JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol: Difference between revisions

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{{ASBR Character Intro|char=Avdol|short=avd|content=
{{ASBR Character Intro|char=Avdol|short=avd|content=
==Introduction==
==Introduction==
Insert character introduction here.
The stern, Egyptian ally from the third part of ''JoJo's Bizarre Adventure'', ''Stardust Crusaders'', Muhammad Avdol is a powerful setplay character capable of melting health bars with relative ease.  


*'''Burn''': Together with [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi|Esidisi]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose|Koichi]], Avdol's one of the few characters who has access to Burn damage. While it's not a huge part of his kit, it adds a little bit of damage over time on a lot of his moves.
*'''Setplay''': "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|Crossfire Hurricane Variation]]" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.
*'''Setplay''': Explain short: how 22X can be set up on knockdown and detonated at any point for oki.
*'''Tracking Projectile''': "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|Flame Detector]]" is a slow moving projectile that homes in on the opponent regardless of their location.  


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Avdol_Small_Icon.png|50px]] '''Muhammad Avdol''' is a Stand character who utilizes his flames and setplay to scorch his opponents.
| intro = [[file:JJASBR_Avdol_Small_Icon.png|50px]] '''Muhammad Avdol''' is a Stand character who utilizes his flames and setplay to scorch his opponents.
| pros =
| pros =
* '''Pro 1:''' TBD
* '''Effective Setplay:''' Avdol's greatest strength comes from his ability to keep his opponent pressured on oki. With tools like "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|Crossfire Hurricane Variation]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|Flame Detector]]", he's able to make opponents think twice about what option they'll choose when waking up.
* '''Pro 2:''' TBD
* '''High Damage Output:''' Avdol has very solid damage output by himself, but when paired with Assists like [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke (Part 4)]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Kakyoin]], he's able to consistently 2-touch opponents with ease.
* '''Pro 3:''' TBD
* '''Solid Reversals:''' Possessing an invincible, meterless reversal while in Stand On ("[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 623X|I'll burn you to cinders!]]") along with both [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Great Heat Attack|GHA]], Avdol can turn the tides on the opponent if they aren't careful.
|cons =
|cons =
* '''Con 1:''' TBD
* '''Subpar Normals in Stand Off:''' While Avdol possesses some good normals in Stand On, and great pokes in [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#5H|5H]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#2H|2H]], he will struggle in scrambles and punishing while in Stand Off. His faster normals tend to lack sufficient range in either situation, and will make it a struggle fighting out of disadvantage.
* '''Con 2:''' TBD
* '''Single Hit Projectiles:''' While only being a downside in certain match-ups, all of Avdol's projectiles consist of only 1 hit, meaning they'll will lose outright to other projectiles that are fired in clusters.
| tablewidth = 80
| tablewidth = 80
}}
}}
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}}
}}
}}
}}
==Move List==
==Move List==
<div class="movelist-toggles">
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div>
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  |damage=12
  |damage=12
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
Avdol moves his arm forward in a slapping motion.
Avdol moves his arm forward in a slapping motion.
*Notes 1
*Quick jab with standard range.
*Notes 2
  }}
  }}
}}
}}
Line 65: Line 63:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=21
  |damage=30 (15*2)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Avdol punches upwards in a swinging motion.
Avdol punches upwards in a swinging motion.
*Notes 1
*The second hit launches.
*Notes 2
*Possesses upper-body invulnerability, making it viable as an anti air.
*One of his main juggle tools. Avoid using this in grounded strings and opt for [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#2M|2M]] instead to save it for juggles.
  }}
  }}
}}
}}
Line 89: Line 88:
  |damage=32
  |damage=32
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Avdol summons Magician’s Red and performs a slapping motion From over his shoulder.
Avdol summons Magician's Red, who performs a slapping motion from over his shoulder.
*Notes 1
*Slow startup for a Heavy normal, but makes up for it by being safe on block.
*Notes 2
  }}
  }}
}}
}}
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  |damage=12
  |damage=12
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Avdol attacks with a crouching slap forward.
Avdol attacks with a crouching slap forward.
*Notes 1
*Same range as [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#5L|5L]], but with the ability to chain into itself.
*Notes 2
*Mainly used in blockstrings to keep the opponent pressured.
  }}
  }}
}}
}}
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  |damage=21
  |damage=21
  |guard=Low
  |guard=Low
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-16
  |hitadv=
  |hitadv=-12
  |description=
  |description=
Avdol performs a downward chop.
Avdol summons Magician's Red to perform a low hitting kick.
*Notes 1
*Very long reaching poke that can confirm into big damage from nearly any range.
*Notes 2
*Works great in juggles.
  }}
  }}
}}
}}
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  |damage=31
  |damage=31
  |guard=Low
  |guard=Low
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Avdol summons Magician’s Red performing a sweeping kick.
