JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol: Difference between revisions
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{{ASBR Character Intro|char=Avdol|short=avd|content= | {{ASBR Character Intro|char=Avdol|short=avd|content= | ||
==Introduction== | ==Introduction== | ||
The stern, Egyptian ally from the third part of ''JoJo's Bizarre Adventure'', ''Stardust Crusaders'', Muhammad Avdol is a powerful setplay character capable of melting health bars with relative ease. | |||
*'''Setplay''': "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|Crossfire Hurricane Variation]]" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities. | *'''Setplay''': "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|Crossfire Hurricane Variation]]" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities. | ||
*'''Tracking Projectile''': "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#236X|Flame Detector]]" is a slow moving projectile that homes in on the opponent regardless of their location. | *'''Tracking Projectile''': "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|Flame Detector]]" is a slow moving projectile that homes in on the opponent regardless of their location. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Avdol_Small_Icon.png|50px]] '''Muhammad Avdol''' is a Stand character who utilizes his flames and setplay to scorch his opponents. | | intro = [[file:JJASBR_Avdol_Small_Icon.png|50px]] '''Muhammad Avdol''' is a Stand character who utilizes his flames and setplay to scorch his opponents. | ||
| pros = | | pros = | ||
* '''Effective Setplay:''' Avdol's greatest strength comes from his ability to keep his opponent pressured on oki. With tools like "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|Crossfire Hurricane Variation]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol# | * '''Effective Setplay:''' Avdol's greatest strength comes from his ability to keep his opponent pressured on oki. With tools like "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|Crossfire Hurricane Variation]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|Flame Detector]]", he's able to make opponents think twice about what option they'll choose when waking up. | ||
* '''High Damage Output:''' Avdol has very solid damage output by himself, but paired with | * '''High Damage Output:''' Avdol has very solid damage output by himself, but when paired with Assists like [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke (Part 4)]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin|Kakyoin]], he's able to consistently 2-touch opponents with ease. | ||
* '''Solid Reversals:''' Possessing | * '''Solid Reversals:''' Possessing an invincible, meterless reversal while in Stand On ("[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 623X|I'll burn you to cinders!]]") along with both [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Great Heat Attack|GHA]], Avdol can turn the tides on the opponent if they aren't careful. | ||
|cons = | |cons = | ||
* '''Subpar Normals:''' While | * '''Subpar Normals in Stand Off:''' While Avdol possesses some good normals in Stand On, and great pokes in [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#5H|5H]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#2H|2H]], he will struggle in scrambles and punishing while in Stand Off. His faster normals tend to lack sufficient range in either situation, and will make it a struggle fighting out of disadvantage. | ||
* '''Single Hit Projectiles:''' While only being a downside in certain match-ups, | * '''Single Hit Projectiles:''' While only being a downside in certain match-ups, all of Avdol's projectiles consist of only 1 hit, meaning they'll will lose outright to other projectiles that are fired in clusters. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
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|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Avdol moves his arm forward in a slapping motion. | Avdol moves his arm forward in a slapping motion. | ||
* | *Quick jab with standard range. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=30 (15*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Avdol punches upwards in a swinging motion. | Avdol punches upwards in a swinging motion. | ||
* | *The second hit launches. | ||
*Possesses upper-body invulnerability, making it viable as an anti air. | |||
*One of his main juggle tools. Avoid using this in grounded strings and opt for [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#2M|2M]] instead to save it for juggles. | *One of his main juggle tools. Avoid using this in grounded strings and opt for [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#2M|2M]] instead to save it for juggles. | ||
}} | }} | ||
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|damage=32 | |damage=32 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Avdol summons Magician's Red, who performs a slapping motion | Avdol summons Magician's Red, who performs a slapping motion from over his shoulder. | ||
* | *Slow startup for a Heavy normal, but makes up for it by being safe on block. | ||
}} | }} | ||
}} | }} | ||
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|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Avdol attacks with a crouching slap forward. | Avdol attacks with a crouching slap forward. | ||
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|damage=21 | |damage=21 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=-12 | ||
|description= | |description= | ||
Avdol | Avdol summons Magician's Red to perform a low hitting kick. | ||
* | *Very long reaching poke that can confirm into big damage from nearly any range. | ||
* | *Works great in juggles. | ||
}} | }} | ||
}} | }} | ||
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|damage=31 | |damage=31 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Avdol summons Magician's Red, who performs a sweeping kick. | Avdol summons Magician's Red, who performs a sweeping kick. | ||
* | *Causes hard knockdown. | ||
* | *The largest normal in his Stand Off kit. | ||
}} | }} | ||
}} | }} | ||
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|damage=15 | |damage=15 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Avdol attacks with the tip of his knee. | Avdol attacks with the tip of his knee. | ||
*Moderately active. | *Moderately active. | ||
*The only aerial in his kit with cross-up capability, albeit a small one. | |||
}} | }} | ||
}} | }} | ||
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|damage=23 | |damage=23 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Avdol summons Magician's Red, who attacks with a kick. | Avdol summons Magician's Red, who attacks with a kick. | ||
*Phenomenal | *Phenomenal air-to-air. | ||
* | *Shares the same properties as a Light attack (such as Clash priority and hitstun), which unfortunately means the window to convert off it is very small. It's near impossible to convert off it with normals from mid to max range, although it is possible to connect an [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] if it hits the opponent very low from the ground. | ||
}} | }} | ||
}} | }} | ||
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|damage=34 | |damage=34 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Avdol summons Magician's Red, who performs a backwards slap. | Avdol summons Magician's Red, who performs a backwards slap. | ||
* | *Causes a groundbounce on hit. | ||
}} | }} | ||
}} | }} | ||
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|damage=35 | |damage=35 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=40 | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Avdol summons Magician's Red to create a flame in the shape of an Ankh. | Avdol summons Magician's Red to create a flame in the shape of an Ankh. | ||
A standard projectile used to control space. | *The version used determines the projectile's travel speed. | ||
*A standard projectile used to control space. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Avdol_214X.png | |image=JJASBR_Avdol_214X.png | ||
|caption= | |caption= | ||
|name=Must I do this the hard way? | |name=Must I do this the hard way? | ||
|input=214L/M/H | |input=214L/M/H | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=40 | |damage=40 (10*2, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=50 | |damage=50 (10*2, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=60 | |damage=60 (10*2, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |description= | ||
Avdol summons Magician's Red, who flings out a flaming rope to attack the opponent. | Avdol summons Magician's Red, who flings out a flaming rope to attack the opponent. | ||
* | *The version used alters the range of the move, as well as its effect. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Magician's Red stays behind Avdol. | *Magician's Red stays behind Avdol. | ||
*Causes hard knockdown on | *Causes hard knockdown against grounded opponents. | ||
*Launches airborne opponents, doing so in different ways depending on the opponent's current state. | |||
**Causes hard knockdown if it hits a neutral airborne foe, but launches normally if they are in a juggle. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Magician's Red travels further, but with more startup. | ||
*Causes hard knockdown on | *Causes hard knockdown against grounded opponents. | ||
*Launches airborne opponents, doing so in different ways depending on the opponent's current state. | |||
**Causes hard knockdown if it hits a neutral airborne foe, but launches normally if they are in a juggle. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Magician's Red moves forward the most. | *Magician's Red moves forward the most. | ||
*Binds the opponent on hit, | *Binds the opponent on hit, which transitions into a crumple against grounded opponents. | ||
* | **Causes a hard knockdown if a crumple has already been used in the combo. | ||
*Avdol's main combo extender. The crumple allows activating Stand On without needing to spend resources and continue the combo. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Avdol_22X_(1).png | |image=JJASBR_Avdol_22X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Avdol_22X_(2).png | |image2=JJASBR_Avdol_22X_(2).png | ||
|caption2= | |caption2=The most defining tool in Avdol's entire kit | ||
|name=Crossfire Hurricane Variation | |name=Crossfire Hurricane Variation | ||
|input=22L/M/H | |input=22L/M/H | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=30 | ||
|guard= | |guard= | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=-18 | ||
|description= | |description= | ||
}} | }} | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=30 | ||
|guard= | |guard= | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=-20 | ||
|description= | |description= | ||
}} | }} | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=30 | ||
|guard= | |||
|startup=18 | |||
|active= | |||
|recovery= | |||
|blockadv=-24 | |||
|hitadv=-20 | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Ankh | |||
|header=no | |||
|damage=65 | |||
|guard= | |guard= | ||
|startup= | |startup=2 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground. The | Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground. | ||
*The spot where the large Ankh manifests in depends on the version used. | |||
*The large Ankh launches on hit. | *The large Ankh launches on hit. | ||
*Avdol can delay the large Ankh for up to 3 seconds by holding down the button. | *Avdol can delay the large Ankh for up to 3 seconds by holding down the button. | ||
*The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh. | *The initial Ankh can hit opponents without dissapearing, although it will not combo into the large Ankh unless it hits right before it touches the ground. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*The Ankh manifests close to Avdol. | *The large Ankh manifests close to Avdol. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*The Ankh manifests short of | *The large Ankh manifests short of midscreen. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*The Ankh manifests around | *The large Ankh manifests around midscreen. | ||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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|image=JJASBR_Avdol_Stand_5L.png | |image=JJASBR_Avdol_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Magician's Red slaps forward. | Magician's Red slaps forward. | ||
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|image=JJASBR_Avdol_Stand_5M.png | |image=JJASBR_Avdol_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=22 | |damage=22 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Magician's Red kicks forward. | Magician's Red kicks forward. | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Avdol_Stand_5H.png | |image=JJASBR_Avdol_Stand_5H.png | ||
|caption= | |caption=Arguably the best normal in his kit | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=36 ( | |damage=36 (8*3, 12) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
Magician's Red shoots flames out of its mouth. | Magician's Red shoots flames out of its mouth. | ||
*Gargantuan | *Gargantuan, safe, slow Heavy normal with multiple hits, while also being disjointed. | ||
*Cannot trigger counters. | |||
*Has enough hitstun to link into [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5L|s.5L]] if done from point-blank range. | *Has enough hitstun to link into [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5L|s.5L]] if done from point-blank range. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Avdol_Stand_2L.png | |image=JJASBR_Avdol_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=13 | |damage=13 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Magician's Red kicks downwards. | Magician's Red kicks downwards. | ||
*Big crouching | *Big crouching Light capable of chaining into itself. | ||
*Another one of his best buttons. | *Another one of his best buttons. | ||
}} | }} | ||
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|image=JJASBR_Avdol_Stand_2M.png | |image=JJASBR_Avdol_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=21 | |damage=21 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Magician's Red slaps downwards. | Magician's Red slaps downwards. | ||
*Mediocre crouching medium | *Mediocre crouching medium; no real reason to use it over [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5M|s.5M]]. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Avdol_Stand_2H.png | |image=JJASBR_Avdol_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=34 | |damage=34 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Magician's Red performs a sweeping kick. | Magician's Red performs a sweeping kick. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Best used in blockstrings after | *Best used in blockstrings after Medium normals. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Avdol_Stand_Jump_L.png | |image=JJASBR_Avdol_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=16 | |damage=16 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Magician's Red slaps forward. | Magician's Red slaps forward. | ||
* | *Serviceable air-to-air. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Avdol_Stand_Jump_M.png | |image=JJASBR_Avdol_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 574: | Line 589: | ||
|damage=25 | |damage=25 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 590: | Line 605: | ||
|image=JJASBR_Avdol_Stand_Jump_H.png | |image=JJASBR_Avdol_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 596: | Line 611: | ||
|damage=36 | |damage=36 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 603: | Line 618: | ||
|description= | |description= | ||
Magician's Red swipes below. | Magician's Red swipes below. | ||
* | *Slow, but deep enough to hit certain crouching characters from a dash-jump. | ||
}} | }} | ||
}} | }} | ||
Line 614: | Line 628: | ||
|caption= | |caption= | ||
|name=Flaming Detector | |name=Flaming Detector | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 620: | Line 634: | ||
|damage=55 | |damage=55 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=-14 | ||
|description= | |description= | ||
}} | }} | ||
Line 632: | Line 646: | ||
|damage=55 | |damage=55 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=-14 | ||
|description= | |description= | ||
}} | }} | ||
Line 644: | Line 658: | ||
|damage=55 | |damage=55 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=-14 | ||
|description= | |description= | ||
Magician's Red sends out a cross-shaped flame. | Magician's Red sends out a cross-shaped flame. | ||
*The version used alters the projectile's travel speed, inversely affecting its tracking. | |||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Only one Flame Detector can be out at a time. | *Only one Flame Detector can be out at a time. | ||
*Tracks the opponent's location unless jumped past. | *Tracks the opponent's location unless jumped past. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Has the most tracking, but also the slowest speed. | *Has the most tracking, but also the slowest speed. | ||
*Barely reaches | *Barely reaches midscreen. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Balanced tracking and speed. | *Balanced tracking and speed. | ||
*Reaches past | *Reaches past midscreen. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
Line 676: | Line 689: | ||
|caption= | |caption= | ||
|name=I'll burn you to cinders! | |name=I'll burn you to cinders! | ||
|input=623L/M/H | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 682: | Line 695: | ||
|damage=35 | |damage=35 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 694: | Line 707: | ||
|damage=60 (20, 40) | |damage=60 (20, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 706: | Line 719: | ||
|damage=105 (20*2, 65) | |damage=105 (20*2, 65) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Magician's Red creates flames around its body to attack the opponent. | Magician's Red creates flames around its body to attack the opponent. | ||
*The amount of hits changes depending on the version used. | |||
*Launches on hit. | |||
*Avdol's main anti-air. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Does not have invul. | *Does not have invul. | ||
* | *The only version that can be cancelled into HHA. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
Line 737: | Line 753: | ||
|caption3=Heavy | |caption3=Heavy | ||
|name=HELL 2 U! | |name=HELL 2 U! | ||
|input=214L/M/H | |input=s.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 743: | Line 759: | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
Line 755: | Line 771: | ||
|damage=60 (30, 10, 20) | |damage=60 (30, 10, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16(23)1(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=(1) -6, (2) -14 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 765: | Line 781: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=100 (30, 10, 20, 5*3, 20, 5) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16(23)1(1)1(19)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=(1) -6, (2) -2, (3) -26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Magician's Red performs a series of attacks. | Magician's Red performs a series of attacks. | ||
*The attacks performed by Magician's Red depend on the version used. | |||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
---- | ---- | ||
Line 779: | Line 796: | ||
Magician's Red swipes downwards. | Magician's Red swipes downwards. | ||
* | *Mainly used as a gapless blockstring option after [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 2H|s.2H]]. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
Magician's Red | Magician's Red swipes upwards after swiping downwards. | ||
* | *The second portion of the move launches on hit. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
Magician's Red swipes twice and sends out flames from its mouth. | Magician's Red swipes twice and sends out flames from its mouth. | ||
* | *The second portion of the move launches on hit. | ||
* | *The third portion of the move causes knockback on hit and triggers a wallbounce, in addition to causing hard knockdown. | ||
*Avdol's main combo extender in Stand On. Can be combined with Stand Rush or Flash Cancels for conversions after. | |||
}} | }} | ||
}} | }} | ||
Line 798: | Line 814: | ||
====== <font style="visibility:hidden" size="0">Stand 421X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 421X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_Stand_421X_(1).png | ||
|caption= | |caption=Start | ||
|image2=JJASBR_Avdol_Stand_421X_(2).png | |||
|caption2=Attack | |||
|name=Now's my chance! | |name=Now's my chance! | ||
|input=421L/M/H | |input=s.421L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 807: | Line 825: | ||
|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 819: | Line 837: | ||
|damage=75 | |damage=75 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-32 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 831: | Line 849: | ||
|damage=95 | |damage=95 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-46 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Magician's Red lifts its arm up and proceeds to attack with a swiping motion. | Magician's Red lifts its arm up and proceeds to attack with a swiping motion. | ||
*The version used alters the timing of the attack performed by Magician's Red. | |||
*Launches on hit. | *Launches on hit. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Magician's Red has Guard Point while its arm is raised. | *Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | ||
**If the opponent's attack triggers the Guard Point, the attack comes out sooner. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Fastest version, with the least amount of recovery but the shortest Guard Point duration. | ||
* | *Launches the least high. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Moderate startup, recovery and Guard Point duration. | ||
* | *Launches higher than the L version. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Has the most startup, with the most recovery and the longest Guard Point duration. | ||
* | *Launches the highest. | ||
}} | }} | ||
}} | }} | ||
Line 864: | Line 884: | ||
|caption2= | |caption2= | ||
|name=Throw | |name=Throw | ||
|subtitle= | |subtitle=Red Bind! | ||
|input=5/4 + Any Two Attack Buttons | |input=5/4 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=130 (10*2, 20, 90) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion. | Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion. | ||
* | *Both Throws leave the opponent far away from Avdol, with Back Throw leaving them slightly closer. | ||
}} | }} | ||
}} | }} | ||
Line 884: | Line 903: | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_Assist_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Avdol_Assist_(2).png | |||
|caption2= | |||
|name=Assist | |name=Assist | ||
|subtitle=Now's my chance! | |subtitle=Now's my chance!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=95 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Avdol summons Magician's Red, who lifts its arm up and proceeds to attack with a swiping motion. | Avdol summons Magician's Red, who lifts its arm up and proceeds to attack with a swiping motion. | ||
Line 903: | Line 924: | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 421X|s.421H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 421X|s.421H]] | ||
*Launches on hit. | *Launches on hit. | ||
*Magician's Red has Guard Point while its arm is raised. | *Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | ||
**If the opponent's attack triggers the Guard Point, the attack comes out sooner. | |||
}} | }} | ||
}} | }} | ||
Line 917: | Line 939: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 947: | Line 969: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD (+70) | ||
|description= | |description= | ||
Magician's Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand. | |||
*Very fast HHA with moderate invulnerability on startup, making it a solid reversal tool. | *Very fast HHA with moderate invulnerability on startup, making it a solid reversal tool. | ||
*Has | *Has really good minimum damage after long combos, making it worth it to meter dump for extra damage. | ||
*Leads into a | *Leads into a hard knockdown, which grants enough time to plant [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|22M]] or set up [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|s.236M]] for oki. | ||
}} | }} | ||
}} | }} | ||
Line 974: | Line 996: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground. | Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground. | ||
*Very fast GHA that | *Very fast GHA that hits all around Avdol, making it a potent reversal option. | ||
* | *The initial attack is considered a projectile. | ||
**If blocked, the hitbox will reset and become active again; this can happen up to 3 times. | |||
}} | }} | ||
}} | }} | ||
Line 985: | Line 1,007: | ||
==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 993: | Line 1,015: | ||
===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | ||
Line 999: | Line 1,021: | ||
===Extra=== | ===Extra=== | ||
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | {{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | ||
{{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | {{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Magician's Red (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Magician's Red (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 21:33, 8 June 2024
Introduction
The stern, Egyptian ally from the third part of JoJo's Bizarre Adventure, Stardust Crusaders, Muhammad Avdol is a powerful setplay character capable of melting health bars with relative ease.
- Setplay: "Crossfire Hurricane Variation" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.
- Tracking Projectile: "Flame Detector" is a slow moving projectile that homes in on the opponent regardless of their location.
Playstyle
![]() |
|
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_AVD |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
Crossfire Hurricane
236L/M/H |
---|
214X
Must I do this the hard way?
214L/M/H |
---|
22X
Crossfire Hurricane Variation 22L/M/H The most defining tool in Avdol's entire kit The most defining tool in Avdol's entire kit
|
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Stand On
Normal Moves
Stand 5L
s.5L
|
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Stand 5M
s.5M
|
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Stand 5H
s.5H Arguably the best normal in his kit Arguably the best normal in his kit
|
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Stand 2L
s.2L
|
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Stand 2M
s.2M
|
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Stand 2H
s.2H
|
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Stand JL
s.jL
|
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Stand JM
s.jM
|
---|
Stand JH
s.jH
|
---|
Special Moves
Stand 236X
Flaming Detector
s.236L/M/H |
---|
Stand 623X
I'll burn you to cinders!
s.623L/M/H |
---|
Stand 214X
HELL 2 U! s.214L/M/H Light Light Medium Medium Heavy Heavy
|
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Stand 421X
Now's my chance! s.421L/M/H Start Start Attack Attack
|
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System Mechanics
Throw
Throw
Red Bind! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Now's my chance! ![]() ![]() ![]() |
---|
5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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Heart Heat Attack
Give me four wishes instead!
236 + Any Two Attack Buttons |
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Great Heat Attack
Crossfire Hurricane Special
236L+M+H |
---|