JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon: Difference between revisions
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{{ASBR Character Intro|char=Speedwagon|short=spw|content= | {{ASBR Character Intro|char=Speedwagon|short=spw|content= | ||
==Introduction== | ==Introduction== | ||
Robert E.O. Speedwagon, a major ally in ''Phantom Blood'', the first part of ''JoJo's Bizarre Adventure'', is a "stance | Robert E. O. Speedwagon, a major ally in ''Phantom Blood'', the first part of ''JoJo's Bizarre Adventure'', is a "stance change" type of character who can call between two companions in order to adapt to the situation at hand. When accompanied by Tattoo, Speedwagon's kit is focused on starting high-damage combos and applying pressure; on the other hand, when accompanied by the Kempo Fighter, Speedwagon's gameplan is centered around pestering the opponent in neutral. | ||
On offense, Speedwagon can be quite formidable thanks to his wide array of pressure options, strong jump-in normals, and above-average damage output. "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E.O. Speedwagon#236X|Don't try to bluff, you rich little snot!]]" is his main offensive tool both on block and during combos. Thanks to it being a multi-hitting projectile, Speedwagon is able to Flash Cancel this move and mix | On offense, Speedwagon can be quite formidable thanks to his wide array of pressure options, strong jump-in normals, and above-average damage output. "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#236X|Don't try to bluff, you rich little snot!]]" is his main offensive tool both on block and during combos. Thanks to it being a multi-hitting projectile, Speedwagon is able to Flash Cancel this move and mix the opponent up during blockstrings. The move also does a good amount of Guard Damage, so pressure strings often leave the opponent's Guard Gauge low. When accompanied by Tattoo, Speedwagon gains access to the move "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#Tattoo 22X|That does it!]]", a fast overhead that can lead to high damage. | ||
Speedwagon has the option to swap Tattoo for his other companion, the Kempo Fighter, when battling at long range. While he does have access to his projectile in both stances, the Kempo Fighter offers another neutral tool in "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#Kempo 214X|Aren't you acting tough!]]", a disjointed aerial attack that causes a hard knockdown, also acting as a great anti-air due to its angle of descent. Alternating between this move and his projectile is an effective combination, making it hard for the opponent to close the gap. | |||
*''' | On defense, Speedwagon can struggle a bit due to the lack of any reversal options besides [[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#Great Heat Attack|GHA]], both of which are meter-dependent, slow, and unsafe. | ||
*'''Ogre Street''': Speedwagon can utilize his unique Style to switch between two different companions, altering some of his moves. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Speedwagon_Small_Icon.png|50px]] '''Robert E.O. Speedwagon''' is a | | intro = [[file:JJASBR_Speedwagon_Small_Icon.png|50px]] '''Robert E. O. Speedwagon''' is a character who can choose to apply pressure or contend neutral by switching between his two companions. | ||
| pros = | | pros = | ||
* '''Strong Pressure:''' Speedwagon has strong pressure and mixup options on block with "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E.O. Speedwagon#236X|Don't try to bluff, you rich little snot!]]" and his fast overhead "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E.O. Speedwagon#Tattoo 22X|That does it!]]". | * '''Strong Pressure:''' Speedwagon has strong pressure and mixup options on block with "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#236X|Don't try to bluff, you rich little snot!]]" and his fast overhead "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#Tattoo 22X|That does it!]]". | ||
* '''Good Aerial Normals:''' All of Speedwagon's jumping normals have very active hitboxes ([[JoJo's Bizarre Adventure: All-Star Battle R/Robert E.O. Speedwagon#j.L|j.L]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Robert E.O. Speedwagon#j.H|j.H]] in particular), which makes them great jump-in options. | * '''Good Aerial Normals:''' All of Speedwagon's jumping normals have very active hitboxes ([[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#j.L|j.L]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#j.H|j.H]] in particular), which makes them great jump-in options. | ||
* '''High Damage:''' Speedwagon's metered combo routes do very good damage, especially when starting combos with Tattoo as | * '''High Damage:''' Speedwagon's metered combo routes do very good damage, especially when starting combos with Tattoo as the active companion. Similarly, his [[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#Great Heat Attack|GHA]] is one of the most damaging in the entire game. | ||
