JoJo's Bizarre Adventure: All-Star Battle R/Esidisi: Difference between revisions
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*'''The Burning King''' (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter. | *'''The Burning King''' (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter. | ||
While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage, causing them to have their health converted into White Damage. | While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage (which becomes more and more powerful the closer the opponent is to Esidisi), causing them to have their health converted into White Damage. | ||
The following moves are affected by both Modes: | The following moves are affected by both Modes: | ||
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|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Esidisi performs a jab with his fingers. | Esidisi performs a jab with his fingers. | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Esidisi performs a spinning middle kick. | Esidisi performs a spinning middle kick. | ||
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|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Esidisi performs a backfist attack by contorting his body. | Esidisi performs a backfist attack by contorting his body. | ||
*Moves Esidisi forward | *Moves Esidisi forward significantly. | ||
*One of Esidisi's best pokes, as it can confirm into a full combo from anywhere. | *One of Esidisi's best pokes, as it can confirm into a full combo from anywhere. | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Esidisi performs a crouching elbow attack behind his back. | Esidisi performs a crouching elbow attack behind his back. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Esidisi performs a stationary crouching kick. | Esidisi performs a stationary crouching kick. | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Esidisi performs a spinning sweeping kick. | Esidisi performs a spinning sweeping kick. | ||
* | *Lightly launches on hit and causes hard knockdown. | ||
*One of Esidisi's best buttons, as it can confirm into a full combo from any distance on hit (unlike most sweeps). | |||
*One of Esidisi's best buttons, as it can confirm into a full combo from any distance on hit. | |||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi performs a high kick. | Esidisi performs a high kick. | ||
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|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Esidisi attacks with veins from his fingers. | Esidisi attacks with veins from his fingers. | ||
* | *The version used alters the range and amount of hits. | ||
* | *Leaves grounded opponents standing. | ||
---- | |||
'''L version:''' | |||
*Fastest startup with the least range. | |||
---- | |||
'''M version:''' | |||
*Intermediate startup and range. | |||
---- | |||
'''H version:''' | |||
*Slowest startup with the most range. | |||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-30 | |blockadv=-30 | ||
|hitadv= | |hitadv=-24 | ||
|description= | |description= | ||
Esidisi attacks with veins from all over his body. | Esidisi attacks with veins from all over his body. | ||
* | *The version used alters the range and amount of hits. | ||
* | *Leaves grounded opponents standing. | ||
*Can be followed up with "Simmer like a stew!". | *Can be followed up with "Simmer like a stew!". | ||
---- | |||
'''L version:''' | |||
*Fastest startup with the least range. | |||
---- | |||
'''M version:''' | |||
*Intermediate startup and range. | |||
---- | |||
'''H version:''' | |||
*Slowest startup with the most range. | |||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Esidisi fills the opponent with his boiling blood. | Esidisi fills the opponent with his boiling blood. | ||
*Can only be used if Modes are active and "The Burning King (Mode)" hits. | *Can only be used if Modes are active and "The Burning King (Mode)" hits. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
*Causes hard knockdown. | |||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi attacks upwards with veins from his fingers. | Esidisi attacks upwards with veins from his fingers. | ||
* | *The move's damage and recovery change depending on the version used. | ||
*Launches on hit. | *Launches on hit. | ||
*Cannot hit grounded opponents. | *Cannot hit grounded opponents. | ||
---- | |||
'''L version:''' | |||
*Fastest startup with the most recovery. | |||
---- | |||
'''M version:''' | |||
*Intermediate startup and recovery. | |||
---- | |||
'''H version:''' | |||
*Slowest startup with the least recovery. | |||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi curves veins from all over his body upwards to attack the opponent. | Esidisi curves veins from all over his body upwards to attack the opponent. | ||
*Different versions alter the damage and recovery. | *Different versions alter the damage and recovery. | ||
* | *The final hit launches. | ||
*Can be followed up with "Simmer like a stew!". | *Can be followed up with "Simmer like a stew!". | ||
---- | |||
'''L version:''' | |||
*Fastest startup with the most recovery. | |||
---- | |||
'''M version:''' | |||
*Intermediate startup and recovery. | |||
---- | |||
'''H version:''' | |||
*Slowest startup with the least recovery. | |||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Esidisi fills the opponent with his boiling blood. | Esidisi fills the opponent with his boiling blood. | ||
*Can only be used if Modes are active and "To hell with you! (Mode)" hits. | *Can only be used if Modes are active and "To hell with you! (Mode)" hits. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
*Causes hard knockdown. | |||
}} | }} | ||
}} | }} | ||
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|damage=Normal: 40 (20*2)<br>Mode 1: 47 (20, 27)<br>Mode 2: 51 (22, 29) | |damage=Normal: 40 (20*2)<br>Mode 1: 47 (20, 27)<br>Mode 2: 51 (22, 29) | ||
|guard=Low | |guard=Low | ||
|startup=Normal: 20 | |startup=Normal: 20<br>Mode: 38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple/HKD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=Normal: 42 (20, 22)<br>Mode 1: 49 (20, 29)<br>Mode 2: 53 (22, 31) | |damage=Normal: 42 (20, 22)<br>Mode 1: 49 (20, 29)<br>Mode 2: 53 (22, 31) | ||
|guard=Low | |guard=Low | ||
|startup=Normal: 26 | |startup=Normal: 26<br>Mode: 38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple/HKD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=Normal: 45 (20, 25)<br>Mode 1: 51 (20, 31)<br>Mode 2: 55 (22, 33) | |damage=Normal: 45 (20, 25)<br>Mode 1: 51 (20, 31)<br>Mode 2: 55 (22, 33) | ||
|guard=Low | |guard=Low | ||
|startup=Normal: 38 | |startup=Normal: 38<br>Mode: 38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple/HKD | ||
|description= | |description= | ||
Esidisi attacks by sending his veins along the ground. | Esidisi attacks by sending his veins along the ground. | ||
* | *The version used changes the damage and launch distance. | ||
*Causes | *Causes bind on the first hit, which transitions into a crumple if Flash Canceled. | ||
* | *The second hit launches the opponent and causes hard knockdown. | ||
*Affected by Modes. | *Affected by Modes. | ||
**Causes | **Causes Burn on hit. | ||
*At most distances (except furthest), if the opponent blocks the first hit, they recover before the second hit becomes active. | *At most distances (except furthest), if the opponent blocks the first hit, they recover before the second hit becomes active. | ||
*Can only Flash Cancel after the first hit fully extends, and cannot Flash Cancel the second hit or during recovery. | *Can only Flash Cancel after the first hit fully extends, and cannot Flash Cancel the second hit or during recovery. | ||
---- | |||
'''L version:''' | |||
*The veins quickly reach their max range. | |||
*Leaves the opponent mostly in place. | |||
---- | |||
'''M version:''' | |||
*The veins take a bit longer to reach their max range. | |||
*Launches the opponent towards Esidisi. | |||
---- | |||
'''H version:''' | |||
*The veins take the longest to reach their max range. | |||
*Launches the opponent even more strongly towards Esidisi. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=60 (10*3, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup=Normal: 18<br>Mode: 16 | |startup=Normal: 18<br>Mode: 16 | ||
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|recovery= | |recovery= | ||
|blockadv=-24 | |blockadv=-24 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=50 (10*3, 20) | ||
|guard=Overhead | |guard=Overhead | ||
|startup=24 | |startup=24 | ||
Line 590: | Line 639: | ||
|recovery= | |recovery= | ||
|blockadv=-22 | |blockadv=-22 | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |description= | ||
}} | }} | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=60 (10*3, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup=26 | |startup=26 | ||
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|recovery= | |recovery= | ||
|blockadv=-44 | |blockadv=-44 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi performs a flip forward as he attacks with his veins. | Esidisi performs a flip forward as he attacks with his veins. | ||
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*Esidisi attacks in front of him. | *Esidisi attacks in front of him. | ||
*Keeps Esidisi on the same side. | *Keeps Esidisi on the same side. | ||
*The final hit launches. | |||
*Affected by Modes. | *Affected by Modes. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Esidisi attacks downwards. | *Esidisi leaps forward and attacks downwards. The aerial version skips the initial leap. | ||
*Binds the opponent on the final hit, which transitions into a crumple against grounded opponents. | *Binds the opponent on the final hit, which transitions into a crumple against grounded opponents. | ||
*Can cross up. | |||
*Affected by Modes. | *Affected by Modes. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Esidisi attacks behind him. | *Esidisi attacks behind him. | ||
* | *The final hit launches. | ||
*Esidisi's collision box is disabled during the move, allowing him to pass through the opponent. | *Esidisi's collision box is disabled during the move, allowing him to pass through the opponent. | ||
**Hits as a cross-up if Esidisi passes through the opponent, so it has to be blocked in the opposite direction. | **Hits as a cross-up if Esidisi passes through the opponent, so it has to be blocked in the opposite direction. | ||
*Affected by Modes. | |||
**Outside of Modes, the first hitbox does not connect on most crouchers, effectively increasing the move's startup to 44 frames. | |||
}} | }} | ||
}} | }} | ||
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|damage=Mode 1: 90 (30*3)<br>Mode 2: 210 (30*7) | |damage=Mode 1: 90 (30*3)<br>Mode 2: 210 (30*7) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34(2)1(2)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=-12 | ||
|description= | |description= | ||
Esidisi launches multiple pools of boiling blood outwards. | Esidisi launches multiple pools of boiling blood outwards. | ||
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*Esidisi's only projectile. | *Esidisi's only projectile. | ||
*Has Super Armor until the projectiles have been launched. | *Has Super Armor until the projectiles have been launched. | ||
*The projectiles fly at random angles. | |||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Esidisi grabs the opponent and slams them to the ground. | Esidisi grabs the opponent and slams them to the ground. | ||
Line 707: | Line 757: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=The Burning King: Wheel of Pain<br>{{NotationIcon- | |subtitle=The Burning King: Wheel of Pain<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi performs a flip forward as he attacks with veins protuding from his back. | Esidisi performs a flip forward as he attacks with veins protuding from his back. | ||
*Assault Assist Stocks: | *Assault Assist Stocks: 3 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#63214H|63214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#63214H|63214H]] | ||
* | *The final hit launches. | ||
*Esidisi's collision box is disabled during the move, allowing him to pass through the opponent. | *Esidisi's collision box is disabled during the move, allowing him to pass through the opponent. | ||
**Hits as a cross-up if Esidisi passes through the opponent, so it has to be blocked in the opposite direction. | **Hits as a cross-up if Esidisi passes through the opponent, so it has to be blocked in the opposite direction. | ||
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|image2=JJASBR_Esidisi_Mode_On_(2).png | |image2=JJASBR_Esidisi_Mode_On_(2).png | ||
|caption2=Mode On | |caption2=Mode On | ||
|name=Heat Control | |name=Heat Control | ||
|input=5S | |input=5S | ||
Line 745: | Line 793: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=12 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=76 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Turns Heat Control on/off. | Turns Heat Control on/off. | ||
*Has incredibly quick startup, allowing for mid-combo or blockstring uses similar to a Quick Stand On. Conversely, it has large recovery on deactivation. | |||
*Upon use, Esidisi generates a burning aura, dealing damage over time while active. | |||
**The minimum damage-over-time value, from further away, is 13.3 damage per second. | |||
**The maximum damage-over-time value, at point-blank range, is 17.7 damage per second. | |||
}} | }} | ||
}} | }} | ||
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|image2=JJASBR_Esidisi_22S_(2).png | |image2=JJASBR_Esidisi_22S_(2).png | ||
|caption2=Mode On | |caption2=Mode On | ||
|caption4=Not to be confused with the special move | |caption4=Not to be confused with the special move | ||
|name=The Burning King | |name=The Burning King | ||
Line 780: | Line 830: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=2 | ||
|active= | |active= | ||
|recovery= | |recovery=36 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 789: | Line 839: | ||
*Costs 1 bar of HH Gauge to activate. | *Costs 1 bar of HH Gauge to activate. | ||
*Using an HHA during Mode 2 will remove its meter cost. | *Using an HHA during Mode 2 will remove its meter cost. | ||
*Upon use, Esidisi generates a burning aura, dealing damage over time while active. | |||
**The minimum damage-over-time value, from further away, is 14.3 damage per second. | |||
**The maximum damage-over-time value, at point-blank range, is 35.5 damage per second. | |||
}} | }} | ||
}} | }} | ||
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|damage=170 (34+12*5+36+40) | |damage=170 (34+12*5+36+40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv=HKD (+56) | ||
|description= | |description= | ||
Esidisi kicks the opponent. If the kick connects, it will hit the opponent in the abdomen, after which Esidisi kicks the opponent again in a roudhouse-style jump kick. | Esidisi kicks the opponent. If the kick connects, it will hit the opponent in the abdomen, after which Esidisi kicks the opponent again in a roudhouse-style jump kick. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
*Causes hard knockdown. | |||
*Esidisi moves forward while performing the initial kick. | *Esidisi moves forward while performing the initial kick. | ||
*Esidisi recovers | *Esidisi recovers 120 health on a successful hit. | ||
*A very important tool in Esidisi's kit as it is both an invincible reversal, as well as a | *A very important tool in Esidisi's kit as it is both an invincible reversal, as well as a combo ender that deactivates Modes. This is crucial for Esidisi, as his combo routes vary between Modes and his jump arcs change depending on the Mode he's in. | ||
}} | }} | ||
}} | }} | ||
Line 834: | Line 888: | ||
|damage=340 (60+10*19+90) | |damage=340 (60+10*19+90) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-104 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Esidisi impales the opponent with his veins from afar before filling with his boiling blood. | Esidisi impales the opponent with his veins from afar before filling with his boiling blood. | ||
*Long startup in exchange for long reach. | *Long startup in exchange for long reach. | ||
*Launches opponents away after the cinematic, which transitions into a groundbounce. | |||
}} | }} | ||
}} | }} | ||
==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Esidisi_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Esidisi_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} |
Latest revision as of 21:32, 8 June 2024
Introduction
As Kars' right hand Pillar Man from Battle Tendency, the second part of JoJo's Bizarre Adventure, Esidisi is a monster defined by 3 things: high movement, high damage, no defense. Esidisi's gameplan revolves around keeping the pace of neutral under control with his stellar pokes and ranged special moves, biding his time until he finds an opening. The moment Esidisi finds it, he can smother his opponent with opressive left/right mixups with his j.M, a very unusual jump arc in each of his Modes, and his previously mentioned high damage, meaning Esidisi can end rounds incredibly fast.
On the other hand, if Esidisi is ever to get hit or locked down in pressure, the round is essentially over thanks to Esidisi having a terrible combination of low health, bad framedata, and horrible reversals, and all of these flaws become more potent when facing Hamon Users due to his status as a Stone Mask character. These factors combine together to make Esidisi probably the single most momentum-heavy character in the roster. Esidisi is for players who enjoy living every moment as their last, and turning the opponent's moments into their last along the way.
- Stone Mask: Esidisi incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Modes: Esidisi has two different installs, both of which change the properties of his special moves.
- Burn: Esidisi has access to Burn damage during "Heat Control" and "The Burning King", allowing him to deal damage over time.
Esidisi is a Mode character who lives and dies by momentum, using his flames to outdamage the competition. | |
Pros | Cons |
|
|
Modes
Esidisi has access to two installs in order to enhance his abilities.
- Heat Control (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Esidisi's special moves and shortens the arc of his jump.
- The Burning King (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter.
While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage (which becomes more and more powerful the closer the opponent is to Esidisi), causing them to have their health converted into White Damage.
The following moves are affected by both Modes:
In addition, Esidisi gains access to "Blood like lava" (a rain of projectiles) and "Simmer like a stew!" (a follow-up to "The Burning King" and "To hell with you!" that can only be used on hit).
The tradeoff for using Mode is that while in either install, Esidisi is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA, hits with GHA, or is forcefully knocked out of the install by taking a hard knockdown.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mode | 800 | Rumble | #ASBR_ESI #ASBR_ACDC |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
Outta the way! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
The Burning King
236L/M/H |
---|
Mode 236X
The Burning King (Mode)
236L/M/H during Mode |
---|
Mode 236X-6S
Simmer like a stew! (Ground)
236L/M/H > 6S during Mode |
---|
623X
To hell with you!
623L/M/H |
---|
Mode 623X
To hell with you! (Mode)
623L/M/H during Mode |
---|
Mode 623X-6S
Simmer like a stew! (Anti-Air)
623L/M/H > 6S during Mode |
---|
22X
I can read you like a book!
22L/M/H |
---|
63214X
The Burning King: Wheel of Pain
63214L/M/H (Air OK) |
---|
214S
Blood like lava
214S |
---|
63214S
How could youuuuuu!
63214S |
---|
System Mechanics
Throw
Throw
How's this! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
The Burning King: Wheel of Pain |
---|
5S
Heat Control
5S |
---|
22S
The Burning King
22S |
---|
Heart Heat Attack
Think fast!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Burned to a crisp!
236L+M+H |
---|