JoJo's Bizarre Adventure: All-Star Battle R/Esidisi: Difference between revisions
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*'''The Burning King''' (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter. | *'''The Burning King''' (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter. | ||
While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage, causing them to have their health converted into White Damage. | While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage (which becomes more and more powerful the closer the opponent is to Esidisi), causing them to have their health converted into White Damage. | ||
The following moves are affected by both Modes: | The following moves are affected by both Modes: | ||
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|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Esidisi performs a jab with his fingers. | Esidisi performs a jab with his fingers. | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Esidisi performs a spinning middle kick. | Esidisi performs a spinning middle kick. | ||
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|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Esidisi performs a backfist attack by contorting his body. | Esidisi performs a backfist attack by contorting his body. | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Esidisi performs a crouching elbow attack behind his back. | Esidisi performs a crouching elbow attack behind his back. | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Esidisi performs a stationary crouching kick. | Esidisi performs a stationary crouching kick. | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Esidisi performs a spinning sweeping kick. | Esidisi performs a spinning sweeping kick. | ||
*Lightly launches on hit and causes hard knockdown. | *Lightly launches on hit and causes hard knockdown. | ||
*One of Esidisi's best buttons, as it can confirm into a full combo from any distance on hit (unlike most sweeps). | |||
*One of Esidisi's best buttons, as it can confirm into a full combo from any distance on hit. | |||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi performs a high kick. | Esidisi performs a high kick. | ||
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|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Esidisi attacks with veins from his fingers. | Esidisi attacks with veins from his fingers. | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-30 | |blockadv=-30 | ||
|hitadv= | |hitadv=-24 | ||
|description= | |description= | ||
Esidisi attacks with veins from all over his body. | Esidisi attacks with veins from all over his body. | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Esidisi fills the opponent with his boiling blood. | Esidisi fills the opponent with his boiling blood. | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi attacks upwards with veins from his fingers. | Esidisi attacks upwards with veins from his fingers. | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi curves veins from all over his body upwards to attack the opponent. | Esidisi curves veins from all over his body upwards to attack the opponent. | ||
*Different versions alter the damage and recovery. | *Different versions alter the damage and recovery. | ||
*The | *The final hit launches. | ||
*Can be followed up with "Simmer like a stew!". | *Can be followed up with "Simmer like a stew!". | ||
---- | ---- | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Esidisi fills the opponent with his boiling blood. | Esidisi fills the opponent with his boiling blood. | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple/HKD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple/HKD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple/HKD | ||
|description= | |description= | ||
Esidisi attacks by sending his veins along the ground. | Esidisi attacks by sending his veins along the ground. | ||
*The version used changes the damage and launch distance. | *The version used changes the damage and launch distance. | ||
*Causes | *Causes bind on the first hit, which transitions into a crumple if Flash Canceled. | ||
*The second hit launches the opponent and causes hard knockdown. | *The second hit launches the opponent and causes hard knockdown. | ||
*Affected by Modes. | *Affected by Modes. | ||
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|recovery= | |recovery= | ||
|blockadv=-24 | |blockadv=-24 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-22 | |blockadv=-22 | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-44 | |blockadv=-44 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi performs a flip forward as he attacks with his veins. | Esidisi performs a flip forward as he attacks with his veins. | ||
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|damage=Mode 1: 90 (30*3)<br>Mode 2: 210 (30*7) | |damage=Mode 1: 90 (30*3)<br>Mode 2: 210 (30*7) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34(2)1(2)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=-12 | ||
|description= | |description= | ||
Esidisi launches multiple pools of boiling blood outwards. | Esidisi launches multiple pools of boiling blood outwards. | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Esidisi grabs the opponent and slams them to the ground. | Esidisi grabs the opponent and slams them to the ground. | ||
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|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=The Burning King: Wheel of Pain<br>{{NotationIcon- | |subtitle=The Burning King: Wheel of Pain<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Esidisi performs a flip forward as he attacks with veins protuding from his back. | Esidisi performs a flip forward as he attacks with veins protuding from his back. | ||
*Assault Assist Stocks: | *Assault Assist Stocks: 3 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#63214H|63214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi#63214H|63214H]] | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=12 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=76 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Turns Heat Control on/off. | Turns Heat Control on/off. | ||
*Has incredibly quick startup, allowing for mid-combo or blockstring uses similar to a Quick Stand On. | *Has incredibly quick startup, allowing for mid-combo or blockstring uses similar to a Quick Stand On. Conversely, it has large recovery on deactivation. | ||
*Upon use, Esidisi generates a burning aura, dealing damage over time while active. | |||