|cons = | |cons = | ||
* '''No Good Reversals:''' Speedwagon lacks any practical defensive/reversal options, meaning he will be open to setups that other characters could avoid. | * '''No Good Reversals:''' Speedwagon lacks any practical defensive/reversal options, meaning he will be open to setups that other characters could avoid. | ||
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===Ogre Street=== | ===Ogre Street=== | ||
Speedwagon possesses his own unique | Speedwagon possesses his own unique Style in the form of "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#5S|Ogre Street]]". By pressing the Style button, Speedwagon can switch his companion to either '''Tattoo''' or the '''Kempo Fighter''' (referred to as The Asian in-game); most of Speedwagon's special moves change depending on which companion is out (rounds start with Tattoo). Additionally, Speedwagon can use 0.5 HH Gauge to swap between the two in a combo with [[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#Tattoo 6H|each version]] [[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#Kempo 6H|of 6H]]. | ||
As they act separately from him, Tattoo and the Kempo Fighter will continue performing their respective moves even if Speedwagon is attacked; inversely, they themselves can be struck by the opponent directly to interrupt their moves, even if Speedwagon himself isn't hit. As an additional rule, any move involving either of the two would not be possible if they're a set distance away from Speedwagon, needing to move to his back in order to be used again. | As they act separately from him, attacks performed by either Tattoo and the Kempo Fighter will not trigger counters. They will also continue performing their respective moves even if Speedwagon is attacked; inversely, they themselves can be struck by the opponent directly to interrupt their moves, even if Speedwagon himself isn't hit. As an additional rule, any move involving either of the two would not be possible if they're a set distance away from Speedwagon, needing to move to his back in order to be used again. | ||
===Stats=== | ===Stats=== | ||
Line 46: | Line 48: | ||
|damage=14 | |damage=14 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Speedwagon punches downwards. | Speedwagon punches downwards. | ||
*Fast jab. | *Fast jab. | ||
* | *Slightly stubby - not his best neutral poke. | ||
}} | }} | ||
}} | }} | ||
Line 68: | Line 70: | ||
|damage=23 (11, 12) | |damage=23 (11, 12) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8(7)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv=- | |hitadv=-8 | ||
|description= | |description= | ||
Speedwagon skips forward while attacking with his arm. | Speedwagon skips forward while attacking with his arm. | ||
*Hits twice. | *Hits twice. | ||
*Average reach. | *Average reach, but very active hitboxes - quite decent in neutral. | ||
}} | }} | ||
}} | }} | ||
Line 90: | Line 92: | ||
|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Speedwagon attacks with an uppercut. | Speedwagon attacks with an uppercut. | ||
* | *Moves Speedwagon forward, though it doesn't have much horizontal reach regardless. | ||
}} | }} | ||
}} | }} | ||
Line 112: | Line 113: | ||
|damage=13 | |damage=13 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Speedwagon attacks with his elbow. | Speedwagon attacks with his elbow. | ||
* | *Standard crouching low, can be used to force tick throws at close range. | ||
}} | }} | ||
}} | }} | ||
Line 134: | Line 134: | ||
|damage=21 | |damage=21 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Speedwagon attacks with a low kick. | Speedwagon attacks with a low kick. | ||
* | *Decent speed. | ||
* | *One of Speedwagon's best grounded pokes - similar to a Street Fighter normal. Excellent way to check the opponent's toes. }} | ||
}} | }} | ||
Line 156: | Line 155: | ||
|damage=33 | |damage=33 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-16 | |blockadv=-16 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Speedwagon attacks with a dropkick. | Speedwagon attacks with a dropkick. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Good combo filler. | *Good combo filler that sees use in most of Speedwagon's juggles. | ||
}} | }} | ||
}} | }} | ||
Line 178: | Line 177: | ||
|damage=17 | |damage=17 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 200: | Line 199: | ||
|damage=26 | |damage=26 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 206: | Line 205: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Speedwagon kicks downwards. | |||
*Fairly active hitbox. | *Fairly active with a large hitbox. | ||
*Primary cross-up normal. | |||
}} | }} | ||
}} | }} | ||
Line 221: | Line 221: | ||