Avdol summons Magician's Red, who performs a sweeping kick.
*Notes 1
*Causes hard knockdown.
*Notes 2
*The largest normal in his Stand Off kit.
  }}
  }}
}}
}}
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  |damage=15
  |damage=15
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 184: Line 182:
  |description=
  |description=
Avdol attacks with the tip of his knee.
Avdol attacks with the tip of his knee.
*Notes 1
*Moderately active.
*Notes 2
*The only aerial in his kit with cross-up capability, albeit a small one.
  }}
  }}
}}
}}
Line 199: Line 197:
  |damage=23
  |damage=23
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 205: Line 203:
  |hitadv=
  |hitadv=
  |description=
  |description=
Avdol summons Magician’s Red performing a kick.
Avdol summons Magician's Red, who attacks with a kick.
*Notes 1
*Phenomenal air-to-air.
*Notes 2
*Shares the same properties as a Light attack (such as Clash priority and hitstun), which unfortunately means the window to convert off it is very small. It's near impossible to convert off it with normals from mid to max range, although it is possible to connect an [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] if it hits the opponent very low from the ground.
  }}
  }}
}}
}}
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  |damage=34
  |damage=34
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
Avdol summons Magician’s Red performing a backwards slap.
Avdol summons Magician's Red, who performs a backwards slap.
*Notes 1
*Causes a groundbounce on hit.
*Notes 2
  }}
  }}
}}
}}
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  |damage=35
  |damage=35
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=+2
  |description=
  |description=
  }}
  }}
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  |damage=40
  |damage=40
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=0
  |description=
  |description=
  }}
  }}
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  |damage=45
  |damage=45
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-2
  |description=
  |description=
Avdol summons Magician’s Red creating a flame in the shape of an Ankh.
Avdol summons Magician's Red to create a flame in the shape of an Ankh.
*The version used determines the projectile's travel speed.
*A standard projectile used to control space.
----
----
'''L version:'''
'''L version:'''
*Notes 1
*Slowest travel speed.
*Notes 2
*Main version used in juggles.
----
----
'''M version:'''
'''M version:'''
*Notes 1
*Average travel speed.
*Notes 2
----
----
'''H version:'''
'''H version:'''
*Notes 1
*Fastest travel speed.
*Notes 2
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">22X</font> ======
====== <font style="visibility:hidden" size="0">214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Avdol_22X.png
|image=JJASBR_Avdol_214X.png
|caption=Executing the move
|caption=
|image2=JJASBR_Avdol_22X_Appearing.png
|name=Must I do this the hard way?
|caption2=Appearing out of the ground
|input=214L/M/H
|name=Crossfire Hurricane Variation
|input=22L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=65, 35 without hitting ground
  |damage=40 (10*2, 20)
  |guard=
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-12
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 314: Line 309:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=65, 35 without hitting ground
  |damage=50 (10*2, 30)
  |guard=
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-12
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 326: Line 321:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=65, 35 without hitting ground
  |damage=60 (10*2, 40)
  |guard=
  |guard=Mid
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-12
  |hitadv=
  |hitadv=Bind/Crumple
  |description=
  |description=
Avdol summons Magician’s Red creating a flame in the shape of an Ankh directed at the ground. The Ankh then appears from the ground a distance from Avdol increasing distance depending on what button was pressed.
Avdol summons Magician's Red, who flings out a flaming rope to attack the opponent.
*The version used alters the range of the move, as well as its effect.
----
----
'''L version:'''
'''L version:'''
*Close pop up.
*Magician's Red stays behind Avdol.
*Causes hard knockdown against grounded opponents.
*Launches airborne opponents, doing so in different ways depending on the opponent's current state.
**Causes hard knockdown if it hits a neutral airborne foe, but launches normally if they are in a juggle.
----
----
'''M version:'''
'''M version:'''
*Medium distance pop up.
*Magician's Red travels further, but with more startup.
*Causes hard knockdown against grounded opponents.
*Launches airborne opponents, doing so in different ways depending on the opponent's current state.
**Causes hard knockdown if it hits a neutral airborne foe, but launches normally if they are in a juggle.
----
----
'''H version:'''
'''H version:'''
*Far pop up.
*Magician's Red moves forward the most.
*Binds the opponent on hit, which transitions into a crumple against grounded opponents.
**Causes a hard knockdown if a crumple has already been used in the combo.
*Avdol's main combo extender. The crumple allows activating Stand On without needing to spend resources and continue the combo.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">214X</font> ======
====== <font style="visibility:hidden" size="0">22X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Avdol_214X.png
|image=JJASBR_Avdol_22X_(1).png
|caption=
|caption=
|name=Must I do this the hard way?
|image2=JJASBR_Avdol_22X_(2).png
|input=214L/M/H
|caption2=The most defining tool in Avdol's entire kit
|name=Crossfire Hurricane Variation
|input=22L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=40
  |damage=30
  |guard=Mid
  |guard=
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-20
  |hitadv=
  |hitadv=-18
  |description=
  |description=
  }}
  }}
Line 368: Line 375:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=50
  |damage=30
  |guard=Mid
  |guard=
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-24
  |hitadv=
  |hitadv=-20
  |description=
  |description=
  }}
  }}
Line 380: Line 387:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=60
  |damage=30
  |guard=Mid
  |guard=
  |startup=
  |startup=18
|active=
|recovery=
|blockadv=-24
|hitadv=-20
|description=
}}
{{AttackData-ASBR
|version=Ankh
|header=no
|damage=65
|guard=
|startup=2
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Avdol summons Magician’s Red flinging out a flaming rope, binding the opponent.
Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground.
*The spot where the large Ankh manifests in depends on the version used.
*The large Ankh launches on hit.
*Avdol can delay the large Ankh for up to 3 seconds by holding down the button.
*The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh unless it hits right before it touches the ground.
----
----
'''L version:'''
'''L version:'''
*Notes 1
*The large Ankh manifests close to Avdol.
*Notes 2
----
----
'''M version:'''
'''M version:'''
*Notes 1
*The large Ankh manifests short of midscreen.
*Notes 2
----
----
'''H version:'''
'''H version:'''
*Notes 1
*The large Ankh manifests around midscreen.
*Notes 2
  }}
  }}
}}
}}
Line 411: Line 431:
|image=JJASBR_Avdol_Stand_5L.png
|image=JJASBR_Avdol_Stand_5L.png
|caption=
|caption=
|name=5L
|name=s.5L
|subtitle=
|subtitle=
|data=
|data=
Line 417: Line 437:
  |damage=13
  |damage=13
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Magician’s Red slaps forward.
Magician's Red slaps forward.
*Notes 1
*Very quick jab with good range.
*Notes 2
  }}
  }}
}}
}}
Line 433: Line 452:
|image=JJASBR_Avdol_Stand_5M.png
|image=JJASBR_Avdol_Stand_5M.png
|caption=
|caption=
|name=5M
|name=s.5M
|subtitle=
|subtitle=
|data=
|data=
Line 439: Line 458:
  |damage=22
  |damage=22
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=-2
  |description=
  |description=
Magician’s Red kicks forward.
Magician's Red kicks forward.
*Notes 1
*Superb medium button with great range. Can combo into [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5H|s.5H]] from any range.
*Notes 2
*One of the best normals in his entire kit.
  }}
  }}
}}
}}
Line 454: Line 473:
{{MoveData
{{MoveData
|image=JJASBR_Avdol_Stand_5H.png
|image=JJASBR_Avdol_Stand_5H.png
|caption=
|caption=Arguably the best normal in his kit
|name=5H
|name=s.5H
|subtitle=
|subtitle=
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=12*3
  |damage=36 (8*3, 12)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+4
  |description=
  |description=
Magician’s Red shoots flames out of its mouth.
Magician's Red shoots flames out of its mouth.
*Notes 1
*Gargantuan, safe, slow Heavy normal with multiple hits, while also being disjointed.
*Notes 2
*Cannot trigger counters.
*Has enough hitstun to link into [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5L|s.5L]] if done from point-blank range.
  }}
  }}
}}
}}
Line 477: Line 497:
|image=JJASBR_Avdol_Stand_2L.png
|image=JJASBR_Avdol_Stand_2L.png
|caption=
|caption=
|name=2L
|name=s.2L
|subtitle=
|subtitle=
|data=
|data=
Line 483: Line 503:
  |damage=13
  |damage=13
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Magician’s Red kicks downwards.
Magician's Red kicks downwards.
*Notes 1
*Big crouching Light capable of chaining into itself.
*Notes 2
*Another one of his best buttons.
  }}
  }}
}}
}}
Line 499: Line 519:
|image=JJASBR_Avdol_Stand_2M.png
|image=JJASBR_Avdol_Stand_2M.png
|caption=
|caption=
|name=2M
|name=s.2M
|subtitle=
|subtitle=
|data=
|data=
Line 505: Line 525:
  |damage=21
  |damage=21
  |guard=Low
  |guard=Low
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Magician’s Red slaps downwards.
Magician's Red slaps downwards.
*Notes 1
*Mediocre crouching medium; no real reason to use it over [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5M|s.5M]].
*Notes 2
  }}
  }}
}}
}}
Line 521: Line 540:
|image=JJASBR_Avdol_Stand_2H.png
|image=JJASBR_Avdol_Stand_2H.png
|caption=
|caption=
|name=2H
|name=s.2H
|subtitle=
|subtitle=
|data=
|data=
Line 527: Line 546:
  |damage=34
  |damage=34
  |guard=Low
  |guard=Low
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Magician’s Red performs a swiping kick.
Magician's Red performs a sweeping kick.
*Notes 1
*Causes hard knockdown.
*Notes 2
*Best used in blockstrings after Medium normals.
  }}
  }}
}}
}}
Line 543: Line 562:
|image=JJASBR_Avdol_Stand_Jump_L.png
|image=JJASBR_Avdol_Stand_Jump_L.png
|caption=
|caption=
|name=j.L
|name=s.jL
|subtitle=
|subtitle=
|data=
|data=
Line 549: Line 568:
  |damage=16
  |damage=16
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 555: Line 574:
  |hitadv=
  |hitadv=
  |description=
  |description=
Magician’s Red slaps forward.
Magician's Red slaps forward.
*Notes 1
*Serviceable air-to-air.
*Notes 2
  }}
  }}
}}
}}
Line 565: Line 583:
|image=JJASBR_Avdol_Stand_Jump_M.png
|image=JJASBR_Avdol_Stand_Jump_M.png
|caption=
|caption=
|name=j.M
|name=s.jM
|subtitle=
|subtitle=
|data=
|data=
Line 571: Line 589:
  |damage=25
  |damage=25
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
Line 577: Line 595:
  |hitadv=
  |hitadv=
  |description=
  |description=
Magician’s Red kicks down.
Magician's Red kicks down.
*Notes 1
*Decently active.
*Notes 2
*Hits very low.
  }}
  }}
}}
}}
Line 587: Line 605:
|image=JJASBR_Avdol_Stand_Jump_H.png
|image=JJASBR_Avdol_Stand_Jump_H.png
|caption=
|caption=
|name=j.H
|name=s.jH
|subtitle=
|subtitle=
|data=
|data=
Line 593: Line 611:
  |damage=36
  |damage=36
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
Line 599: Line 617:
  |hitadv=
  |hitadv=
  |description=
  |description=
Magician’s Red swipes down.
Magician's Red swipes below.
*Notes 1
*Slow, but deep enough to hit certain crouching characters from a dash-jump.
*Notes 2
  }}
  }}
}}
}}