**The minimum damage-over-time value, from further away, is 13.3 damage per second. | |||
**The maximum damage-over-time value, at point-blank range, is 17.7 damage per second. | |||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=2 | ||
|active= | |active= | ||
|recovery= | |recovery=36 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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*Costs 1 bar of HH Gauge to activate. | *Costs 1 bar of HH Gauge to activate. | ||
*Using an HHA during Mode 2 will remove its meter cost. | *Using an HHA during Mode 2 will remove its meter cost. | ||
*Upon use, Esidisi generates a burning aura, dealing damage over time while active. | |||
**The minimum damage-over-time value, from further away, is 14.3 damage per second. | |||
**The maximum damage-over-time value, at point-blank range, is 35.5 damage per second. | |||
}} | }} | ||
}} | }} | ||
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|damage=170 (34+12*5+36+40) | |damage=170 (34+12*5+36+40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv=HKD (+56) | ||
|description= | |description= | ||
Esidisi kicks the opponent. If the kick connects, it will hit the opponent in the abdomen, after which Esidisi kicks the opponent again in a roudhouse-style jump kick. | Esidisi kicks the opponent. If the kick connects, it will hit the opponent in the abdomen, after which Esidisi kicks the opponent again in a roudhouse-style jump kick. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
*Causes hard knockdown. | |||
*Esidisi moves forward while performing the initial kick. | *Esidisi moves forward while performing the initial kick. | ||
*Esidisi recovers 120 health on a successful hit. | *Esidisi recovers 120 health on a successful hit. | ||
*A very important tool in Esidisi's kit as it is both an invincible reversal, as well as a | *A very important tool in Esidisi's kit as it is both an invincible reversal, as well as a combo ender that deactivates Modes. This is crucial for Esidisi, as his combo routes vary between Modes and his jump arcs change depending on the Mode he's in. | ||
}} | }} | ||
}} | }} | ||
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|damage=340 (60+10*19+90) | |damage=340 (60+10*19+90) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-104 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Esidisi impales the opponent with his veins from afar before filling with his boiling blood. | Esidisi impales the opponent with his veins from afar before filling with his boiling blood. | ||
*Long startup in exchange for long reach. | *Long startup in exchange for long reach. | ||
*Launches opponents away after the cinematic, which transitions into a groundbounce. | |||
}} | }} | ||
}} | }} | ||
==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Esidisi_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Esidisi_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} |
Latest revision as of 21:32, 8 June 2024
Introduction
As Kars' right hand Pillar Man from Battle Tendency, the second part of JoJo's Bizarre Adventure, Esidisi is a monster defined by 3 things: high movement, high damage, no defense. Esidisi's gameplan revolves around keeping the pace of neutral under control with his stellar pokes and ranged special moves, biding his time until he finds an opening. The moment Esidisi finds it, he can smother his opponent with opressive left/right mixups with his j.M, a very unusual jump arc in each of his Modes, and his previously mentioned high damage, meaning Esidisi can end rounds incredibly fast.
On the other hand, if Esidisi is ever to get hit or locked down in pressure, the round is essentially over thanks to Esidisi having a terrible combination of low health, bad framedata, and horrible reversals, and all of these flaws become more potent when facing Hamon Users due to his status as a Stone Mask character. These factors combine together to make Esidisi probably the single most momentum-heavy character in the roster. Esidisi is for players who enjoy living every moment as their last, and turning the opponent's moments into their last along the way.
- Stone Mask: Esidisi incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Modes: Esidisi has two different installs, both of which change the properties of his special moves.
- Burn: Esidisi has access to Burn damage during "Heat Control" and "The Burning King", allowing him to deal damage over time.
Esidisi is a Mode character who lives and dies by momentum, using his flames to outdamage the competition. | |
Pros | Cons |
|
|
Modes
Esidisi has access to two installs in order to enhance his abilities.
- Heat Control (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Esidisi's special moves and shortens the arc of his jump.
- The Burning King (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter.
While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage (which becomes more and more powerful the closer the opponent is to Esidisi), causing them to have their health converted into White Damage.
The following moves are affected by both Modes:
In addition, Esidisi gains access to "Blood like lava" (a rain of projectiles) and "Simmer like a stew!" (a follow-up to "The Burning King" and "To hell with you!" that can only be used on hit).
The tradeoff for using Mode is that while in either install, Esidisi is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA, hits with GHA, or is forcefully knocked out of the install by taking a hard knockdown.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mode | 800 | Rumble | #ASBR_ESI #ASBR_ACDC |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
Outta the way! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
The Burning King
236L/M/H |
---|
Mode 236X
The Burning King (Mode)
236L/M/H during Mode |
---|
Mode 236X-6S
Simmer like a stew! (Ground)
236L/M/H > 6S during Mode |
---|
623X
To hell with you!
623L/M/H |
---|
Mode 623X
To hell with you! (Mode)
623L/M/H during Mode |
---|
Mode 623X-6S
Simmer like a stew! (Anti-Air)
623L/M/H > 6S during Mode |
---|
22X
I can read you like a book!
22L/M/H |
---|
63214X
The Burning King: Wheel of Pain
63214L/M/H (Air OK) |
---|
214S
Blood like lava
214S |
---|
63214S
How could youuuuuu!
63214S |
---|
System Mechanics
Throw
Throw
How's this! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
The Burning King: Wheel of Pain |
---|
5S
Heat Control
5S |
---|
22S
The Burning King
22S |
---|
Heart Heat Attack
Think fast!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Burned to a crisp!
236L+M+H |
---|