|damage=39 | |damage=39 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 228: | Line 228: | ||
|description= | |description= | ||
Speedwagon extends both legs beneath him. | Speedwagon extends both legs beneath him. | ||
* | *Speedwagon's primary jump-in normal. Hits extremely deep, and has the potential to act as a cross-up on big characters. | ||
*Good combo filler. | |||
}} | }} | ||
}} | }} | ||
Line 245: | Line 245: | ||
|damage=33 (11*3) | |damage=33 (11*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=0 | ||
|hitadv=+ | |hitadv=+4 | ||
|description= | |description= | ||
}} | }} | ||
Line 257: | Line 257: | ||
|damage=54 (11*4, 10) | |damage=54 (11*4, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
}} | }} | ||
Line 269: | Line 269: | ||
|damage=76 (11*6, 10) | |damage=76 (11*6, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=0 | ||
|hitadv=+ | |hitadv=+4 | ||
|description= | |description= | ||
Speedwagon throws his hat as a projectile. | Speedwagon throws his hat as a projectile. | ||
*Number of hits, as well as travel speed and distance, change depending on the version used. | |||
*Number of hits, as well as travel distance, | *Deals damage on the way back unless Speedwagon is hit. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 292: | Line 292: | ||
}} | }} | ||
<br> | <br> | ||
<div class="movelist-toggles"> | <div style="position: top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File: | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_Tattoo_Icon_(2).png|center|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File: | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Kempo_Icon_(2).png|center|link=]]</div> | ||
</div> | </div> | ||
<div id="movelist-1" class="movelist"><!-- Tattoo Move List --> | <div id="movelist-1" class="movelist"><!-- Tattoo Move List --> | ||
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|damage=40 (10, 30) | |damage=40 (10, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Speedwagon | Speedwagon performs a punt kick. | ||
*Command normal that can only be used if Tattoo is the active companion. | *Command normal that can only be used if Tattoo is the active companion. | ||
* | *The second hit launches. | ||
*Can be chained into "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#5S|Ogre Street]]" on hit, block or whiff for the cost of 0.5 Gauge. | |||
*Can be chained into [[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#5S|Ogre Street]] on hit, block or whiff for the cost of 0.5 Gauge. | |||
}} | }} | ||
}} | }} | ||
Line 330: | Line 329: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=65 (15, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8(5)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 342: | Line 341: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=80 (15, 65) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12(5)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 354: | Line 353: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=105 (15, 90) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16(5)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Speedwagon orders Tattoo to move in front of him | Speedwagon orders Tattoo to move in front of him, with Tattoo delivering a stab after running some distance. | ||
* | *Tattoo's travel distance changes depending on the version used. | ||
* | *The second hit launches. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
*Tattoo will stab immediately upon coming into contact with the opponent. | |||
---- | |||
'''L version:''' | |||
*Tattoo advances the least, stabbing almost immediately. | |||
---- | |||
'''M version:''' | |||
*Tattoo advances about two characters away. | |||
---- | |||
'''H version:''' | |||
*Tattoo advances the most, reaching close to midscreen. | |||
}} | }} | ||
}} | }} | ||
Line 380: | Line 389: | ||
|damage=45 | |damage=45 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
Line 392: | Line 401: | ||
|damage=45 | |damage=45 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
}} | }} | ||
Line 404: | Line 413: | ||
|damage=45 | |damage=45 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=32 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=0 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Speedwagon orders Tattoo to leap upwards and come down in a diving stab. | Speedwagon orders Tattoo to leap upwards and come down in a diving stab. | ||
* | *Tattoo's travel distance changes depending on the version used. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
---- | |||
'''L version:''' | |||
*Tattoo lands right in front of Speedwagon. | |||
---- | |||
'''M version:''' | |||
*Tattoo lands about a character away. | |||
---- | |||
'''H version:''' | |||
*Tattoo lands about two characters away. | |||
}} | }} | ||
}} | }} | ||
Line 428: | Line 446: | ||
|damage=55 | |damage=55 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 440: | Line 458: | ||
|damage=75 | |damage=75 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-26 | |blockadv=-26 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 452: | Line 470: | ||
|damage=95 | |damage=95 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Speedwagon pulls out his sledgehammer and smashes down with it in a downwards swing. | Speedwagon pulls out his sledgehammer and smashes down with it in a downwards swing. | ||
*Causes a launch that transitions into a groundbounce | *The move's startup, as well as the distance traveled, change depending on the version used. | ||
*Causes a launch that transitions into a groundbounce. | |||
*Can hit OTG. | *Can hit OTG. | ||
---- | |||
'''L version:''' | |||
*Speedwagon mostly remains in place. | |||
---- | |||
'''M version:''' | |||
*Speedwagon moves forward. | |||
---- | |||
'''H version:''' | |||
*Speedwagon moves forward more. | |||
}} | }} | ||
}} | }} | ||
Line 475: | Line 503: | ||
|damage=40 | |damage=40 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Speedwagon delivers a quick roundhouse kick. | Speedwagon delivers a quick roundhouse kick. | ||
*Command normal that can only be used if the Kempo Fighter is the active companion. | *Command normal that can only be used if the Kempo Fighter is the active companion. | ||
*Launches | *Launches on hit. | ||
*Reflects non-HHA/GHA projectiles. | |||
*Reflects non-HHA/ | *Can be chained into "[[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#5S|Ogre Street]]" on hit, block or whiff for the cost of 0.5 Gauge. | ||
*Can be chained into [[JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon#5S|Ogre Street]] on hit, block or whiff for the cost of 0.5 Gauge. | |||
}} | }} | ||
}} | }} | ||
Line 501: | Line 528: | ||
|damage=15 | |damage=15 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=+ | |blockadv=+2 | ||
|hitadv=+ | |hitadv=+8 | ||
|description= | |description= | ||
}} | }} | ||
Line 513: | Line 540: | ||
|damage=30 (15*2) | |damage=30 (15*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24(19)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=Crumple (+24 vs. Horse) | ||
|description= | |description= | ||
}} | }} | ||
Line 525: | Line 552: | ||
|damage=75 (15*2, 45) | |damage=75 (15*2, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24(19)1(43)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Speedwagon orders the Kempo Fighter to move in front of him and attack. | Speedwagon orders the Kempo Fighter to move in front of him and attack. | ||
* | *The amount of attacks performed on hit changes depending on the version used. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
---- | ---- | ||
Line 541: | Line 568: | ||
'''M version:''' | '''M version:''' | ||
After the initial strike, the Kempo Fighter follows up with a high knee. | |||
* | *Only performs the follow-up attack on hit. | ||
*The second hit has a different hit effect depending on the opponent's current position: | |||
**Causes crumple against grounded opponents. | |||
**Launches high against airborne opponents. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
After the previous two strikes, the Kempo Fighter finishes the chain with a roundhouse kick. | |||
* | *Only performs the follow-up attacks on hit. | ||
**The | *The second hit has a different hit effect depending on the opponent's current position: | ||
**Causes crumple against grounded opponents. | |||
**Launches high against airborne opponents. | |||
*The third hit launches the opponent away. | |||
}} | }} | ||
}} | }} | ||
Line 563: | Line 596: | ||
|damage=45 (20, 25) | |damage=45 (20, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 594: | Line 627: | ||
|description= | |description= | ||
Speedwagon orders the Kempo Fighter to leap upwards and come down in a diving kick. | Speedwagon orders the Kempo Fighter to leap upwards and come down in a diving kick. | ||
* | *The Kempo Fighter's travel distance changes depending on the version used. | ||
*The Kempo Fighter bounces backwards on contact with the opponent. | *The Kempo Fighter bounces backwards on contact with the opponent. | ||
*The second hit causes knockback and triggers a wallbounce. | *The second hit causes knockback and triggers a wallbounce. | ||
*Both hits can be Flash Canceled individually. | *Both hits can be Flash Canceled individually. | ||
---- | |||
'''L version:''' | |||
*The Kempo Fighter lands right in front of Speedwagon. | |||
---- | |||
'''M version:''' | |||
*The Kempo Fighter lands about two characters away. | |||
---- | |||
'''H version:''' | |||
*The Kempo Fighter lands close to midscreen. | |||
}} | }} | ||
}} | }} | ||
Line 612: | Line 654: | ||
|damage=36 (12*3) | |damage=36 (12*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 624: | Line 666: | ||
|damage=48 (12*4) | |damage=48 (12*4) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 636: | Line 678: | ||
|damage=60 (12*5) | |damage=60 (12*5) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Speedwagon pulls out his sledgehammer and thrusts it forward before spinning it. | Speedwagon pulls out his sledgehammer and thrusts it forward before spinning it. | ||
* | *The number of hits, as well as the distance traveled, change depending on the version used. | ||
*Causes hard knockdown | *Causes hard knockdown against grounded opponents. | ||
---- | |||
'''L version:''' | |||
*Speedwagon moves forward slightly. | |||
---- | |||
'''M version:''' | |||
*Speedwagon moves forward more. | |||
---- | |||
'''H version:''' | |||
*Speedwagon moves forward the most. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
Line 662: | Line 714: | ||
|damage=140 | |damage=140 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv=76 | |hitadv=+76 | ||
|description= | |description= | ||
Speedwagon shoves the opponent before taking out his sledgehammer and delivering a heavy swing to send them flying. | Speedwagon shoves the opponent before taking out his sledgehammer and delivering a heavy swing to send them flying. | ||
Line 679: | Line 731: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=Don't try to bluff, you rich little snot! | |subtitle=Don't try to bluff, you rich little snot!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 705: | Line 757: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=Total XX | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 726: | Line 778: | ||
|image3=JJASBR_Speedwagon_HHA_(3).png | |image3=JJASBR_Speedwagon_HHA_(3).png | ||
|caption3= | |caption3= | ||
|name=Hand over all you' | |name=Hand over all you've got! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
|data= | |data= | ||
Line 732: | Line 784: | ||
|damage=170 (36+34*2+26+40) | |damage=170 (36+34*2+26+40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-20 | |blockadv=-20 | ||
|hitadv=+ | |hitadv=(+50~+76) | ||
|description= | |description= | ||
Speedwagon charges forward with a shoulder tackle. If it connects, he orders his companions to attack the opponent before finishing the team attack with a downwards sledgehammer strike. | Speedwagon charges forward with a shoulder tackle. If it connects, he orders his companions to attack the opponent before finishing the team attack with a downwards sledgehammer strike. | ||
*Causes hard knockdown. | |||
*Leaves opponents very far away from Speedwagon. | *Leaves opponents very far away from Speedwagon. | ||
*This move has variable frame advantage on hit, being significantly better against grounded opponents. | |||
}} | }} | ||
}} | }} | ||
Line 765: | Line 819: | ||
Speedwagon lets out a battle cry and swings his sledgehammer forward. On a successful hit, him and his two companions charge the opponent all at once to knock them down. As they recover, Speedwagon flips and launches his bladed bowler hat, which begins shredding into the opponent. | Speedwagon lets out a battle cry and swings his sledgehammer forward. On a successful hit, him and his two companions charge the opponent all at once to knock them down. As they recover, Speedwagon flips and launches his bladed bowler hat, which begins shredding into the opponent. | ||
*Rather short range. | *Rather short range. | ||
*Second most damaging non-counter GHA in the game. | |||
}} | }} | ||
}} | }} | ||
Line 770: | Line 825: | ||
==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Speedwagon_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Speedwagon_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 778: | Line 833: | ||
===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Speedwagon_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Speedwagon_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | ||
}} | |||
===Tattoo / Kempo Fighter=== | |||
{{ColorGallery | filePrefix=JJASBR_Speedwagon_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Tattoo 1| text={{Tooltip|color=purple|text=Tattoo (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Tattoo 2| text={{Tooltip|color=purple|text=Tattoo (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
{{ColorGallery/Color|Kempo 1| text={{Tooltip|color=purple|text=Kempo Fighter (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Kempo 2| text={{Tooltip|color=purple|text=Kempo Fighter (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 22:11, 8 June 2024
Introduction
Robert E. O. Speedwagon, a major ally in Phantom Blood, the first part of JoJo's Bizarre Adventure, is a "stance change" type of character who can call between two companions in order to adapt to the situation at hand. When accompanied by Tattoo, Speedwagon's kit is focused on starting high-damage combos and applying pressure; on the other hand, when accompanied by the Kempo Fighter, Speedwagon's gameplan is centered around pestering the opponent in neutral.
On offense, Speedwagon can be quite formidable thanks to his wide array of pressure options, strong jump-in normals, and above-average damage output. "Don't try to bluff, you rich little snot!" is his main offensive tool both on block and during combos. Thanks to it being a multi-hitting projectile, Speedwagon is able to Flash Cancel this move and mix the opponent up during blockstrings. The move also does a good amount of Guard Damage, so pressure strings often leave the opponent's Guard Gauge low. When accompanied by Tattoo, Speedwagon gains access to the move "That does it!", a fast overhead that can lead to high damage.
Speedwagon has the option to swap Tattoo for his other companion, the Kempo Fighter, when battling at long range. While he does have access to his projectile in both stances, the Kempo Fighter offers another neutral tool in "Aren't you acting tough!", a disjointed aerial attack that causes a hard knockdown, also acting as a great anti-air due to its angle of descent. Alternating between this move and his projectile is an effective combination, making it hard for the opponent to close the gap.
On defense, Speedwagon can struggle a bit due to the lack of any reversal options besides HHA and GHA, both of which are meter-dependent, slow, and unsafe.
- Ogre Street: Speedwagon can utilize his unique Style to switch between two different companions, altering some of his moves.
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Pros | Cons |
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Ogre Street
Speedwagon possesses his own unique Style in the form of "Ogre Street". By pressing the Style button, Speedwagon can switch his companion to either Tattoo or the Kempo Fighter (referred to as The Asian in-game); most of Speedwagon's special moves change depending on which companion is out (rounds start with Tattoo). Additionally, Speedwagon can use 0.5 HH Gauge to swap between the two in a combo with each version of 6H.
As they act separately from him, attacks performed by either Tattoo and the Kempo Fighter will not trigger counters. They will also continue performing their respective moves even if Speedwagon is attacked; inversely, they themselves can be struck by the opponent directly to interrupt their moves, even if Speedwagon himself isn't hit. As an additional rule, any move involving either of the two would not be possible if they're a set distance away from Speedwagon, needing to move to his back in order to be used again.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Ogre Street | 950 | Rumble | #ASBR_SPW |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Don't try to bluff, you rich little snot!
236L/M/H |
---|
![JJASBR Tattoo Icon (2).png](/images/0/0d/JJASBR_Tattoo_Icon_%282%29.png)
![JJASBR Kempo Icon (2).png](/images/8/8c/JJASBR_Kempo_Icon_%282%29.png)
Tattoo 6H
This guy reeks!
6H |
---|
Tattoo 623X
Go nuts with those knives, boys!
623L/M/H |
---|
Tattoo 214X
GYAAAAAAAH!
214L/M/H |
---|
Tattoo 22X
That does it!
22L/M/H |
---|
Kempo 6H
He smells worse than vomit!
6H |
---|
Kempo 623X
Martial Arts, the Eastern mystery!
623L/M/H |
---|
Kempo 214X
Aren't you acting tough!
214L/M/H |
---|
Kempo 22X
You've got a lot to learn...
22L/M/H |
---|
System Mechanics
Throw
Throw
Bastard! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Don't try to bluff, you rich little snot! ![]() ![]() ![]() |
---|
5S
Ogre Street
5S |
---|
Heart Heat Attack
Hand over all you've got!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Ha ha! The blade went right to the bone!
236L+M+H |
---|