JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin: Difference between revisions

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Line 48: Line 48:
  |damage=13
  |damage=13
  |guard=Mid
  |guard=Mid
  |startup=5
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Kakyoin performs an open-handed attack while facing away from the opponent.
Kakyoin performs an open-handed attack while facing away from the opponent.
Line 69: Line 69:
  |damage=21
  |damage=21
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-26
  |hitadv=
  |hitadv=-22
  |description=
  |description=
Kakyoin summons Hierophant Green, who performs a long-range attack with a tentacle.
Kakyoin summons Hierophant Green, who performs a long-range attack with a tentacle.
Line 93: Line 93:
  |damage=First Hit: 17<br>Rest: 36 (4*9)
  |damage=First Hit: 17<br>Rest: 36 (4*9)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=0
  |description=
  |description=
Kakyoin summons Hierophant Green, who performs a short-ranged Emerald Splash.
Kakyoin summons Hierophant Green, who performs a short-ranged Emerald Splash.
*Less range than 5H, but still a good button for pokes.
*Landing the first hit (which can only be done from up-close) causes the remaining hits to be subjected to damage scaling.
*Hits 2-10 are considered projectiles.
*Good preemptive anti-air.
*Good preemptive anti-air.
*Has an additional hit up close that scales the second portion.
*Less range than 5M, but still a good button for pokes.
*Hits 2-10 are considered projectiles.
  }}
  }}
}}
}}
Line 117: Line 117:
  |damage=12
  |damage=12
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+4
  |description=
  |description=
Kakyoin performs a crouching variation of his 5L.
Kakyoin performs a crouching variation of his 5L.
*A standard jab.
*A standard jab.
*Chains into itself 3 times.
  }}
  }}
}}
}}
Line 139: Line 138:
  |damage=20
  |damage=20
  |guard=Low
  |guard=Low
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-24
  |hitadv=
  |hitadv=-20
  |description=
  |description=
Kakyoin summons Hierophant Green, who performs a long-range low attack with a tentacle.
Kakyoin summons Hierophant Green, who performs a long-range low attack with a tentacle.
Line 161: Line 160:
  |damage=32
  |damage=32
  |guard=Low
  |guard=Low
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-30
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Kakyoin summons Hierophant Green to performs a low sweeping attack with a tentacle.
Kakyoin summons Hierophant Green to performs a low sweeping attack with a tentacle.
*Provides hard knockdown.
*Causes hard knockdown.
*Has less reach than 2M, but still a good button for pokes.
*Has less reach than 2M, but still a good button for pokes.
  }}
  }}
Line 183: Line 182:
  |damage=45
  |damage=45
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-22
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Kakyoin performs an elbow attack.
Kakyoin slides forward while attacking with his elbow.
*Moves Kakyoin forward.
*Moves Kakyoin forward.
*Launches on hit.
*Launches on hit.
Line 205: Line 204:
  |damage=16
  |damage=16
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 227: Line 226:
  |damage=24
  |damage=24
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 248: Line 247:
  |damage=35
  |damage=35
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
Kakyoin summons Hierophant Green, who performs an attack downwards with a bunch of tentacles.
Kakyoin summons Hierophant Green, who performs an attack downwards with a bunch of tentacles.
Line 274: Line 273:
  |damage=54 (6*9)
  |damage=54 (6*9)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=0
  |hitadv=
  |hitadv=+2
  |description=
  |description=
  }}
  }}
Line 286: Line 285:
  |damage=58 (6.<span style="text-decoration:overline;">44</span>*9)
  |damage=58 (6.<span style="text-decoration:overline;">44</span>*9)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=0
  |hitadv=
  |hitadv=+2
  |description=
  |description=
  }}
  }}
Line 298: Line 297:
  |damage=63 (7*9)
  |damage=63 (7*9)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=0
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Kakyoin summons Hierophant Green, who launches emeralds out towards the opponent.
Kakyoin summons Hierophant Green, who launches emeralds out towards the opponent.
Line 331: Line 330:
  |damage=100 (20, 10*2, 60)
  |damage=100 (20, 10*2, 60)
  |guard=Mid
  |guard=Mid
  |startup=19
  |startup=18(1)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-20
  |blockadv=-20
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
  }}
  }}
Line 343: Line 342:
  |damage=100 (20, 10*2, 60)
  |damage=100 (20, 10*2, 60)
  |guard=Mid
  |guard=Mid
  |startup=19
  |startup=18(1)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-20
  |blockadv=-20
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
  }}
  }}
Line 355: Line 354:
  |damage=100 (20, 10*2, 60)
  |damage=100 (20, 10*2, 60)
  |guard=Mid
  |guard=Mid
  |startup=19
  |startup=18(1)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-20
  |blockadv=-20
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
Kakyoin summons Hierophant Green, who protudes tentacles from the ground to attack the opponent.
Kakyoin summons Hierophant Green, who protudes tentacles from the ground to attack the opponent.
*Different versions attack at different distances.
*The spot Hierophant Green attacks in depends on the version used.
*Causes crumple on hit.
*Causes crumple on hit against grounded opponents.
*Has limited tracking within a certain distance.
*Causes hard knockdown against airborne opponents.
**Will not hit opponents at point-blank range, creating a deadzone.
*Each version has limited tracking within a certain distance, but will not hit opponents at point-blank range, creating a deadzone.
----
----
'''L version:'''
'''L version:'''
Line 384: Line 383:
|image2=JJASBR_Kakyoin_22X_(2).png
|image2=JJASBR_Kakyoin_22X_(2).png
|caption2=
|caption2=
|image3=JJASBR_Kakyoin_22X_(3).png
|caption3=
|name=Hierophant's Barrier
|name=Hierophant's Barrier
|input=22L/M/H
|input=22L/M/H
Line 395: Line 392:
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total 66
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
Line 407: Line 404:
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total 66
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
Line 419: Line 416:
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total 66
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
Line 448: Line 445:
|image=JJASBR_Kakyoin_Stand_5L.png
|image=JJASBR_Kakyoin_Stand_5L.png
|caption=
|caption=
|name=5L
|name=s.5L
|subtitle=
|subtitle=
|data=
|data=
Line 454: Line 451:
  |damage=13
  |damage=13
  |guard=Mid
  |guard=Mid
  |startup=5
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Hierophant Green performs a jab.
Hierophant Green performs a jab.
Line 471: Line 468:
|image2=JJASBR_Kakyoin_Stand_5M_(2).png
|image2=JJASBR_Kakyoin_Stand_5M_(2).png
|caption2=
|caption2=
|name=5M
|name=s.5M
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=First Hit: 5<br>Rest: 20 (4*5)
  |damage=25 (5, 4*5)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=0
  |description=
  |description=
Hierophant Green performs a small, short-ranged Emerald Splash.
Hierophant Green attacks with its knee before performing a small, short-ranged Emerald Splash.
*Hits 2-6 are considered projectiles.
*Less range than s.5H, but still a good button for pokes.
*Less range than s.5H, but still a good button for pokes.
*Has an additional hit up close that scales the second portion.
*Hits 2-6 are considered projectiles.
  }}
  }}
}}
}}
Line 494: Line 490:
|image=JJASBR_Kakyoin_Stand_5H.png
|image=JJASBR_Kakyoin_Stand_5H.png
|caption=
|caption=
|name=5H
|name=s.5H
|subtitle=
|subtitle=
|data=
|data=
Line 500: Line 496:
  |damage=30 (5, 10, 15)
  |damage=30 (5, 10, 15)
  |guard=Mid
  |guard=Mid
  |startup=13
  |startup=18(1)1(8)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=
  |description=
  |description=
Hierophant Green performs a long range attack with a tentacle.
Hierophant Green performs a long-range attack with a tentacle.
*Hits 1-2 will not hit opponents beyond close range.
*The final hit launches opponents away.
*The final hit launches opponents away.
*Very long reach, good for pokes and zoning.
*Very long reach, good for pokes and zoning.
Line 517: Line 514:
|image=JJASBR_Kakyoin_Stand_2L.png
|image=JJASBR_Kakyoin_Stand_2L.png
|caption=
|caption=
|name=2L
|name=s.2L
|subtitle=
|subtitle=
|data=
|data=
Line 523: Line 520:
  |damage=12
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Hierophant Green performs a crouching jab.
Hierophant Green performs a crouching jab.
Line 538: Line 535:
|image=JJASBR_Kakyoin_Stand_2M.png
|image=JJASBR_Kakyoin_Stand_2M.png
|caption=
|caption=
|name=2M
|name=s.2M
|subtitle=
|subtitle=
|data=
|data=
Line 544: Line 541:
  |damage=20
  |damage=20
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-26
  |hitadv=
  |hitadv=-22
  |description=
  |description=
Hierophant Green performs a long range low attack with a tentacle.
While crouching, Hierophant Green performs a long-ranged attack with a tentacle.
*Very long reach, good for pokes and zoning, but does not hit Low.
*Very long reach, but does not hit Low.
*Make sure it doesn't whiff, as it has long recovery.
*Make sure it doesn't whiff, as it has long recovery.
  }}
  }}
Line 560: Line 557:
|image=JJASBR_Kakyoin_Stand_2H.png
|image=JJASBR_Kakyoin_Stand_2H.png
|caption=
|caption=
|name=2H
|name=s.2H
|subtitle=
|subtitle=
|data=
|data=
Line 566: Line 563:
  |damage=36 (9*2, 18)
  |damage=36 (9*2, 18)
  |guard=Low
  |guard=Low
  |startup=
  |startup=16(1)1(3)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-20
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Hierophant Green performs an attack with a bunch of tentacles that starts low and angles upwards.
Hierophant Green performs an attack with a bunch of tentacles that starts low and angles upwards.
*Launches on hit.
*Launches on hit.
*Has less reach than 2M, but still a good button for pokes.
*Has slightly less reach than s.2M.
  }}
  }}
}}
}}
Line 582: Line 579:
|image=JJASBR_Kakyoin_Stand_Jump_L.png
|image=JJASBR_Kakyoin_Stand_Jump_L.png
|caption=
|caption=
|name=j.L
|name=s.jL
|subtitle=
|subtitle=
|data=
|data=
Line 588: Line 585:
  |damage=16
  |damage=16
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 604: Line 601:
|image=JJASBR_Kakyoin_Stand_Jump_M.png
|image=JJASBR_Kakyoin_Stand_Jump_M.png
|caption=
|caption=
|name=j.M
|name=s.jM
|subtitle=
|subtitle=
|data=
|data=
Line 610: Line 607:
  |damage=24
  |damage=24
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 625: Line 622:
|image=JJASBR_Kakyoin_Stand_Jump_H.png
|image=JJASBR_Kakyoin_Stand_Jump_H.png
|caption=
|caption=
|name=j.H
|name=s.jH
|subtitle=
|subtitle=
|data=
|data=
Line 631: Line 628:
  |damage=24 (10, 14)
  |damage=24 (10, 14)
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=18(3)1
  |active=
  |active=
  |recovery=
  |recovery=
Line 653: Line 650:
|caption3=H version
|caption3=H version
|name=Emerald Splash
|name=Emerald Splash
|input=236L/M/H
|input=s.236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 659: Line 656:
  |damage=54 (6*9)
  |damage=54 (6*9)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-4
  |description=
  |description=
  }}
  }}
Line 669: Line 666:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=58 (6.<span style="text-decoration:overline;">4</span>*9)
  |damage=58 (6.<span style="text-decoration:overline;">44</span>*9)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=-4
  |description=
  |description=
  }}
  }}
Line 683: Line 680:
  |damage=63 (7*9)
  |damage=63 (7*9)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=-4
  |description=
  |description=
Hierophant Green launches emeralds out towards the opponent.
Hierophant Green launches emeralds out towards the opponent.
*The projectiles spread out horizontally, with their pattern being based on the version used.
*The projectiles spread out horizontally, with their pattern and travel speed depending on the version used.
*Stand Rush-compatible.
*Stand Rush-compatible.
*Projectiles generally travel faster than their Stand Off counterparts, at the cost of way more recovery.
*In comparison with their Stand Off counterparts, the projectiles travel faster (with each version showing more noticeable travel speed and range differences) at the cost of way more recovery.
----
----
'''L version:'''
'''L version:'''
Line 708: Line 705:
}}
}}


====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
====== <font style="visibility:hidden" size="0">Stand J236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Kakyoin_Stand_623X.png
|image=JJASBR_Kakyoin_Stand_Jump_236L.png
|caption=
|caption=L version
|name=You're already in my grasp!
|image2=JJASBR_Kakyoin_Stand_Jump_236M.png
|input=623L/M/H
|caption2=M version
|image3=JJASBR_Kakyoin_Stand_Jump_236H.png
|caption3=H version
|name=Emerald Splash (Air)
|input=s.j236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=55 (5*3, 10*4)
  |damage=48 (6*8)
  |guard=Mid
  |guard=Mid
  |startup=11
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 729: Line 730:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=55 (5*3, 10*4)
  |damage=52 (6.5*8)
  |guard=Mid
  |guard=Mid
  |startup=11
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
Line 741: Line 742:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=55 (5*3, 10*4)
  |damage=56 (7*8)
  |guard=Mid
  |guard=Mid
  |startup=11
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
Line 749: Line 750:
  |hitadv=
  |hitadv=
  |description=
  |description=
Hierophant Green performs a long range attack with 3 tentacles from the ground.
While in the air, Hierophant Green launches emeralds out at a downwards angle.
*Different versions attack at different distances.
*The projectiles' horizontal spread, as well as their angle, change depending on the version used.
*Considered a hitgrab.
*Stand Rush-compatible.
*The final hit launches opponents diagonally upwards.
----
----
'''L version:'''
'''L version:'''
*Hits at point-blank range.
*Aims at a 45° angle.
*Pushes Kakyoin backwards the most.
----
----
'''M version:'''
'''M version:'''
*Hits about a character away.
*Aims at a 30° angle.
*Will not hits opponents too close to Kakyoin.
*Pushes Kakyoin backwards less.
----
----
'''H version:'''
'''H version:'''
*Hits about 1/3 of the screen.
*Aims at a 15° angle.
*Pushes Kakyoin backwards the least, almost staying in place.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 63214X</font> ======
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Kakyoin_Stand_63214X_(1).png
|image=JJASBR_Kakyoin_Stand_623X.png
|caption=
|caption=
|image2=JJASBR_Kakyoin_Stand_63214X_(2).png
|name=You're already in my grasp!
|caption2=
|input=s.623L/M/H
|name=Didn't you notice?
|input=63214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=100 (20+80)
  |damage=55 (5*3, 10*4)
  |guard=Throw
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-44
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 789: Line 789:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=130 (20+110)
  |damage=55 (5*3, 10*4)
  |guard=Throw
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-54
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 801: Line 801:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=160 (20+140)
  |damage=55 (5*3, 10*4)
  |guard=Throw
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-66
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Hierophant Green wraps its tentacles around the opponent before hitting them with a point blank Emerald Splash.
Hierophant Green performs a long range attack with 3 tentacles from the ground.
*Different versions affect the startup and damage of the attack, but not the range.
*The spot Hierophant Green attacks in depends on the version used.
*A long-ranged command grab that reaches about halfscreen.
*The final hit launches and causes hard knockdown.
*Launches opponents away and causes hard knockdown on a successful Throw.
*Cannot be Flash Canceled, nor canceled into HHA.
*Considered a hitgrab. Because of this, neither Kakyoin nor the opponent can call an Assist if this move connects.
----
----
'''L version:'''
'''L version:'''
*The fastest startup.
*Hits at point-blank range.
*Takes the longest to reach max range.
----
----
'''M version:'''
'''M version:'''
*Startup, travel speed and damage are between the L and H versions.
*Hits about a character away.
----
----
'''H version:'''
'''H version:'''
*The slowest startup.
*Hits about 1/3 of the screen.
*Takes the least to reach max range.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand J236X</font> ======
====== <font style="visibility:hidden" size="0">Stand 63214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Kakyoin_Stand_Jump_236L.png
|image=JJASBR_Kakyoin_Stand_63214X_(1).png
|caption=L version
|caption=
|image2=JJASBR_Kakyoin_Stand_Jump_236M.png
|image2=JJASBR_Kakyoin_Stand_63214X_(2).png
|caption2=M version
|caption2=
|image3=JJASBR_Kakyoin_Stand_Jump_236H.png
|name=Didn't you notice?
|caption3=H version
|input=s.63214L/M/H
|name=Emerald Splash (Air)
|input=j.236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=48 (6*8)
  |damage=100 (20+80)
  |guard=Mid
  |guard=Throw
  |startup=
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 852: Line 849:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=52 (6.5*8)
  |damage=130 (20+110)
  |guard=Mid
  |guard=Throw
  |startup=
  |startup=40
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 864: Line 861:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=56 (7*8)
  |damage=160 (20+140)
  |guard=Mid
  |guard=Throw
  |startup=
  |startup=60
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
While in the air, Hierophant Green launches emeralds out at a downwards angle.
Hierophant Green wraps its tentacles around the opponent before hitting them with a point blank Emerald Splash.
*The projectiles' horizontal spread, as well as their angle, are based on the version used.
*The version used affects the startup and damage of the attack, but not the range.
*Stand Rush-compatible.
*Launches opponents away and causes hard knockdown on a successful Throw.
*A long-ranged command grab that reaches about midscreen.
----
----
'''L version:'''
'''L version:'''
*Aims at a 45° angle.
*The fastest startup.
*Pushes Kakyoin backwards the most.
*Takes the longest to reach max range.
----
----
'''M version:'''
'''M version:'''
*Aims at a 30° angle.
*Startup, travel speed and damage are between the L and H versions.
*Pushes Kakyoin backwards less.
----
----
'''H version:'''
'''H version:'''
*Aims at a 15° angle
*The slowest startup.
*Pushes Kakyoin backwards the least, almost staying in place.
*Takes the least to reach max range.
  }}
  }}
}}
}}
Line 904: Line 901:
  |damage=130 (120+10)
  |damage=130 (120+10)
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Kakyoin grabs the opponent before Hierophant Green knocks them down.
Kakyoin grabs the opponent before Hierophant Green's tentacle knocks them down.
*Forward Throw leaves the opponent closer to Kakyoin than Back Throw.
*Forward Throw leaves the opponent closer to Kakyoin than Back Throw.
  }}
  }}
Line 920: Line 917:
|caption=
|caption=
|name=Assist
|name=Assist
|subtitle=You're already in my grasp!
|subtitle=You're already in my grasp!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 929: Line 926:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Kakyoin summons Hierophant Green, who performs a long range attack with 3 tentacles from the ground.
Kakyoin summons Hierophant Green, who performs a long range attack with 3 tentacles from the ground.
Line 935: Line 932:
*Reversal Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin#Stand 623X|s.623M]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin#Stand 623X|s.623M]]
*Considered a hitgrab.
*The final hit launches and causes hard knockdown.
*The final hit launches opponents diagonally upwards.
*Not considered a hitgrab, unlike the original move.
  }}
  }}
}}
}}
Line 976: Line 973:
  |damage=168 (50+6*6+11*2+20+40)
  |damage=168 (50+6*6+11*2+20+40)
  |guard=Mid
  |guard=Mid
  |startup=1+11
  |startup=2+10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-70
  |hitadv=
  |hitadv=HKD (+60)
  |description=
  |description=
Hierophant Green attacks with tentacles from the sky, using them to enter the opponent's body and tear them apart from the inside.
Hierophant Green attacks with tentacles from the sky, using them to enter the opponent's body and tear them apart from the inside.
Line 1,002: Line 999:
  |damage=315
  |damage=315
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=2+26
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-64
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
Hierophant Green fires an Emerald Splash. On hit, Hierophant Green then sets up its tentacles around the opponent and bounces them between them while hitting them with multiple Emerald Splashes before finishing with a point blank Emerald Splash.
Hierophant Green fires an Emerald Splash. On hit, Hierophant Green then sets up its tentacles around the opponent and bounces them between them while hitting them with multiple Emerald Splashes before finishing with a point blank Emerald Splash.
*Activation projectiles travel fullscreen and move very quickly.
*Activation projectiles travel fullscreen and move very quickly.
*Rarely, at further ranges, an additional projectile will connect before the cutscene plays, adding 30 extra damage.
*Rarely, at further ranges, an additional projectile will connect before the cutscene plays, adding 10 extra damage.
**This extra damage is not taken into account by the cutscene, which will also prevent it from factoring into Training Mode's Damage Display.
**This extra damage is not taken into account by the cutscene, which will also prevent it from factoring into Training Mode's Damage Display.
  }}
  }}
Line 1,017: Line 1,014:
==Costumes==
==Costumes==
===Normal===
===Normal===
{{ColorGallery | filePrefix=JJASBR_Kakyoin_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery | filePrefix=JJASBR_Kakyoin_Color_ | imageFileTypes=png| imageWidths=250 | colors=
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
Line 1,025: Line 1,022:


===Special===
===Special===
{{ColorGallery | filePrefix=JJASBR_Kakyoin_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery | filePrefix=JJASBR_Kakyoin_Color_ | imageFileTypes=png| imageWidths=250 | colors=
  {{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
  {{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
  {{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
  {{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
}}
===Stand===
{{ColorGallery | filePrefix=JJASBR_Kakyoin_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Stand 1|  text={{Tooltip|color=purple|text=Hierophant Green (Color 1)|hovertext=Used for odd-numbered colors.}} }}
{{ColorGallery/Color|Stand 2|  text={{Tooltip|color=purple|text=Hierophant Green (Color 2)|hovertext=Used for even-numbered colors.}} }}
}}
}}



Revision as of 21:33, 8 June 2024

Introduction

One of the major allies of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Noriaki Kakyoin is the zoner of All-Star Battle R, with outstanding long range pokes that span half-screen and the god of all projectiles: his signature "Emerald Splash", which fires 9 small projectiles with low recovery and beats out nearly every projectile in the game. Good Kakyoin play will leave opponents entirely hopeless as they watch every approach they attempt get stuffed out.

Additionally, Kakyoin has "How's this!" and "You're already in my grasp!", long-ranged attacks which double as alternate zoning options if the opponent has an answer to "Emerald Splash". Kakyoin's zoning is extremely oppressive and will shut down a good part of the cast, and on top of this he has a solid mix-up option between 2M and dash-jump j.H as ways to catch people sleeping or who are too focused on moving around his zoning. Lastly, despite being a zoner, Kakyoin does really above average damage, making him great at creating huge lifeleads to sit on.

Despite all these strengths, Kakyoin is not entirely flawless. Much like the zoners he is inspired by, Kakyoin becomes increasingly weaker the closer the opponent gets due to his very lackluster pressure options, lack of a strong reversal, and poor movement. Winning with Kakyoin requires sniping every approach from the opponent as well as being prepared to cover all of their options. Nevertheless, with his amazing zoning, damage, and great matchup spread, Kakyoin is one of the strongest characters in All-Star Battle R.

  • Long Range Normals: Kakyoin has access to long-reaching normals that can combo from afar, allowing him to play from his most effective distance.
Playstyle
JJASBR Kakyoin Small Icon.png Noriaki Kakyoin is a Stand character who zones with a diverse toolkit that covers anything.
Pros Cons
  • Best In Class Zoning: Kakyoin's long-reaching normals and multi-hitting projectiles allow him to zone effectively without being beaten out by most other zoners, and with his "How's this!" and "You're already in my grasp!" he can effectively deal with the handful of projectiles that beat Emerald Splash.
  • Independent Trap: Because "Hierophant's Barrier" is independent of Kakyoin, he is able to set it up as a defensive measure against opponents who are trying to approach, allowing him to keep up his gameplan even after getting hit.
  • Damage: Kakyoin does great damage and builds great meter with his combos. Using meter or Assists allows him to convert long range pokes into high damage, sometimes making these combos uninterruptible by Reversal Assists.
  • Matchups: Kakyoin's toolkit allows him to turn a large majority of the cast completely helpless; in turn, he does not lose many matchups.
  • Too Close! Too Close!!!: As expected, Kakyoin's performance is very below average at closer ranges, and can very easily be taken apart due to the combination of poor up-close frame data and mediocre reversal options.
Sluggish Movement: Kakyoin's movement speed is below average and his jump is incredibly floaty, which is both a blessing and a curse. The floaty jump lets him easily jump over certain things, but also makes his jump-ins much more reactable and easier to anti-air.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_KAK

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Kakyoin 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 4 - - -2 +2

Kakyoin performs an open-handed attack while facing away from the opponent.

  • Standard jab, good for stopping dash jumps.
5M
5M
JJASBR Kakyoin 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid 14 - - -26 -22

Kakyoin summons Hierophant Green, who performs a long-range attack with a tentacle.

  • Very long reach, good for pokes and zoning.
  • Make sure it doesn't whiff, as it has long recovery.
5H
5H
JJASBR Kakyoin 5H (1).png
JJASBR Kakyoin 5H (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
First Hit: 17
Rest: 36 (4*9)
Mid 12 - - -2 0

Kakyoin summons Hierophant Green, who performs a short-ranged Emerald Splash.

  • Landing the first hit (which can only be done from up-close) causes the remaining hits to be subjected to damage scaling.
  • Hits 2-10 are considered projectiles.
  • Good preemptive anti-air.
  • Less range than 5M, but still a good button for pokes.
2L
2L
JJASBR Kakyoin 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 6 - - -2 +4

Kakyoin performs a crouching variation of his 5L.

  • A standard jab.
2M
2M
JJASBR Kakyoin 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low 12 - - -24 -20

Kakyoin summons Hierophant Green, who performs a long-range low attack with a tentacle.

  • Very long reach, good for pokes and zoning.
  • Make sure it doesn't whiff, as it has long recovery.
2H
2H
JJASBR Kakyoin 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low 16 - - -30 HKD

Kakyoin summons Hierophant Green to performs a low sweeping attack with a tentacle.

  • Causes hard knockdown.
  • Has less reach than 2M, but still a good button for pokes.
6M
6M
Let's shake on it.
JJASBR Kakyoin 6M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
45 Mid 12 - - -22 KD

Kakyoin slides forward while attacking with his elbow.

  • Moves Kakyoin forward.
  • Launches on hit.
JL
j.L
JJASBR Kakyoin Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead 8 - - - -

Kakyoin performs a kick downwards.

  • Kakyoin's fastest aerial.
  • Good for air-to-airs and jump-ins.
JM
j.M
JJASBR Kakyoin Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead 8 - - - -

Kakyoin summons Hierophant Green, who performs an attack outwards with a tentacle.

  • Reaches very far outwards, good for air-to-airs and combo filler.
JH
j.H
JJASBR Kakyoin Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Overhead 16 - - - Groundbounce

Kakyoin summons Hierophant Green, who performs an attack downwards with a bunch of tentacles.

  • Causes a groundbounce on hit.
  • Kakyoin's best aerial, as it can confirm into combos from a distance.

Special Moves

236X
Emerald Splash
236L/M/H (Air OK)
JJASBR Kakyoin 236X (1).png
Ground
Ground
JJASBR Kakyoin 236X (2).png
Air
Air
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 54 (6*9) Mid 14 - - 0 +2
Medium 58 (6.44*9) Mid 16 - - 0 +2
Heavy 63 (7*9) Mid 18 - - 0 +2

Kakyoin summons Hierophant Green, who launches emeralds out towards the opponent.

  • Travel speed and pattern cohesion change depending on the version used.
  • Reaches almost fullscreen.
  • The air version's patterns are more spread out.

L version:

  • The slowest version.

M version:

  • Faster than the L version, though not by much.

H version:

  • The fastest version, though not that much faster than the M version.
214X
How's this!
214L/M/H
JJASBR Kakyoin 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 100 (20, 10*2, 60) Mid 18(1)1 - - -20 Crumple
Medium 100 (20, 10*2, 60) Mid 18(1)1 - - -20 Crumple
Heavy 100 (20, 10*2, 60) Mid 18(1)1 - - -20 Crumple

Kakyoin summons Hierophant Green, who protudes tentacles from the ground to attack the opponent.

  • The spot Hierophant Green attacks in depends on the version used.
  • Causes crumple on hit against grounded opponents.
  • Causes hard knockdown against airborne opponents.
  • Each version has limited tracking within a certain distance, but will not hit opponents at point-blank range, creating a deadzone.

L version:

  • Attacks about a character away.

M version:

  • Max range is about two characters away.

H version:

  • Max range is about 1/3 of the screen.
22X
Hierophant's Barrier
22L/M/H
JJASBR Kakyoin 22X (1).png
JJASBR Kakyoin 22X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5*N Mid - - Total 66 - -
Medium 5*N Mid - - Total 66 - -
Heavy 5*N Mid - - Total 66 - -

Kakyoin summons Hierophant Green, who places a trap of tentacles that launches emeralds on contact with the opponent.

  • Different versions place the trap at different distances.
  • N = number of projectiles.
  • Only one trap can be active at a time.
  • Projectiles are fired off in several directions.
  • Remains active even if Kakyoin is hit.

L version:

  • Places the trap right in front of Kakyoin.

M version:

  • Attacks about a character away.

H version:

  • Attacks about two characters away.

Stand On

Normal Moves

Stand 5L
s.5L
JJASBR Kakyoin Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 4 - - -2 +2

Hierophant Green performs a jab.

  • Standard jab, good for stopping dash jumps.
Stand 5M
s.5M
JJASBR Kakyoin Stand 5M (1).png
JJASBR Kakyoin Stand 5M (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 (5, 4*5) Mid 12 - - -2 0

Hierophant Green attacks with its knee before performing a small, short-ranged Emerald Splash.

  • Hits 2-6 are considered projectiles.
  • Less range than s.5H, but still a good button for pokes.
Stand 5H
s.5H
JJASBR Kakyoin Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 (5, 10, 15) Mid 18(1)1(8)1 - - -14 -

Hierophant Green performs a long-range attack with a tentacle.

  • Hits 1-2 will not hit opponents beyond close range.
  • The final hit launches opponents away.
  • Very long reach, good for pokes and zoning.
  • Make sure it doesn't whiff, as it has long recovery.
Stand 2L
s.2L
JJASBR Kakyoin Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid 6 - - -2 +2

Hierophant Green performs a crouching jab.

  • A standard jab, but does not hit Low.
Stand 2M
s.2M
JJASBR Kakyoin Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 6 - - -26 -22

While crouching, Hierophant Green performs a long-ranged attack with a tentacle.

  • Very long reach, but does not hit Low.
  • Make sure it doesn't whiff, as it has long recovery.
Stand 2H
s.2H
JJASBR Kakyoin Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 (9*2, 18) Low 16(1)1(3)1 - - -20 KD

Hierophant Green performs an attack with a bunch of tentacles that starts low and angles upwards.

  • Launches on hit.
  • Has slightly less reach than s.2M.
Stand JL
s.jL
JJASBR Kakyoin Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead 8 - - - -

Hierophant Green performs a stab downwards.

  • Hierophant Green's fastest aerial.
  • Good for air-to-airs and jump-ins.
Stand JM
s.jM
JJASBR Kakyoin Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead 10 - - - -

Hierophant Green sprouts a tentacle and performs a long range attack outwards.

  • Reaches very far outwards, good for air-to-airs and combo filler.
Stand JH
s.jH
JJASBR Kakyoin Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 (10, 14) Overhead 18(3)1 - - - -

Hierophant Green performs an attack downwards with a bunch of tentacles.

  • Does not cause a groundbounce like the Stand Off variant, but now hits twice.
  • Good for jump-ins and combo filler.

Special Moves

Stand 236X
Emerald Splash
s.236L/M/H
JJASBR Kakyoin Stand 236L.png
L version
L version
JJASBR Kakyoin Stand 236M.png
M version
M version
JJASBR Kakyoin Stand 236H.png
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 54 (6*9) Mid 10 - - -8 -4
Medium 58 (6.44*9) Mid 12 - - -6 -4
Heavy 63 (7*9) Mid 12 - - -6 -4

Hierophant Green launches emeralds out towards the opponent.

  • The projectiles spread out horizontally, with their pattern and travel speed depending on the version used.
  • Stand Rush-compatible.
  • In comparison with their Stand Off counterparts, the projectiles travel faster (with each version showing more noticeable travel speed and range differences) at the cost of way more recovery.

L version:

  • The slowest version.
  • Reaches about 3/4 of the screen.

M version:

  • Average speed.
  • Range lies between L and H versions.

H version:

  • The fastest version.
  • Reaches almost fullscreen.
Stand J236X
Emerald Splash (Air)
s.j236L/M/H
JJASBR Kakyoin Stand Jump 236L.png
L version
L version
JJASBR Kakyoin Stand Jump 236M.png
M version
M version
JJASBR Kakyoin Stand Jump 236H.png
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 48 (6*8) Mid 10 - - - -
Medium 52 (6.5*8) Mid 12 - - - -
Heavy 56 (7*8) Mid 12 - - - -

While in the air, Hierophant Green launches emeralds out at a downwards angle.

  • The projectiles' horizontal spread, as well as their angle, change depending on the version used.
  • Stand Rush-compatible.

L version:

  • Aims at a 45° angle.
  • Pushes Kakyoin backwards the most.

M version:

  • Aims at a 30° angle.
  • Pushes Kakyoin backwards less.

H version:

  • Aims at a 15° angle.
  • Pushes Kakyoin backwards the least, almost staying in place.
Stand 623X
You're already in my grasp!
s.623L/M/H
JJASBR Kakyoin Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 (5*3, 10*4) Mid 10 - - -44 HKD
Medium 55 (5*3, 10*4) Mid 10 - - -54 HKD
Heavy 55 (5*3, 10*4) Mid 10 - - -66 HKD

Hierophant Green performs a long range attack with 3 tentacles from the ground.

  • The spot Hierophant Green attacks in depends on the version used.
  • The final hit launches and causes hard knockdown.
  • Cannot be Flash Canceled, nor canceled into HHA.
  • Considered a hitgrab. Because of this, neither Kakyoin nor the opponent can call an Assist if this move connects.

L version:

  • Hits at point-blank range.

M version:

  • Hits about a character away.

H version:

  • Hits about 1/3 of the screen.
Stand 63214X
Didn't you notice?
s.63214L/M/H
JJASBR Kakyoin Stand 63214X (1).png
JJASBR Kakyoin Stand 63214X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 100 (20+80) Throw 22 - - - HKD
Medium 130 (20+110) Throw 40 - - - HKD
Heavy 160 (20+140) Throw 60 - - - HKD

Hierophant Green wraps its tentacles around the opponent before hitting them with a point blank Emerald Splash.

  • The version used affects the startup and damage of the attack, but not the range.
  • Launches opponents away and causes hard knockdown on a successful Throw.
  • A long-ranged command grab that reaches about midscreen.

L version:

  • The fastest startup.
  • Takes the longest to reach max range.

M version:

  • Startup, travel speed and damage are between the L and H versions.

H version:

  • The slowest startup.
  • Takes the least to reach max range.

System Mechanics

Throw
Throw
No match for my Stand!
5/4 + Any Two Attack Buttons
JJASBR Kakyoin Throw (1).png
JJASBR Kakyoin Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 (120+10) Throw 6 - - - HKD

Kakyoin grabs the opponent before Hierophant Green's tentacle knocks them down.

  • Forward Throw leaves the opponent closer to Kakyoin than Back Throw.
Assist
Assist
You're already in my grasp!
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Kakyoin Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
55 (5*3, 10*4) Mid - - - - HKD

Kakyoin summons Hierophant Green, who performs a long range attack with 3 tentacles from the ground.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on s.623M
  • The final hit launches and causes hard knockdown.
  • Not considered a hitgrab, unlike the original move.
5S
Stand On/Off
5S
JJASBR Kakyoin Stand On.png
Stand On
Stand On
JJASBR Kakyoin Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Hierophant Green, altering Kakyoin's moveset and abilities.

Heart Heat Attack

Time for your punishment!
236 + Any Two Attack Buttons
JJASBR Kakyoin HHA (1).png
JJASBR Kakyoin HHA (2).png
JJASBR Kakyoin HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
168 (50+6*6+11*2+20+40) Mid 2+10 - - -70 HKD (+60)

Hierophant Green attacks with tentacles from the sky, using them to enter the opponent's body and tear them apart from the inside.

  • This is a hitgrab.
  • While the activation hitbox can be used for anti-airs, it can miss deceptively often.

Great Heat Attack

20m Radius Emerald Splash
236L+M+H
JJASBR Kakyoin GHA (1).png
JJASBR Kakyoin GHA (2).png
JJASBR Kakyoin GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
315 Mid 2+26 - - -64 Groundbounce

Hierophant Green fires an Emerald Splash. On hit, Hierophant Green then sets up its tentacles around the opponent and bounces them between them while hitting them with multiple Emerald Splashes before finishing with a point blank Emerald Splash.

  • Activation projectiles travel fullscreen and move very quickly.
  • Rarely, at further ranges, an additional projectile will connect before the cutscene plays, adding 10 extra damage.
    • This extra damage is not taken into account by the cutscene, which will also prevent it from factoring into Training Mode's Damage Display.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)

Stand

Hierophant Green (Color 1)
Hierophant Green (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh