JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol: Difference between revisions
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* '''Solid Reversals:''' Possessing an invincible, meterless reversal while in Stand On ("[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 623X|I'll burn you to cinders!]]") along with both [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Great Heat Attack|GHA]], Avdol can turn the tides on the opponent if they aren't careful. | * '''Solid Reversals:''' Possessing an invincible, meterless reversal while in Stand On ("[[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 623X|I'll burn you to cinders!]]") along with both [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Great Heat Attack|GHA]], Avdol can turn the tides on the opponent if they aren't careful. | ||
|cons = | |cons = | ||
* '''Subpar Normals:''' While | * '''Subpar Normals in Stand Off:''' While Avdol possesses some good normals in Stand On, and great pokes in [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#5H|5H]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#2H|2H]], he will struggle in scrambles and punishing while in Stand Off. His faster normals tend to lack sufficient range in either situation, and will make it a struggle fighting out of disadvantage. | ||
* '''Single Hit Projectiles:''' While only being a downside in certain match-ups, all of Avdol's projectiles consist of only 1 hit, meaning they'll will lose outright to other projectiles that are fired in clusters. | * '''Single Hit Projectiles:''' While only being a downside in certain match-ups, all of Avdol's projectiles consist of only 1 hit, meaning they'll will lose outright to other projectiles that are fired in clusters. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
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|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=30 (15*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Avdol punches upwards in a swinging motion. | Avdol punches upwards in a swinging motion. | ||
Line 88: | Line 88: | ||
|damage=32 | |damage=32 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv=2 | |hitadv=+2 | ||
|description= | |description= | ||
Avdol summons Magician's Red, who performs a slapping motion | Avdol summons Magician's Red, who performs a slapping motion from over his shoulder. | ||
*Slow startup for a | *Slow startup for a Heavy normal, but makes up for it by being safe on block. | ||
}} | }} | ||
}} | }} | ||
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|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=2 | |hitadv=+2 | ||
|description= | |description= | ||
Avdol attacks with a crouching slap forward. | Avdol attacks with a crouching slap forward. | ||
Line 131: | Line 131: | ||
|damage=21 | |damage=21 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-16 | ||
|hitadv= | |hitadv=-12 | ||
|description= | |description= | ||
Avdol | Avdol summons Magician's Red to perform a low hitting kick. | ||
* | *Very long reaching poke that can confirm into big damage from nearly any range. | ||
* | *Works great in juggles. | ||
}} | }} | ||
}} | }} | ||
Line 153: | Line 153: | ||
|damage=31 | |damage=31 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 161: | Line 161: | ||
Avdol summons Magician's Red, who performs a sweeping kick. | Avdol summons Magician's Red, who performs a sweeping kick. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*The largest normal in his | *The largest normal in his Stand Off kit. | ||
}} | }} | ||
}} | }} | ||
Line 175: | Line 175: | ||
|damage=15 | |damage=15 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 197: | Line 197: | ||
|damage=23 | |damage=23 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 205: | Line 205: | ||
Avdol summons Magician's Red, who attacks with a kick. | Avdol summons Magician's Red, who attacks with a kick. | ||
*Phenomenal air-to-air. | *Phenomenal air-to-air. | ||
*Shares the same properties as a | *Shares the same properties as a Light attack (such as Clash priority and hitstun), which unfortunately means the window to convert off it is very small. It's near impossible to convert off it with normals from mid to max range, although it is possible to connect an [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] if it hits the opponent very low from the ground. | ||
}} | }} | ||
}} | }} | ||
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|damage=34 | |damage=34 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Avdol summons Magician's Red, who performs a backwards slap. | Avdol summons Magician's Red, who performs a backwards slap. | ||
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|damage=35 | |damage=35 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
Line 255: | Line 254: | ||
|damage=40 | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Avdol summons Magician's Red to create a flame in the shape of an Ankh. | Avdol summons Magician's Red to create a flame in the shape of an Ankh. | ||
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|damage=40 (10*2, 20) | |damage=40 (10*2, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=50 (10*2, 30) | |damage=50 (10*2, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=60 (10*2, 40) | |damage=60 (10*2, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=Bind/Crumple | ||
|description= | |description= | ||
Avdol summons Magician's Red, who flings out a flaming rope to attack the opponent. | Avdol summons Magician's Red, who flings out a flaming rope to attack the opponent. | ||
* | *The version used alters the range of the move, as well as its effect. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Magician's Red stays behind Avdol. | *Magician's Red stays behind Avdol. | ||
*Causes hard knockdown. | *Causes hard knockdown against grounded opponents. | ||
*Launches airborne opponents, doing so in different ways depending on the opponent's current state. | |||
**Causes hard knockdown if it hits a neutral airborne foe, but launches normally if they are in a juggle. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Magician's Red travels further, but with more startup. | ||
*Causes hard knockdown. | *Causes hard knockdown against grounded opponents. | ||
*Launches airborne opponents, doing so in different ways depending on the opponent's current state. | |||
**Causes hard knockdown if it hits a neutral airborne foe, but launches normally if they are in a juggle. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Avdol_22X_(1).png | |image=JJASBR_Avdol_22X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Avdol_22X_(2).png | |image2=JJASBR_Avdol_22X_(2).png | ||
|caption2= | |caption2=The most defining tool in Avdol's entire kit | ||
|name=Crossfire Hurricane Variation | |name=Crossfire Hurricane Variation | ||
|input=22L/M/H | |input=22L/M/H | ||
Line 360: | Line 363: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=30 | ||
|guard= | |guard= | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=-18 | ||
|description= | |description= | ||
}} | }} | ||
Line 372: | Line 375: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=30 | ||
|guard= | |guard= | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=-20 | ||
|description= | |description= | ||
}} | }} | ||
Line 384: | Line 387: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=30 | ||
|guard= | |guard= | ||
|startup= | |startup=18 | ||
|active= | |||
|recovery= | |||
|blockadv=-24 | |||
|hitadv=-20 | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Ankh | |||
|header=no | |||
|damage=65 | |||
|guard= | |||
|startup=2 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground | Avdol summons Magician's Red, who creates a flame in the shape of an Ankh and directs it towards the ground. Afterwards, a larger Ankh rises from the ground. | ||
*The spot where the large Ankh manifests in depends on the version used. | *The spot where the large Ankh manifests in depends on the version used. | ||
*The large Ankh launches on hit. | *The large Ankh launches on hit. | ||
Line 399: | Line 414: | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*The Ankh manifests close to Avdol. | *The large Ankh manifests close to Avdol. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*The Ankh manifests short of | *The large Ankh manifests short of midscreen. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*The Ankh manifests around | *The large Ankh manifests around midscreen. | ||
}} | }} | ||
}} | }} | ||
Line 416: | Line 431: | ||
|image=JJASBR_Avdol_Stand_5L.png | |image=JJASBR_Avdol_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 422: | Line 437: | ||
|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Magician's Red slaps forward. | Magician's Red slaps forward. | ||
Line 437: | Line 452: | ||
|image=JJASBR_Avdol_Stand_5M.png | |image=JJASBR_Avdol_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 443: | Line 458: | ||
|damage=22 | |damage=22 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Magician's Red kicks forward. | Magician's Red kicks forward. | ||
Line 458: | Line 473: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Avdol_Stand_5H.png | |image=JJASBR_Avdol_Stand_5H.png | ||
|caption= | |caption=Arguably the best normal in his kit | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=36 ( | |damage=36 (8*3, 12) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
Magician's Red shoots flames out of its mouth. | Magician's Red shoots flames out of its mouth. | ||
*Gargantuan | *Gargantuan, safe, slow Heavy normal with multiple hits, while also being disjointed. | ||
*Cannot trigger counters. | |||
*Has enough hitstun to link into [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5L|s.5L]] if done from point-blank range. | *Has enough hitstun to link into [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 5L|s.5L]] if done from point-blank range. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Avdol_Stand_2L.png | |image=JJASBR_Avdol_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=13 | |damage=13 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Magician's Red kicks downwards. | Magician's Red kicks downwards. | ||
*Big crouching | *Big crouching Light capable of chaining into itself. | ||
*Another one of his best buttons. | *Another one of his best buttons. | ||
}} | }} | ||
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|image=JJASBR_Avdol_Stand_2M.png | |image=JJASBR_Avdol_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=21 | |damage=21 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Magician's Red slaps downwards. | Magician's Red slaps downwards. | ||
Line 525: | Line 540: | ||
|image=JJASBR_Avdol_Stand_2H.png | |image=JJASBR_Avdol_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 531: | Line 546: | ||
|damage=34 | |damage=34 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Magician's Red performs a sweeping kick. | Magician's Red performs a sweeping kick. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Best used in blockstrings after | *Best used in blockstrings after Medium normals. | ||
}} | }} | ||
}} | }} | ||
Line 547: | Line 562: | ||
|image=JJASBR_Avdol_Stand_Jump_L.png | |image=JJASBR_Avdol_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 553: | Line 568: | ||
|damage=16 | |damage=16 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 560: | Line 575: | ||
|description= | |description= | ||
Magician's Red slaps forward. | Magician's Red slaps forward. | ||
* | *Serviceable air-to-air. | ||
}} | }} | ||
}} | }} | ||
Line 568: | Line 583: | ||
|image=JJASBR_Avdol_Stand_Jump_M.png | |image=JJASBR_Avdol_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 574: | Line 589: | ||
|damage=25 | |damage=25 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 590: | Line 605: | ||
|image=JJASBR_Avdol_Stand_Jump_H.png | |image=JJASBR_Avdol_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 596: | Line 611: | ||
|damage=36 | |damage=36 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 603: | Line 618: | ||
|description= | |description= | ||
Magician's Red swipes below. | Magician's Red swipes below. | ||
* | *Slow, but deep enough to hit certain crouching characters from a dash-jump. | ||
}} | }} | ||
}} | }} | ||
Line 614: | Line 628: | ||
|caption= | |caption= | ||
|name=Flaming Detector | |name=Flaming Detector | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|damage=55 | |damage=55 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=-14 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=55 | |damage=55 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=-14 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=55 | |damage=55 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=-14 | ||
|description= | |description= | ||
Magician's Red sends out a cross-shaped flame. | Magician's Red sends out a cross-shaped flame. | ||
* | *The version used alters the projectile's travel speed, inversely affecting its tracking. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Only one Flame Detector can be out at a time. | *Only one Flame Detector can be out at a time. | ||
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'''L version:''' | '''L version:''' | ||
*Has the most tracking, but also the slowest speed. | *Has the most tracking, but also the slowest speed. | ||
*Barely reaches | *Barely reaches midscreen. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Balanced tracking and speed. | *Balanced tracking and speed. | ||
*Reaches past | *Reaches past midscreen. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
Line 675: | Line 689: | ||
|caption= | |caption= | ||
|name=I'll burn you to cinders! | |name=I'll burn you to cinders! | ||
|input=623L/M/H | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 681: | Line 695: | ||
|damage=35 | |damage=35 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 693: | Line 707: | ||
|damage=60 (20, 40) | |damage=60 (20, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 705: | Line 719: | ||
|damage=105 (20*2, 65) | |damage=105 (20*2, 65) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Magician's Red creates flames around its body to attack the opponent. | Magician's Red creates flames around its body to attack the opponent. | ||
*The amount of hits changes depending on the version used. | |||
*Launches on hit. | |||
*Avdol's main anti-air. | *Avdol's main anti-air. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Does not have invul. | *Does not have invul. | ||
* | *The only version that can be cancelled into HHA. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
Line 737: | Line 753: | ||
|caption3=Heavy | |caption3=Heavy | ||
|name=HELL 2 U! | |name=HELL 2 U! | ||
|input=214L/M/H | |input=s.214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 743: | Line 759: | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
Line 755: | Line 771: | ||
|damage=60 (30, 10, 20) | |damage=60 (30, 10, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16(23)1(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=(1) -6, (2) -14 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 765: | Line 781: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=100 (30, 10, 20, 5*3, 20, 5) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16(23)1(1)1(19)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=(1) -6, (2) -2, (3) -26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Magician's Red performs a series of attacks. | Magician's Red performs a series of attacks. | ||
Line 780: | Line 796: | ||
Magician's Red swipes downwards. | Magician's Red swipes downwards. | ||
*Mainly used as a | *Mainly used as a gapless blockstring option after [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 2H|s.2H]]. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
Magician's Red swipes upwards after swiping downwards. | Magician's Red swipes upwards after swiping downwards. | ||
* | *The second portion of the move launches on hit. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
Magician's Red swipes twice and sends out flames from its mouth. | Magician's Red swipes twice and sends out flames from its mouth. | ||
* | *The second portion of the move launches on hit. | ||
*The third portion of the move causes knockback on hit and triggers a wallbounce, in addition to causing hard knockdown. | |||
*Avdol's main combo extender in Stand On. Can be combined with Stand Rush or Flash Cancels for conversions after. | *Avdol's main combo extender in Stand On. Can be combined with Stand Rush or Flash Cancels for conversions after. | ||
}} | }} | ||
Line 797: | Line 814: | ||
====== <font style="visibility:hidden" size="0">Stand 421X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 421X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_Stand_421X_(1).png | ||
|caption= | |caption=Start | ||
|image2=JJASBR_Avdol_Stand_421X_(2).png | |||
|caption2=Attack | |||
|name=Now's my chance! | |name=Now's my chance! | ||
|input=421L/M/H | |input=s.421L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 806: | Line 825: | ||
|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 818: | Line 837: | ||
|damage=75 | |damage=75 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-32 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 830: | Line 849: | ||
|damage=95 | |damage=95 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-46 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Magician's Red lifts its arm up and proceeds to attack with a swiping motion. | Magician's Red lifts its arm up and proceeds to attack with a swiping motion. | ||
Line 841: | Line 860: | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | *Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | ||
**If the opponent | **If the opponent's attack triggers the Guard Point, the attack comes out sooner. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Fastest version with the least amount of recovery. | *Fastest version, with the least amount of recovery but the shortest Guard Point duration. | ||
*Launches the least high | *Launches the least high. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Moderate startup and | *Moderate startup, recovery and Guard Point duration. | ||
*Launches higher than the L version. | *Launches higher than the L version. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Has the most startup with the most recovery. | *Has the most startup, with the most recovery and the longest Guard Point duration. | ||
*Launches the highest | *Launches the highest. | ||
}} | }} | ||
}} | }} | ||
Line 865: | Line 884: | ||
|caption2= | |caption2= | ||
|name=Throw | |name=Throw | ||
|subtitle= | |subtitle=Red Bind! | ||
|input=5/4 + Any Two Attack Buttons | |input=5/4 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=130 (10*2, 20, 90) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion. | Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion. | ||
* | *Both Throws leave the opponent far away from Avdol, with Back Throw leaving them slightly closer. | ||
}} | }} | ||
}} | }} | ||
Line 884: | Line 903: | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Avdol_Assist_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Avdol_Assist_(2).png | |||
|caption2= | |||
|name=Assist | |name=Assist | ||
|subtitle=Now's my chance! | |subtitle=Now's my chance!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 896: | Line 917: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Avdol summons Magician's Red, who lifts its arm up and proceeds to attack with a swiping motion. | Avdol summons Magician's Red, who lifts its arm up and proceeds to attack with a swiping motion. | ||
Line 904: | Line 925: | ||
*Launches on hit. | *Launches on hit. | ||
*Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | *Magician's Red has Guard Point while its arm is raised; lasts long enough to endure 1 hit. | ||
**If the opponent | **If the opponent's attack triggers the Guard Point, the attack comes out sooner. | ||
}} | }} | ||
}} | }} | ||
Line 948: | Line 969: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD (+70) | ||
|description= | |description= | ||
Magician's Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand. | Magician's Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand. | ||
*Very fast HHA with moderate invulnerability on startup, making it a solid reversal tool. | *Very fast HHA with moderate invulnerability on startup, making it a solid reversal tool. | ||
*Has really good | *Has really good minimum damage after long combos, making it worth it to meter dump for extra damage. | ||
*Leads into a hard knockdown, which grants enough time to plant [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|22M]] or set up [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|s.236M]] for oki. | *Leads into a hard knockdown, which grants enough time to plant [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#22X|22M]] or set up [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Stand 236X|s.236M]] for oki. | ||
}} | }} | ||
Line 975: | Line 996: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground. | Avdol summons Magician's Red to creates a ring of Ankh-shaped flames. If the flames hit the opponent, Avdol makes Magician's Red send a barrage of these flames towards them, finishing with a huge Ankh-shaped flame appearing out of the ground. | ||
*Very fast GHA that hits | *Very fast GHA that hits all around Avdol, making it a potent reversal option. | ||
*If blocked, the hitbox will reset and become active again. | *The initial attack is considered a projectile. | ||
**If blocked, the hitbox will reset and become active again; this can happen up to 3 times. | |||
}} | }} | ||
}} | }} | ||
Line 985: | Line 1,007: | ||
==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 993: | Line 1,015: | ||
===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | ||
Line 999: | Line 1,021: | ||
===Extra=== | ===Extra=== | ||
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | {{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | ||
{{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | {{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Avdol_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Magician's Red (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Magician's Red (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 21:33, 8 June 2024
Introduction
The stern, Egyptian ally from the third part of JoJo's Bizarre Adventure, Stardust Crusaders, Muhammad Avdol is a powerful setplay character capable of melting health bars with relative ease.
- Setplay: "Crossfire Hurricane Variation" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.
- Tracking Projectile: "Flame Detector" is a slow moving projectile that homes in on the opponent regardless of their location.
Playstyle
Muhammad Avdol is a Stand character who utilizes his flames and setplay to scorch his opponents. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_AVD |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Crossfire Hurricane
236L/M/H |
---|
214X
Must I do this the hard way?
214L/M/H |
---|
22X
Crossfire Hurricane Variation
22L/M/H |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
---|
Stand 2H
s.2H
|
---|
Stand JL
s.jL
|
---|
Stand JM
s.jM
|
---|
Stand JH
s.jH
|
---|
Special Moves
Stand 236X
Flaming Detector
s.236L/M/H |
---|
Stand 623X
I'll burn you to cinders!
s.623L/M/H |
---|
Stand 214X
HELL 2 U!
s.214L/M/H |
---|
Stand 421X
Now's my chance!
s.421L/M/H |
---|
System Mechanics
Throw
Throw
Red Bind! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Now's my chance! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
Give me four wishes instead!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Crossfire Hurricane Special
236L+M+H |
---|