====Special Moves====
====Special Moves====
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
====== <font style="visibility:hidden" size="0">Stand 236X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Avdol_Stand_623X.png
|image=JJASBR_Avdol_Stand_236X.png
|caption=
|caption=
|name=I'll burn you to cinders!
|name=Flaming Detector
|input=623L/M/H
|input=s.236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=35
  |damage=55
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-18
  |hitadv=
  |hitadv=-14
  |description=
  |description=
  }}
  }}
Line 627: Line 644:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=30*2
  |damage=55
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-18
  |hitadv=
  |hitadv=-14
  |description=
  |description=
  }}
  }}
Line 639: Line 656:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=35*3
  |damage=55
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-18
  |hitadv=
  |hitadv=-14
  |description=
  |description=
Magician’s Red sends out flames from its hands and mouth to attack the opponent.
Magician's Red sends out a cross-shaped flame.
*The version used alters the projectile's travel speed, inversely affecting its tracking.
*Stand Rush-compatible.
*Only one Flame Detector can be out at a time.
*Tracks the opponent's location unless jumped past.
----
----
'''L version:'''
'''L version:'''
*Notes 1
*Has the most tracking, but also the slowest speed.
*Notes 2
*Barely reaches midscreen.
----
----
'''M version:'''
'''M version:'''
*Notes 1
*Balanced tracking and speed.
*Notes 2
*Reaches past midscreen.
----
----
'''H version:'''
'''H version:'''
*Notes 1
*Fastest speed, but the least tracking.
*Notes 2
*Reaches 3/4 of the screen.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 236X</font> ======
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Avdol_Stand_236X.png
|image=JJASBR_Avdol_Stand_623X.png
|caption=Executing the move
|caption=
|image2=JJASBR_Avdol_Flame_Detector.png
|name=I'll burn you to cinders!
|caption2=The flame detector
|input=s.623L/M/H
|name=Flaming Detector
|input=236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=55
  |damage=35
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-28
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 686: Line 705:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=55
  |damage=60 (20, 40)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-26
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 698: Line 717:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=55
  |damage=105 (20*2, 65)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-24
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Magician’s Red sends out a Flame Detector.
Magician's Red creates flames around its body to attack the opponent.
*The amount of hits changes depending on the version used.
*Launches on hit.
*Avdol's main anti-air.
----
----
'''L version:'''
'''L version:'''
*Notes 1
*Does not have invul.
*Notes 2
*The only version that can be cancelled into HHA.
----
----
'''M version:'''
'''M version:'''
*Notes 1
*Has invul.
*Notes 2
*Cannot be Flash Canceled.
----
----
'''H version:'''
'''H version:'''
*Notes 1
*Has invul.
*Notes 2
*Cannot be Flash Canceled.
  }}
  }}
}}
}}
Line 731: Line 753:
|caption3=Heavy
|caption3=Heavy
|name=HELL 2 U!
|name=HELL 2 U!
|input=214L/M/H
|input=s.214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 737: Line 759:
  |damage=30
  |damage=30
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=+2
  |description=
  |description=
  }}
  }}
Line 747: Line 769:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=30, 10, 20
  |damage=60 (30, 10, 20)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=16(23)1(1)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=(1) -6, (2) -14
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 759: Line 781:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=30, 10, 20, 5*3, 15
  |damage=100 (30, 10, 20, 5*3, 20, 5)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=16(23)1(1)1(19)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=(1) -6, (2) -2, (3) -26
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Magician’s Red performs a series of attacks.
Magician's Red performs a series of attacks.
*The attacks performed by Magician's Red depend on the version used.
*Stand Rush-compatible.
----
----
'''L version:'''
'''L version:'''
Magician’s Red swipes downwards.
 
*Notes 1
Magician's Red swipes downwards.
*Notes 2
*Mainly used as a gapless blockstring option after [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 2H|s.2H]].
----
----
'''M version:'''
'''M version:'''
Magician’s Red swipe upwards after swiping downwards.
 
*Notes 1
Magician's Red swipes upwards after swiping downwards.
*Notes 2
*The second portion of the move launches on hit.
----
----
'''H version:'''
'''H version:'''
Magician’s red swipes twice and sends out flames from its mouth.
 
*Notes 1
Magician's Red swipes twice and sends out flames from its mouth.
*Notes 2
*The second portion of the move launches on hit.
*The third portion of the move causes knockback on hit and triggers a wallbounce, in addition to causing hard knockdown.
*Avdol's main combo extender in Stand On. Can be combined with Stand Rush or Flash Cancels for conversions after.
  }}
  }}
}}
}}
Line 788: Line 814:
====== <font style="visibility:hidden" size="0">Stand 421X</font> ======
====== <font style="visibility:hidden" size="0">Stand 421X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Avdol_Stand_421X.png
|image=JJASBR_Avdol_Stand_421X_(1).png
|caption=
|caption=Start
|image2=JJASBR_Avdol_Stand_421X_(2).png
|caption2=Attack
|name=Now's my chance!
|name=Now's my chance!
|input=421L/M/H
|input=s.421L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 797: Line 825:
  |damage=45
  |damage=45
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-24
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 809: Line 837:
  |damage=75
  |damage=75
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=28
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-32
  |hitadv=
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 821: Line 849:
  |damage=95
  |damage=95
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=34
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-46
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Magician’s Red moves forward with a swiping motion launching the opponent upwards.
Magician's Red lifts its arm up and proceeds to attack with a swiping motion.
*The version used alters the timing of the attack performed by Magician's Red.
*Launches on hit.
*Stand Rush-compatible.
*Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit.
**If the opponent's attack triggers the Guard Point, the attack comes out sooner.
----
----
'''L version:'''
'''L version:'''
*Notes 1
*Fastest version, with the least amount of recovery but the shortest Guard Point duration.
*Notes 2
*Launches the least high.
----
----
'''M version:'''
'''M version:'''
*Notes 1
*Moderate startup, recovery and Guard Point duration.
*Notes 2
*Launches higher than the L version.
----
----
'''H version:'''
'''H version:'''
*Notes 1
*Has the most startup, with the most recovery and the longest Guard Point duration.
*Notes 2
*Launches the highest.
  }}
  }}
}}
}}
</div>
</div>
==System Mechanics==
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
Line 852: Line 884:
|caption2=
|caption2=
|name=Throw
|name=Throw
|subtitle=Throw Name
|subtitle=Red Bind!
|input=5/4 + Any Two Attack Buttons
|input=5/4 + Any Two Attack Buttons
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=120 (10*2, 20, 90)
  |damage=130 (10*2, 20, 90)
  |guard=Throw
  |guard=Throw
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Notes 1
Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion.
*Notes 2
*Both Throws leave the opponent far away from Avdol, with Back Throw leaving them slightly closer.
  }}
  }}
}}
}}
Line 871: Line 903:
====== <font style="visibility:hidden" size="0">Assist</font> ======
====== <font style="visibility:hidden" size="0">Assist</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Avdol_Assist.png
|image=JJASBR_Avdol_Assist_(1).png
|caption=
|caption=
|image2=JJASBR_Avdol_Assist_(2).png
|caption2=
|name=Assist
|name=Assist
|subtitle=Now's my chance!
|subtitle=Now's my chance!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=95
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Avdol summons Magician's Red, who lifts its arm up and proceeds to attack with a swiping motion.
*Assault Assist Stocks: 2
*Assault Assist Stocks: 2
*Reversal Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 421X|s.421H]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 421X|s.421H]]
*Launches on hit.
*Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit.
**If the opponent's attack triggers the Guard Point, the attack comes out sooner.
  }}
  }}
}}
}}
Line 909: Line 947:
  |hitadv=
  |hitadv=
  |description=
  |description=
(Un)Summons Magician Red, altering Avdol's moveset and abilities.
(Un)Summons Magician's Red, altering Avdol's moveset and abilities.
  }}
  }}
}}
}}
Line 925: Line 963:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=212 (36+30*2+24+96)
  |damage=216 (36+30*2+24+96)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 931: Line 969:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD (+70)
  |description=
  |description=
Magician’s Red kicks forward. It then binds the opponent, hitting them a few times and launching them with a small explosion from its hand.
Magician's Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand.
*Notes 1
*Very fast HHA with moderate invulnerability on startup, making it a solid reversal tool.
*Notes 2
*Has really good minimum damage after long combos, making it worth it to meter dump for extra damage.
*Leads into a hard knockdown, which grants enough time to plant [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|22M]] or set up [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|s.236M]] for oki.
  }}
  }}
}}
}}
Line 957: Line 996:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Magician’s Red creates a ring of fire shaped like Ankhs. When the opponent runs into the ring of Ankh-shaped flames, Avdol makes Magician’s Red send a barrage of these flames around him with a huge Ankh shaped flame appearing out of the ground, launching the opponent in the air.
Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground.
*Notes 1
*Very fast GHA that hits all around Avdol, making it a potent reversal option.
*Notes 2
*The initial attack is considered a projectile.
**If blocked, the hitbox will reset and become active again; this can happen up to 3 times.
  }}
  }}
}}
==Costumes==
===Normal===
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|1|  text=Normal (Color 1) }}
{{ColorGallery/Color|2|  text=Normal (Color 2) }}
{{ColorGallery/Color|3|  text=Normal (Color 3) }}
{{ColorGallery/Color|4|  text=Normal (Color 4) }}
}}
===Special===
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
{{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
}}
===Extra===
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Extra A 1|  text=Extra A (Color 1) }}
{{ColorGallery/Color|Extra A 2|  text=Extra A (Color 2) }}
}}
===Stand===
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Stand 1|  text={{Tooltip|color=purple|text=Magician's Red (Color 1)|hovertext=Used for odd-numbered colors.}} }}
{{ColorGallery/Color|Stand 2|  text={{Tooltip|color=purple|text=Magician's Red (Color 2)|hovertext=Used for even-numbered colors.}} }}
}}
}}



Latest revision as of 21:33, 8 June 2024

Introduction

The stern, Egyptian ally from the third part of JoJo's Bizarre Adventure, Stardust Crusaders, Muhammad Avdol is a powerful setplay character capable of melting health bars with relative ease.

  • Setplay: "Crossfire Hurricane Variation" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.
  • Tracking Projectile: "Flame Detector" is a slow moving projectile that homes in on the opponent regardless of their location.
Playstyle
JJASBR Avdol Small Icon.png Muhammad Avdol is a Stand character who utilizes his flames and setplay to scorch his opponents.
Pros Cons
  • Effective Setplay: Avdol's greatest strength comes from his ability to keep his opponent pressured on oki. With tools like "Crossfire Hurricane Variation" and "Flame Detector", he's able to make opponents think twice about what option they'll choose when waking up.
  • High Damage Output: Avdol has very solid damage output by himself, but when paired with Assists like Josuke (Part 4) or Kakyoin, he's able to consistently 2-touch opponents with ease.
  • Solid Reversals: Possessing an invincible, meterless reversal while in Stand On ("I'll burn you to cinders!") along with both HHA and GHA, Avdol can turn the tides on the opponent if they aren't careful.
  • Subpar Normals in Stand Off: While Avdol possesses some good normals in Stand On, and great pokes in 5H and 2H, he will struggle in scrambles and punishing while in Stand Off. His faster normals tend to lack sufficient range in either situation, and will make it a struggle fighting out of disadvantage.
  • Single Hit Projectiles: While only being a downside in certain match-ups, all of Avdol's projectiles consist of only 1 hit, meaning they'll will lose outright to other projectiles that are fired in clusters.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 1000 Rumble #ASBR_AVD

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Avdol 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid 4 - - -4 0

Avdol moves his arm forward in a slapping motion.

  • Quick jab with standard range.
5M
5M
JJASBR Avdol 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 (15*2) Mid 6 - - -4 KD

Avdol punches upwards in a swinging motion.

  • The second hit launches.
  • Possesses upper-body invulnerability, making it viable as an anti air.
  • One of his main juggle tools. Avoid using this in grounded strings and opt for 2M instead to save it for juggles.
5H
5H
JJASBR Avdol 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid 14 - - -4 +2

Avdol summons Magician's Red, who performs a slapping motion from over his shoulder.

  • Slow startup for a Heavy normal, but makes up for it by being safe on block.
2L
2L
JJASBR Avdol 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 6 - - -2 +2

Avdol attacks with a crouching slap forward.

  • Same range as 5L, but with the ability to chain into itself.
  • Mainly used in blockstrings to keep the opponent pressured.
2M
2M
JJASBR Avdol 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low 10 - - -16 -12

Avdol summons Magician's Red to perform a low hitting kick.

  • Very long reaching poke that can confirm into big damage from nearly any range.
  • Works great in juggles.
2H
2H
JJASBR Avdol 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 Low 12 - - -14 HKD

Avdol summons Magician's Red, who performs a sweeping kick.

  • Causes hard knockdown.
  • The largest normal in his Stand Off kit.
JL
j.L
JJASBR Avdol Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 Overhead 8 - - - -

Avdol attacks with the tip of his knee.

  • Moderately active.
  • The only aerial in his kit with cross-up capability, albeit a small one.
JM
j.M
JJASBR Avdol Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Overhead 10 - - - -

Avdol summons Magician's Red, who attacks with a kick.

  • Phenomenal air-to-air.
  • Shares the same properties as a Light attack (such as Clash priority and hitstun), which unfortunately means the window to convert off it is very small. It's near impossible to convert off it with normals from mid to max range, although it is possible to connect an HHA if it hits the opponent very low from the ground.
JH
j.H
JJASBR Avdol Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Overhead 10 - - - Groundbounce

Avdol summons Magician's Red, who performs a backwards slap.

  • Causes a groundbounce on hit.

Special Moves

236X
Crossfire Hurricane
236L/M/H
JJASBR Avdol 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 Mid 14 - - -4 +2
Medium 40 Mid 14 - - -6 0
Heavy 45 Mid 14 - - -8 -2

Avdol summons Magician's Red to create a flame in the shape of an Ankh.

  • The version used determines the projectile's travel speed.
  • A standard projectile used to control space.

L version:

  • Slowest travel speed.
  • Main version used in juggles.

M version:

  • Average travel speed.

H version:

  • Fastest travel speed.
214X
Must I do this the hard way?
214L/M/H
JJASBR Avdol 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 (10*2, 20) Mid 14 - - -12 HKD
Medium 50 (10*2, 30) Mid 16 - - -12 HKD
Heavy 60 (10*2, 40) Mid 18 - - -12 Bind/Crumple

Avdol summons Magician's Red, who flings out a flaming rope to attack the opponent.

  • The version used alters the range of the move, as well as its effect.

L version:

  • Magician's Red stays behind Avdol.
  • Causes hard knockdown against grounded opponents.
  • Launches airborne opponents, doing so in different ways depending on the opponent's current state.
    • Causes hard knockdown if it hits a neutral airborne foe, but launches normally if they are in a juggle.

M version:

  • Magician's Red travels further, but with more startup.
  • Causes hard knockdown against grounded opponents.
  • Launches airborne opponents, doing so in different ways depending on the opponent's current state.
    • Causes hard knockdown if it hits a neutral airborne foe, but launches normally if they are in a juggle.

H version:

  • Magician's Red moves forward the most.
  • Binds the opponent on hit, which transitions into a crumple against grounded opponents.
    • Causes a hard knockdown if a crumple has already been used in the combo.
  • Avdol's main combo extender. The crumple allows activating Stand On without needing to spend resources and continue the combo.
22X
Crossfire Hurricane Variation
22L/M/H
JJASBR Avdol 22X (1).png
JJASBR Avdol 22X (2).png
The most defining tool in Avdol's entire kit
The most defining tool in Avdol's entire kit
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 - 18 - - -20 -18
Medium 30 - 18 - - -24 -20
Heavy 30 - 18 - - -24 -20
Ankh 65 - 2 - - - KD

Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground.

  • The spot where the large Ankh manifests in depends on the version used.
  • The large Ankh launches on hit.
  • Avdol can delay the large Ankh for up to 3 seconds by holding down the button.
  • The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh unless it hits right before it touches the ground.

L version:

  • The large Ankh manifests close to Avdol.

M version:

  • The large Ankh manifests short of midscreen.

H version:

  • The large Ankh manifests around midscreen.

Stand On

Normal Moves

Stand 5L
s.5L
JJASBR Avdol Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 4 - - -2 +2

Magician's Red slaps forward.

  • Very quick jab with good range.
Stand 5M
s.5M
JJASBR Avdol Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Mid 6 - - -6 -2

Magician's Red kicks forward.

  • Superb medium button with great range. Can combo into s.5H from any range.
  • One of the best normals in his entire kit.
Stand 5H
s.5H
JJASBR Avdol Stand 5H.png
Arguably the best normal in his kit
Arguably the best normal in his kit
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 (8*3, 12) Mid 14 - - -2 +4

Magician's Red shoots flames out of its mouth.

  • Gargantuan, safe, slow Heavy normal with multiple hits, while also being disjointed.
  • Cannot trigger counters.
  • Has enough hitstun to link into s.5L if done from point-blank range.
Stand 2L
s.2L
JJASBR Avdol Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low 6 - - -2 +2

Magician's Red kicks downwards.

  • Big crouching Light capable of chaining into itself.
  • Another one of his best buttons.
Stand 2M
s.2M
JJASBR Avdol Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low 8 - - -2 +2

Magician's Red slaps downwards.

  • Mediocre crouching medium; no real reason to use it over s.5M.
Stand 2H
s.2H
JJASBR Avdol Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low 12 - - -14 HKD

Magician's Red performs a sweeping kick.

  • Causes hard knockdown.
  • Best used in blockstrings after Medium normals.
Stand JL
s.jL
JJASBR Avdol Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead 10 - - - -

Magician's Red slaps forward.

  • Serviceable air-to-air.
Stand JM
s.jM
JJASBR Avdol Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead 14 - - - -

Magician's Red kicks down.

  • Decently active.
  • Hits very low.
Stand JH
s.jH
JJASBR Avdol Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Overhead 14 - - - -

Magician's Red swipes below.

  • Slow, but deep enough to hit certain crouching characters from a dash-jump.

Special Moves

Stand 236X
Flaming Detector
s.236L/M/H
JJASBR Avdol Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Mid 24 - - -18 -14
Medium 55 Mid 24 - - -18 -14
Heavy 55 Mid 24 - - -18 -14

Magician's Red sends out a cross-shaped flame.

  • The version used alters the projectile's travel speed, inversely affecting its tracking.
  • Stand Rush-compatible.
  • Only one Flame Detector can be out at a time.
  • Tracks the opponent's location unless jumped past.

L version:

  • Has the most tracking, but also the slowest speed.
  • Barely reaches midscreen.

M version:

  • Balanced tracking and speed.
  • Reaches past midscreen.

H version:

  • Fastest speed, but the least tracking.
  • Reaches 3/4 of the screen.
Stand 623X
I'll burn you to cinders!
s.623L/M/H
JJASBR Avdol Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 Mid 4 - - -28 KD
Medium 60 (20, 40) Mid 10 - - -26 KD
Heavy 105 (20*2, 65) Mid 14 - - -24 KD

Magician's Red creates flames around its body to attack the opponent.

  • The amount of hits changes depending on the version used.
  • Launches on hit.
  • Avdol's main anti-air.

L version:

  • Does not have invul.
  • The only version that can be cancelled into HHA.

M version:

  • Has invul.
  • Cannot be Flash Canceled.

H version:

  • Has invul.
  • Cannot be Flash Canceled.
Stand 214X
HELL 2 U!
s.214L/M/H
JJASBR Avdol Stand 214X.png
Light
Light
JJASBR Avdol Stand 214M.png
Medium
Medium
JJASBR Avdol Stand 214H.png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 Mid 16 - - -4 +2
Medium 60 (30, 10, 20) Mid 16(23)1(1)1 - - (1) -6, (2) -14 KD
Heavy 100 (30, 10, 20, 5*3, 20, 5) Mid 16(23)1(1)1(19)1 - - (1) -6, (2) -2, (3) -26 KD

Magician's Red performs a series of attacks.

  • The attacks performed by Magician's Red depend on the version used.
  • Stand Rush-compatible.

L version:

Magician's Red swipes downwards.

  • Mainly used as a gapless blockstring option after s.2H.

M version:

Magician's Red swipes upwards after swiping downwards.

  • The second portion of the move launches on hit.

H version:

Magician's Red swipes twice and sends out flames from its mouth.

  • The second portion of the move launches on hit.
  • The third portion of the move causes knockback on hit and triggers a wallbounce, in addition to causing hard knockdown.
  • Avdol's main combo extender in Stand On. Can be combined with Stand Rush or Flash Cancels for conversions after.
Stand 421X
Now's my chance!
s.421L/M/H
JJASBR Avdol Stand 421X (1).png
Start
Start
JJASBR Avdol Stand 421X (2).png
Attack
Attack
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Mid 20 - - -24 KD
Medium 75 Mid 28 - - -32 KD
Heavy 95 Mid 34 - - -46 KD

Magician's Red lifts its arm up and proceeds to attack with a swiping motion.

  • The version used alters the timing of the attack performed by Magician's Red.
  • Launches on hit.
  • Stand Rush-compatible.
  • Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit.
    • If the opponent's attack triggers the Guard Point, the attack comes out sooner.

L version:

  • Fastest version, with the least amount of recovery but the shortest Guard Point duration.
  • Launches the least high.

M version:

  • Moderate startup, recovery and Guard Point duration.
  • Launches higher than the L version.

H version:

  • Has the most startup, with the most recovery and the longest Guard Point duration.
  • Launches the highest.

System Mechanics

Throw
Throw
Red Bind!
5/4 + Any Two Attack Buttons
JJASBR Avdol Throw (1).png
JJASBR Avdol Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 (10*2, 20, 90) Throw 6 - - - HKD

Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion.

  • Both Throws leave the opponent far away from Avdol, with Back Throw leaving them slightly closer.
Assist
Assist
Now's my chance!
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Avdol Assist (1).png
JJASBR Avdol Assist (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
95 Mid - - - - KD

Avdol summons Magician's Red, who lifts its arm up and proceeds to attack with a swiping motion.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on s.421H
  • Launches on hit.
  • Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit.
    • If the opponent's attack triggers the Guard Point, the attack comes out sooner.
5S
Stand On/Off
5S
JJASBR Avdol Stand On.png
Stand On
Stand On
JJASBR Avdol Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Magician's Red, altering Avdol's moveset and abilities.

Heart Heat Attack

Give me four wishes instead!
236 + Any Two Attack Buttons
JJASBR Avdol HHA (1).png
JJASBR Avdol HHA (2).png
JJASBR Avdol HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
216 (36+30*2+24+96) Mid - - - - HKD (+70)

Magician's Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand.

  • Very fast HHA with moderate invulnerability on startup, making it a solid reversal tool.
  • Has really good minimum damage after long combos, making it worth it to meter dump for extra damage.
  • Leads into a hard knockdown, which grants enough time to plant 22M or set up s.236M for oki.

Great Heat Attack

Crossfire Hurricane Special
236L+M+H
JJASBR Avdol GHA (1).png
JJASBR Avdol GHA (2).png
JJASBR Avdol GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
340 (40+8*30+60) Mid - - - - HKD

Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground.

  • Very fast GHA that hits all around Avdol, making it a potent reversal option.
  • The initial attack is considered a projectile.
    • If blocked, the hitbox will reset and become active again; this can happen up to 3 times.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)

Extra

Extra A (Color 1)
Extra A (Color 2)

Stand

Magician's Red (Color 1)
Magician's Red (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh