veins take a bit longer to reach their max range. | |||
*Launches the opponent towards Esidisi. | |||
---- | |||
'''H version:''' | |||
*The veins take the longest to reach their max range. | |||
*Launches the opponent even more strongly towards Esidisi. | |||
}} | }} | ||
}} | }} | ||
Line 567: | Line 617: | ||
|caption3=Heavy | |caption3=Heavy | ||
|name=The Burning King: Wheel of Pain | |name=The Burning King: Wheel of Pain | ||
|input=63214L/M/H | |input=63214L/M/H (Air OK) | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=60 (10*3, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup=Normal: | |startup=Normal: 18<br>Mode: 16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-24 | |blockadv=-24 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 583: | Line 633: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=50 (10*3, 20) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-22 | |blockadv=-22 | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |description= | ||
}} | }} | ||
Line 595: | Line 645: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=60 (10*3, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-44 | |blockadv=-44 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi performs a flip forward as he attacks with his veins. | Esidisi performs a flip forward as he attacks with his veins. | ||
*The version used determines Esidisi's attack. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Esidisi attacks in front of him. | *Esidisi attacks in front of him. | ||
*Keeps Esidisi on the same side. | |||
*The final hit launches. | |||
*Affected by Modes. | *Affected by Modes. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Esidisi attacks downwards. | *Esidisi leaps forward and attacks downwards. The aerial version skips the initial leap. | ||
*Binds the opponent on the final hit, which transitions into a crumple against grounded opponents. | |||
*Can cross up. | |||
*Affected by Modes. | *Affected by Modes. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Esidisi attacks behind him. | *Esidisi attacks behind him. | ||
*The final hit launches. | |||
*Esidisi's collision box is disabled during the move, allowing him to pass through the opponent. | |||
**Hits as a cross-up if Esidisi passes through the opponent, so it has to be blocked in the opposite direction. | |||
*Affected by Modes. | *Affected by Modes. | ||
* | **Outside of Modes, the first hitbox does not connect on most crouchers, effectively increasing the move's startup to 44 frames. | ||
*Outside of Modes, the first hitbox does not connect on most crouchers, effectively increasing startup to 44 frames. | |||
}} | }} | ||
}} | }} | ||
Line 636: | Line 688: | ||
|damage=Mode 1: 90 (30*3)<br>Mode 2: 210 (30*7) | |damage=Mode 1: 90 (30*3)<br>Mode 2: 210 (30*7) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34(2)1(2)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=-12 | ||
|description= | |description= | ||
Esidisi launches multiple pools of boiling blood outwards. | Esidisi launches multiple pools of boiling blood outwards. | ||
Line 646: | Line 698: | ||
*Esidisi's only projectile. | *Esidisi's only projectile. | ||
*Has Super Armor until the projectiles have been launched. | *Has Super Armor until the projectiles have been launched. | ||
*The projectiles fly at random angles. | |||
}} | }} | ||
}} | }} | ||
Line 669: | Line 722: | ||
Esidisi enters a counter stance. Upon activation, Esidisi cries out in pain, confusing the opponent. | Esidisi enters a counter stance. Upon activation, Esidisi cries out in pain, confusing the opponent. | ||
*Cannot be used if Modes are active. | *Cannot be used if Modes are active. | ||
*Steals the opponent's HH Gauge upon activation. | *Steals 25% of the opponent's HH Gauge upon activation. | ||
*Does not leave Esidisi at advantage. | *Does not leave Esidisi at advantage. | ||
}} | }} | ||
Line 692: | Line 745: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Esidisi grabs the opponent and slams them to the ground. | Esidisi grabs the opponent and slams them to the ground. | ||
Line 704: | Line 757: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=The Burning King: Wheel of Pain | |subtitle=The Burning King: Wheel of Pain<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 713: | Line 766: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi performs a flip forward as he attacks with veins protuding from his back. | Esidisi performs a flip forward as he attacks with veins protuding from his back. | ||
*Assault Assist Stocks: | *Assault Assist Stocks: 3 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#63214H|63214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#63214H|63214H]] | ||
* | *The final hit launches. | ||
*Esidisi's collision box is disabled during the move, allowing him to pass through the opponent. | |||
**Hits as a cross-up if Esidisi passes through the opponent, so it has to be blocked in the opposite direction. | |||
}} | }} | ||
}} | }} | ||
Line 729: | Line 784: | ||
|image2=JJASBR_Esidisi_Mode_On_(2).png | |image2=JJASBR_Esidisi_Mode_On_(2).png | ||
|caption2=Mode On | |caption2=Mode On | ||
|name=Heat Control | |name=Heat Control | ||
|input=5S | |input=5S | ||
Line 740: | Line 793: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=12 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 752: | Line 805: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=76 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Turns Heat Control on/off. | Turns Heat Control on/off. | ||
*Has incredibly quick startup, allowing for mid-combo or blockstring uses similar to a Quick Stand On. Conversely, it has large recovery on deactivation. | |||
*Upon use, Esidisi generates a burning aura, dealing damage over time while active. | |||
**The minimum damage-over-time value, from further away, is 13.3 damage per second. | |||
**The maximum damage-over-time value, at point-blank range, is 17.7 damage per second. | |||
}} | }} | ||
}} | }} | ||
Line 766: | Line 823: | ||
|image2=JJASBR_Esidisi_22S_(2).png | |image2=JJASBR_Esidisi_22S_(2).png | ||
|caption2=Mode On | |caption2=Mode On | ||
|caption4=Not to be confused with the special move | |caption4=Not to be confused with the special move | ||
|name=The Burning King | |name=The Burning King | ||
Line 775: | Line 830: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=2 | ||
|active= | |active= | ||
|recovery= | |recovery=36 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 783: | Line 838: | ||
Activates The Burning King Mode, increasing the performance of his attacks and heating the air around him even more. | Activates The Burning King Mode, increasing the performance of his attacks and heating the air around him even more. | ||
*Costs 1 bar of HH Gauge to activate. | *Costs 1 bar of HH Gauge to activate. | ||
*Using an HHA during | *Using an HHA during Mode 2 will remove its meter cost. | ||
*Upon use, Esidisi generates a burning aura, dealing damage over time while active. | |||
**The minimum damage-over-time value, from further away, is 14.3 damage per second. | |||
**The maximum damage-over-time value, at point-blank range, is 35.5 damage per second. | |||
}} | }} | ||
}} | }} | ||
Line 801: | Line 859: | ||
|damage=170 (34+12*5+36+40) | |damage=170 (34+12*5+36+40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv=HKD (+56) | ||
|description= | |description= | ||
Esidisi kicks the opponent. If the kick connects, it will hit the opponent in the abdomen, after which Esidisi kicks the opponent again in a roudhouse-style jump kick. | Esidisi kicks the opponent. If the kick connects, it will hit the opponent in the abdomen, after which Esidisi kicks the opponent again in a roudhouse-style jump kick. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
*Causes hard knockdown. | |||
*Esidisi moves forward while performing the initial kick. | *Esidisi moves forward while performing the initial kick. | ||
*Esidisi recovers | *Esidisi recovers 120 health on a successful hit. | ||
*A very important tool in Esidisi's kit as it is both an invincible reversal, as well as a | *A very important tool in Esidisi's kit as it is both an invincible reversal, as well as a combo ender that deactivates Modes. This is crucial for Esidisi, as his combo routes vary between Modes and his jump arcs change depending on the Mode he's in. | ||
}} | }} | ||
}} | }} | ||
Line 829: | Line 888: | ||
|damage=340 (60+10*19+90) | |damage=340 (60+10*19+90) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-104 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Esidisi impales the opponent with his veins from afar before filling with his boiling blood. | Esidisi impales the opponent with his veins from afar before filling with his boiling blood. | ||
*Long startup in exchange for long reach. | *Long startup in exchange for long reach. | ||
*Launches opponents away after the cinematic, which transitions into a groundbounce. | |||
}} | }} | ||
}} | }} | ||
==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Esidisi_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Esidisi_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} |
Latest revision as of 21:32, 8 June 2024
Introduction
As Kars' right hand Pillar Man from Battle Tendency, the second part of JoJo's Bizarre Adventure, Esidisi is a monster defined by 3 things: high movement, high damage, no defense. Esidisi's gameplan revolves around keeping the pace of neutral under control with his stellar pokes and ranged special moves, biding his time until he finds an opening. The moment Esidisi finds it, he can smother his opponent with opressive left/right mixups with his j.M, a very unusual jump arc in each of his Modes, and his previously mentioned high damage, meaning Esidisi can end rounds incredibly fast.
On the other hand, if Esidisi is ever to get hit or locked down in pressure, the round is essentially over thanks to Esidisi having a terrible combination of low health, bad framedata, and horrible reversals, and all of these flaws become more potent when facing Hamon Users due to his status as a Stone Mask character. These factors combine together to make Esidisi probably the single most momentum-heavy character in the roster. Esidisi is for players who enjoy living every moment as their last, and turning the opponent's moments into their last along the way.
- Stone Mask: Esidisi incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Modes: Esidisi has two different installs, both of which change the properties of his special moves.
- Burn: Esidisi has access to Burn damage during "Heat Control" and "The Burning King", allowing him to deal damage over time.
Esidisi is a Mode character who lives and dies by momentum, using his flames to outdamage the competition. | |
Pros | Cons |
|
|
Modes
Esidisi has access to two installs in order to enhance his abilities.
- Heat Control (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Esidisi's special moves and shortens the arc of his jump.
- The Burning King (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter.
While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage (which becomes more and more powerful the closer the opponent is to Esidisi), causing them to have their health converted into White Damage.
The following moves are affected by both Modes:
In addition, Esidisi gains access to "Blood like lava" (a rain of projectiles) and "Simmer like a stew!" (a follow-up to "The Burning King" and "To hell with you!" that can only be used on hit).
The tradeoff for using Mode is that while in either install, Esidisi is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA, hits with GHA, or is forcefully knocked out of the install by taking a hard knockdown.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mode | 800 | Rumble | #ASBR_ESI #ASBR_ACDC |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
Outta the way! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
The Burning King
236L/M/H |
---|
Mode 236X
The Burning King (Mode)
236L/M/H during Mode |
---|
Mode 236X-6S
Simmer like a stew! (Ground)
236L/M/H > 6S during Mode |
---|
623X
To hell with you!
623L/M/H |
---|
Mode 623X
To hell with you! (Mode)
623L/M/H during Mode |
---|
Mode 623X-6S
Simmer like a stew! (Anti-Air)
623L/M/H > 6S during Mode |
---|
22X
I can read you like a book!
22L/M/H |
---|
63214X
The Burning King: Wheel of Pain
63214L/M/H (Air OK) |
---|
214S
Blood like lava
214S |
---|
63214S
How could youuuuuu!
63214S |
---|
System Mechanics
Throw
Throw
How's this! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
The Burning King: Wheel of Pain |
---|
5S
Heat Control
5S |
---|
22S
The Burning King
22S |
---|
Heart Heat Attack
Think fast!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Burned to a crisp!
236L+M+H |
---|